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Luke the Gamer Duke
United States
เข้าร่วมเมื่อ 7 ต.ค. 2023
Hello Friends! I enjoy playing, dissecting, and talking about video games. That is all.
PoE2 EA: Fantastic Foundation, but Requires Refinement
Hello friends! Today I'm introducing myself to another brand new ARPG: Path of Exile 2! It's early access has me jumping out of my seat both in joy and frustration. But overall has been an amazing experience and can't wait to wait to dive further! What are my griefs and praises? Let's go find out!
Last Epoch 1.1 Gameplay Review - th-cam.com/video/DCGeEscCD44/w-d-xo.html
0:00 Intro
1:50 Visual Fidelity
5:52 Passives & Gems
9:00 Items, Ascendancy, NPCs
11:10 Map & Area Navigation
13:40 Enemy Encounters
16:45 Item & Crafting Issues
21:25 Characters and Skills
23:10 WASD vs Mouse Click
25:40 Player Camera
27:00 Enemy Highlighting
28:36 Additional Requests
Last Epoch 1.1 Gameplay Review - th-cam.com/video/DCGeEscCD44/w-d-xo.html
0:00 Intro
1:50 Visual Fidelity
5:52 Passives & Gems
9:00 Items, Ascendancy, NPCs
11:10 Map & Area Navigation
13:40 Enemy Encounters
16:45 Item & Crafting Issues
21:25 Characters and Skills
23:10 WASD vs Mouse Click
25:40 Player Camera
27:00 Enemy Highlighting
28:36 Additional Requests
มุมมอง: 62
วีดีโอ
D2: Resurrected - Hell Countess! But ONLY 150 Runs??
มุมมอง 3.5Kวันที่ผ่านมา
Hello friends! Today I want to know what kind of assortment of, and how many, mid-tier Runes I can find grinding Hell Countess with minimal runs. Let's go find out! Nightmare Countess Runs: th-cam.com/video/5ggsvzwwTuM/w-d-xo.html
PoE2 Content Reveal Stream was SICK!!
มุมมอง 1.4K21 วันที่ผ่านมา
Hello friends! Today I'm reacting to the PoE2 content reveal stream from last weekend. This game looks absoutely sick and I am stoked for it's release! But why? Let's go find out! PoE2 Content Stream: th-cam.com/video/ZpIbaTXJD4g/w-d-xo.htmlsi=SXVjHzZS-hbaxzqq
D2: Resurrected - Tal Rasha's Tombs are ALWAYS Worth Running!
มุมมอง 2.6Kหลายเดือนก่อน
Hello friends! Today I've come full circle from the start of my channel to grind out Tal Rasha's Tombs in Hell Mode to see what can be found to take forward into the rest of Hell Mode. Can I find those beast items? Let's go find out!
D2: Resurrected - What's there to Find in Normal Cows??
มุมมอง 2.3Kหลายเดือนก่อน
Hello friends! Today I'm milking Normal Cows to see if it's better to seek out Sockets or Magical items. Let's find out! Check out a beginning Runeword Guide: th-cam.com/video/wSYtNKj_e4Q/w-d-xo.html
D2: Resurrected: 24 More Hours of Nightmare Terror Zones!!
มุมมอง 2.3K2 หลายเดือนก่อน
Hello friends! Today in Diablo II Resurrected I'm throwing another 24 hours and random Nighmare Terror Zones to gear Hell Mode. Let's find that beastly gear!
Last Epoch: An Overall Gameplay Review Through 1.1
มุมมอง 13K2 หลายเดือนก่อน
Hello friends! Today I'm dissecting the overall gameplay of Last Epoch through Version 1.1. There are some aspects which are very well done. However, there are others which fail miserably. Which gameplay aspects are they? Let's go find out! 0:00 Intro 1:45 Skills & Passives 7:25 Enemy Encounters 12:00 Bosses 18:25 UI Mechanics 24:30 Gear & Items 27:35 Story 31:55 End Game 36:50 Oddities 38:35 S...
D2: Resurrected - The Best Normal Uniques Worth Upgrading to Exceptional
มุมมอง 23K3 หลายเดือนก่อน
Hello Friends! Ever find your character a bit underwhelming going through Nightmare? Stuck using your Normal Unique still because you can't find any Exceptionals? No problem! Upgrade it! But which ones will carry well into Nightmare? Let's go find out! 0:00 Upgrade Criteria 2:45 Weapons 7:22 Armor
D2: Resurrected - 24 Hours of NM Terror Zones to Gear for Hell Mode!
มุมมอง 5K4 หลายเดือนก่อน
Hello friends! Today I need to gear for Hell Mode! I'm throwing 24 hours ar random Nightmare Terror Zones to see if I can find anything worth-while. What did I find? Let's go find out!
D2: Resurrected - Keep or Yeet?? Battle of the Mauls!!
