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tutor tomato
Malaysia
เข้าร่วมเมื่อ 28 ก.ค. 2017
This channel is about me talking about game development,game engine and coding and pretty much everything about game in general.
Code GDscript : Basic Math Operator
#gdscript #godot #learning #coding #learningenglish #gamedev #games
มุมมอง: 35
วีดีโอ
Code Gdscript : Variable and Function
มุมมอง 313 หลายเดือนก่อน
#godot #engine #learning #coding #gdscript #game
Coding Series for Beginner Godot Engine
มุมมอง 523 หลายเดือนก่อน
#godotengine #tutorial #learning #new
Godot Engine 4.3 Fence Generator NodeTools
มุมมอง 2463 หลายเดือนก่อน
#godot #gamedev #node #scene #gdscript #addons #gamedevelopmenttutorial #godotengine
Godot Engine Tree Generator from Zero Part3
มุมมอง 1183 หลายเดือนก่อน
#godotengine #gdscript #gamedevelopmenttutorial #godottutorial #coding
Godot Engine Making Tree Generator from Zero Part2
มุมมอง 1143 หลายเดือนก่อน
#godotengine #gdscript #node #scene #addons #gamedev
Godot Engine Making Tree Generator From Zero part 1
มุมมอง 2883 หลายเดือนก่อน
#generrator #script #coding #gdscript #follow #gamedev #devlog #node
Poor Man Grass System Godot Engine 4.3
มุมมอง 2864 หลายเดือนก่อน
#godotengine #grass #scene #system #gamedevelopmenttutorial #gdscript
Forest Patch Node Gen Godot Engine 4.3
มุมมอง 1124 หลายเดือนก่อน
#godot #godotengine #gamedev #devlog #node #scene #gdscript #trees
Forest Patch Node Generator Godot Engine 4.3
มุมมอง 714 หลายเดือนก่อน
#godot #gamedev #devlig #addons #node #scene #gdscript #godotengine
Forest Generator Node Tool Godot Engine 4.3
มุมมอง 1764 หลายเดือนก่อน
#godotengine #addons #node #scene #gdscript #forest #treegen
NodeTools for Making levels Godot Engine 4.3
มุมมอง 1334 หลายเดือนก่อน
#godotengine #node #scene #gdscript #tools #code #ganedev #gamelog
Faster HUD for Crosshair and indicator Godot Engine 4.3 stable
มุมมอง 1385 หลายเดือนก่อน
#godotengine
Tween Animation Godot Engine 4.3 stable
มุมมอง 1455 หลายเดือนก่อน
#godotengine #gamedev #godot #gdscript #learning
Day Night Cycle Godot Engine 4.3 Stable
มุมมอง 1445 หลายเดือนก่อน
Day Night Cycle Godot Engine 4.3 Stable
Inventory and Pickable Item basic system Godot Engine 4
มุมมอง 5116 หลายเดือนก่อน
Inventory and Pickable Item basic system Godot Engine 4
Devlog Main Menu and Settings Basic setup Godot Engine 4
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Devlog Main Menu and Settings Basic setup Godot Engine 4
Devlog Bullet Hole Decal Godot Engine 4 (partially works)
มุมมอง 2866 หลายเดือนก่อน
Devlog Bullet Hole Decal Godot Engine 4 (partially works)
Decal Test (it doesn't work) Godot Engine 4
มุมมอง 1106 หลายเดือนก่อน
Decal Test (it doesn't work) Godot Engine 4
Add Crosshair Detection Animation Godot Engine
มุมมอง 2506 หลายเดือนก่อน
Add Crosshair Detection Animation Godot Engine
Godot Engine Update Prototype Project New Level Testing
มุมมอง 1506 หลายเดือนก่อน
Godot Engine Update Prototype Project New Level Testing
Tutorial Using Lightmap Global Illumination in Godot 4.3
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Tutorial Using Lightmap Global Illumination in Godot 4.3
Tutorial How to pick item in game with AreaNode Godot Engine 4
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Tutorial How to pick item in game with AreaNode Godot Engine 4
bug in stair walking make the player able to climb wall 😅 Godot 4
มุมมอง 1766 หลายเดือนก่อน
bug in stair walking make the player able to climb wall 😅 Godot 4
Minecraft sun 😂
I'm trying to figure out how to get the item in my hand to move like that when I'm holding it, it's so smooth! great job
Idk why this feels like a roblox test world with rtx
Because it it's 😅
Is Godot good for mobile game development, especially for 3D games? Have you ever exported a game for Android? 🙋♂🙋♂🤔🤔
@@gabriel-xh8uo nope...and never...but I do interested in making mobile game...that are not ads..like complete standalone game.
