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MoreOfS
เข้าร่วมเมื่อ 20 ธ.ค. 2019
Hitman 8 first playthrough - Part 376 Mendoza
I'm trying to like this level, but every time I'm finally starting to enjoy myself with it, I accidentally hit some stupid trigger that permanently locks me out of all the fun stuff. It's like the opposite of Dartmoor in that regard, where all the fun stuff is locked behind some impossibly convoluted trigger instead.
Playlist: th-cam.com/play/PLBjrMVec1SJpVKV4TeIoQEYJxtaw5_Ruf.html
Table of contents:
0:00 Start
Challenges Completed:
* Hold My Hair
* Grand Theft Auto
* Secondary Fermentation
Playlist: th-cam.com/play/PLBjrMVec1SJpVKV4TeIoQEYJxtaw5_Ruf.html
Table of contents:
0:00 Start
Challenges Completed:
* Hold My Hair
* Grand Theft Auto
* Secondary Fermentation
มุมมอง: 0
วีดีโอ
Hitman 8 first playthrough - Part 375 Escalation - The Pride Profusion
มุมมอง 919 ชั่วโมงที่ผ่านมา
The other sin levels were pretty good so far, but this one is just plain bad. The guy offers you with two choices for weaponry: The easy sneaky assassin one, and the much more difficult super loud "lets alert everyone to my position" one, only to then berate you for picking the difficult one. Also IOI really needs to invest in a wider range of voice actors... Playlist: th-cam.com/play/PLBjrMVec...
Hitman 8 first playthrough - Part 374 Berlin - Explosions Run Loose
มุมมอง 1021 ชั่วโมงที่ผ่านมา
It seriously didn't autosave for 30 straight minutes... Fuck off with that shit. Playlist: th-cam.com/play/PLBjrMVec1SJpVKV4TeIoQEYJxtaw5_Ruf.html Table of contents: 0:00 Start Challenges Completed: * Full Throttle * Sweet Dreams * Explosions Run Loose
Hitman 8 first playthrough - Part 373 Escalation - The Percival Passage
มุมมอง 72 ชั่วโมงที่ผ่านมา
This one was kinda fun Playlist: th-cam.com/play/PLBjrMVec1SJpVKV4TeIoQEYJxtaw5_Ruf.html Table of contents: 0:00 Start 8:07 Level 1 12:22 Level 2 53:26 Level 3 Challenges Completed: * The Percival Passage * The Percival Passage
Hitman 8 first playthrough - Part 372 Escalation - The Phoenix Ascension
มุมมอง 82 ชั่วโมงที่ผ่านมา
This one was kinda lame Playlist: th-cam.com/play/PLBjrMVec1SJpVKV4TeIoQEYJxtaw5_Ruf.html Table of contents: 0:00 Start 1:57 Level 1 8:35 Level 2 38:28 Level 3 Challenges Completed: * The Phoenix Ascension
Hitman 8 first playthrough - Part 371 Haven Island - Final Challenges
มุมมอง 64 ชั่วโมงที่ผ่านมา
Feels good to wrap these up with a clean run that's over 100k points and only NT kills Playlist: th-cam.com/play/PLBjrMVec1SJpVKV4TeIoQEYJxtaw5_Ruf.html Table of contents: 0:00 Start Challenges Completed: * Well Informed * Sleep with the Fishes * Vetrova's Special * Hot Fizzsh * Make Some Noise
Hitman 8 first playthrough - Part 370 Bangkok - Testing the secret golfer
มุมมอง 54 ชั่วโมงที่ผ่านมา
Sometimes it's best to just do things yourself, when information on the internet is always misinformed. To get the easter egg to register (and with that I reckon the challenge as well), you just need to shoot the golfer from anywhere while he is awake. - No need to be in a specific hotel room. People always claim this. It's because someone just so happened to have done it from there when they f...