มุมมอง 1.3K5 หลายเดือนก่อน
Hello friends! Today I’m back with another installment of Keep or Yeet! This time I’m pitting the best of the best from normal melee swingers against each other. Which will come out on top? And how far do these weapons take you? Let’s go find out! 0:00 Into 1:50 Act I & Duriel 3:52 Act III 6:52 Act IV 10:14 Act V 15:06 HELL 21:40 Conclusion
Last Epoch: Judging the Primalist from a D2 Point of View
มุมมอง 696 หลายเดือนก่อน
Hello friends! I'm introducing myself to not only the Primalist but the entire game, as well! In this small runthrough I reach Level 8 and point out various gameplay aspects along the way. Enjoy!
Xbox Games Showcase 2024 - REACTION AND HOT TAKES!!
มุมมอง 1386 หลายเดือนก่อน
Hello friends! Xbox just released their game showcase for 2024, and a giant portion took me by surprise! But some I'm really not sure about. What are my thoughts on them? Let's go find out! Xbox Showcase: th-cam.com/video/ZZ6gafqCjsY/w-d-xo.html
Last Epoch: Judging the Rogue from a D2 Point of View
มุมมอง 1186 หลายเดือนก่อน
Hello friends! I'm introducing myself to not only the Rogue but the entire game, as well! In this small runthrough I reach Level 8 and point out various gameplay aspects along the way. Enjoy!
Last Epoch: Judging the Acolyte from a D2 Point of View
มุมมอง 356 หลายเดือนก่อน
Hello friends! I'm introducing myself to not only the Acolyte but the entire game, as well! In this small runthrough I reach Level 8 and point out various gameplay aspects along the way. Enjoy!
Last Epoch: Judging the Sentinel from a D2 Point of View
มุมมอง 136 หลายเดือนก่อน
Hello friends! I'm introducing myself to not only the Sentinel but the entire game, as well! In this small runthrough I reach Level 8 and point out various gameplay aspects along the way. Enjoy!
Last Epoch: Judging the Mage from a D2 Point of View
มุมมอง 356 หลายเดือนก่อน
Last Epoch: Judging the Mage from a D2 Point of View
Last Epoch: First Impressions from a Long-Time Diablo Enthusiast
มุมมอง 5576 หลายเดือนก่อน
Last Epoch: First Impressions from a Long-Time Diablo Enthusiast
D2: Resurrected - How NOT To Find Magical Items in Hardcore Mode
มุมมอง 4866 หลายเดือนก่อน
D2: Resurrected - How NOT To Find Magical Items in Hardcore Mode
D2: Resurrected: Continung the Hardcore Assassin Into NM Act III!
มุมมอง 786 หลายเดือนก่อน
D2: Resurrected: Continung the Hardcore Assassin Into NM Act III!
D2: Resurrecred - First Time HC Assassin - NM Act III Full Session
มุมมอง 386 หลายเดือนก่อน
D2: Resurrecred - First Time HC Assassin - NM Act III Full Session
D2: Resurrected - Ranking ALL Melee Weapon Affixes!!
มุมมอง 2.4K6 หลายเดือนก่อน
D2: Resurrected - Ranking ALL Melee Weapon Affixes!!
D2: Resurrected - 350 Runs of Nightmare Countess! Is She Worth It??
มุมมอง 4.7K7 หลายเดือนก่อน
D2: Resurrected - 350 Runs of Nightmare Countess! Is She Worth It??
D2: Resurrected - Transmuting 350 NM Countess Runs Down To One Rune!
มุมมอง 10K7 หลายเดือนก่อน
D2: Resurrected - Transmuting 350 NM Countess Runs Down To One Rune!
D2: Resurrected - HC Assassin Almost Died A Lot in Act II
มุมมอง 1428 หลายเดือนก่อน
D2: Resurrected - HC Assassin Almost Died A Lot in Act II
D2: Resurrected - HC Assassin Act II - Vs. Duriel
มุมมอง 1678 หลายเดือนก่อน
D2: Resurrected - HC Assassin Act II - Vs. Duriel
D2: Resurrected - HC Assassin Act II - A Death-Defying Summary
มุมมอง 548 หลายเดือนก่อน
D2: Resurrected - HC Assassin Act II - A Death-Defying Summary
D2: Resurrected - First Time Hardcore Assassin - NM Act II Full Session
มุมมอง 1028 หลายเดือนก่อน
D2: Resurrected - First Time Hardcore Assassin - NM Act II Full Session
D2: Resurrected - Keep or Yeet?? VS. Edition!!
มุมมอง 1.9K8 หลายเดือนก่อน
D2: Resurrected - Keep or Yeet?? VS. Edition!!
I was One Click Away from Joining the Fight, BUT!!
มุมมอง 549 หลายเดือนก่อน
I was One Click Away from Joining the Fight, BUT!!
D2: Resurrected - Highlighting Each Character's BEST Early Skill
มุมมอง 1.6K9 หลายเดือนก่อน
D2: Resurrected - Highlighting Each Character's BEST Early Skill
I agree with you on this. I had high hopes for this and have came back to it a few times and just get bored. I think POE and now POE2 have raised the bar too high for ARPGS. I'm hoping Titan Quest 2 is amazing, as Grim Dawn is also top tier.
@@sanctumsomega I binged PoE2 for a week and a half straight. I had to tear myself away so I could get a video out lol I think PoE2 will be the new standard
HOW ARE YOU NOT VIRAL!?! This is great, man.