VoxelGI is super neat for stuff like that red shadow under the ramp, but Its advantage over static Lightmaps/shadowmaps, is that it also acts as real time GI influence for dynamic objects moving through the space. This can be done with probes, but placing them is currently tedious. Neat stuff!
@@nullvoid3545 but the performance are no good 😬
very cool
From 14 to 650 subs. You have come a long way
cool
don't you just love how youtube hides videos on their on website but i search on bing images and i find all kinds of different videos TH-cam never will share with me, like this one.
Thank you for this ❤
mr tutor, where is the tutorial?
@@prathamreddyzindabad9176 this is poor sad thing...I will not make a tutorial for it 😭
@@tutortomato thats so ironic. considering you're tutor tomato 😭
@@RyoRyo-VT But..really...I tried to make grass system without shader or fancy compute staff because I cannot learn shader..still black magic to me..this is just worst attempt..maybe I will make a video of all the failure I had 🥲
Updated...making grass this way is so inefficient...the game cannot run period 😅
@@RyoRyo-VTplease watch my video on the forest Generator th-cam.com/video/GxO47oAYNOg/w-d-xo.htmlsi=6L1UUcH1Uu99BSas
❤❤
Looks cool
Tutorial pls
Agreed
@@nick12791please watch how I made it th-cam.com/video/GxO47oAYNOg/w-d-xo.htmlsi=6L1UUcH1Uu99BSas
Please watch how I made them th-cam.com/video/GxO47oAYNOg/w-d-xo.htmlsi=6L1UUcH1Uu99BSas
thanks
yoo nice how long did that sytem take to make?
Roughly a half day of time...I don't count how much hours I sink into making it 😅
Well done
Ayy making progress, very nice.
Thanks! I'm making a new level to test..and change the weapon to sword and bow...I'm making rpg game where you play as mage...casting spell will soon be implemented.
This scene is not showing much of GI, really.
Please download the project
isnt canvas layer better for ui?
@@ddxyzz of course...that is just me being lazy setting it up 😅
@@tutortomato relatable
Damm...
dam boi he thicc
Nice. Did you use the cyclops addon to build this? I'm working on an fps too currently. Putting way to much time into it
No,I make all this from scratch without any addon...I'm also put way too much time on this project 😅
@@tutortomato oh wow okay. Yeah its passion for creation I guess.
@@マスク-t8u more like obsession...well I do want to make open world rpg game.What problem you had with your project?
@@tutortomato yeah I get it. The same project? So open world fps rpg? Very interesting I like it. Well many problems honestly haha. My pc broke and I lost a friendship while I also had exams so I had no time or any ounce of motivation left for a long time. Rn in the project I'm trying to get a better understanding of sky shaders and canvas shaders because I thought maybe I can transition between different versions of the same hdr sky so weather and daytime with interpolation. Kind of unnecessary but I really want to try this.
@@マスク-t8u sky shader and weather...that quite hard if you didn't know how to code shader...I gave up making it but I will try it again...since I'm making rpg open world..those stuff are also needed.
nice work
how did you do this ?
@@stig6339 a raycast node to detect collision on the front and when collide...I make the character jump a bit so it can pass the collision shape of the stair.
I wake up just now. This video is the best thing that could happen ❤
I tried to make a scene the other day and instanced light2D node during run time. Somehow, the fps dropped significantly. Do you think I did something wrong?
It's just one instance of light2D node or many ? Without further details,it hard to tell which is which that result in fps loss.
@@tutortomato You see, I'm making an enemy scene, the finite state machine to be exact. One of the state is called "magic_casting", during this state the enemy scene will instance a magic circle with a light2D node in it (with fade-in-out animation). Then I realized that everytime the enemy scene entered this state, the FPS dropped from 60 to under 20. After long debugging, I found out thst the fps drop happened after I added light2D in the magic circle scene. After removing it, things went back to normal. So I thought, is light2D node that performance-heavy? PS: yes, it's only one in each magic circle, and the drop happened even there was only one enemy in magic_casting state
@@AgriasOaks99 one 1 light2D drop that many fps...try using addictive sprite blending for light or the glow effect.
Did you create your own GI voxel?
@@Dungoan-tz1zr no,just add the VoxelGI node into the scene and baked it.
