- 59
- 1 036 458
Logic Leo
Brazil
เข้าร่วมเมื่อ 9 ก.ย. 2009
Just someone who really enjoys making games and characters.
Defender Bros | Official Trailer
Prepare your defenses during the day and survive until dawn. Defender Bros is a Top-Down Tower Defense Roguelike where you play as a Soldier defending your Base. Pick between multiple abilities as you level up to increase you power, then after each run buy perks and get stronger
มุมมอง: 582
วีดีโอ
Devlog | Adding a Skill Point System to My Tower Defense Game
มุมมอง 1K8 หลายเดือนก่อน
Today I'll be showing the Skill Point System for my tower defense game
Devlog | Adding a Zelda Like Climbing System to my Open World Indie Game
มุมมอง 2.5K8 หลายเดือนก่อน
Join our discord server! discord.gg/vjHmpev Become my Patreon! www.patreon.com/logicleo
Devlog | Creating a Customization System for My Multiplayer Indie Game
มุมมอง 1.2K9 หลายเดือนก่อน
On this Devlog I`ll be showing the new customization system I added to my Multiplayer Tower Defense Game
Devlog | Adding a Doggo with a Turret to my Tower Defense Game
มุมมอง 2K9 หลายเดือนก่อน
On todays Devlog I'm gonna implement a mobile turret Doggo companion to my tower defense game!
Devlog | Adding a Crab Enemy to My Indie Game
มุมมอง 3K10 หลายเดือนก่อน
On this devlog I'll showcase how I made a crab enemy that controls a Mech for my indie game
How I Fixed the MOST BROKEN MECHANIC in My Open World Indie Game | Devlog
มุมมอง 2.1K10 หลายเดือนก่อน
Today I'm gonna be fixing the worst designed mechanic I ever made in my Indie game, Hope you enjoy this Devlog :)
Making a Roguelike Tower Defense Multiplayer Game - Devlog 1
มุมมอง 1.3K11 หลายเดือนก่อน
Join our discord server! discord.gg/vjHmpev Become my Patreon! www.patreon.com/logicleo
I Remade Classic God Of War IN FIRST PERSON
มุมมอง 7Kปีที่แล้ว
Join our discord server! discord.gg/vjHmpev Become my Patreon! www.patreon.com/logicleo JJJreact
It Took me 3 Years to Add This to My Indie Game… | Sparkmutts Devlog 19
มุมมอง 5Kปีที่แล้ว
Today I'll be sharing the latest batch of progress I had with my Indie game, Sparkmutts!
Adding A New Biome To My Open World Game! | Sparkmutts Devlog 18
มุมมอง 13Kปีที่แล้ว
On this Video I'll be sharing with you guys how I implemented a Biome system into my game using the Voxel Plugin and My own solution to procedural foliage generation, hope you enjoy :) Join our discord server! discord.gg/vjHmpev
Making My Open World Game Finally Come Together : 7 Months Of Progress | Sparkmutts Devlog 17
มุมมอง 214Kปีที่แล้ว
Check out my Marketplace Plugin: www.unrealengine.com/marketplace/en-US/product/world-spawning-system Join our discord server! discord.gg/vjHmpev Become my Patreon: www.patreon.com/logicleo Timestamps 0:00 Hello 6:56 Showing my Plans 15:25 Showing the Updates 34:57 My Foliage Plugin
How to make interesting Enemy AI for your Indie Game ( UE4 )
มุมมอง 29K2 ปีที่แล้ว
Join our discord server! discord.gg/vjHmpev Sparkmutts Wiki : sparkmutts.fandom.com/wiki/Sparkmutts_Wiki Outro Music by: Gabe Miller _ Chapters 0:00 - Intro 0:59 - Revamped Boar ? 1:40 - What I've Learned 3:07 - How Behavior Trees Work 5:28 - Why use Blackboards ? 6:36 - Enemy AI Component 7:48 - Going over the Boar's Full Behavior Tree 11:30 - Better Spline Movement 12:42 - Polishing Aspects 1...
