it did not matter, the whole point of putting all your points into crit chance is to reach 100% crit chance, and only then would you want crit damage. when he did crit, it was only slightly more than if he had gone full power and with all his points into crit chance, he seldom crit. edit: for instance, if he had reached 100% crit chance, he'd do more damage than pure power as each crit did slightly more. (of course it looks like the actual crit chance is around 10%
@@whateverppl1229 Apparently they have to add percentages to make the stats clearer, this makes people confused because actually the crit chance and dodge chance stats are too small and unclear compared to atk power, crit dmg and regen which clearly add a lot of the stats that are needed
cd red is useful, if your a mage, you can stun lock bosses with ice as it freezes them and the cooldown can refresh before they are unfrozen making boss fights easy. priest can heal so faster heals is always good every other class, it would only be useful if you're farming weak mobs for money.
@@whateverppl1229 ur wrong... its been 6 weeks since they made bosses unstunnable. basically nerfing mage to not be able to solo overseer, while priest can do it by mid 40s ALL DAY LONG.
The game is already that way. Full attack makes you a glass cannon meant to fast xp easy mobs, balanced makes you more tanky adding survivability but gives a slower dps. Most people rather just have huge dps and visit grave yard often
I will try put 1/3 for each: dmg, chance and critical dmg.... i mean, i'm looking for a better bow-rogue. That's not playable today.
Nevermind...still in april, 2024 only up DAMAGE for all class (and magic DMG for sure)
all sub stats are horrible in this game.
So attack is better than crit
Nope, he dont have crit damage
@@MenyingAsudude what does it matter when he's barely getting any crit hits anyway even with max crit chance
where can i download it ? i want to play it on my pc
steam
Why can you dodge range attacks when no matter where they aim and even if they don’t hit me they still hit me ?? 🎉😊
Its gonna take at least 2 years to this game became a game that you can actual l play
Worst part is fhe removed skill. No longer can dodge range
this game is insane, critical maybe must base frome %, try full deff ots better
CD 0 ?
He's pointing out how Rate works. Even in full crit rate stats. It's like 1/10 of attacks crit. LoL
can u test Full crit dmg in mage Full dodge in assassin Full regen in warrior
This game is weird stats, monster, items is not balance 😂
Crit but no crit dmg = 0 crit bonus
it did not matter, the whole point of putting all your points into crit chance is to reach 100% crit chance, and only then would you want crit damage. when he did crit, it was only slightly more than if he had gone full power and with all his points into crit chance, he seldom crit. edit: for instance, if he had reached 100% crit chance, he'd do more damage than pure power as each crit did slightly more. (of course it looks like the actual crit chance is around 10%
@@whateverppl1229 Apparently they have to add percentages to make the stats clearer, this makes people confused because actually the crit chance and dodge chance stats are too small and unclear compared to atk power, crit dmg and regen which clearly add a lot of the stats that are needed
@@rhavine how bout. Crit Dmg vs Atk pwr?
@@Swoledierhitting harder 100% of the time is better than hitting 50% harder only 25% of the time. Secondary stats need to be buffed majorly
Same for CD reduction...
cd red is useful, if your a mage, you can stun lock bosses with ice as it freezes them and the cooldown can refresh before they are unfrozen making boss fights easy. priest can heal so faster heals is always good every other class, it would only be useful if you're farming weak mobs for money.
@@whateverppl1229 ur wrong... its been 6 weeks since they made bosses unstunnable. basically nerfing mage to not be able to solo overseer, while priest can do it by mid 40s ALL DAY LONG.
critical chance need high critical damge to is stronger with warrior skill high damge
lol. imma removing my crit pointe
And critical damage bonus?
The best part of crit is adding damage bonus instead of just basic 50%. But getting 50% more often is better than getting 75% only sometimes
Barely any crit chance
how about dodge rate?
They need to fix it soo we don't just have to go all one stat
The game is already that way. Full attack makes you a glass cannon meant to fast xp easy mobs, balanced makes you more tanky adding survivability but gives a slower dps. Most people rather just have huge dps and visit grave yard often
If they add death penalty then people would build more balanced.