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StrawberryDev
Austria
เข้าร่วมเมื่อ 10 ก.ค. 2019
I'm a 16-year-old game developer from Austria who loves creating games in Unity and sharing tutorials to help others achieve their goals of making their dream games.
STOP Wasting Time on Unity Project Setup Mistakes!
Starting a Unity game can be overwhelming with so many tools, pipelines, and technologies to choose from. In this video, I'll guide you through key decisions like render pipelines, input systems, ECS, and more-so you can get started faster and smarter. Whether you're a beginner or experienced developer, this video will help you set up your Unity project with confidence!
00:00 Introduction
00:36 RenderPipeline vs Built In
01:06 URP vs HDRP
02:09 Old- vs New-Input System
02:53 ECS vs Game Objects
05:04 vfx Graph vs Particle System
05:50 Unity GUI vs UI Toolkit
07:30 Unity Audio vs Fmod
08:15 Netcode vs 3rd Party
09:04 Forward vs Defered Light
09:23 Shader Graph vs HLSL
09:44 Mono vs IL2CPP
#unity #unity3d #indiegame #development #projectmanagement
00:00 Introduction
00:36 RenderPipeline vs Built In
01:06 URP vs HDRP
02:09 Old- vs New-Input System
02:53 ECS vs Game Objects
05:04 vfx Graph vs Particle System
05:50 Unity GUI vs UI Toolkit
07:30 Unity Audio vs Fmod
08:15 Netcode vs 3rd Party
09:04 Forward vs Defered Light
09:23 Shader Graph vs HLSL
09:44 Mono vs IL2CPP
#unity #unity3d #indiegame #development #projectmanagement
มุมมอง: 182
วีดีโอ
Translating your Game was never so easy (Unity Tutorial)
มุมมอง 7204 หลายเดือนก่อน
In this video, I'll show you how to use the Unity Localization Package to translate your game into multiple languages. I'll also introduce a third-party asset that can automatically translate your game using Google Translate. Written Steps: 1. Import the Localization Package: Start by importing the Unity Localization Package into your project. This will automatically install the Addressable Pac...
Turn your Unity Game Multiplayer, NOW!
มุมมอง 6K4 หลายเดือนก่อน
In this tutorial, we'll discuss different approaches for integrating multiplayer in Unity and how to turn a simple third-person project into a multiplayer experience, with synced movement and animations. For those who prefer a written tutorial: - Install "Netcode for Game-objects" and "Multiplayer Play Mode (Least Unity 2023) " - Make a Empty Game-object and give him the Network Manager Compone...
Making a Main Menu with UI Toolkit
มุมมอง 1565 หลายเดือนก่อน
In this video, we are going to make a simple main menu with the UI toolkit and discuss the pros and cons of each system 0:00 Introduction 0:15 Comparison 1:30 Tutorial #UIToolkit #MainMenu #UnityTutorial #GameDevelopment #UIDesign #UserInterface #UnityUIToolkit #GameUI #MenuDesign #UnityProsAndCons #GameDevelopmentTutorial #UISystemComparison #UnityUITips #GameDevelopmentForBeginners #UnityMenu...
Unity HDRP Underwater Game
มุมมอง 1387 หลายเดือนก่อน
I'm developing an exciting underwater bodycam game in Unity. Follow along to see the progress, learn about the challenges, and get a sneak peek into the development process!
Relaxing Automatica Gameplay
มุมมอง 868 หลายเดือนก่อน
gabacraft.itch.io/automatica I'd be really happy if you would play my game! :) I hope, you all have a great day!
UNITY BODYCAM!!! No need to switch engines?
มุมมอง 4.6K9 หลายเดือนก่อน
In this video, we explore whether you need to switch to Unreal Engine 5 to create hyperrealistic bodycam games like 'Unrecord.' We'll also learn how to achieve these stunning visuals right in Unity using HDRP. Discover the similarities between Unreal Engine and Unity HDRP, follow a step-by-step tutorial, and see how easy it is to create immersive bodycam-style visuals. Stick around for tips, tr...
