MrClock's Modding Corner
MrClock's Modding Corner
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A3OB: Validation tool
Introduction to the Validation tool in the Arma 3 Object Builder add-on for Blender.
Useful links:
- community.bistudio.com/wiki/LOD
NOTE: The purpose of the video is to serve as a general overview of the features presented. Specific details might change between versions of the add-on, and the video may or may not be remade to reflect the changes. For the up-to-date specifics, the written documentation should be consulted.
Downloads and documentation:
- GitHub repository: github.com/MrClock8163/Arma3ObjectBuilder
- Extensions platform release: extensions.blender.org/add-ons/arma3objectbuilder/
- Documentation: mrcmodding.gitbook.io/arma-3-object-builder
If you need specific help or want to report a bug, you can contact me here:
- GitHub: github.com/MrClock8163/Arma3ObjectBuilder/discussions
- Discord: @mrclock
Sections:
- 0:00 Introduction
- 0:45 Documentation
- 2:06 GENERIC ruleset (All LODs)
- 6:10 SHADOW ruleset (Shadow Volume type LODs)
- 9:05 POINTCLOUD ruleset (Hit-points, LandContact, Memory LOD)
- 9:38 GEOMETRY ruleset (Geometry LOD)
- 13:13 ROADWAY ruleset (Roadway LOD)
- 15:10 PATHS ruleset (Paths LOD)
มุมมอง: 105

วีดีโอ

A3OB: Vertex Mass Editing tool
มุมมอง 5214 วันที่ผ่านมา
Introduction to the Vertex Mass Editing tools in the Arma 3 Object Builder add-on for Blender. NOTE: The purpose of the video is to serve as a general overview of the features presented. Specific details might change between versions of the add-on, and the video may or may not be remade to reflect the changes. For the up-to-date specifics, the written documentation should be consulted. Download...
A3OB: Hit Point Cloud tool
มุมมอง 7214 วันที่ผ่านมา
Introduction to the Hit Point Cloud tool in the Arma 3 Object Builder add-on for Blender. Useful links: - community.bistudio.com/wiki/Arma_3:_Vehicle_Hitpoint_Creation NOTE: The purpose of the video is to serve as a general overview of the features presented. Specific details might change between versions of the add-on, and the video may or may not be remade to reflect the changes. For the up-t...
A3OB: P3D setup and export (part 1)
มุมมอง 15214 วันที่ผ่านมา
First video introducing the P3D setup and export workflow in the Arma 3 Object Builder add-on for Blender. Useful links: - community.bistudio.com/wiki/LOD - community.bistudio.com/wiki/Validating_Geometries - community.bistudio.com/wiki/RVMAT_basics NOTE: The purpose of the video is to serve as a general overview of the features presented. Specific details might change between versions of the a...
A3OB: Introduction
มุมมอง 9121 วันที่ผ่านมา
First installment in a series of introductory videos about the Arma 3 Object Builder add-on for Blender. NOTE: The purpose of the video is to serve as a general overview of the features presented. Specific details might change between versions of the add-on, and the video may or may not be remade to reflect the changes. For the up-to-date specifics, the written documentation should be consulted...
Just Like The Simulations - Jumppack sounds
มุมมอง 3973 ปีที่แล้ว
Final sound effects of the jumppacks coming to the JLTS-TGW mod. Discord: discord.gg/KQSBDF3
Just Like The Simulations - Jumppack MP test
มุมมอง 4103 ปีที่แล้ว
This is a recording of the fun MP testing I had with CS Charger for the first multiplayer testing of the new jumppack functions coming to the JLTS-TGW mod in the next update.

ความคิดเห็น

  • @Josecitox
    @Josecitox 5 วันที่ผ่านมา

    Is there any way you could make it so when a model has proxies, the models that are the proxies themselves can also be imported automatically? It's literally the only thing missing from this toolset, would be amazing to see tbh.

    • @mrcmodding
      @mrcmodding 4 วันที่ผ่านมา

      It could certainly be done, but the import process is already convoluted enough, so I don't think I'll add that to the plugin. It would reduce the already problematic maintainability of the code even more if I did. If you have some experience with Python however, you can write a utility script for yourself that you can run inside Blender to achieve what you want.

  • @schlabbie
    @schlabbie 3 ปีที่แล้ว

    Hey! I know that one!

  • @SnJ0618
    @SnJ0618 3 ปีที่แล้ว

    Hello are you the creator of this mod???