- 5
- 7 342
HolgerSvensk
Sweden
เข้าร่วมเมื่อ 23 พ.ค. 2016
Playing boardgames in general and wargames in particular
Pacific War: The struggle against Japan, 1941-1945, Engagement 5
Playthrough of engagement 5
มุมมอง: 600
วีดีโอ
Pacific war, The struggle against Japan, 1941-1945, Engagement 4
มุมมอง 1K2 ปีที่แล้ว
Playthrough of engagement scenario 4
Pacific War: The struggle against Japan, 1941-1945, Engagement 3
มุมมอง 1.3K2 ปีที่แล้ว
Playthrough of engagement scenario 3
Pacific War: The struggle against Japan, 1941-1945, Engagement scenario 2
มุมมอง 1.1K2 ปีที่แล้ว
Playthrough of engagement scenario 2
Pacific War: The struggle against Japan, 1941-1945, Engagement scenario 1
มุมมอง 3.3K2 ปีที่แล้ว
Playthrough of engagement scenario 1 There is an error in battle cycle 2 where I forget to use the 6th Japanese aircraft in an attack.
Excellent video, I appreciate that you stayed focused on the content, covered all the rules and showed what a possible invasion would have looked like. I'm learning the game so this really helps me. Extra kudos for the Hawaiian music at the end. My only question (that I need to find the answer for) is what happens if the US Fighter survives and then searches for the task force at 1 hex distance and finds them, would they get an attack? Guess I need to read the rule book more, it's a lot to absorb, but it's worth it! thanks again!
Great stuff. These are really helping me with learning the basics of the game. Will you be doing more videos?
Why did you only go through the air mission preliminary procedure for the second wave and not the first?
These are super helpful to catch all the tiny mistaked we made on our playthrough. Thanks for these!
That first strafing attack, don't you use the Anti-Ground strength not the Anti-Air (The 6 not the 7)?
Was watching another video and and you do use the Anti-Air strength per rule 28.12 when attacking grounded aircraft.
The videos are great! Keep on posting, pleeease
Great video. Well done, nice presentation of the charts added to the video, especially with the mark ups, instead of shown in a camera shot.
Very good, hoping to see battle scenarios
Great stuff
Great stuff
I think it may have been instructive to do a second battle cycle w the fortress still intact
Small nits to pick: 1. In the second battle cycle, the US player can search up to two hexes out (scenario rule) so he could have searched with his LRA when the Japanese strike was incoming and may have spotted the strike 2 hexes away. The US, of course, could not have done anything about it but at least they had spotted the Japanese, they would not need to have spotted the Japanese as they entered Pearl to be alerted. 2. The -5 DRM is applied to all Japanese air strikes on the first cycle. It doesn't say that it applies only to naval targets
Oops...I think I am mistaken in #1 above. Air units can only be searched by units in the hex (24.3.4B and 28.5.1)
Skulle du kunna tänka dig göra såna här videos på svenska?
Det är inte omöjligt. Tänker mest att de flesta svenskar kan engelska. Tror du det finns ett behov?
@@holgersvensk1043 alltid lättare att lära sig på svenska 😀
Excellent playthru videos. Thank you. Are you planning on doing any more of these?
Thank you. I have had some health issues but I plan to resume. Just cant say when.
Thanks for posting these videos, they are very helpful for those of us learning the rules. One question for you, why retreat into Rangoon? It seems that by retreating into Rangoon the Allied player is doing the hard work for the Japanese player by allowing him to pursue into the Victory hex. If instead he retreated into 5012 then is it correct this would prevent the Japanese player from getting into Rangoon during BC1?
Thanks for your comments. I don't remember my motivation for going there. You are probably right and a more appropriate retreat would've been 5012. I never spent that much time pondering the tactics but rather was focused on creating game play examples.
In the Engagement rules, '2.3.1 Base Units Base units are immobile ground units that have a single step, size (small or large), an anti-air flak rating, and a launch capacity.' Do we have to fight the base as well? Does that add to the size of steps? If so, it would not matter, because it would equal three and you would have the same result.
Always after I play a scenario, I come here to see your videos. The clarificate so many rules! I hope you keep uploading new videos
If Imphal is a mountain hex, which it appears to be, the only way to enter it is through the Kohima space as indicated by P on the map: “Ground units are prohibited from entering Mountain hexes, except through a Transport Route hexside…”. Your previous videos have saved me a lot of work. This scenario I am still puzzling over. I think rule 23.1.2 is needed.
On the official GMT games site there is an errata that states: "23.1.1 - Add: G. A Mountain hex can be entered via a Transport Route, from an adjacent hex that contains a Transport Route (6 MPs) or via amphibious transport." The rivers next to Imphal are transport routes so you can move into Imphal using 6 MPs. This video incorrectly treats the hex as a hill hex; what you can do instead is move some of your units adjacent to both Imphal and Kohima in the first battle cycle and then simultaneously attack both in the second.
