Space Orca Studio
Space Orca Studio
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The Final Fight - Short Animation Shot
Pixa is doing a Rocky balboar sequel everybody (:
I was responsible for the grooming and hair sim all done in houdini!
Animation by: @marcusvcart
Lookdev, Lighting and Compositing by: @benassiart
Vfx (cloth sim, smoke sim, sweat sim) by: @malttafx
www.artstation.com/artwork/K3OeQ9
#3d #animation #houdini #grooming #hair #simulation
มุมมอง: 54

วีดีโอ

2 - Monocular Markless MotionCapture - Free - Webcam - Blender
มุมมอง 17412 ชั่วโมงที่ผ่านมา
Free monocular markless motioncapture #3d #motioncapture #character #blender
1 - Multi Webcam Motion Capture - No subscription - Run locally
มุมมอง 28014 วันที่ผ่านมา
In this video I we will see how to use mocapforall to do multi cam motion capture! It works with smarphones too over the wifi, the results might not be awesome but you can learn on how to use it! The software: store.steampowered.com/app/1759710/MocapForAll/ The webcam I use: pt.aliexpress.com/item/1005005073152360.html?spm=a2g0o.order_list.order_list_main.5.3072caa4TYrSHJ&gatewayAdapt=glo2bra M...
Capybara Houdini Muscle Sim with AdonisFx
มุมมอง 7364 หลายเดือนก่อน
Here is the final sim for the capybara done in houdini! I used a mix of houdini vanilla vellum, houdini vellum muscle and adonisfx tools (still in alpha) to do the whole process! The tutorial by Carlos Puigdollers Zanon is a go to! I read zivas doc to find out how it worked and his tutorial literally rebuilds it in houdini wich was crazy amazing to see working! For the muscle I used adonisfx be...
Kylie Hair - Tube grooming Houdini Tool
มุมมอง 926 หลายเดือนก่อน
This is a groom I groom I did to test my hda tool kit "tonicoChan" to groom in houdini using tubes! The results where pretty awesome and I had a blast grooming this, I took me around 4 hours to do the whole groom ! Sculpt by Emanuel: emanuelv25 Lighting done by:www.lifanimation.com/home Special thanks to my friend Matheus Malta who help me out beta testing :) And to Fabricio how i...
Houdini 20 Tube Tool HDA - tonicoChan
มุมมอง 1906 หลายเดือนก่อน
With this tool, you can: Convert Guides to tubes Paint the tubes profile and thickness Twist the tubes as you like without breaking the root "MODEL" custom tubes right on your character Blendshape existing tubes Have a per tube density if you need Generate hairs or guides from those tubes without intersection or crossgen (a clump steals hairs from another) Match exactly the shape of the tube on...
Houdini Hair Tube Tool
มุมมอง 1476 หลายเดือนก่อน
This is a tool inspired by the Disney Tonic tool wich allow artist to groom tubes and generate a hair volume that match exatcly the tube shape! It's possible to paint the tube thickness and shape. It is also possible to export the tube and bledshape them back and the hair will follow the new shape. Also the tubes come out rigged and ready to be send to a rigger or animator, the rig also adapt t...
Multi Camera Markeless Motion Capture Workflow Demo UE 5.4
มุมมอง 6377 หลายเดือนก่อน
here is a quick demo of my whole workflow for multicam mocap #3d #animation #ue5.4 #ue5 #unrealengine #motioncapture
Fixing the faceboard control head
มุมมอง 1428 หลายเดือนก่อน
a little followup video to my lasted one showing you how to make the head control work with the face board :) #3d #metahuman #faceboard #animator #animation
Transfer Metahuman Animator/Faceboard to ANY CHARACTER
มุมมอง 1.2K8 หลายเดือนก่อน
In this video I will show you how to use the metahuman face board/ animator animation in any characte you like :) Make the board work with head control and follow the character: th-cam.com/video/-j3FMKeD-jo/w-d-xo.html Blendshapes Names: dev.epicgames.com/documentation/en-us/metahuman/mh-standards-docs/mha_index?application_version=1.0?application_version=1.0 #3d #metahuman #customcharacter #fa...
Motion capture raw demo (multiwebcam)
มุมมอง 12511 หลายเดือนก่อน
Motion capture raw demo (multiwebcam)
Metahuman Webcam Realtime FULLBODY MOTION CAPTURE
มุมมอง 1.5Kปีที่แล้ว
Metahuman Webcam Realtime FULLBODY MOTION CAPTURE
Realtime Unreal Face Mocap (RTX GPU)
มุมมอง 2.2Kปีที่แล้ว
Realtime Unreal Face Mocap (RTX GPU)
Little Fox Groom
มุมมอง 242ปีที่แล้ว
Little Fox Groom
Free Face Mocap NO IPHONE on your Metahuman
มุมมอง 30Kปีที่แล้ว
Free Face Mocap NO IPHONE on your Metahuman
Blender 3.5 Hair Nodes Is to Powerfull ( Grooming a full character)
มุมมอง 918ปีที่แล้ว
Blender 3.5 Hair Nodes Is to Powerfull ( Grooming a full character)
Export blender "game rig" (deformation) to cascadeur
มุมมอง 1Kปีที่แล้ว
Export blender "game rig" (deformation) to cascadeur
Editing Blender Mocap In cascadeur (adding physics to your motion capture)
มุมมอง 1.9Kปีที่แล้ว
Editing Blender Mocap In cascadeur (adding physics to your motion capture)
AI Physics Motion Capture Animation in Blender Workflow
มุมมอง 10K2 ปีที่แล้ว
AI Physics Motion Capture Animation in Blender Workflow
Ferret from maplestory - Unreal Engine 4
มุมมอง 413 ปีที่แล้ว
Ferret from maplestory - Unreal Engine 4
Porco rosso airplane wire turnaround
มุมมอง 993 ปีที่แล้ว
Porco rosso airplane wire turnaround
Porco rosso airplane turnaround
มุมมอง 5323 ปีที่แล้ว
Porco rosso airplane turnaround
Skylab5/TimeLapse - Blender 3d
มุมมอง 723 ปีที่แล้ว
Skylab5/TimeLapse - Blender 3d
Space Orca - Trailer Tease
มุมมอง 1604 ปีที่แล้ว
Space Orca - Trailer Tease