You not created it properly, you need to use a good sky, etc. I have created a horror game without voxelgi, it looking realistic also I added motion blur etc
@@NeonfireStudio I don't think player will see the sky when inside building.
@@tutortomato Godot have the capacity to handle realistic graphics, voxelgi is nice I have used it also there are many demos like th-cam.com/video/MM_caxjlNao/w-d-xo.html
NOW THAT IS CRAZY
Revenant moment
Your base interaction is so basic. And is very nice for me to look at. But comparing it to some of the debug playground scenes made by "passive star", this does not stand a chance... Even tho the functionalities and the purpouse may be the same, in these times people only care about how things looks. Which I don't like as dev myself.. Keep working on your projects, even if don't many people will see it, you will still be happy that you did tried your best. Good luck! I hope I didn't make you sad or anything cuz I wanted to cheer you up If you needed ;)
I totally get it about the 'graphics' things....to be honest,I could spend the next 3/4 years for modelling for graphics and got zero gameplay. I know graphic important but for the prototype stage,lowpoly basic model will do wonder. Passivestar dev log looks goods because of the lightmap he using.I could do the same.
@@tutortomato yeah exactly. I'm not saying that you are bad, but sadly there are idiots on the internet that will propably think differently (ekhm gta6 prototyping stage be like.. ) You said it is because of the lightmap.. well that would explain a lot since I didn't used it at least once so I didn't even thought that this could make his scene look that good. Off course there are for sure many other things that he did and I don't how to replicate, like the skybox for example.. Maybe you can tell I'm not an artist, although I'm good at using blender. Anyway while writting this comment I got sidetracked XD. Have a nice day or night ;)
@@bartudev566 now I really want to model a few level to show for when using sdfgi/voxel or lightmap with full blow on the show off part of indirect light and reflection 🤩
@@tutortomato I feel excited about it, can't wait o_o
So what kind of game are you going to make
A horror game..,still in the prototype stage..need the basic nails down first before gameplay.
Wak
Godot is quickly becoming the best in the industry
😂😂😂
make a spiderman game with it. its not a mistake its a masterpeice
What is your pc setup?
@@character640p gtx960 i5 intel
Make a tutorial. Tutor tomato
Check my latest video,tutorial video already posted 😊
very nice.
oh, you already use 4.3 beta
@@xeteorblaze I'm always on the lastest version
Nice to know
Nicee tutorial!
Coooompletly does not seem that this is inspired from UE or Flax ;)
Is this a good thing or not? 😊
@@tutortomato I think you can take it as a compliment😊
@@tutortomato if it looks like Unreal, I think is a great thing
@@theshadowgamedev61 this more akin to template project....to faster up the prototyping phase of game with generic stuff.
how'd get reflections working? voxelgi just does indirect light stuff for me, my objects aren't showing any reflections at all, i even made a CSG sphere and i cannot make it look like your sphere, the metallic just makes it black, the roughness doesn't do that either, and i can't find tutorials on how to make your materials reflective.
Csg mesh cannot be use in sdfgi if I'm remembering it right. It should be working out of the box. Is there any weird thing you change perhaps.
I had confirmed it,it should be working out of the box. For the mesh you want to move,you need to change it global illumination mode to dynamic,so that it will not cast it self to the scene and the reflection are dynamically change.
@@tutortomato there's an old plugin that looks like it does just what i want, it's called planar reflection probe, but that plugin is super old and doesn't work due to code errors. i know i must've done something wrong, for one i'm using an imported model i made in blender, also i'm using planar walls everywhere, does that make it not work?
ok it works now but the only problem is the floor reflections are like warped.
translucent is when light goes through the object but you can't see through it. transparent is when light goes through the object and you can see through it too. this is not translucent
This is very old video and a very inexperienced me...give my younger self some slack 🥹
@@tutortomato [dropping slacks]
@@GameDevGeeks 🤗
@@GameDevGeeks Currently I'm stop gamedev for a very long time...the passion just wasn't there.Hopefully you're doing much better.
@@tutortomato I am
Are the reflections ssr? Or can you still see stuff off-screen?
The reflection comes from sdfgi and i never did test for offscreen object come into it.
I added this _ready function and it worked for me (depends on your configuration of course): func _ready(): collision_node = $MeshInstance3D/StaticBody3D/doorCollision area = $Area area.connect("body_entered", Callable(self, "_on_Area_body_entered")) area.connect("body_exited", Callable(self, "_on_Area_body_exited"))
Mantap👍
Thank you so much!