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Page121 Tabletop Roleplaying Games
United States
เข้าร่วมเมื่อ 29 ต.ค. 2020
Page121 is about role playing games and other hobbies brought to you by an experienced player, game master and collector who was there when the stuff hit the shelves. I bring over 40 years of RPG experience and 50 years of comic book experience to the channel.
House Colos For Silent Death
A House book for Silent Death
Please go to Patreon.com and look under Page121 to help support the channel. Thank you. #TTRPG #RPG #FRPG #Silentdeath #Ironcrownenterprises
Please go to Patreon.com and look under Page121 to help support the channel. Thank you. #TTRPG #RPG #FRPG #Silentdeath #Ironcrownenterprises
มุมมอง: 5
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Cloak of the Bat In AD&D
มุมมอง 27510 ชั่วโมงที่ผ่านมา
Lurking in a dungeon near you Please go to Patreon.com and look under Page121 to help support the channel. Thank you. #TTRPG #RPG #FRPG #AD&D #D&D #Greyhawk #TSR
Rod of Rulership In AD&D
มุมมอง 58313 ชั่วโมงที่ผ่านมา
One rod to rule them all; really Please go to Patreon.com and look under Page121 to help support the channel. Thank you. #TTRPG #RPG #FRPG #AD&D #D&D #Greyhawk #TSR
Some Weapon Effects For Mongoose Traveller 2nd Edition
มุมมอง 31115 ชั่วโมงที่ผ่านมา
A look at some of the things a weapon can do Please go to Patreon.com and look under Page121 to help support the channel. Thank you. #TTRPG #RPG #FRPG #Traveller #Mongoose
AD&D Creature Features: Goristro
มุมมอง 41322 ชั่วโมงที่ผ่านมา
A big, scary beast to challenge your players Please go to Patreon.com and look under Page121 to help support the channel. Thank you. #TTRPG #RPG #FRPG #AD&D #D&D #Greyhawk #TSR
Light and Continual Light Cleric Spells In AD&D
มุมมอง 398วันที่ผ่านมา
Light up a room, darken a roolm or blind and opponent Please go to Patreon.com and look under Page121 to help support the channel. Thank you. #TTRPG #RPG #FRPG #AD&D #D&D #Greyhawk #TSR
Journal of the Travellers' Aid Society #7 From Mongoose
มุมมอง 302วันที่ผ่านมา
A look at a newer version of JTAS #7 Please go to Patreon.com and look under Page121 to help support the channel. Thank you. #TTRPG #RPG #FRPG #Traveller #Mongoose
Journal of the Travellers' Aid Society #7 From GDW
มุมมอง 225วันที่ผ่านมา
A look at JTAS #7 From 1981 Please go to Patreon.com and look under Page121 to help support the channel. Thank you. #TTRPG #RPG #FRPG #Traveller #Mongoose #GDW
Catstaff In AD&D
มุมมอง 365วันที่ผ่านมา
A nifty cat-themed item for your game Please go to Patreon.com and look under Page121 to help support the channel. Thank you. #TTRPG #RPG #FRPG #AD&D #D&D #Greyhawk #TSR
Mongoose Traveller Books I Needed In Physical Form
มุมมอง 488วันที่ผ่านมา
Sometimes it's just best to page through a book Please go to Patreon.com and look under Page121 to help support the channel. Thank you. #TTRPG #RPG #FRPG #Traveller #Mongoose
Rod of Splendor In AD&D
มุมมอง 34114 วันที่ผ่านมา
You look marvelous Please go to Patreon.com and look under Page121 to help support the channel. Thank you. #TTRPG #RPG #FRPG #AD&D #D&D #Greyhawk #TSR
More Augments For Travellers In Mongoose 2nd Edition
มุมมอง 23814 วันที่ผ่านมา
A true bout of self improvement Please go to Patreon.com and look under Page121 to help support the channel. Thank you. #TTRPG #RPG #FRPG #Traveller #Mongoose
Girdle of Lions In AD&D
มุมมอง 50914 วันที่ผ่านมา
This item can make you cat-like Please go to Patreon.com and look under Page121 to help support the channel. Thank you. #TTRPG #RPG #FRPG #AD&D #D&D #Greyhawk #TSR
Forensic Tool Kit In Mongoose Traveller 2nd Edition