ความคิดเห็น

  • @jcpatriots19
    @jcpatriots19 วันที่ผ่านมา

    Awesome tutorial !!!! Ive been trying to figure out metahuman for a long time. tough because i dont have an iphone for livelink. I finally was successful. thank you!

  • @std_void
    @std_void วันที่ผ่านมา

    wow so cool!

  • @MX_DMAN
    @MX_DMAN 4 วันที่ผ่านมา

    good

  • @carlosedubarreto
    @carlosedubarreto 4 วันที่ผ่านมา

    Muito massa

  • @sooraj9498
    @sooraj9498 4 วันที่ผ่านมา

    patting myself for subscribing you dude..nice one! One more reason to kick start my abandoned projects..

    • @spaceorcastudio
      @spaceorcastudio 4 วันที่ผ่านมา

      lets goooooooooo, finish those projects and tell me when they are done so I can see!

  • @IncredibleScienceLive
    @IncredibleScienceLive 15 วันที่ผ่านมา

    Works great, thank you!

  • @NexVice
    @NexVice 18 วันที่ผ่านมา

    Is this in real time or after some AI processing?

    • @spaceorcastudio
      @spaceorcastudio 18 วันที่ผ่านมา

      Normal metahuman animator workflow, but using a webcam :)

    • @spaceorcastudio
      @spaceorcastudio 18 วันที่ผ่านมา

      After processing

  • @carlosedubarreto
    @carlosedubarreto 19 วันที่ผ่านมา

    great explanation, thanks for it. I can see its better than most of multicam I've tested.

  • @chikondilungu-lp8uj
    @chikondilungu-lp8uj 28 วันที่ผ่านมา

    whoa! how can i do this?

    • @spaceorcastudio
      @spaceorcastudio 28 วันที่ผ่านมา

      Look the description !

  • @kaicaton-harris4551
    @kaicaton-harris4551 28 วันที่ผ่านมา

    1st 👀

  • @ULTRRRRRLLLLLGHT
    @ULTRRRRRLLLLLGHT หลายเดือนก่อน

    Can tbis be used live? Or just rexorded? Thanks!

    • @spaceorcastudio
      @spaceorcastudio หลายเดือนก่อน

      not with this method, take a look at xr animator. There is a video on the channel

  • @ScottBarrettihq
    @ScottBarrettihq 2 หลายเดือนก่อน

    I'm afraid this leaves out the information that is vital to get to the stage you're at. Why does the the face board already look like this dog chr? how did that happen? have you done a mesh to metahuman and used your dog face as the source? you comment that you 'have to have blendshapes already' - how did they magically appear? are you modeling the dog and manipulating the polys into a shape that would be the shapes?