Hitman 8 first playthrough - Part 369 Featured Contract - A Tinnitus Bobsy-Die
มุมมอง 124 ชั่วโมงที่ผ่านมา
This one has a lot of potential, but randomness in how quickly innocent civilians respond and run past you makes it not fun. Playlist: th-cam.com/play/PLBjrMVec1SJpVKV4TeIoQEYJxtaw5_Ruf.html Table of contents: 0:00 Start 2:04:30 Win Challenges Completed:
MTASA - "Stunt City" w/ all black packages in 3:16.19, 1 respawn
มุมมอง 127 ชั่วโมงที่ผ่านมา
As seen on Robot's server 123robot.me, but this was played on a clone I set up for dev purposes. 0:00 Race Countdown 0:03 Package 28 Stunt onto the golden casino ledge from the very first ramp 0:17 Package 27 Straight from the start, in the doorway 0:31 Package 666 Drop down to building next to first loop, in a hole 0:58 Package 31 Use the slanted roof of the baseball monster billboard to jump ...
Hitman 8 first playthrough - Part 368 Isle of Sgail - More challenges
มุมมอง 759 ชั่วโมงที่ผ่านมา
This didn't go as planned. But at least no bodies were found??????? Not sure what the deal with that ghost challenge is either. Playlist: th-cam.com/play/PLBjrMVec1SJpVKV4TeIoQEYJxtaw5_Ruf.html Table of contents: 0:00 Start Challenges Completed: * Piano Man * Versatile Assassin * Discover the Isle of Sgàil * The Ghost of Janus's Past * Going Solo * Weekend at Janus's
MTASA - "Rising Water" all black packages in 51.43s, no respawns
มุมมอง 69 ชั่วโมงที่ผ่านมา
As seen on Robot's server 123robot.me, but this was played on a clone I set up for dev purposes. 0:00 Race Countdown 0:10 Package 18 Teepee Island 0:18 Package 17 In a box on one of the spawn plateaus 0:33 Package 19 First level, under a ramp 0:45 Package 20 Second level, by two barrels blocking a one way dead end 0:59 End
MTASA - "NEO SPUGTOPIA" w/ all black packages in 14:17.59s, no respawns [no comm]
มุมมอง 3214 ชั่วโมงที่ผ่านมา
As seen on Robot's server 123robot.me, but this was played on a clone I set up for dev purposes. 0:00 Race Countdown 0:17 Package 122 (6) On the roof by spawn / by the Sanchez pickup. Sanchez needed 0:48 Package 140 (24) Very start of the first trainyard area, on one of the containers 0:59 Package 127 (11) Immediately upon entering the first train yard, make a sharp left past some tanks, pipes,...
MTASA - "Actual Derby" all black packages in 31.43s, no respawns
มุมมอง 2616 ชั่วโมงที่ผ่านมา
As seen on Robot's server 123robot.me, but this was played on a clone I set up for dev purposes. 0:00 Race Countdown 0:04 Package 3 Behind the wave timing puzzle 0:28 Package 5 In one of the alcoves by a carshade in the lower middle area 0:36 End
MTASA - "Random Luck" w/ all black packages in 9:25.12, no respawns
มุมมอง 1919 ชั่วโมงที่ผ่านมา
As seen on Robot's server 123robot.me, but this was played on a clone I set up for dev purposes. 0:00 Race Countdown 0:02 Package 156 Behind a waterfall pipe in starting room 0:19 Package 159 After first jump, turn around. Rock on shore on left 0:52 Package 157 After first jump, behind a barrier 1:05 Package 158 After first jump, in grass behind rock on right 2:34 Package 164 Tower' area, short...
