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YMB 9 Shinzou
เข้าร่วมเมื่อ 20 ก.ย. 2011
Reina 001
-- Watch live at www.twitch.tv/ymb9shinzou
PSN and PS4 Fighter ID - YMB_9_Shinzou
Steam - YMB 9 Shinzou
Steam Fighter ID - YMB9Shinzou
PSN and PS4 Fighter ID - YMB_9_Shinzou
Steam - YMB 9 Shinzou
Steam Fighter ID - YMB9Shinzou
มุมมอง: 69
วีดีโอ
Summit1leG
มุมมอง 207ปีที่แล้ว
Watch live at www.twitch.tv/ymb9shinzou PSN and PS4 Fighter ID - YMB_9_Shinzou Steam - YMB 9 Shinzou Steam Fighter ID - YMB9Shinzou
Fast
มุมมอง 54ปีที่แล้ว
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SF6 - Manon (Flowin' With the Vibe)
มุมมอง 265ปีที่แล้ว
I do not own the rights to this music. This is a fan video made for non-profit and entertainment purposes. Song - Tap Into A Higher Vibration by Venjent. Music Video th-cam.com/video/0dsy0eCZuWU/w-d-xo.html Venjent's Bandcamp - venjent.bandcamp.com/ Steam - YMB 9 Shinzou Capcom ID - YMB9Shinzou
Street Fighter 6 - Manon QCF+HK Renversé Setups
มุมมอง 3.4Kปีที่แล้ว
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Heed
มุมมอง 13ปีที่แล้ว
Watch live at www.twitch.tv/ymb9shinzou PSN and PS4 Fighter ID - YMB_9_Shinzou Steam - YMB 9 Shinzou Steam Fighter ID - YMB9Shinzou
df2 PEWGF 2
มุมมอง 22ปีที่แล้ว
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df2 PEWGF
มุมมอง 24ปีที่แล้ว
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T7
มุมมอง 30ปีที่แล้ว
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Chivalry II: Stretch Arm Malky
มุมมอง 282 ปีที่แล้ว
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Street Fighter 6: Jamie - Good Trade
มุมมอง 652 ปีที่แล้ว
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Thanks PUBG
มุมมอง 132 ปีที่แล้ว
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OwwwwwaaaaaOOOOOooowaaaahhhhAAAAAAA!
มุมมอง 522 ปีที่แล้ว
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Tekken 7 - Buffer Step (Easier EWGF)
มุมมอง 9592 ปีที่แล้ว
Something I found messing about that I don't know if it's known or not. If it is known then I haven't seen it explained in any tutorials and I actually think it makes EWGF a lot easier in some of the harder situations to pull it off. Watch live at www.twitch.tv/ymb9shinzou PSN and PS4 Fighter ID - YMB_9_Shinzou Steam - YMB 9 Shinzou Steam Fighter ID - YMB9Shinzou
Very noice
มุมมอง 232 ปีที่แล้ว
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Pavlov VR: Revolver Cylinder Discipline
มุมมอง 1763 ปีที่แล้ว
Pavlov VR: Revolver Cylinder Discipline
Guilty Gear Strive: Cal Scruby - "Combo Video"
มุมมอง 4913 ปีที่แล้ว
Guilty Gear Strive: Cal Scruby - "Combo Video"
where is the link!!! come on!
join the chrono crash forums. This version of 2X by Kratus was stopped being developed so he could work on 'Streets of Rage X' so if you want this older version search for 2X on there, or ask around in the thread of Kratus's new project.
Dang. Back rolling snubs most of these doesn't it ? Otherwise it's a huge risk right ?
This was fantastic you did a great job along with adding character lore.
😊
if no roll back on =knockdown this is good
Yeah and everyone backrolls now
Now this is one of those videos that have a good guide in them but is heavily overshadowed by other guides thus causing recommendation to not be effective. Honestly underrated guide thanks
Kind of you to say bro. Before I discovered this I didn't even know it was something that existed. Since then I discovered other characters use it in very specific combos but never heard anyone use it for this purpose.
@@ymb9shinzou743 actually a bit of a question for the ewgf, if i do it fast enough will the electric be registered as a perfect electric?