Heyo, poison resistance is tied to Chaos resistance. Not sure if it says that anywhere in tool tips or the "detailed view" via the alt button, but there ya go. Also, I think you'll find a lot more criticisms in the endgame/mapping, but the Acts were fairly solid barring the few things you mentioned (namely, area size is a huge one). Regarding your comment on sharing criticisms, I'll list a few that I didn't see. - Spec requirements are a little deceiving, nobody is going to be playing this game on a 3gb VRAM GTX 960. I have a 1660ti and endgame mapping can be unplayable at times, and my card (and CPU) blow the min spec requirements out of the water and just barely fall short of recommended. - Rare-on-death explosion effect in maps. It does no damage, but bloats visual clarity considering there ARE on death effects that deal damage. The animation tanks my fps from 80~ average to 26 (can see a vid on my channel) - Some memory leaks still present since POE1 that force restarting the client if you tab out too many times, otherwise you play with an unplayable stutter every 5 seconds - All endgame content is far too punitive for players. Dying on an endgame map/zone completely removes the map, meaning you need to farm/buy/reforge/beg chat for a new one of the same tier you were running. Pinnacle bosses, Trial bosses for ascendancy, the Citadel Guardians who you need to kill in order to get to the pinnacle boss-- all of them are one-try or you fail, and if you fail, you have to rely on RNG procedurally generated end-game map to find them again. Though I got lucky and found all 3 citadels fairly close to eachother within reason, it was also after 100's of maps, and 140 hours of playtime (probably 60-80 of which were in endgame). Many users reporting that the RNG is simply too much, hundreds of maps without finding a single Citadel meaning you are barred access to endgame content purely based on RNG procgen map, and if you desync, die to an overtuned mechanic, oneshot etc, you have to search all over again for however many, MANY hours. - On death effects are everywhere in every map and is super annoying, visual clarity in endgame mapping is fairly poor alongside on-death effects (with the rare death effect again NOT doing damage, though they can have affixes that DO make them do damage on death...) - The 4th ascendancy trials are simply too long. It takes at least 30 minutes to clear 3 floors of the Sekhema trial, and you have to do a 4th for the final ascendancy alongside the Pinnacle boss, which again is a one-try thing. The Trial of Chaos Trialmaster requires 3 "keys" to open his door for a single chance to fight him. It takes BARE MINIMUM 30 rounds of Chaos Trial to get his keys. The key drops are completely RNG based on which final boss you get after your 10 rounders. Even after completing 30 rounds, you may have got the same boss each time, therefore you don't get the key that you need to fight the Trialmaster and must run again. Furthermore, the Trialmasters door is AT THE END of the 10 rounds, so even assuming you buy them all via trade, or found them all and logged out, you need to do another 10 rounds (without dying!) and THEN fight him, spend your keys (disappear! single use!) to fight him with a single attempt! For a mandatory feature of character progression, this is a horrible system and encourages bussing/carries instead (though I can hardly comment as I used to carry Hardcore POE1 Uber Lab for people lol). This coupled with the numerous TRUE oneshot mechanics on these bosses means your first time fighting them REQUIRES a TH-cam guide or you're essentially gambling and throwing away your key and wasted time as you have no opportunity to actually train or practice or get used to the boss. And the keys cost in currency what would amount to hours and hours or even days of grinding assuming you don't get insane crazy valuable drops in that time. - Warrior plays like absolute garbage compared to the rest of the characters-- or rather, Mace skills play horribly as you can use any weapon with any character. In the endgame, they simply don't scale to the same level as ANY other weapons. They are slower, do less damage, have less area of effect, and there is such a lack of defensive options even with maximum resist, high physical damage resistance (70%+), high eHP, and even maximum block chance. You will still regularly get chunked or even oneshot by not only bosses, but REGULAR white mobs and on-death effects despite all of these layers of defense. - Dodge-roll reliance on avoiding one-shot mechanics that were otherwise things you could gear for in POE1. Funny considering there is actually a node that REMOVES dodge-roll on the passive tree. I didn't agree/understand the criticisms of dodge-roll initially as it felt good, but in the end-game if you aren't dodge-rolling 90% of boss attacks and don't have some permanent crowd-control such as repeat freezing/shocking the boss, you are going to die without rolling. Feels fairly bad considering the amount of theorycrafting we would do to specifically gear against bosses and survive their big hit mechanics in the first game. - There is a HUGE deprecation of numerous systems in the game that is almost inexplicable. The reforge bench can only reforge a single item at a time. In POE1, if you wanted to reforge a bunch of maps into higher-tier maps, you could go to any vendor, "sell" items, and throw your whole inventory of maps in there and it would spit out the appropriate amount of maps that result from combining them all. In POE2, it's a single map at a time to upgrade. Ridiculous, and it also costs like 300-500,0000 gold just