How I Added Ranged Combat to my Indie Game | Sparkmutts Devlog-16
มุมมอง 7K2 ปีที่แล้ว
Check out Mutate! www.mutate.se/logic-leo Join Mutate's Discord Server: discord.com/invite/mutate Join our discord server! discord.gg/vjHmpev Sparkmutts Wiki : sparkmutts.fandom.com/wiki/Sparkmutts_Wiki Outro Music by: Gabe Miller
Making the coolest game mechanic for my Dream Game | Sparkmutts Devlog #15
มุมมอง 10K2 ปีที่แล้ว
Outro Music by: Gabe Miller Join our discord server! discord.gg/vjHmpev Sparkmutts Wiki : sparkmutts.fandom.com/wiki/Sparkmutts_Wiki
Making a Fullblown Building System ! | Unreal Engine Devlog #14
มุมมอง 19K2 ปีที่แล้ว
Making a Fullblown Building System ! | Unreal Engine Devlog #14
Adding Minecraft-Style Crafting to My UE4 Game | Sparkmutts Indie Game Dev Log #13
มุมมอง 2.7K2 ปีที่แล้ว
Adding Minecraft-Style Crafting to My UE4 Game | Sparkmutts Indie Game Dev Log #13
My Dream Game's Biggest Update Yet | Sparkmutts Unreal Engine Indie Game Dev Log #12
มุมมอง 8K2 ปีที่แล้ว
My Dream Game's Biggest Update Yet | Sparkmutts Unreal Engine Indie Game Dev Log #12
Indie Game Devlog #11 - SparkMutts | Infinite Procedural Dungeons In UE4
มุมมอง 9K3 ปีที่แล้ว
Indie Game Devlog #11 - SparkMutts | Infinite Procedural Dungeons In UE4
My First Dreams (Ps5) Game Turned Into a Cheese Nightmare
มุมมอง 2.2K3 ปีที่แล้ว
My First Dreams (Ps5) Game Turned Into a Cheese Nightmare
I Remade My First Game Ever in Unreal Engine 5 Early Access
มุมมอง 405K3 ปีที่แล้ว
I Remade My First Game Ever in Unreal Engine 5 Early Access
I Turned This Leaf into a FULL Video Game CHARACTER
มุมมอง 2.6K3 ปีที่แล้ว
I Turned This Leaf into a FULL Video Game CHARACTER
Making a COMBO SYSTEM on my Dream Game | UE4 Indie Game Dev log
มุมมอง 5K3 ปีที่แล้ว
Making a COMBO SYSTEM on my Dream Game | UE4 Indie Game Dev log
Adding Time Travel and Sci-fi Weapons to my Unreal Engine 5 Game | Indie Game Dev Log
มุมมอง 15K3 ปีที่แล้ว
Adding Time Travel and Sci-fi Weapons to my Unreal Engine 5 Game | Indie Game Dev Log
Nanite And Lumen almost DESTROYED MY PC | Making my first Unreal Engine 5 Game
มุมมอง 138K3 ปีที่แล้ว
Nanite And Lumen almost DESTROYED MY PC | Making my first Unreal Engine 5 Game
Making UE4 Procedural Level Generation Using Voxel Plugin | SparkMutts | Indie Game Devlog
มุมมอง 21K3 ปีที่แล้ว
Making UE4 Procedural Level Generation Using Voxel Plugin | SparkMutts | Indie Game Devlog
My Indie Game is on Steam! SparkMutts Reveal
มุมมอง 1.9K3 ปีที่แล้ว
My Indie Game is on Steam! SparkMutts Reveal
Free 2D Particle System for Unreal Engine 4 | Download & Tutorial
มุมมอง 4K3 ปีที่แล้ว
Free 2D Particle System for Unreal Engine 4 | Download & Tutorial
A new and Improved Interface! | Project Clockwork | Indie Game Devlog #8.5
มุมมอง 1.6K3 ปีที่แล้ว
A new and Improved Interface! | Project Clockwork | Indie Game Devlog #8.5
it's awesome 👏 but me while playing: 🫨😵💫
This is insane. 🤯
Wow man, havent gotten to see your atufr in a while but you have come so far since i last saw you around. Im really happy you are still programming. Its really inspiring! The aesthetic is finally coming into view too and its so cool!
th-cam.com/video/899t7S5LFI0/w-d-xo.html
game sounds interesting
all i can say. make sure you finerune your Pipelline, the way you workm the way you export, the way you rif everything or you are gona waste youur time
Hey Leo, i hope youre doing great! Best of Luck with this one
BRO WHERE TO PLAY
Ooo a tower defense with a controllable hero and some exploration elements. Noice
Leo o sparkmutts vai ser de graça?
Sparkmutts foi adiado indefinidamente, é um jogo que foi planejado para ser pago, porém até lançar, se lançar, o jogo pode mudar muito, inclusive ser pago ou não. Como pode demorar, você já pode ir juntando o dinheiro, vc tem alguns anos para juntar o dinheiro.