มุมมอง 30714 วันที่ผ่านมา
I think that's a clue Please go to Patreon.com and look under Page121 to help support the channel. Thank you. #TTRPG #RPG #FRPG #Traveller #Mongoose
Dragon Magazine #91 From November 1984 AD&D
มุมมอง 49614 วันที่ผ่านมา
Go back 40 years to days just before Thanksgiving Please go to Patreon.com and look under Page121 to help support the channel. Thank you. #TTRPG #RPG #FRPG #AD&D #D&D #Greyhawk #TSR
Command: A 1st Level Cleric Spell In AD&D
มุมมอง 62221 วันที่ผ่านมา
Command: A 1st Level Cleric Spell In AD&D
Free Traveller 2nd Edition Offering From Mongoose
มุมมอง 1.1K21 วันที่ผ่านมา
Free Traveller 2nd Edition Offering From Mongoose
Subdermal Armour In Mongoose Traveller 2nd Edition
มุมมอง 41421 วันที่ผ่านมา
Subdermal Armour In Mongoose Traveller 2nd Edition
Earth Sector: A Sourcebook From Independence Games
มุมมอง 28821 วันที่ผ่านมา
Earth Sector: A Sourcebook From Independence Games
Artificial: Robots In Clement Sector 3rd Edition
มุมมอง 20528 วันที่ผ่านมา
Artificial: Robots In Clement Sector 3rd Edition
Pleiades Class Light Freighter For Clement Sector 3rd Edition
มุมมอง 17628 วันที่ผ่านมา
Pleiades Class Light Freighter For Clement Sector 3rd Edition
Careers of the Old West For Rider RPG By Independence Games
มุมมอง 221หลายเดือนก่อน
Careers of the Old West For Rider RPG By Independence Games
What Sets Clement Sector 3rd Apart From Other 2D6 Games
มุมมอง 457หลายเดือนก่อน
What Sets Clement Sector 3rd Apart From Other 2D6 Games
Beyond the Horizon By CyborgPrime Games For Traveller
มุมมอง 289หลายเดือนก่อน
Beyond the Horizon By CyborgPrime Games For Traveller
AD&D Creature Features: Dwarven Vampires
มุมมอง 601หลายเดือนก่อน
AD&D Creature Features: Dwarven Vampires
AD&D Creature Features: Skeletons and Zombies
มุมมอง 548หลายเดือนก่อน
AD&D Creature Features: Skeletons and Zombies
Guys what the best edition?
Is there going to be a JumpPoint for 2025? The Games Plus event was a blast !
I had a lot of fun there, too. I don't know yet if there will be one in 2025.
This whole series is wonderful. Thank you.
Excellent video. Liked and Subscribed.
We’ve had one of these in our game but the character who got it never uses it, what a waste!
This appears to be an exceptionally useful item for thieves, thief-acrobats, assassins, monks, and bards, especially if combined with Boots of Striding & Springing, or a Rope of Climbing. I could also see druids, rangers, magic-users, or illusionists finding it very useful.
FWIW, the text in UA does say, “The cloak also provides protection, just as a robe of protection (qv), at + 2….” This is an error, since neither the DMG nor UA have “Robes of Protection”. They’re actually referring to the CLOAK of Protection. Refer to the DMG pg 141 for details on the functionality of a Cloak of Protection.
This was a popular item at my table after the second time it was given out. The first player that had it didn't use it much, but the thief character that got the second one (different campaign) made this into a coveted item at our table.
A really fun item!
All characters in old school D&D (that survive) can be Batman. Attunement slots are dumb. D4 hit dice are awesome. :)
Thanks for the video! The Cloak of the Bat was a popular item with at least one player, I recall, in a friend's campaign. At first, it seemed a little over-powered but then the DM took it as a challenge to thwart that player and the campaign sadly devolved into a DM vs that one player game session after session. I think that player's family moved and we rebooted the campaign to refocus on whatever adventures were at hand in the sandbox.