    • @spaceorcastudio
      @spaceorcastudio 2 หลายเดือนก่อน

      yea it's just vanilla blendshapes, just a character mesh, where I took blendshapes and sculpted them by hand

    • @scottbarrett1073
      @scottbarrett1073 2 หลายเดือนก่อน

      Could you transfer the weight from the metahuman dog face to your custom dog face, so that you wouldn’t need to hand sculpt anything, the rig itself would reshape the model?

    • @spaceorcastudio
      @spaceorcastudio 2 หลายเดือนก่อน

      @@scottbarrett1073 Ooooo now I get what is making confusion, that "dog head" that shows up when I'm editing the faceboard is a custom metahuman I'm making using metapipe, it has nothing to do with this workflow I show on the video, but sure you could, but the best aproach would be metapipe. For heavily stylized characters and animals I would sugest something like faceit (in blender) or advanced skeleton (in maya)

  • @blackspear217
    @blackspear217 2 หลายเดือนก่อน

    This looks superb! Tried installing adonisfx myself to give it a shot but wasn’t successful. Any chance you could explain how you installed Adonis for Houdini, that’d be immensely appreciated as I’m so excited to try it out for myself after watching your videos :)! Cheers!

    • @spaceorcastudio
      @spaceorcastudio 2 หลายเดือนก่อน

      oo sure, send me a msg on discord lucasrodrigo, I don't remember but it's something with env variables and houdini version

  • @MG_3D
    @MG_3D 2 หลายเดือนก่อน

    Nice work! When you imported your face to UE w/blendshapes did you combine the meshes on import or did you combine them in blender?

    • @spaceorcastudio
      @spaceorcastudio 2 หลายเดือนก่อน

      in unreal, just like a metahuman, combine them inside the bp!

    • @MG_3D
      @MG_3D 2 หลายเดือนก่อน

      @@spaceorcastudio Is there a way to set up the shapekeys so say eyeLookL will move both the eyeball and deform the eyelids a little bit. Kind of like in the example on the Metahuman control curves page? If I add eyelookL to the eyeball and to the head I think it will confuse the rig..

    • @spaceorcastudio
      @spaceorcastudio 2 หลายเดือนก่อน

      @@MG_3D I think since you export the head and the eye on the same object you can set a blend shape that deform both, you are talking about those eye blend shapes that deform the head with eye movement right?

    • @MG_3D
      @MG_3D 2 หลายเดือนก่อน

      I got the rig to work. I'm curious how you managed to put a control rog on top of the Face Board rig. When I added extra controls for ears and neck in the Faceboard rig it broke the rig for me.

    • @spaceorcastudio
      @spaceorcastudio 2 หลายเดือนก่อน

      @@MG_3D I just attached the faceboard to the head bone, and the body rig is a completely diferent rig, but I don't know how the head will behave if you have blendshapes on the ear being controled by the body rig

  • @vicky2.0__40
    @vicky2.0__40 3 หลายเดือนก่อน

    Bro, if you're havin a shitty day, just know you saved somebody's life and degree. I've been struggling for DAYS to find exactly this (since like probably everyone here I'm too broke for Apple, and no one I know has a device with ios16) in order to finish some cinematics and you just saved my life. Animations are indeed jittery but for such a simple and free solution it is 100% worth it. Plus with the clarifications of @ChrisCDXX and @ИльяИванов-е7и7п things run very smoothly. THANK U SO MUCH!

  • @bluedott_vfx
    @bluedott_vfx 3 หลายเดือนก่อน

    Bro, you are a live saver, was going to buy a second hand iPhone. You saved me, you don't know, how happy I am right now!!! Spending months and months to find how to animate the face, finally I can. Thank you bro

  • @greatmullan7040
    @greatmullan7040 3 หลายเดือนก่อน

    my result is shaking a lot,,,, anyone knows the solution??

    • @alessandrosirsi5902
      @alessandrosirsi5902 3 หลายเดือนก่อน

      did you solve that problem ?

    • @greatmullan7040
      @greatmullan7040 3 หลายเดือนก่อน

      @@alessandrosirsi5902 unfortunately... not yet

    • @spaceorcastudio
      @spaceorcastudio 3 หลายเดือนก่อน

      oo sorry for the delay, I'm not using this tool anymore, I was going to do an update video but I'm out of time right now

  •  3 หลายเดือนก่อน

    Muito obrigado mano, tava precisando disso pras cutscenes do meu game indie 😁

  • @Mido74242
    @Mido74242 4 หลายเดือนก่อน

    What software do you use?