@@Maistroika a valeu
2:19 you used the rigify addon
You should add a npc that will help you or you could make a quest this is just a idea and you dont have to do it good Luck
How you make the corpse
Fun fact the original god of war was almost a First person adventure. But David Jaffy changed his mind. We only got a small glimpin in the end of God of war 3. I saw a article about this a few years ago
I was thinking, a first person god of war or god of war styled game would be amazing.
Very cool video!
your blender skills are amazing
You should make a textured version of that Siren Head! I bet it would look very cool!
Hey please siren head woods 2 please
How were you able to attach the chain and blade to the models arms? Also which chains did you use from the market place or did you create them yourself?
Logic Leo, how do you get your paths to look like that? or does anyone know how to get the paths to look like that?
❤❤
Hello hey if you can make the game you are creating of God of War for android
i think there is a new option to "fill under for nav mesh" in details panel now (for almost everything)
i am so glad i found your channel again
Lumen is there to support something in the line of Raytracing on console. Consoles can never do Raytraced GI at a halfdecent framerate, therefor Lumen has come into play; but Lumen is actually much slower than Raytraced GI is on high-end NVIDIA hardware, while also looking worse. Therefor i have already stated that Unreal Engine is not really a PC-focused Engine, and also just doesn't make sense for the future when all hardware does path tracing rather than software approximations like Lumen.
Excuse me... But im Subing
Will there be or this there a video on how you set this up ? Looks GREAT
did you make the models? cuz they look powerful
I’ll come up with some creative way to help with the menu I’m just sleepy right now but when I think of something I’ll update this comment Ok I’ve thought of something you could just type the amount you want to use or press for example LT or RT to modify the amount of points you want to spend or have a little box with arrows on each side and just hold left or right kind of like how Bethesda do with fallout
second
Soooo As we play as dogs, maybe character need some climbing gloves?? That would make more sense and change a little this popular mechanic we can see in lot of games
And this can describe why you can't climb on some walls. You can climb only rough bumpy surfaces
Yooo🎉
waiting this game in consoles ps5 and xbox series x/s
Hi Leo, I'm not sure if you noticed it yet, but as far as I know you are not allowed to use the Red Cross symbol in Videogames. They sue people for it. Thats the reason why most of them are green now in Videogames! And keep up the good work! :D
ooh thanks for the heads up! I'll change it to green
wow
my dude... ive been following you for a while, so let me tell ya that, if u make a tutorial for UE5 about this exact thing you just show right here that actually work, and it looks awesome and it works, and is so cool and it ACCTUALLY WORKS, ill just pay u so fast!!! i mean, u can release it fo free nd ill love you forever, but I think an actual, functioning tutorial with a good explanation is completely worth it... cause surprisingly, there are not that many as complete and with as many options about climbing the way ur showing it rly well made here in YT
This looks like scope creep. Why did you add it?
I added it and back then it was scope creep, so I disabled it. But with the level design of dungeons I wanted some level of verticality for exploration (something that was already on my mind back when i was doing dungeons). So i reimplemented it with that in mind.
It's looking great!! Hope you find a way to implement the climbing mechanic in a way that suits your ideas and adds to the game rather than becoming a problem. Thanks for sharing your process!
> Jacinto Pinto
the game is perfect
i wish i could play this on mobile
i was searching for your game for a while , i just forgot the name , and finaly you just upload im happy i found you now
I like climbing whenever I can I don’t think disabling it for only specific locations is the best idea I really think I’m my opinion like in Zelda you just disable climbing while inside of dungeons or you make the walls inside not climbable having tools to get around isn’t a bad thing but I also get wanting to make levels be played a certain way still though I personally always build houses with climbing mechanics in mind so then I always get unique structures like an obstacle course for a house
Yea maybe I can enable it for buildings and "most things" but not dungeon walls.
@@LogicLeoyt I personally would like it you did go through the effort of making it I think it would be a shame to limit it to so few structures I made a decision not to have it in my game at all instead for another mechanic that I would use very often it’s for travel and it’s fairly limited but it makes sense in context to the game world but I’m excited for your next game devlog my favorite thing you made though is how you made the smelting and log cutting mini games
I’m here
We now have state trees in unreal, should I use those for AI? Or are BT's still superior?
bad ass !!! Make more God of War like this but 3rd person this time
This is some really impressive progress, especially while juggling multiple projects and TH-cam
Join our discord server! discord.gg/vjHmpev Become my Patreon! www.patreon.com/logicleo
Nice job Man 👍
Meu mano, um pouco de feedback construtivo: a torreta nas costas do dog parece grande demais. Tudo bem se o estilo do jogo permite isso e o ponto era esse mesmo, mas enfim, me causou estranhamento, me parece que o cachorro penaria muito pra carregar uma torreta desse tamanho ksksks