@@briansofen9071 Yes, I missed that bit of errata. Thanks much.
Best video of this scenario so far. Really good explained! And clarification: critical hits are only against naval units, not strafing air units. I was the same mistake too a couple of times. Also, after the air strike on the first cycle, a flak attack must be done by USA
Question… is each battle cycle a ‘mission’? Or are cycles considered part of the whole mission? At 16:28 you say you can only send in air units once per mission. I’m just trying to understand the architecture of a mission. Thanks! And great video!!!
A battle cycle contains a number of phases. One of the phases is "advantage air mission phase". In the advantage air mission phase you can make as many air missions as you like. One at a time. No aircraft can participate in more than 1 mission. Hope that clarifies.
@@holgersvensk1043 it does. Thank you. I was playing side by side with you. Had my pieces and board out. You are a great teacher!
Good clear explanation. Very clear camera as well. Constructive criticism, make sure your hand stays clear of the camera. Keep up the good work.
Nice video! However, (and I hope I am not really wrong...) at 10:20 the scenario is not lost yet. In fact, fortresses can be attacked in Naval Combat! (refer to rule 2.3.4 - second paragraph). That means you should have engaged the fortress in Naval Battle Cycle at the moment you reach the island with your task force. Your cruisers had their chances of finishing the fortress. Please, correct me if my assumption is not correct.
Ok! I realized that you mentioned this on 13:20. Never mind :) Again, thank you for these awesome videos!
Excellent video! You helped me clarify a lot of questions. Please, keep up the good work. Do not hesitate to upload new scenarios and examples. You have a new subscriber
This helped me understand the rules. Thanks
Nice video. Note that critical hits only apply to naval units, not air units. Also you cannot attack air units as a group; single targets only.
Thanks for the video as I'm just learning the game. When you rolled for the bomber you rolled on the zero then four column (2 power against air/ground - 4 for the damage counter), but you didn't make the 2nd die roll of 0-4 to see if it hit. You stated that the American air unit should have survived, but it still could have been hit with a 2nd roll correct? I could very well be wrong, but I was just wondering.
You are correct. I also point this out in the text intermission. I was rolling on the 0 column by mistake. I shouldve rolled on the 0(4) column meaning I shouldve rolled another die, like you mention. I point at the correct column on overlay as I caught my error in editing.
Nice video, thanks
Excellent presentation! I would say a unique one! Extremely helpful for all of us working on the rules! Thanks a lot for the effort and the time devoted! Now here is a question or comment. In the first ground combat against the broken 1B you could (?) have chosen the TQ of the base which is 3. According to the rules ( 2.3.1j bases are immobile ground units which makes them combat units according to 2.2. If that holds true it changes radically the TQ differential and consequently the CRT column as well as the priority of the preceding air strike. Finally, after playing the scenario 3 times I realised the importance of TQ differential in ground combat as it regulates the column of losses and primarily of mandatory retreats. Now I believe that the Japanese air strikes should target the Rangoon 4 TQ unit hoping to break it and consequently halving its TQ. Unless it’s broken it’s very difficult for the Japanese to take the city due to the low TQ differential. Thank you again for major contribution in learning the game!
Thank you for your kind words. Its inspiring to read. You are totally right about attacking the base. I totally forgot about that. I was considering attacking Rangoon like you suggested. I opted not to do that to make sure the scenario didnt end early due to a failed 1st attack. I didnt want another "what if" like in the Wake Island scenario. Thank you again.
Thanks, I enjoyed it
Thanks for doing these. I have just started working through the scenarios with my local ftf opponent, looking forward to taking the training wheels off!
Good luck and enjoy 😀
Thanks for the series of videos! Is it possible for you to make the chart available that shows Task Force composition requirements?
I have sent BGG a jpg of the chart. It should be available any time now(It needs approval)
Ty for the quality work!
Thank you for your kind words
Excellent quality really hope you keep producing content…much appreciated!
Thank you!
Great video! I was struggling with understanding the rule on target identification (28.11C), as I don't think it ever explains that a "group" is determined by the attacker--you were selecting 3 ships, but you could have selected 5 or 1. This clarified that! Thank you!
Glad to be of help!
Very good work!
Thank you!
There is an error in your 2nd Battle Cycle and the Japan Air Strike. Japan has 6 F-air units. Since none of those air units were aborted or eliminated, there will be 6 airstrikes vs the US BBs. Even though one of the Japan air units is used for Escort, that unit STILL gets to perform its airstrike.
Thank you for pointing out the error. I will point it out in description.