@@darkaidenalex3551 Yes it will, funnily enough it actually works for both methods of the perfect electric it seems like. I'm not sure why exactly but even when it the game registers f,d,df in the command history you can let it go neutral for a frame. It might be because you are getting the forward on release and gaining a frame. But yes I get PEWGF more often with this than I do the proper way.
I'm dead
shit yeah he is
How?
What does the reversé after rond-point accomplish? tried to set up back-HP after but it was significantly harder to get the frametrap going, is it just more consistent than Dashing forward since you have less idle frames or what?
Manon is my main and I’m Close to silver but still cannot Set up Renverse properly
Just don't become frustrated with your progress and keep at it, most of the videos you see of people teaching concepts and combos have at minimum a decade worth of experience with fighting games. There's much legacy skill in being able to learn this stuff quickly. Take your time and always try to take a positive away from every match. If you can't beat a guy just try to anti-air him properly a couple times, we win or we learn. If you can do that you'll always have fun playing, and there is no greater way to improve than to enjoy the learning process.
Awesome guide
That’s some cool tech. I was looking for a frame kill setup that leaves her in CG range. Here’s another, after her LK+QCB, she’s point blank and +19 (I think, I’m at work rn, I forgot the exact number). After a frame kill LP, that’ll leave you +4 (or +5 with good timing). MP will hit meaty, and HP CG will also hit meaty against wake up LP.
Does it work on backroll
Interesting concepts
but we all waiting for the guy with the claw u.u
You and me both
Next try it with an opponent holding their controller
Hold this cock 🎉
this is some nice tech, nice lab work
Literally everyone recovers backwards - so most setups won't work. Your CPU is set to recover in place.
1 - I show later in the video options that can beat out recovering backwards. 2 - Back recovery and recovery in place both have the same frame data, so all of these work in the corner.
@@ymb9shinzou743 but you're better off just dashing forward...her spin is just a hit grab and doesn't get you in range for her command grab.
@@Af0depends what you want at that point of the match. Hit grab still builds medals which is good.
@@Af0 nah youre right, no one in this game dosent tech.
how
How what exactly?
@@ymb9shinzou743 how do i do a dash cancel
@@rixenoshivaz The basic idea is thaat when you do a Dash with Shiva you can jump cancel out of it to get a further jump. However if you press an attack like a frame or two after that jump, Shiva will stay on the ground and perform whatever attack you pressed. I must stress how tight the inputs are, and it's something that will take a fair bit of practice if you aren't used to doing something similar in fighting games etc.
@@ymb9shinzou743 is that how you do that one back attack into heavy attack infinite
No that was added in the new update. You just back attack, normal attack, dash and repeat.
Broooo I was looking for something like this because the timing on like a triple ewgf into full combo is so tight. This is dope, much appreciated 🙏
How come nobody talks about this? Seriously. I can't do 3 ewgf too. Only with the buffer step I can.
almost gonna be 3 years but it's never too late to appreciate a work of art. these days I mostly play Cody but you make me want to play more Vega. and everytime I win as Vega my mind thinks of this video for some reason. all I'm saying is that you've created what's probably my favorite SFV montage, and I don't think it could be topped anytime soon. well done, and sorry for the wall of text
Thanks man that's really cool of you. It never clocked that many views so nice to know that some of the people who saw it liked it at least 👍
This is interesting I have seen Hotashi and darknecro do this. So new tech hell yeah!
Well it might have been new when I made the video but I don't think it's new now!
So obviously the combo counter reads true but would they be able to DI out to avoid Fsmash?
Great help, thank you!
Thanks! This video is pretty old so I would keep in mind a lot will have changed. If it can still be of use though I'm glad.
@@ymb9shinzou743 Yes it is old, but the basic playstyle and psychology of Vega is the same. Best Vega-Tutorial ever!👍
How can I the dash?
In ps4
Good stuff
just heard the first second of the song and liked instantly :)
The dual-sidedness of romanticism is excessive in its interdependence.
I just reload all 5 everytime. Usually don't need it right away.
Yeah to be honest it's more a case of it being cool that you can, rather than it being overly practical. But those rare instances you clutch out with 1 or 2 bullets will be satisfying.
Very Fun mode I’m happy with my 6:04 time :)
Very nice guide and demonstrations, love that little bonus 6k into super tech to catch them if your combo doesn't splat.