2nd
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I am running a long term campaign in which my two kids ( 9 and 12 years old) are seeking an artifact which is inspired by the Rod of Seven Parts (they must seek the parts all around the world to assemble the complete staff). My version of this artifact has, amongst other things, the power of a rod of rulership. Thousands of years ago, the gods of Chaos and Law walked the world in their respective avatar and influenced living creatures directly. This brought constant wars in the world between Chaos amd Law. A champion was called upon by the gods of balance: they gave him an all powerful staff of Concordant Opposition which had the power to command whole armies into desertion from their Law or Chaos command. It also had the power to banish the avatars of the gods by touch for 1 million years. In a great war where all the avatars of the gods were present, the Champion banished every one of them with the staff, save one: the highest god of Chaos. This god offered the champion immortality and ascension to godhood, in exchange for the staff. The champion got corrupted and accepted the offer. The god of Chaos, being completely insane, destroyed the staff on the spot and banished himself willingly in the process. The staff exploded and its pieces are located in unknown places all over the world. Now, the first god of Law or Chaos who can get his hands on the complete staff through his agents will be able to reenter the world unchallenged by the other gods and extend his plane into our world (law is a flat empty dimension filled by a blinding light and Chaos is a dimension where no laws off physics are stable ). My players must recuperate the pieces of the staff before the agents of Chaos and law and return it to the gods of neutrality. The highest god of Chaos amuses himself watching the other gods competing for the staff
Rod of Smiting (right below) was always a favorite of mine. Do you need a proficiency slot to use a rod as a weapon? Maybe it is similar enough to a mace? Cheers!
@@oleolsen2304 FWIW, you’re best to treat a rod or sceptre as though it were a footman’s mace. A typical mace is about 2 & 1/2 feet long and weighs about 10 pounds. “Rods are about 3’ long and as thick as your thumb.” - DMG pg 132. Compare it with the Rod of Lordly Might.
Randomly assigned a treasure hoard live, and some low level PCs got this. They could not keep it from the halfling theives guild, however. Must have power to hold power
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After reading the description in the DMG years ago I have always avoided giving this item out. It seemed like it would unbalance the whole campaign.
It can be managed, but it’s completely inappropriate for characters below name level.
Even at name level it's kind of crazy - nothing with less than 12 HD has any chance to resist the effect. That's basically any chromatic dragon (reds top out at 11 HD as I recall), and given the minimum number of HD/levels affected is 200 you could affect at least 18 of them, assuming you end up in a situation where there are that many within 120 feet of you. The saving grace for the campaign is that a charge only lasts for 10 minutes, but that doesn't keep it from totally upending encounters which are intended to be climactic. This rod might be ripe for the same type of remedies applied to the most powerful spells - perhaps it ages the user with each use, as they retain some of the gravitas the rod bestows on them.
@@azabaro The Rod is limited in that any command which goes against the creature’s nature can potentially break the effect. It is also limited by the area of effect (12” radius = ~45,000 sq ft). Dragons also have special improved saving throws (MM pg 31), so that a red dragon could be considered as having as many as 22 hit dice. Creatures which are Exceptionally intelligent or greater (15+) are also entitled to saving throws - red dragons are exceptionally intelligent. So, yes, the Rod is powerful, but there are many potential limitations to that power. As Tony mentioned, it harkens back to table top gaming days where one could potentially command an enemy unit to retreat. As a DM, the thing I like to keep in mind is the player potential to be indiscrete in the exercise of this great power. That opens up all kinds of role playing opportunities. Such a PC will quickly become a marked man, as virtually everyone else (especially the real rulers who don’t want competition) will wish to relieve him of the item. And the news could potentially spread like wildfire. So, the PC better have their own fortress or stronghold to retreat to if they want to start acting like a ruler! Generally, about name level is where most characters gain the option to construct a stronghold.
It's easy enough to limit this item by simply giving it only a few charges. I believe that the one we found had only 4 charges in it. And it cannot be recharged.
This is ALWAYS an option available to any DM, and this simultaneously limits the EX.P. & G.P. SALE VALUES as well. Each charge of the Rod is worth 160 ex.p. or 700 gold pieces. So, a Rod with 4 charges will give 640 ex.p., or can be sold for 2,800 gold pieces.
Thanks for doing this one! I can see this item causing a major headache for our DM who gave it out without realizing what it does exactly. My character currently possesses the item and we discussed using it during a recent brawl with 100+ Bandits. Once I activate it, I fully expect the DM to restrict the usefulness in some way, kind of like a wish.
