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BottomtoothGaming
United States
เข้าร่วมเมื่อ 17 ม.ค. 2022
Join me for epic adventures, hilarious fails, and everything in between as I dive into the vast world of video games. Whether you're a casual player or a hardcore gamer, there's something here for everyone!
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First Playthrough of Tunic - Part 4 (commentary at 6:35)
มุมมอง 23 หลายเดือนก่อน
First Playthrough of Tunic - Part 4 (commentary at 6:35)
First Playthrough of Tunic - Part 3 (No commentary)
มุมมอง 33 หลายเดือนก่อน
First Playthrough of Tunic - Part 3 (No commentary)
Elden Ring - Shadow of the Erdtree - Messmer Fight
มุมมอง 94 หลายเดือนก่อน
Messmer fight in the Shadow of the Erdtree DLC. Watch me panic roll and have my mimic do all the heavy lifting :)
For anyone who is wondering, he forgot to turn his microphone on for this video, so there is no voice for this one.
@PanicRolling Thanks. Yeah, I'm real smart.
Awesome vid! This playthrough is going to be good haha
Trash build. Didn't even solo him naked with no weapons, with no controller, with no electricity in your house. Doesn't count.
Congrats on getting those trophies
46:50 Sekiro has much more well designed deflect mechanics than this game. I can tell just from watching these videos. There are deflects you're missing that would've counted in Sekiro. Like...alot of them.
17:30 I agree, that's bad design. The lvl 1 is worth 100, lvl 2 is worth 500
13:50 did you try hiding behind these crystals during the room- wide AoE?
12:30 nice work. Spamming is working out pretty well. I'd still work on that timing though. The deflects make a very distinct sound just like Sekiro. Start playing this game like it's a rhythm game. Ting ting ting ting, claw claw, ting ting, claw... You'll learn the timings very easily that way. Also I've read people saying that you can pretty much use deflect as your main attack, and then claw to chunk their health. You might want to look into this. R1 doesn't seem necessary at all until you're ready to execute, just like Sekiro. Your main attack in Sekiro is L1.
Yeh it looks very much like this fight is trying to force you to learn to parry properly, like Genichiro.
33:50 you almost had him, there.
12:07 "here's how I like to approach this"
The perfect approach
Seems pretty interesting. It reminds me of Lemmings.
*promo sm* ☺️
congrats, you should play the dlc next, in my opinion its better than the main game
Lol well you and I had very different reactions to the end of this game. My ending was a touching reunion. Yours was like...pissed off confusion. This is a game about accepting your fate. There is nothing you can do to stop the end of the universe, but it's ok. Because you go out listening to your friends play music together around a campfire.
You're mistaken. The probe does not travel through time at all. The order for the probe to fire is what travels back 22 minutes. Sun station blasts the sun->the energy from the supernova sends the order for the probe to fire back 22 minutes, so the probe fires into space looking for the Eye 22 minutes ago->the Eye is found->the Nomai cancel the next blast from Sun station, so the sun was never destroyed, and the project accomplished its goal. That was the plan. But Sun station failed. It caused hilariously little damage to the sun. The whole events of the game only occur because the Sun ACTUALLY went supernova on its own. The Universe is just dying.
Each loop, the cannon is facing a random direction, and fires the probe crazy fast into deep space in a random direction. So they're using time travel to use a single probe to search millions and millions of places in "22 minutes" even though it took millions of cycles. The ONLY reason living beings had their memories saved was so that someone would remember that this process was taking place. If no one remembered, it would be an infinite loop, because no one would remember to stop it.
21:50 lol this seed is exactly why I told you to make sure you have momentum going into the next one. You also experienced that rule about Dark Bramble I didn't elaborate on here. If you back out of a seed at any point, it puts you all the way out in space. There is no backtracking at all.
The device that was showing the orbits told you that they had no clue where the orbit of the Eye was. They *think* that it must be orbiting the sun of this system, but they have no clue where it is. You did learn that they built the Orbital Probe Cannon to launch the probe into space to find the Eye. Also the tornadoes. You did good in this one. Hell of a run.
51:12 you had every icon correct except for the last one. That's the Hourglass Twins.
Duh
For a tip on doing the tiny ship moon landing and sun kamikaze runs...I found it much easier to control if I didn't touch the Right Analog Stick at all. If you ignore that stick completely, it controls just like your ship. If you touch the stick, it does 100 barrel rolls and you crash immediately.
Also I didn't have to land on the moon. I bounced off of it and got the achieve.
14:10 "if I avoid the lights, I avoid the fish" You sweet naive child. Dark Bramble is so much more sinister than you are thinking.