Still greatest youtube video on youtube forever
CatJAM
Watching your vega tutorial lol random nick diaz upload.
I'm still so fucking mad that his stance switch is qcf punch. What the fuck.
Thanks for the video! This was awesome. If you do another of these, can you turn on button inputs? Hard to tell what's a light punch and what's a medium punch. Thanks :)
Thanks for the video. Wish I had seen it earlier 👍
Brilliant metaphor 👍
Yes, thank you for making this video. I've been a Vega main since Super Street Fighter on SNES and I've always talked about his whole matador character design matching his gameplay. You explained it very well, I hope SF6 sees some buffs coming Vega's way 😁
RIP Jun Seba aka Nujabes 💯
So is that 21478hs~RC? Gonna start eating Axls for breakfast soon
yeah that's right, fact RCing out of it with HS, or whatever normal.
Oh my gawd 🥵
What's the song name its fuckin fire
"Money Buy Drugs" by Cal Scruby
Mind. Blown. And the Samurai Champloo music...? *chef's kiss*
The Fukyo cancelling is useful in reset situations such as when the opponent blocks Kamuriyuki (the slide) or f.SS Blockstring and you anticipate the opponent is going to mash their fastest normals because in almost all cases you can whiff punish their recovery by going back and forth out of the range and in again. I caught a lot of opponents in command grab because of this!
I love it man! Make some more if you got time!
Really good edits with the music.
@@moggboy101 Thanks man! I will try to get some more done but the music ones are rather time consuming. Maybe when I have learned enough new cool things to warrant another video!
Solid Nago advice + Samurai champloo = instant like
Notations : P : Punch K : Kick S : Slash HS : Heavy Slash D : Dust RC : Roman Cancel FRC : Fast Roman Cancel (Roman Cancel Canceling) OTG : Off The Ground CH : Counter Hit AA : Anti-Air j : Jump sJ : Super Jump W! : Wall Stick Numpad Notation : 7 8 9 ↖️⬆️↗️ 4 5 6 ⬅️⬜➡️ 1 2 3 ↙️⬇️↘️ [X] : Hold X Button X(1) : X Button's First Hit c.S : Close Slash f.S : Far Slash 00:00 5P, 5P, 6P, 214HS, 6HS (OTG) 00:05 5P, 6P, 214HS, 623HS, 214HS 00:10 2P, 2P, 6P, 214HS, 6HS, (OTG) 00:14 2P, 6P, 214HS, 623HS, 214HS 00:17 2K, 2D, 623HS, 214HS 00:20 2K, 214HS, 623HS(1), 236K, c.S, f.SSS (W!), c.S 00:29 2K, 6D, 6HS (OTG), 236K, CH c.S (Meaty), 6HS, 623HS, 214HS 00:34 5K, 6K, 214HS, 623HS(1), 236K, c.S, f.SSS (W!), c.S 00:43 5K, 2D, 214HS, 623HS(1), 236K, c.S, f.SSS (W!), c.S 00:51 5K, 214HS, 623HS(1), 236K, c.S, 5HS, 214HS, 66RC, c.S, 6HS (W!), 6HS 01:01 f.SS, 623HS(1), 236K, c.S, f.SSS (W!), c.S 01:10 f.S, 214HS, 623HS(1), 236K, c.S, 5HS, 214HS, 66RC, c.S, 6HS (W!), 6HS 01:21 f.SSS, 66RC, Walk, c.S, f.SS, 214HS (W!), 6HS 01:29 5HS, 214HS, 