Umbra Assets
Umbra Assets
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Tag Spraying System Demonstration
มุมมอง: 446

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Demonstration - Accelerated - Industrial Prop Collection Vol.01Demonstration - Accelerated - Industrial Prop Collection Vol.01
Demonstration - Accelerated - Industrial Prop Collection Vol.01
มุมมอง 73 วันที่ผ่านมา
This video demonstrates the potential uses of the asset
BPS Overview V1.1BPS Overview V1.1
BPS Overview V1.1
มุมมอง 5773 วันที่ผ่านมา
RCS OverviewRCS Overview
RCS Overview
มุมมอง 7073 วันที่ผ่านมา
Silent (Sorry), An improved version of the video will be created soon, following an update that improves the performance of big track creation in UE5

ความคิดเห็น

  • @plagiats
    @plagiats 20 วันที่ผ่านมา

    can the spray paint and animation be stopped/interrupted midway ?

  • @mulagraphics
    @mulagraphics หลายเดือนก่อน

    Hi, I just purchased this asset, Can you please tell me where to change the spray button? i want to use the left mouse click. thank

    • @michaelemerson570
      @michaelemerson570 25 วันที่ผ่านมา

      Probably best to ask this on the Marketplace asset page

    • @GravetheBountyHunterTheCrius5E
      @GravetheBountyHunterTheCrius5E 18 วันที่ผ่านมา

      Hi, I am not affiliated with the maker of the asset, but I would imagine if you go into the project setting>input you can assign/map left mouse button or right click in the actual blueprint select the mouse input left mouse click node or write left mouse in the search bar to select the input and attach the node.

  • @Phyzx420
    @Phyzx420 หลายเดือนก่อน

    This looks dope, been looking for something like this. If you can turn the menu to a scroll wheel and other forms of graffiti like stencils and paint rollers you will have a hit.

  • @Piotr_P
    @Piotr_P 3 หลายเดือนก่อน

    Great, I was looking for it, thank you

  • @RickHenderson
    @RickHenderson ปีที่แล้ว

    Why is it called ping?

    • @umbraassets823
      @umbraassets823 ปีที่แล้ว

      Many games refer to this as 'Pinging' an item/object. Technically speaking, The term ping isn't correct for 'connection latency' either. I could use the word 'marker' but that would essentially be too broad to explain the purpose of this.

  • @GrekkoGaming
    @GrekkoGaming ปีที่แล้ว

    Hello there, I tryed to modify your nodes because I'm looking for this: If the player get out the box collision inside the cart while the trip, the cart will stop and reverse immediatly, then the cart will be deactivate until the player join the box collision/trigger to reactivate the cart ! any idea to manage this, I'm litlle stick with that ! tks..

    • @umbraassets823
      @umbraassets823 ปีที่แล้ว

      Hello, so just confirm, you simply want the cart to move while you are inside and start reversing immediately if they leave. The project does have a proximity based influenced movement. If you are using a copy of that, you'll probably find leaving the collision just stops. with just a couple of edits to the logic you can achieve this. here is a screenshot of a small edit to the proximity child of the cart that should be what you need. imgur.com/Ym3wdAb

  • @lennymanny6364
    @lennymanny6364 ปีที่แล้ว

    very cool, it is possible to add different rails from custom model and cabins? thank you

    • @umbraassets823
      @umbraassets823 ปีที่แล้ว

      of course, you can change the mesh components used on the track. the only thing to consider for bigger carts/cabins is that the models rotation is pivoted in the middle of the actor so tight corners won't follow the tracks so you'll probably want to make smoother/longer corners based on the size of your carts/cabins

    • @lennymanny6364
      @lennymanny6364 ปีที่แล้ว

      @@umbraassets823 thank you! Really cool I´ll do some testing, no worries about following tracks as I do not plan to make big long carts.

    • @umbraassets823
      @umbraassets823 ปีที่แล้ว

      @@lennymanny6364 no worries hopefully all works well for you :)

  • @vanquest5341
    @vanquest5341 ปีที่แล้ว

    Hi i want to make a monorail that you control, fast paced with maybe some physics based stuff for turning and inclines and such, would this pack be good for that?

    • @umbraassets823
      @umbraassets823 ปีที่แล้ว

      I don't use any physics in this asset so very unlikely

    • @vanquest5341
      @vanquest5341 ปีที่แล้ว

      @@umbraassets823 yeah I would add it, but would this be good to get started on my project?

    • @umbraassets823
      @umbraassets823 ปีที่แล้ว

      @@vanquest5341 I wouldn't want you to waste money on it and say yes. I guess if its physics based you would just propel the monorail with a thruster or something instead and if its constrained to the spline, the physics should handle the rest. at that point it would probably be better to build a different system than wasting your money on something like this you may only utilize a small portion of. I do know there is a physics driven track asset on the marketplace, Not sure if that is more ideal for your purpose. I can't really be sure what is best for your needs, but as I say I don't want to advise you and say you could probably use this and it turns out it may not be suitable at all for you.

  • @YEAHSURETHINGMAN
    @YEAHSURETHINGMAN ปีที่แล้ว

    I just bought this, great product! Do you happen to know how to add the spline to a pre existing spline? I have a spline from a project that took a while to make, was just curious if I could lay this one down on top of it somehow :) Thanks!!

    • @umbraassets823
      @umbraassets823 ปีที่แล้ว

      hello, thanks for the support, I did see the question on the marketplace page, I have replied on there with a couple of methods to try. hope you have get on well with the suggestion

    • @YEAHSURETHINGMAN
      @YEAHSURETHINGMAN ปีที่แล้ว

      @@umbraassets823 Thanks for the quick reply! I tried to select and copy all the spline point data but my Unreal keeps crashing, Looks like I will just be dragging them manually, why are splines so difficult? haha

    • @umbraassets823
      @umbraassets823 ปีที่แล้ว

      @@YEAHSURETHINGMAN you could also just click the spine point, write down all the values or copy and paste the numbers into a text doc and try typing them in manually. possible suggestion. but at least if anything, you have a guide line you've already made, to follow.

  • @Raidoton
    @Raidoton ปีที่แล้ว

    Cool stuff!

  • @kerosene4751
    @kerosene4751 ปีที่แล้ว

    Would be great to have a seat in the cart, so the character gets in and sits down, like a theme park coaster. Would this be possible feature? And if the track could go downhill and uphill. :-)

    • @umbraassets823
      @umbraassets823 ปีที่แล้ว

      You can give the track elevation, just by pulling the points up or down. its funny you say about the sitting in feature, I originally was going to add that, but decided against it. I could add a cart that is like a seated version and create and example for players to sit in.

    • @valovalo9789
      @valovalo9789 ปีที่แล้ว

      @@umbraassets823 You already created one and added it? Because I look only for one with seat feature

    • @umbraassets823
      @umbraassets823 ปีที่แล้ว

      @@valovalo9789 I have started the development for this addition. I was designing a cart that supports 2 people. this improvement will only be coming to the latest version though for 5.1 and any other version after. if you need the example in anything from 4.26 to 5.0 I can look into adding it to that as well after