Flatout 2 - Part 13
มุมมอง 27วันที่ผ่านมา
Needed something mindless to play Successes: 0:00 Start of the video 0:17 Race Tournament 27:10 Oval Right 28:55 Race Tournament 2 46:29 Curling 48:52 Race Tournament 3 1:00:10 Darts 1:02:54 Race Tournament 4 1:24:34 Soccer 1:26:14 Race Tournament 5 1:52:34 Special Speedway 1:54:53 Street Finale 2:20:26 Special Finale
Half-Life 2 20th Anniversary Update Playthrough Chapter 19: Exit 17
มุมมอง 2814 วันที่ผ่านมา
Half-Life 2 20th Anniversary Update Playthrough Chapter 19: Exit 17
Hitman 8 first playthrough - Part 367 Andaman Sea Island
มุมมอง 5914 วันที่ผ่านมา
Hitman 8 first playthrough - Part 367 Andaman Sea Island
Half-Life 2 20th Anniversary Update Playthrough Chapter 18: Urban Flight
มุมมอง 3521 วันที่ผ่านมา
Half-Life 2 20th Anniversary Update Playthrough Chapter 18: Urban Flight
Hitman 8? I don't think we're there yet brother. Great long video though haha
Hate to break it to you, but we are there. There have been 7 games before this, not including spinoffs. Next one will be #9. Time goes by fast...
@@moreofs I see it as Hitman 3 but yeah, you're right, for Hitman franchise. I love the game can't wait until the next one !
Uhh
Good video
asdfasdfasdf
Community Multiplayer when?!
Have to organize something at some point
How did you like Episode 1 after all these years?
It was enjoyable. Not much about it that stands out compared to HL2, but having "more of just the same" is not unwelcome in this case. I think the game's Citadel section is a lot more fun than HL2's, primarily because it focuses a bit more on puzzles/platforming rather than unimpressive combat. The nuclear core level is actually quite fun! The C17 section also improves on some of the things I found lacking in HL2's Anticitizen One chapter. I like the game's overall vibe of "everything is falling apart and about to be blown to high heaven" while somehow at the same time there's also that feeling that the resistance is winning. Having to get out the city with some sense of urgency before the whole place blows up is a really fun concept. I would like to see more games that play around more with this concept of the only objective being "just get the hell out".
9:38 will be fixed in the next update ;^)
I just finished playing this entire sequence today as well! Such an iconic game.
Thank you so much, i got lost a lot
Good video bro
It's been a while since I played this, but I remember starting a new game at least 3 times. However I don't remember this prologue at all!? I should pick this game up again and actually finish it, I don't know why I stopped playing at that time. The graphics hold up very well, skipping through your video.
01:25:53 hahaha if someone didn't know what game this would be, this would look like some sort of goat simulator or something! That fight, the sound effects, that pushing over the fence!
01:26:11 HAHAHA
Hahahaha, imagine such a fight in a movie
28:40 the walk cycle of the woman in white tanktop is hilarious! And those dancing people :'D
28:22 For a game from 2006, the amount of NPCs is impressive.
Yeah, this level should probably be in some sort of game development history museum or something. Pretty impressive what they did with the crowds here
Clicking through the video, this map has very similar vibes to Whittleton Creek? Just less NPC's! And it's just one street with a garbage truck? Wherever I click, on the timeline I see that garbage truck!
Lmao, I tried a "throw everyone in the garbage truck" playthrough for like 5 hours before playing the map properly
And yeah, Whittleton Creek is just this map but bigger, like when I first played it it really felt like they tried to doover this Blood Money level, but imo with limited success. Ignoring the dated gameplay and limitations at the time of Blood Money, I prefer this version. My problem with Whittleton Creek is there live no normal people there. All the people are either at the barbecue, are undercover security guards for the target, or are otherwise involved with some shady business. This makes the neighborhood in Whittleton Creek feel like a very desolate place, despite there being a lot of people around (And I think the square layout of the level doesnt help either). In BM hardly anything is accessible but despite that, all the houses feel like they are actually occupied by normal people (other than the target of course).
You stood up, pointed the gun at bodyguards still they can't see you. Not the logic we need in new games at least.
👏👏
Keep it up with the gaming content! Love this👏👏
❤🎉
Bro got early access to Hitman 8 smh
The game has been out since 2021
clickbait
While I agree the video isn't very interesting, where exactly does the video not deliver what is promised in the title?