*learns that anglerfish are blind* "So go in blind? Turn off your light?" I actually lol'd.
Works on the Moon Shards. Why not fish?
0:35 Loooool "Noone ever wants Ash Twin"
58:05 LOL when you called the scout back...
42:00 this was one of the most stressful few seconds of this game I've seen. I was cussing the screen and holding my breath.
What? Me missing the damn beam repeatedly?
18:30 yes it is. But I can tell you right now, you're looking at it wrong. Getting into that tower was one of the puzzles I couldn't solve without looking it up because I was, too. If you hadn't almost run out of oxygen, you would've had your answer in literal seconds.
6:57 help help help
Yeh good job on the Interloper. I dunno how much time the loop had, but you probably got to explore the whole thing unless you died immediately after stopping this video.
I was able to drop in that hole, found the other dead guy and his log, discovered that something was released from the inside. Ghost matter? Ran out of air shortly after.
27:30 you're being shown inside the Controle Module. You've already been there though. I saw that scrying pool WAAAAYYYY before I ever saw the Module in person.
Also you missed a few things in the workshop. There's a platform higher up that you can reach if you move over there while gravity is not so high.
16:05 this is important. You were told that each statue will only pair with one person, and each statue transmits memories to one mask.
47:55 it is something obvious, but this one took me a long ass time to figure out as well. Giant's Deep is very hostile, and has taught you through fear to stay out of the water at all costs.
44:55 pay attention here. You got a pretty good look into the room. How would you get in there in any other game?
23:55 I'm genuinely so glad I got to see your first attempt to land on the QM. This is exactly how every single person experiences it lol.
19:35 think of these like Scrying Pools. You insert a tablet that represents a place, and the little pool shows you that place in real time. You can't interact with anything in the room, because you aren't there.
6:50 You were nowhere even close to getting through the current of Giant's Deep, no. On the guide, it says you have to be going at least 5000m/s to break through. Also the current =/= the core.
44:20 watch this part carefully. You didn't have the camera centered very well, but this shows you the cannon firing and what happens to the pieces.
2 things: no, that is not the museum. The museum is in the observatory. There are glass displays up there with things in them. Second: no, that item is not going to get you the trophy.
29:50 omg I'm screaming at my phone right now lol. You can use photo mode to do this and it's much simpler.
Literally any observation of the object at all counts. It can be a picture of the thing as a tiny speck in the distance, or it can be a picture that's so close you can't even tell what it is. You do not need to be observing it in relation to its surroundings. If you are observing it at all, it is locked in place.
Also those cut out holes you were talking about was the material the Nomai were mining. The 4-eyed creatures they're talking about are the super ancient ancestors of the Hearthians (you). You have 4 eyes. The Nomai left these messages a long ass time ago.
Yep. This was a solid run. You got most everything you needed on TH. There may be one or two things you haven't seen, but you're absolutely ready to go elsewhere.
41:10 this is important for reasons you haven't discovered yet. You won't discover the reason on TH.
While you're flying, hold L1 and use the Right Stick to "roll" your ship. This will allow you to keep the terrain under you alot easier.
25:00 LOLOOOOLLLLLLL
18:20 this sign.
Dunno if you continued playing or not, but there is still a lot you haven't encountered on Timber Hearth. You learned alot of good stuff in this one, but it still has secrets for you to find.
57:00 when your scout lands on something, you can use your d-pad to rotate the camera around quite a bit, still. So of it goes past what you want to see and gets stuck, you can turn and see behind it and above it etc.
52:30 LOL when that thorn stabbed your suit and scared the hell out of you...I had stuff like that happen so many times. So many unexpected/unintentional jump scares.
You can use that "Match Velocity" feature in your ship also. If you're trying to get close to something and then quit moving. It's very useful.
38:40 loooolll you've already uncovered so many threads on your own. You just didn't know it.
About flying through space. The arrows you see on the planet you are locked onto show you which direction you need to move to intercept the planet. So if there is a huge ---------> sticking out of the side of the planet, you need to move your ship further to the right. You want the arrows to go away, which means you're on a direct collision course.
Also you are able to lock on without using the map. So I recommend getting into the ship, holding down R2 or whatever your "up" Booster button is, and just getting into space. Then you can move around freely and lock on to whatever planet you want. It's important to get away from Timber Hearth before trying too direct a route to another planet, or you will crash into stuff on the ground of TH.
Also importantly, your scanner is capable of firing a probe that can take pictures. Your ship can also do this. This is very important. There are things you will need to see into that you cannot get your body into under any circumstances.