Doorways of Destiny - Official Trailer
มุมมอง 4310 หลายเดือนก่อน
Doorways of Destiny is a game I was developing for the Brackeys Game Jam 2024.1 I hope you like it :)) Itch.io | gabacraft.itch.io/doorways-of-destiny
"Brackeys Game-Jam 2024.1" Progress Update
มุมมอง 11410 หลายเดือนก่อน
Hello, I am currently participating in the Brackeys 2024.1 GameJam, centered around the theme "What's behind the Door." I'm excited to share my progress with you all. I hope you enjoy the video and the game! :) #brackeys #gamejam #gamedev #gamedevelopment #indiegame
He died horribly
มุมมอง 6711 หลายเดือนก่อน
He got killed horribly by the Bracken #lethalcompany #lethalcompanygame
Unity Game Devlog 03: Node Delete and Purifyer Node
มุมมอง 8ปีที่แล้ว
Unity Game Devlog 03: Node Delete and Purifyer Node
Devlog #02: Building an Node Based Automation Game in Unity
มุมมอง 21ปีที่แล้ว
Devlog #02: Building an Node Based Automation Game in Unity
Devlog #01: Building an Node Based Automation Game in Unity
มุมมอง 69ปีที่แล้ว
Devlog #01: Building an Node Based Automation Game in Unity
VR Locomotion Made Easy with Unreal Engine - Step-by-Step Guide
มุมมอง 1.6Kปีที่แล้ว
VR Locomotion Made Easy with Unreal Engine - Step-by-Step Guide
sorce code plese
is the only way to spawn objects without lag for the player to use client prediction, or can i have a authoritative client that can spawn objects, like bullets
i think only the server can spawn objects. to reduce lag you can interpolate between positions aka client prediction
make a server rpc to spawn a bullet and let it be done for the server, you can also spawn a only visual bullet on the client that shoots to be more reactive
hey does anyone have the code/scripts cus it is a drag to copy it when youre rushing through😖
Sorry for speeding, what code do you need?
@StrawberryDeveloper most of it... sorry
Very helpful! You should make more tutorials on how to add realism to unity games! ❤
Thank you <3 I've planned one on True Fps games! you interested?
@StrawberryDeveloper hell yeah
After hearing your accent i am not scared i have one anymore 💀😭
Is it that bad?
@StrawberryDeveloper Liebe deinen Akzent
@StrawberryDeveloperI did not understand what he said either. Nice accent btw.
is it normal to get 10$ if your ship is full?
Nah, sorry it's kinda bugged :( btw the game is on steam
@@StrawberryDeveloper i tried the demo but quit, because its a bit annoying. could you maybe add, clicking the arrow to instandly teleport to the core? or waypoints to teleport to? i kinda lost one of my mining stations completely.
The Multiplayer Play mode package seems to be causing conflicts with Relay
jup, when playing on one device you should deactivate relay and play over ip, if all your clients would be on the same computer, you dont need to send that information over a relay. So for testing dont use the relay :)
Ahh thank you so much. Life saver. My games coming out in 2 weeks and after running the demo on nextfest I’m realizing most of my audience is Russian. Do you have a discord server?
Nice, but no discord server, i have a small audience
i cant move and turn at all bro
Localization is long process where you need to be careful. You speed up video for no reason. If it takes 20 minutes, don't worry we will watch it. Making video 2 minute on sensitive topic like this will just make people think it's bad quality. Recommendation: make it step-by-step in real time where you show process while you speak, otherwise we have to slow down video and repeat parts over and over again.
Thank you, I have always made my videos as short as possible so that I don't waste peoples time and bring it to the point, but I'll try it in the Future! Thank You <3
@@StrawberryDeveloper Thanks! In fact, game developers and programmers in general are different type of audience. I mean, if it helps us make our projects safe and functional, we won't hesitate to spend hours implementing good functionalities and watching what other have to recommend. Especially for topics like localisation where you have to implement it once for whole project.
I actually liked the fast video. I can pause and slow down if I want to go step by step. This 2 minute overview helps me to understand what it takes. A dev could see this video and decide to work on translations rather than putting it off, because of how short the video is and effective at showing what is involved. Just sharing another opinion, that the short video is actually helpful.