    • @spaceorcastudio
      @spaceorcastudio 4 หลายเดือนก่อน

      Groomed in houdini, rendered also in houdini with karma

  • @ChrisCDXX
    @ChrisCDXX 4 หลายเดือนก่อน

    FYI you can dramatically increase the quality of the resulting CSV file by having chat GPT smooth out the curves BEFORE you even import. Just upload the CSV file to GPT 4o and say "The following CSV file contains many columns atributes pertaining to a 3d animation. When applied, these values shake erratically. I was wondering if you could smooth these values out for me for a smooth animation. Each row represents the next frame in a 30 frames per second animation" Then just download the file it creats and B A M even though those instructions are a little iffiy, every time it creates a great results for me, removing the jitter completely.

    • @spaceorcastudio
      @spaceorcastudio 4 หลายเดือนก่อน

      wow, interesting, thanks for the info!

    • @Ampe96
      @Ampe96 3 หลายเดือนก่อน

      it says i reached the limit for advanced data analysis

    • @themaverick7514
      @themaverick7514 3 หลายเดือนก่อน

      you are a legend

    • @SwapnilPadhye-x6z
      @SwapnilPadhye-x6z 25 วันที่ผ่านมา

      Thank you so much for this

  • @ChrisCDXX
    @ChrisCDXX 4 หลายเดือนก่อน

    Man, Epic games needs to hire you... Clearly their dev's are not up to the task.... buch of idiots over there.... maybe apple is paying them to NOT release it for android or webcam.

  • @DyFuchs
    @DyFuchs 4 หลายเดือนก่อน

    For some reason for me the file outputs without any keyframes... I've tested with different videos and nothing seems to work..

    • @spaceorcastudio
      @spaceorcastudio 4 หลายเดือนก่อน

      I have no idea why, I need to make an updated video about face cap, but I'm 100% out of time right now :(

  • @silvercatisme
    @silvercatisme 4 หลายเดือนก่อน

    Nice bruh, but we can't live🤧.

  • @silvercatisme
    @silvercatisme 4 หลายเดือนก่อน

    Nice bruh, but we can't live🤧.

  • @silvercatisme
    @silvercatisme 4 หลายเดือนก่อน

    Nice bruh, but we can't live🤧.

  • @LucasFreitas3dartist
    @LucasFreitas3dartist 4 หลายเดือนก่อน

    Have some detail when export and import the mesh and rig to unreal engine 5 ? I would like see more details about it .

    • @spaceorcastudio
      @spaceorcastudio 4 หลายเดือนก่อน

      ok, I will check it and post a little update!

    • @spaceorcastudio
      @spaceorcastudio 4 หลายเดือนก่อน

      but it's just standart unreal export, just pay attention to have head and body split

  • @weijun_art
    @weijun_art 4 หลายเดือนก่อน

    Hi, that is so cool, is this software free?

    • @spaceorcastudio
      @spaceorcastudio 4 หลายเดือนก่อน

      there is a free trial, it limits the export time, but you can learn it fully!

  • @Silentiumfilms007
    @Silentiumfilms007 4 หลายเดือนก่อน

    Pleae make it facial animation

  • @Silentiumfilms007
    @Silentiumfilms007 4 หลายเดือนก่อน

    Only iphone?

  • @Darkstory3D
    @Darkstory3D 5 หลายเดือนก่อน

    How do I move a Live Link track to another Sequence in Unreal Engine 5?

  • @maxpayne4118
    @maxpayne4118 5 หลายเดือนก่อน

    👋Waiting for the full tutorial 😅

  • @alchemy4327
    @alchemy4327 5 หลายเดือนก่อน

    can u pls say how to bake this to control rig ? i want to export this to maya

  • @Mido74242
    @Mido74242 5 หลายเดือนก่อน

    Please make a hair groom peach full video tutorial ❤❤

  • @Mido74242
    @Mido74242 5 หลายเดือนก่อน

    Please make a video tutorial ❤

  • @waseemkadri3d
    @waseemkadri3d 5 หลายเดือนก่อน

    how to combine body and face anim in sequencer?

  • @TheNSproject
    @TheNSproject 5 หลายเดือนก่อน

    Nice one! Will you be able to show us how to use a pre recorded video?

  • @TheNSproject
    @TheNSproject 5 หลายเดือนก่อน

    Thank you so much for your video! This is a real game changer! Im wondering if there the same for body movement!