IF your DM has a good understanding of the Rod’s limitations, he shouldn’t have any problems in limiting potential abuse. (This does not diminish the Rod’s true power or effectiveness.) But, there’s still a good probability that he may overpower its use in role play and give himself headaches.😮
Thanks for the video! I totally agree that the Rod of Rulership is very much as powerful artifact. The possibility of the magic being broken opens some options for a DM to make this less absolute in some cases, limiting the scope of the Rod. I think as long as the wielder is suggesting / commanding the affected toward a task or action they might take anyway, I'd allow the affected to realize they were ordered after the turn of magic lapses but be fine with the results. I would require language be important and would also make the post-turn reaction hinge of how closely aligned or related the affected are to the wielder: a lawful evil orc is commanding lawful evil orcs would be closely aligned, lawful evil human is commanding lawful evil orcs would not be as close, a neutral evil human is commanding lawful evil orcs would be even less close, etc. Someone diametrically opposed to the wielder would probably rebel as soon as the turn is up. I think this is how to best limit the Rod's affects. I might also require multiple charges be used for repeating the act on a particular subject or group. I'd imagine with likeminded individuals one could utilize the Rod judiciously over the course of months or years to simply nudge a group toward particular actions or results and once the turn is over, the group might be predisposed to simply feel they were acting in their own interests under advisement. Just some food for thought.
Love these videos - keep them coming!
The Grav hammer could be used against a vehicle.
need some hearing protection/enhancement equipment for firefights with non-silenced weapons or potential negative effects in presence of multiple 165db level slug throwers
I really enjoy these JTAS videos, especially due to your love and enthusiasm for Traveller
Great addition to Traveller, weapon effects.
LOL, definitely Warhammer 40K Terminator vibes from the Gravity Hammer. Love it.
Did you say 280 ???? Hmmm I wonder how it would do against the big guy in Isle of the Ape 🦍…
My money is on the Goristro.
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You might have convinced me that my next purchase should be the central supply catalog. Thanx mate.
Be sure to buy the updated one. It's a great book.
Did 1e have any variant rules for magic systems?
Just the fire and forget system that I am aware of.
In our group I created the Continual Light Flashlight. It uses a hard leather tube with a hole at one end and another hole a few inches in at the other end. A thonged cap fits on the one end. Slip an arrow through and cast the spell on the arrowhead (preferably silver). Take the cap off and it's a flashlight. Slip the arrow up and it becomes a lantern. And you can always use the arrow if needed to light an area ahead, shoot it as a signal or a silver arrow for those pesky critters that can't be hit otherwise.
One of my favorite monsters!
Yes please do #8 and #8 JTAS volumes classic and current 👍
This sounds like a Walpurgis beast. Throw it in with a Tarrasque. Add the leader of the hunt with the hunt pack at the tail end of the Celtic Mythos. Who’s being hunted? The PCs of course!
The way I see it, Tony, is that if one issue of Dragon inspires multiple videos, it's definitely worth exploring as many times as you want!
Sometimes I get nostalgic for Dragon. It was such a great magazine for the first maybe 15 years or so.
Despite your focus on the goristro,I find my attention drawn to The Palladium Fantasy RPG ad on the facing page. Remembering how just as my desire for an rpg that would solve some of my issues with AD&D, Palladium appeared on the shelves of my local store (The Hobbit, Fayetteville, NC). Palladium Fantasy added some of the "realism" I thought the hobby needed and seemed more consistent with some of the assumptions upon which original D&D was built. In time, my attention would shift to yet another system (Rolemaster), but I retain a fondness for Palladium's unique character. I don't recall whether or not you have given your thoughts on Palladium Fantasy? Cheers!
Nasty monster 😊
Living Abyssal siege engine
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Thanks for the video! 1984 and still a "Demon" for the time being. If a butt-kicking is what your players needed, I guess this was the beast to do it!
Ahh, a DEMON. Before the nutso's complained about "demons and devils" and TSR caved.
Interesting, never heard of this brute.
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1:50 You can only blind a creature with _Continual Light._ The text of _Light_ specifically says that if you cast it on a creature, the light appears immediately behind it. The text of the DMG 5:25 is surely a mistake.
The light appears behind them if they make their saving throw. Otherwise it blinds them if you cast it on their eyes.
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Our groups did the coin, or gem, into the hooded lantern to create a lantern without a need for fuel.
An old trick we used to use back in our AD&D days: Continual Light Bombs. The Cleric spends a week or so casting it on a bunch of pebbles or small rocks. These are then coated in thin clay and baked. The PCs each take a few in a pouch. As you are exploring a dungeon and come upon a suspicious area ahead, shrouded in darkness, a PC takes out a CLB, and either hurls it or fires it from a sling. It flies down the hall, hits the wall and the clay shatters. Bam. The area is now lit up, while the party is down the hall, safely in darkness. And as we leave, we can scoop up the stone, re-bag it, and coat it in clay again when we get back to town.
I loved Gamma World 2E. I have a 4th edition unopened and I would give anything to have all my 2e stuff