to reforge up to... Tier 5 maps... yeah. - Crafting has been severely nerfed/simplified and randomized/gamblerized compared to the first game. Lack of alteration orbs, scouring orbs, bench crafting, the list goes on - Won't be everyones experience but performance was awful. Breaches tank fps to 10 per second if you have a decent build. Maps just won't load entire models of the ground and characters, instead being grey spaces or completely see-through with invisible hordes of enemies attacking you, invisible pools of DoT poison until they load in etc. - Removal of the auction house/in-game trading market and a return to having to use........ third party websites and discord servers to trade? Currency exchange is nice to have however. - You need to KILL THE FINAL BOSS of any of the league mechanics in order to "spec" into them via the atlas tree. This is not how POE1 worked but it makes mapping so much more reptitive. In POE1, you complete a single new map, you get a new point, you can put that point ANYWHERE and into ANYTHING and you could specialize into running the content you enjoyed. In POE2, you can not. You have to rely on RNG to find the Expedition boss. Complete RNG of first of all-- finding the Expedition Logbooks. Second of all-- the chance of him actually being IN THE LOGBOOKS (have done 10+ logbooks, nothing, and no worthy loot either = waste and disrespect of my time). Speccing into breach means you have to open like 50 breaches to get the necessary splinters to actually fight the Breach boss, then you need to complete his whole area in one chance, and then him, in order to spec into the mechanic at all. They also again didn't cut down on length in this aspect, similar to the Trials, there will be 15 waves to complete... and then the boss... again under the pretext of having one single attempt, or you have to open 50 breaches again! And get the splinters you need! And try it all over again - Map has a loading screen? - Passive tree and ascendancies much less useful than previous game - No ability to respec out of your chosen ascendancy, only the ability to remove the allocated points... - GGG takes an attitude of nerfing things that are too strong instead of buffing what is far too weak in terms of player builds/skills/gear. Watching anybody play Monk or Ranger or Sorceress over Warrior is like watching POE1 versus watching somebody play Elden Ring Regarding things I really liked - Visually beautiful game for what it is (an isometric ARPG). - Dialogue and voice acting is stellar, particularly love the dialogue of Rog, Gwennen and Dannig once you get to the endgame/mapping and find them in various areas (they are the "Expedition" NPCs). - Cinematics! Though they are quite stylized, was nice to see cinematics between the acts - Uncut gem system for skills is very preferred over having to find individual skill gems/picking individual rewards from quests/trading. However it also has its flaws regarding skill gem level and whatnot of course. - Combat feels very satisfying, particularly bosses are no longer a pushover until the absolute endgame bosses as was the case in POE1, and they are all designed spectacularly, save for the really buggy Colossus fight in the Valley of Titans if you're a melee character (but they end up not even using bosses in endgame maps at all unless you get a specific modifier for map to contain a unique boss, which is a weird decision) I'd say that unfortunately, the things I enjoy really do not make up for what I don't enjoy. It feels like a big downgrade from POE1 in most respects personally, aside from visuals and the combat system, as most of the mechanics are just shells of what they used to be. Early Access is an understandable retort to that claim, but let me remind you the game has been in development for 5 years, and they mostly copy pasted not only the story and areas, but just about all of the mechanics from the first game, only again as I mentioned, in a FAR lesser capacity than they were in POE1, despite having all the framework and player feedback/data they need from the first game.
Also, you lose 25% resistances on the completion of each Act. Actually, it may only be 10% or 20%, I can't remember, I'm just going off of old POE1 knowledge that may not even be true anymore. But its on the end of each Act, you lose some percentage around 10-25% I just don't recall the exact number.
@@ChrisOfChin Thank you very much for all the insight and info! I definitely could be missing it but I haven’t seen Poison mentioned anywhere yet. I’ve watched Kripparian’s video on End Game and said it’s basically a one-shot-fest, which I’m not exactly looking forward to lol but I’ve also seen GGG is making changes to that. There’s definitely a lot more than needs to done, but I do like and appreciate the rapid responses and patches based on community feedback.
This is a really good video man. For what it's worth, though it means nothing, I fully thought this was a million view video from a huge TH-camr. Got my like and sub. I've been playing Path of Exile 2 and been really disappointed in the lies, false promises, lack of polish, poor optimization, basically clickbaity/incorrect spec requirements and a lot more stuff (though I still leveled to endgame and fought pinnacle bosses). Was looking at trying Last Epoch and though I've seen a lot of good, ultimately the video dissuaded me from wasting my money on an experience I likely would not have enjoyed much/regretted purchasing somewhere along the line. Thank you. Cheers.
Lack of polish and poor optimization in POE2? An Early Access beta release that clearly says there are going to be issues....