  • @durjoyyousuf3258
    @durjoyyousuf3258 6 หลายเดือนก่อน

    you are best

  • @ИльяИванов-е7и7п
    @ИльяИванов-е7и7п 6 หลายเดือนก่อน

    Dear friend! What you showed is just super! You are saving my life! You pulled me out of such a swamp! I spent days on the Internet scrolling for hours, watching useless tutorials on paid programs and plugins with terribly complex settings that don’t really work, until I came across your video. But it turned out to be so simple and easy, just three clicks of the mouse. Well, I want to say that there is one very important nuance: in order for the animation not to tremble or twitch, you need to prepare the source video well. That is, the face must be on a white background. There should not be a face on this screen, the face should be like in the passport photos. You don’t have to put your face directly into the camera, you have to shoot from afar. The video needs to be run through an editor, contrast, gamma, and brightness should be added to it in black and white so that the eyebrows and pupils of the lips look good on a white background. And it is desirable if it is possible to record video at 60 frames per second, so that the program calculates not 24 frames, but 60. Then the animation is rendered perfectly and nothing twitches or shakes. A huge heartfelt thank you for your help!

    • @spaceorcastudio
      @spaceorcastudio 6 หลายเดือนก่อน

      hey I'm glad it helped! also thanks for the infor, I'm very busy and couldn't update the workflow to some new fancy stuff.

  • @Alan220v
    @Alan220v 6 หลายเดือนก่อน

    thank u alot

  • @thibaultermeneux6607
    @thibaultermeneux6607 6 หลายเดือนก่อน

    It promises to be heavy stuff!

  • @tcmtheatredelacomedie8054
    @tcmtheatredelacomedie8054 6 หลายเดือนก่อน

    Thank you for this video, but is it possible to have some technical details and sorry for my broken English, it's Google trad, I'm French. Kind regards, Jean-Pascal

    • @spaceorcastudio
      @spaceorcastudio 6 หลายเดือนก่อน

      What technical details?

    • @tcmtheatredelacomedie8054
      @tcmtheatredelacomedie8054 6 หลายเดือนก่อน

      That's it, problem solved, thank you for your response and your video. I just subscribed and liked. Kind regards. Jean-Pascal

    • @PowerfullUs
      @PowerfullUs 6 หลายเดือนก่อน

      @@tcmtheatredelacomedie8054 just import it, you need to csv plugin to import in unreal

  • @louvlina
    @louvlina 6 หลายเดือนก่อน

    I just wanted to thank you because i really think you saved a big part of my life with this tutorial, thank you so much for your high quality work, really thank you so much

    • @spaceorcastudio
      @spaceorcastudio 6 หลายเดือนก่อน

      thats why I put the infor out, even if I don't have to much time to make a pretty video, I'm glad it helped

  • @louvlina
    @louvlina 6 หลายเดือนก่อน

    is it necessary to configure shape keys ?

    • @spaceorcastudio
      @spaceorcastudio 6 หลายเดือนก่อน

      Yes, you have to have them in your character

    • @louvlina
      @louvlina 6 หลายเดือนก่อน

      @@spaceorcastudio okay thank you very much !

  • @pixelboy7654
    @pixelboy7654 6 หลายเดือนก่อน

    Dude, you are a hero especially offering it for free. Thanks!

  • @complexs1mplicity
    @complexs1mplicity 6 หลายเดือนก่อน

    I just want you to know I really appreciate you I had a lot riding on getting this project done and I cannot get the facial face linked together with an iOS device or anything but I did it the way you had did it before like 6 months ago before I learned how to do everything else my life was about to fall apart on this I owe you a gift when I get this job I'm dead sir

  • @bfa_gamers7510
    @bfa_gamers7510 7 หลายเดือนก่อน

    can i import this in blneder ??

    • @spaceorcastudio
      @spaceorcastudio 7 หลายเดือนก่อน

      Probably with some addon that supports importing csv files :)

  • @frank123ar
    @frank123ar 7 หลายเดือนก่อน

    I tried everything and it's the best I got. I can't buy an iPhone. Thank you! You rules!

    • @spaceorcastudio
      @spaceorcastudio 7 หลายเดือนก่อน

      you can also try xr animator, it's a bit tricky but it works in realtime :)

    • @frank123ar
      @frank123ar 7 หลายเดือนก่อน

      @@spaceorcastudio thanks!

  • @maxpayne4118
    @maxpayne4118 7 หลายเดือนก่อน

    Very valuable information mate But How to do this for custom charecter with ARKit morphs?

    • @spaceorcastudio
      @spaceorcastudio 7 หลายเดือนก่อน

      just use the same file on your character, the csv file is in arkit format

  • @martinsfi2ho
    @martinsfi2ho 7 หลายเดือนก่อน

    crazy dancin, man lol

    • @spaceorcastudio
      @spaceorcastudio 7 หลายเดือนก่อน

      What in the hell, everyone is dming me because of that🤣🤣🤣