Open Reality
Open Reality
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Interaction System | Abandoned Warehouse (UE5) | Devlog 05
In this final devlog, I talk through my process of creating the interaction system my game. You can download this game for free : rohanthorat.itch.io/alone
Timestamps:
00:00 Intro
00:28 Blueprint Interface
01:00 Character BP
02:47 Interact Prompt Widget
03:40 UI colour change on key press
04:34 Lamp BP
05:32 Adding the interact prompt on sceren
06:54 Elevator BP
08:22 Fuse BP
12:26 Other Interactions
12:42 Audio
13:39 Final Result
14:34 Outro
Helpful Resources:
Matt Aspland (Blueprint Interface) : th-cam.com/video/Os7uf-wiU8o/w-d-xo.html
Seredias (Fuse system) : th-cam.com/video/KRX4R0UTk8U/w-d-xo.html
Glass Hand Studios (Blueprint Interface) : th-cam.com/video/m9416Fi-PJw/w-d-xo.html
Music track: bored by Lukrembo
Source: freetouse.com/music
No Copyright Background Music
มุมมอง: 229

วีดีโอ

Concept to Level Design | Abandoned Warehouse (UE5) | Devlog 04
มุมมอง 507ปีที่แล้ว
In this devlog, I talk through my process of creating the final room of my game. Stick around for future devlogs! Music track: rose by Lukrembo Source: freetouse.com/music No Copyright Background Music
Unreal Engine 4/5 flickering | Occlusion Culling flx
มุมมอง 4.6Kปีที่แล้ว
In this video, I'm sharing a quick fix for flickering meshes in Unreal Engine that's caused due to occlusion culling. Changing the meshes' bound scale to 2 fixed it for me, but it is not recommended to increase this value too much as it may cause performance issues.
Adding Dirt and Foliage | Abandoned Warehouse (UE5) | Devlog 03
มุมมอง 139ปีที่แล้ว
In this devlog, I talk through my process of detailing the environment by adding dirt and foliage. Stick around for future devlogs! Music track: Bored by Lukrembo Source: freetouse.com/music No Copyright Background Music
Mask Channels and use Packed Textures in Substance Painter
มุมมอง 883ปีที่แล้ว
In this video I will show you how to use packed textures like ORM and ORDp maps in Substance painter. This method is useful for reusing packed textures from unreal engine/ Megascans. TIMESTAMPS - 00:00 Intro 00:20 Start 03:20 Outro
Creating a Modular Environment | Abandoned Warehouse (UE5) | Devlog 02
มุมมอง 151ปีที่แล้ว
In this second devlog, I talk through my process of creating a modular environment and blend materials. Stick around for future devlogs! Music track: Bored by Lukrembo Source: freetouse.com/music No Copyright Background Music
Level Blockout | Abandoned Warehouse (UE5) | Devlog 01
มุมมอง 907ปีที่แล้ว
In this video I talk through my workflow when starting a project. In this first devlog, I show the blocking out process of my game environment in Unreal Engine 5. Stick around for future devlogs! Timestamps: 00:00 References 01:25 Blockout 08:10 Outro Music track: Marshmallow by Lukrembo Source: freetouse.com/music Free Vlog Music Without Copyright Music track: Bread by Lukrembo Source: freetou...
Matching your Lighting in Unreal Engine to Substance Painter
มุมมอง 1Kปีที่แล้ว
In this video I will show you a quick way to match your lighting in Unreal Engine to your substance painter file. As Unreal and Substance use different colour spaces, the viewports wont match completely. If you want to set up your viewports to match 1:1 check out the video linked below. William Faucher's Video to match Viewports - th-cam.com/video/Yu8wR4df0IE/w-d-xo.html TIMESTAMPS - 00:00 Intr...
Fix Mixamo Root Motion Animations in Unreal Engine | UE4
มุมมอง 10Kปีที่แล้ว
This is my current character workflow for games in unreal engine. By default, Mixamo animations do not have a root bone which makes the root-motion animations unusable in Unreal Engine. Timestamps - 00:00 Setting Up Your Project 01:00 Downloading Animations 01:58 Issue with Mixamo Animations 03:37 Mixamo Converter 06:46 Importing Converted Animations Mixamo - www.mixamo.com/#/ Mixamo Converter ...