@@sanctumsomega Sure that's a fair point and I understand that it's a beta/early access and issues are to be expected. That being said, even in Early Access, I think there's a reasonable expectation for a certain level of polish and optimization, especially when the requirements state on the minimum specs a "3gb VRAM GTX 960" and my rig far exceeds the capabilities of the minimum spec, yet I am getting 15fps lows in mapping and missing textures, models, invisible enemies. I don't imagine a person with that rig listed can actually play the game properly without massive stutter due to frame drop. The issues I experienced went beyond what I would consider typical 'beta quirks' or 'early access issues' and it felt more like fundamental aspects of the game weren't ready, not just in terms of performance but even core systems that were present in the previous title like crafting, atlas map points, speccing into league mechanics alongside general statements that were not shown to be true (i.e. "strongbox spawn rate has been sped up, melee is fixed, you can tailor your content and do what you want from the get go"). I do appreciate the effort developers put into improving both upon PoE, and improving PoE2 with the various patches already released, and I’m hopeful that PoE2 will live up to its potential over time. But I also think it's fair for players like myself to share honest feedback, even during Early Access, as that feedback helps developers prioritize improvements, and I have provided plenty to them via the appropriate means. Just currently as is, the performance is so lackluster that I am having a hard time enjoying endgame, and each map is a coinflip to whether it runs well, and I have to restart my client to fix stuttering constantly, etc. What I don't really appreciate is the snarky response, GGG isn't paying you my friend. People can have opinions and issues. The game has been in development for 5 years. I paid to beta-test their game and play Early Access, I have every right to complain about the performance in spite of the "state of the game"-- being early access. The rare-on-death effect tanks my fps from 70-90~ average to 26 fps, and that's only a single rare mob. I've played PoE for the better part of 10 years or so, I had higher expectations that were unfortunately broken. The developers could at the very least actually playtest the game on the setups they are listing for spec requirements. The console edition of the game doesn't even run well in endgame maps either, for what its worth, and people are having even worse issues than myself on that platform. Furthermore, they don't even have a loot filter, a feature present in PoE1 for consoles, so console players have to go through every single map with FULL LOOT covering their screen. They don't even have a button or bind or option to HIDE item drops like we do on PC. Early Access doesn't excuse unplayable content on certain platforms and deceptive requirements, in my opinion. And that's the beauty of humanity. We are individualistic and have different thoughts and opinions. I personally think the issues myself and many others have faced fall a bit outside of the bounds of what is acceptable even for an Early Access. Others who will not have faced these issues will clearly not feel the same way.
@@ChrisOfChin Thank you very much! That actually means a lot, I try to make my videos as informative and entertaining as I’m able to
TP disappears after 8-15 min of not been used and the zone instance is gone. Pretty much to not overwhelm the servers and anti-afk system.
@@peterruskov I can definitely understand the AFK issues, but personally it’s such a kick in the nuts to TP back to town, do some crafting or shopping for upgrades, only to have your TP vanish and have to re-run the entire map. It kinda defeats the purpose of a TP in my opinion
@@LuketheGamerDuke I don't like it either, just the consequence of always online games 🤷
I'd also like if everyone could share all their thought in the comments both good and bad! Let me know what you like and do not like, or if you're waiting for the full release, or have no interest at all.
I basically agree with everything. LE should study this video and then implement changes to best fit the enjoyment factor. I hate the loot. I hate the monster feel. I literally spam click on the top conversation choice just to get through it quicker. The skills are cool. I really enjoy the stash, the crafting is okay. I have 3 level 80 characters and I just dont see the need to keep going. I make a new one each time theres major improvements. The last character was more enjoyable, but still very lacking.
I personally think your review is too critical, without really acknowledging that we are dealing with an indie-title in a very expansive genre. But still your points of criticism , are pretty valid and I think generally areas that could see some major improvements.
@@thomassgaardknudsen2111 I would say if this was still in early access then yes, this would be too critical. However, this is supposed to be a fully finished product, and unfortunately it simply isn’t. I think EHG simply bit off way more than they could chew by making it a live service
well i just did my 150 runs too... highest rune was a Ko... and only 2 keys
Yikes! 😥 That's unfortunate
Have had Ber drop in the room 2 seasons ago
Absolutely not worth it
Great review. I found this very helpful.
Thank you!
Concise and succinct appraisal. Glad i took a break when I did. I cant imagine Masaja or Emporer of Corpses with 3 phases split by wards. Yikes!
Thank you! Yeah they can get pretty frustrating
That cartoon sorc teleport 😂😂
@@mikeblenheim117 Catbot Animations always crack me up!
I found a Shako from dolls on the way to nm terrorised mephisto 😅
@@darke9218 So nice! Finding a Shako is always worth celebrating
"Well Shit" LOL
While hunting a lum I got 6 keys and 3 pul 😅
@@razetw It’s always interesting how that works 😂
This is Nova Blizzard ?
@@D2MMA Indeed! I like using a variety of Skills until I’m forced into Metas
Great video, LE is the worst game i've ever played
@@ShiyoKozuki There are some solid stand-alone concepts, but overall EHG failed to present a fully-developed product
Champ devilken on way dropped ber rune for me first run in hell on ladder!
I get so many high rune drops from them and skeletons for some reason, they're great!
15 el or eld can be sold on traderie for Lo easily
Nice video, thank you for the content!