Very helpful thank you. I do have some issues though. My character seems to be levitating. I noticed when changing the class setting to make the parent class character, it added another skeletal mesh to the components. Do we need this duplicate skeletal mesh? Also the rotation is a little weird. Its like the center of my character is behind him and too the left. I cant tell why.
There is probably somewhere a selection for tracking mode for the height. Where you would need to select floor
Will you be making a video on how to make all the networking go through a dedicated server? If not. Do you recommend anything to help me add that? All the ones I've seen so far do not use unity's netcode
if I'm being honest I've no experience with dedicated servers, but i know that you can build your game as a Dedicated server!
are the UI in every player prefab?
you can put it in the hierarchy
@@StrawberryDeveloper how to view UI in every player with different player information?
@@ferelian4511 The Ui should be handelt by the clients themself
@@StrawberryDeveloper im still dont understand🥲
If you have a Canvas don't put it on the player Prefab, otherwise lets say we have 4 players each of them would have 4 canvases trying to render the UI. You just wanna put it in the Hirachy, so that every player has ther canvas. you can send inforamtion from the host to the client for example like health etc. Let me know if you have any questions
dude impossible to watch you doing and read in same time lost time with this video, buy a mic
i did
unity it's a joke
why?
Hey Bro! What is the second game that shown in the video intro.
Lost fragment
I have a singleplayer car game project can I play with my friends whitout relay and just with unity netcode ? and can you explain about the buttons what functions are they calling.
If you don't want to use relay, you need to port forward, a port on your Router! the Buttons just call a function on the network manager singleton, to start as Host / as a Client
but i have unity 2023 but I cannot get it why?
netcode for gameobjects should be in the unity registry, wich version do you have exactly?
@@StrawberryDeveloper my bad for late reply but got it figure out
no problem, what was the problem?
@@StrawberryDeveloper oh I found out that the parent of the empty has the network stuff
Haw do you make network discovery to find host
multiplayer game randam spawn points tutorails
I would just teleport the player in the OnNetworkInitialized Method, maybe make some premade spawn-points (empty game-objects) that you save in a singleton, and teleport the player to a random one
Which package is this?? is ir famous? How does it compare to photon? I am also making a networking framework
netcode is the official unity networking solution, wich also integrates perfectly with Unity ECS. Its easy to work with and has all the necessary features for multiplayer games
thanks bro
I made better in Godot
It looks cool, but you can definitely build that in unity!
@@StrawberryDeveloper yeah I know but you needed to show the high graphics in a map and better player movement in this video maybe in the end or intro so the title would match with the video.
@@NeonfireStudio thanks for your feedback :)
very underrated video
how to fix hands?
nice video top g
Great video! Glad there is someone making this type of content.
Unity BodyCam looks like its a CRT one 😅
Thank you for making this video, helped me a ton!
Hi, thank you for the video, my smooth locomotion finally works, but the teleport doesn't work anymore...do you or anyone else got an idea why? I put the teleport on the A button and when I use it, I still got the line and the circle, but does not get teleported there, when I leave the button.
You need to make a tutorial where you actually speak because my dyslexic ass can’t do shit with captions
how do I calibrate the height so that no matter who is playing, they will all feel like they are grounded?
Should be with the height of the character controller :)
Thank you, It's workking but the audio will be better if you can add it.
really good video!
Im very tall and when I change the capsule collider height it works but the collision is messed up. Is there any way to fix this and make it better?
In the character itself you can change the height, hopefully it works
WTF, this video is the best i have ever seen i hope you make more of this content where i can hear your lovely Voice 😏
wtf
Wow very cool video🎉🎉🎉😮😮🍆 🤫🧏🏻♂️
Omg, this is how you sound, I thought you were a 50 year old man 😮
Schnez likes this
You could not have cut that pause closer
Is it working on UE 5.0.1 ?
Yes for Sure :))
looking forward to it :)
You can play it on my itch :)
is there supposed to be sound?