66RC, Walk, c.S, f.SS, 623HS(W!), 236K, 6HS 01:38 236S, 236K, 5P, 6P, 214HS, 6HS (OTG) 01:42 f.S, 214HS, 623HS(1), 236K, c.S, 5HS, 214HS, 66FRC, c.S, f.S, 5HS (W!), 236K, 632146S 02:01 236S, 236K, 5P, 5P, 5P, 6P, 214HS, 2S (OTG) 02:06 236S, 236K, 2K, 2D, 6HS (OTG) 02:10 236S, 236K, 5K, 6K, 214HS, 66RC, Walk, c.S, f.SS, 214HS (W!), 6HS 02:19 236S, 236K, c.S, f.SS, 214HS, 6HS (OTG) 02:24 236S, 236K, 5HS 02:28 236S, 236K, f.SS, 214HS, 2S (OTG) 02:33 214HS, 236K, 6HS 02:36 214HS, 236S 02:40 214HS, 623HS, 236S 02:42 214HS, 623HS(1), 236K, c.S, 5HS, 214HS, 66RC, c.S, 6HS (W!), 6HS 02:51 236K, c.S, 5HS, 214HS, 66RC, Walk, c.S, f.SS, 214HS (W!), 6HS 03:02 6D, 66RC, c.S, 623HS(1), 236K, c.S, f.SS, 214HS (W!), 6HS 03:12 2P, 2P, 6P, 214HS, 66FRC, c.S, f.SS (W!), 6HS 03:21 2K, 2D, 214HS, 66FRC, c.S, 623HS(1), 236K, c.S, f.S, 5HS (W!), 6HS 03:30 c.S, 214HS, 623HS(1), 236K, c.S, 2HS, 214K[6], c.S, 6HS(W!), 6HS 03:38 5K, 6K, 214HS, 623HS(1), 236K, c.S, 6HS, 66RC, 6HS(W!), 6HS 03:48 f.S, 214HS, 623HS(1), 236K, c.S, f.SSS (W!), c.S 03:56 2HS, 623HS(1), 236K, c.S, 5[D], 5K, 6HS(W!), 236K, 632146S 04:14 214HS, 623HS(1), 236K, c.S, 5[D], 5K, 6HS, 66RC, 6HS (W!), 6HS 04:25 AA 6P, 623HS(1), 236K, c.S, f.SS, 214HS, 6HS(OTG) 04:33 AA 2HS, 236K, c.S, 2HS, 236K, 5K, 6HS, 66RC, 6HS (W!), 6HS 04:45 AA 2HS, 236K, f.SS, 214HS, 6HS (OTG) 04:52 AA 623HS, 214HS, 623HS(1), 236K, c.S, f.SS (W!), 632146S 05:09 CH 6HS, 623HS(1), 214HS, 623HS(1), 236K, c.S, 5HS, 214HS, 66RC, c.S, 6HS(W!), 632146S 05:27 CH c.S, 5HS, 214HS, 623HS, 214HS 05:33 CH 5HS, 214HS, 623HS(1), 236K, c.S, 5HS, 214HS, 66RC, c.S, 6HS(W!), 6HS 05:45 CH 214HS, 623HS(1), 236K, c.S, 2HS, 236K, 5K, 6HS, 66RC, c.S, 6HS(W!), 6HS 05:57 CH 2D, 214HS, 623HS(1), 236K, c.S, f.SS, 214HS, 6HS (OTG) 06:03 CH 236S, 236K, c.S, f.SS, 214HS, 623HS(W!), 6HS 06:12 j.HS, c.S, 623HS(1), 236K, c.S, 5HS, 214HS, 66RC, c.S, 6HS (W!), 6HS 06:24 sJ.K, 44RC, c.S, 236K, c.S, f.SS, 214HS, 6HS (OTG) 06:30 Blue RC, c.S, 6HS, 214HS, 623HS(1), 236K, c.S, 5HS, 214HS(W!), 6HS 06:41 Blue RC, 6HS, 214HS, 623HS(1), 236K, 5K, 5[D], 5K, 6HS(W!), 236K, 632146S 06:58 f.S, 5HS [Blood Rage Level 2+] 07:00 c.S, f.S, 5HS [Blood Rage Level 2+] 07:04 f.S, 5HS, 632146HS [Blood Rage Mode] 07:10 2S, 5HS, 632146HS [Blood Rage Mode] 07:15 j.HS, c.S, 6HS, 66RC, 5HS, 632146HS [Blood Rage Mode] 07:24 4D, FRC c.S, f.S, 632146HS [Bloof Rage Mode] 07:34 214HS~RC, [8], Whiffed j.HS, 623P 07:39 f.SS, 214HS, 623HS, 214HS~66RC, 623P <BlockString> 07:45 f.SS, 214HS~66FRC, 623P <BlockString> 07:47 623P, 66FRC, c.S, 623HS(1), 236K, c.S, f.SS, 214HS(W!), 6HS
Your YT channel is so underrated, great work sir
God damn I am really fucking bad at nago if this is what's possible
Samurai champloo sincerely…….. yup won over my subscription