This video is super informative, but I do want to say "helms are all over, most either having great defense and lacking affixes, or lacking affixes but great defense" was really funny to me. Had to double back and make sure I heard it right.
when seeing this I just think d2 did loot so good. some rares were BIS, but most of the time BIS would be unique or runeword. some uniques were so good allrounders, that you could use them on any class and they would be very popular among all players...everyone knew what a shako, a stormshield, a soj is. finding a high rune like a ber or jah, would have many potential usecases and finding one would spike excitement project diablo 2 just improved on these aspects, highly recommend it. I liked last epoch in my first playthrough. what's especially good is the skill and build diversity and that you can just try out what you think is good and it will probably work - if not you respec. But other than that you make some valid points. I also had very aggressive loot filter in endgame because it was just too much....but then I farmed for hours withoout any noticable upgrade and if I would find uniques they would have some weird debuff or would seem so specific that I would put them in stash .....and never use them...never trade them...they would be just sitting in the stash.
I don't get why they hid so much (of the better) content in dungeons that are inaccessible for so long, meanwhile MC is so meh and samey. Finished MC with 3keys total, quickly burnt through... then what? I quit after some boring maps grind, that's what.
I'm not sure how high the drop table is but act 3 terrorized in nightmare can for sure drop up to ohm.
Hello friends! Thanks so much for watching and please feel free to continue sharing your thoughts (good and bad) down below! There are a couple amendments and clarifications I'd like to make as I've been venturing further. First is with Gold: I stated Gold is near pointless, but after getting through the Lightless Arbor you get to gamble increasing amounts of Gold for better potential reward output, which can get into the 100,000s, so Gold can definitely be hoarded for that. I also highlighted an item where it removes health while increasing Ward. It works well, sure, but when your Ward breaks you're immidiately dead. Lastly is some confusion surrounding the Loot Filter. I like the Loot Filter. The problem is there's too much useless and meaningless loot to filter out. Including mass repeat Set and Unique items. Last Epoch does some things well, but misses the mark on so many others. Please understand I purchased LE to add to my ARPG repertoire, not to hate on it. However, LE failed me. And this review reflects that.
last epoch and other action rpg games will not understand why poe is so successful..... CUZ THE AMOUNT OF GEM SKILL CUSTOMIZATION ONE CAN DO!!!... and also update contents as well. there.
brother. every skill literally has a skill tree. Not to mention hundreds of uniques which affect gamepley. theres a TON of customization and build diversity.... have you even played it?
@@bub5842 build tree is not unique, its fixed, poe skills can be pretty much modified all kinds of way, thats why there is so many different build and poe2 just expanded on that even further.
I would add wizendraw for the negative to cold resistance
Liked the video before watching it. These are the types of videos I like to watch. These and the HC SSF normal-hell runs. Subbed, and I hope you keep making more d2r content, I love your videos!
I hope they allow you to farm the ascendancy gems in path of exile 2. In the first game, you could take an attack gem, then put it in a device if you did the ascendancy multiple times. And it would let you get a random normal skill except it is set up as if it has a support gem built in it. And I hope the ability that lets you teleport back in time is not just locked to the mage now, because that was my favorite ability.
Weirdly I like D2's graphic (especially colors) more than PoE2's in your video :)
@@gronkymug2590 D2R, in my opinion, was the greatest remaster of all time. They did a great job with color vibrancy and contrast. Which, to your point, I did kinda notice a lack of in PoE2. But! A lot can be lost via second-hand recording so we’ll just have to see this Friday!
nice vid, thanks
After 24 hours you only found 1 rune
When it comes to upgrading, I look at it like this. If I can farm the runes from Nightmare countess to make a significantly better weapon/armor it's not worth it. So for the most part it has to be better than an Honor weapon, Stealth, ancient pledge, or Lore. And since defense does not do enough to really chase, I would say it's just not worth it outside of Bonesnap (If I ever find a 300% bonesnap I'm taking that sucker to elite), and the belts.
Good thing i never bought this game
game is so so good. this review has some bad points. you should def give it a shot.
I’m hoping there are cast on crit Gems like in Poe 1. Why cast one skill while you can cast multiple mwhahahaha!
Question of the day dualwield cross bow? Cuz it will be op
@@risingshamanop7716 That sounds like a great idea. It’s like if Arnold Schwarzenegger was in the Feudal Age
@LuketheGamerDuke (witch hunter)Van Helsing style of fighting bring out more burst dmg to the next LvL 💪 ice and fire. Van Helsing did use 2 crossbows or a gatling gun cross bow just to much POWER.
i am so hyped brother ,i cant describe it , i feel like 12 again (27)
And loosing sleep 😢
@@zelestyblizzerii2033 I know right! I’m trying not to get my hopes up TOO much now
27? Enjoy young buck ;-)
@@Nobody-hc1rw Lol try being 37 feeling like 12 again
Pretty sure you will be able to use 12-13 skills on controller. Holding L2 (I believe) will give you access to a whole separate skill layout.
Since you mentioned not understanding resistances, I'll explain them here. Your resists cap at 75 and every monster level up to 75 penetrates 1% (additive) of your resists, leading to level 75+ enemies penetrating all of your resists (effectively you have 0% resistance against them). This happens regardless of how much resistance you total up: even if you get 120% fire resistance, your cap is 75% and level 75+ enemies penetrate all of it. This sounds incredibly bad but it's intended to work to make resists feel less mandatory. Most Diablo-like ARPGs scale resistances exponentially, with each 1% additional max resist giving you significantly more overall damage reduction than the previous ones. For a hypothetical example, if you have 90% resistance and you go up to 91% resistance, you're actually reducing damage by 10% rather than 1% (100 damage reduced by 90% is 10, 100 reduced by 91% is 9, 10% less than 10). In games like D4 and PoE this makes resistances overwhelmingly important since each point below your maximum resistance increases the amount of damage you take far in excess of the 1% more it looks like you should take. I don't know the actual math behind Last Epoch's resists, but the way it's supposed to work, each 1% less resistance actually is 1% more damage taken, not much more than that like in most Diablo-like ARPGs. As a result of this, EHG stated that the endgame was balanced around players having effective 0% elemental resistance and that going lower, by way of having less than 75% resistance, would be far less punishing than doing so in, say, D4 or PoE, where playing endgame content below the resistance cap turns nearly all damage of that element into a one-shot. The practical upshot of this, though, is that resistances are very weak defensive investments in Last Epoch and that raw health (or ward, for classes that can generate it) is much more important. You can reach 75% resistance in most elements through implicit affixes on items and Monolith blessings and so the most optimal way to build defensively in the endgame is to ignore resistances and get as much flat health and percentage health (or Ward and Ward retention) as possible. Resistances on gear are good in the early game but a trap later on. IMO the game does a very bad job of explaining this; I got this explanation from people on the Last Epoch subreddit who actually did the math to figure things out when the system was changed a few years ago. Aside from all of this, I would also say that some attacks are just poorly balanced and deal disproportionately large or small amounts of damage. As you experienced throughout the video, there are some elemental attacks that never did significant damage to me no matter what my resistances were, and others that were extremely dangerous even when I stacked a lot of health or Ward. It's definitely possible that you could have survived some of the attacks that one-shotted you if you'd prioritized max health over resists, but it's also possible they would have killed you even if you'd built your defenses correctly. Either way the character sheet should do a better job of explaining exactly how offensive and defensive mechanics work. IMO this is true for most Diablo-like ARPGs: all the way back to D2 the character sheet was wrong more than it was right, and while modern Diablo-like ARPG UIs show a lot more information, a lot of the information they do show is poorly explained at best.
@@quintonhoffert6526 Thank you I really appreciate the explanation! Now that I understand Resistances better, I feel more confident in saying how broken they are 😂 It really doesn’t seem like a good system. Like, why design a it so the most difficult enemies penetrate all your Res? And now that I’m grinding the Harbinger Monoliths, Resistances seem to flat out fail in practice. 1,500 Ward and 1,500 Life gone in a flash. Not even drained, just gone
@@LuketheGamerDuke I'm going to say that EHG's reasoning makes sense to me, I just don't know that I think it's being applied correctly by the game. One way or another, most Diablo-style ARPGs expect you to cap your resistances in the endgame. D4 wants you to get to 70% all resist, PoE and LE both want you to get to 75%, so does D2, etc. None of them expect you to skimp on resists. The difference is that each 1% resistance you are away from max is punished much more heavily in non-Last Epoch games. Being at 70% all resist in PoE instead of 75% functionally means you're taking 20% more damage from all elemental sources, and PoE is a game where even with multiple defensive layers it's not uncommon to get one-shotted. The way Last Epoch is apparently designed (again, I'm not a math guy so I'm trusting the people on the LE subreddit who did the math to be correct), being 5% all resist away from cap should only make you take 5% more damage from elemental sources, not 20% like in other games. In other words, LE's system should be more forgiving, not less. The fact that it does so by having enemies penetrate all your resistance isn't really important: the important part is that the damage you take is penalized less by LE's system than it is by most other Diablo-style ARPG resistance systems. The reason I say it's not necessarily being applied correctly is that stuff still deals tons and tons of damage. Like you said, you can have a combined total eHP of 3000 and still get deleted by elemental damage when you resists are capped. IMO that's not a problem with the resistance system, it's a fundamental problem with monster damage. Whether you have maxed resists or not, I think a well-balanced game should not literally delete you in one hit from an average attack. Maybe if you stand and take a huge telegraphed hit it would be fair, but not an average monster attack. Obviously there's a certain level of defenses any game will expect you to have, and below that point incoming damage will look increasingly lethal no matter what, but I think LE is over the line in terms of the level of defenses it expects you to have to reduce attacks below the "everything one-shots you" line. I should clarify that I'm fine with incoming damage being high, I just think it should be high in terms of "you die in 2-3 hits and you have to be really careful not to take more than a hit or two at a time," not "a stiff breeze disintegrates you." That high level of incoming damage strongly incentivizes playing a glass cannon that wipes out the whole screen in one hit, since if you're going to go down in one hit even with significant defensive investment then you might as well just ignore defense entirely and focus solely on damage. The last thing I'm going to say about incoming damage in LE is that deeper in Monoliths, you basically need 100% critical damage avoidance and that might be part of why you're getting flattened. As you keep doing levels in Monoliths, the boosts to both enemies and your magic find keep getting applied for more and more maps. When you start it will just be for 1-2 maps, such that each map will have a different modifier, but when you go deep you'll stack up 3-4 separate buffs on enemies and your magic find. One of the ones you can get is that enemies have higher chance to critically strike you, and that their crits deal substantially more damage (like 3-5 times the damage). Obviously if they were already in the range of dealing 1/3 of your max HP per hit, critting for 5x that amount will kill you and then some. To prevent this, you basically need to get up to 100% of either one of two affixes that effectively say "when enemies do critical hits, the extra crit damage they do is reduced by X% amount." By getting this up to 100% you ensure that monster crits just deal regular damage, since the affix reduces all of the additional crit damage to 0. I really don't like this part of LE's defensive system but it's been the case for ages (at least a year before launch, probably more like 2-3 years). Both affixes are already fairly rare (albeit if you're 50+ hours deep in the endgame you should have enough shards to get up to 100% crit avoidance) and you only get 2 affix slots for defensive affixes per item anyway (fewer if you use uniques unless you get lucky with LP AND random the affixes you want when you create the legendary), so I feel like most characters get spread fairly thin defensively. Once again, it feels like one of those things that pushes you into being a glass cannon if you can't find or buy the right items. I can appreciate needing it for deep endgame stuff since that should require a reasonably optimized character to complete, but I feel like the damage spikes up too high too quickly, and as you said it's inconsistent across enemy types and damage types. Most damage is trivial but once in a while you just disintegrate, and because of that you either need late endgame level defenses early or you just go full glass cannon until you can get what you need and accept that occasionally you'll die to BS. This is also something I really don't like about PoE (it's even more rampant in PoE than it is in LE, though not by much) and is one of the reasons I stopped playing it. Either way, the unfortunate truth is that until/unless EHG does a comprehensive balance pass on damage, you should get used to occasionally just getting annihilated. There are definitely defensive layers you can get that make it less common, but even with those layers on a very tanky character, sometimes you just die out of nowhere and that's that.
This is not a review, but child's cry :D Just go back to D4 that caters to simple people.
I love this gsme...
@@thunderguy1170 Hey you keep on loving what you enjoy!
100% agree on all said. When I end up just pushing some corruption and I realize it has no point at all I just quit. Story is 0/10 - This game probably have the worst Story (if any) ever. What you do is basically run in to people who talk nonsens and thats all. Game interaction 2/10 - 4 words per row and I have to click 4 times to get out of it. This is just terrible man. And when you try to read it its like "Lorem ipsum" stuff. Game play/mechanics 7/10 - No doubt there are a lot of interesting Singery/Mechanics in the game. Game Crafting system - 5/10 - Oh boy all were hyped about this. And it end so badly .. You dont even care at big part to actually craft any items. Player to Player interactions - (-10)/10 - You basically play a single player version of the game. No mechanics that includes other players or anything to have meaning at all. (Except trading with people if u choose that Path, I didnot so ...) It took me 2-3 weeks to stop playing it. And now when I see the charts, I know I'm not the only one :)
While you have some points I agree with (and of course some that I don't agree with), your overuse of hyperbole (for example the items on the ground reminding you of mobile games??), extremely sarcastic tone, too much attention to unimportant details just to be pedantic in an overly negative way and the fact that you heart all comments that agree with you thus reducing any actual conversation under the video absolutely sour what could have been a normal critique review and an actually useful one at that. What you have here instead is a childlike venting that has some good points that are unfortunately barely agreeable with because of the way the whole video is presented. If you want to actually review something next time try being more constructive, focusing less on pedantic details and being less passive-aggressive in general, or just don't review games you obviously dislike too much to try and have an objective stance in the way you speak.
can't agree more, the reviewer is 🤡🤡🤡
@@Luxy1411 Thanks for the input. But I’ll continue reviewing games that I purchase in a manor I see fit. Details are extremely important in games, especially ARPGs. I hearted plenty of people who disagree or provide actual banter. I usually ignore insults. You’re welcome to your opinions but my analysis came from a place of objectivity trickled with frustration and disappointment.
Upcoming content for a game: "ARE THEY WITHHOLDING CONTENT FROM THE GAME? THEN WHY ISNT IT OUT YET?" seriously that's some impressive logic. By that logic all games with updates are just withholding content... lel
@@ciaranb6151 Including maps and areas but not content for those areas is indeed withholding content from the game, which should have been included at launch
Edge is soo good with a summon necro and amp dmg! I actually have a lvl 92 rn that holds the edge himself, however I dont shoot it . Most would grab a might merc, but I prefer a prayer one, or a5 with a headstriker! a3 fire isnt bad either for the enchant. Anyways just do nothing other than cast amp dmg on bosses and corpse explode if your bored. Everything destroys itself to the thorns, clay golems on bosses and thorns hits back about 1\4 - 1\6 of the bosses health, its crazy lol
I would be happy with just 1 more skill slot. Would make my build just right. Having played a lot of Grim Dawn a while back it is quite limiting but not be all end all.
Cool thanks
Too bad Thundergod's is made for a stabazon My pally would love that thing and I could swap over to a zeal based build that still 2nd specced FotH. (no one hard casts holybolt)