@@moreofs there is no Hitman 8, its an Hitman world assasination McGregor playable mission.
@@raskolnikov167 From Wikipedia: "Hitman is a stealth game franchise created by Danish developer IO Interactive. [..] Outside of the eight [!!!!!!!!!!!!!!!!!!!!] mainline releases, the franchise includes three spin-off games, two novels, remastered and HD rereleases of games, and a comic book miniseries, and two film adaptations" From PC Gaming Wiki: "Hitman World of Assassination is the eighth [!!!!!!!!!!!!!!!!!!!!!!!!] main game in the Hitman series. " But I can count them for you: Hitman 1 aka Codename 47 Hitman 2 aka Silent Assassin Hitman 3 aka Contracts Hitman 4 aka Blood Money Hitman 5 aka Absolution Hitman 6 aka Season 1 of the WOA trilogy Hitman 7 aka Season 2 of the WOA trilogy Hitman 8 aka Season 3 of the WOA trilogy (or just WOA in general now)
Haha, your description makes me curious in playing this!
7:24
Crazy
6947 :')
Hahaha, I remember one of the key codes being the meme number, and one of the keycodes having 47 in it. But I couldn't remember which ones. I was too lazy to look up my notebook in which I wrote it down.
Ok but you wasted the first 10 minutes for nothing.
Yeah, it's pretty silly how some of these Sniper Assassin challenges don't actually let you snipe
its nice to indicate its your first playthrough, makes what you do more doable than people who've done a level 26 times and know everything about it
Actually impressive.
I didn't watch any portal content, didn't watch any blindfolded content, but youtube still recommended me this video
I would have never thought to use the portals and especially the portal gun to move the camera
That's some quality content. Love that you kept the blindfold (the bag) on your head even though the rest of the level was just a cutscene lol
The fact that someone can do this without eyesight restores the little faith in humanity i have left
MoreOfS, This is fantastic! I subscribed because I love it!
am so much like so am not only what there game with me f--ks but nice
Okeedokee
2:20:00 that drowning kill...
Hahaha, yeah that one was too funny
what a madlad...
Nice
finally after 8 years someone done it.
You're finally there :D I am happy you liked this mission. Most of the players myself included find it lame. It is too linear and limited for a hitman mission, might as well been a cutscene, but whatever. It's a playable epilogue. Leave the "kill everyone playthrough" on this map for later, the Codename 47 challenge asks you to do just that anyways, so you'll eventually get to it. And as for the redacted challenge, I suppose I can give you a little tip (since you've said you probably gonna google it anyways) - when you approach Edwards, wait some time before you eliminate him, don't rush it. You'll figure out the rest. Btw, I completely agree with you that it's sad they gave up on [The Broker, The Mastermind, The Moneyman etc.] formula, I appreciated they had a title for each target, that was cool. Keep up the commentary videos going. Thank you.
wtf is this bullshit
I'm sure noone at the coast guard will suspect any foul play if everyone at the beach is found unconscious in the sewers, the restroom, or the fashion shop :D Surely, they have nothing to do with the five dead bodies. Kudos for your patience on this, S!
Hahahah, I had that exact same thought after finishing. But the last guy was found dead in the water with "shark bites" (and there totally isn't a bloody pair of scissors lying on the shore right next to him). Thanks! I actually quite enjoyed this challenge, though the time investment was a little bit too much in the end. I could've just lured the guy into the sewers just like the rest of them, or done the briefcase trick or an emetic gas grenade thing or something to speed it up, but I wanted to at least make it look like a shark killed him rather than have a sharkbitten corpse be found in the... bathroom? But something tells me that would've fooled the coastguard more than what I did now :D
9:04:20 moments like this must be stressful for a moment. Thinking someone found the bodies!
Hahaha, yes. Fortunately he was only confused by the broken door :D
Respect for doing this with SA. It's funny how you have to take down the guards all the way up the mansion, while that area has nothing to do with the mission. The tension must have been high after taking down random npc's for one hour, and then hoping there won't be a bug or making a mistake.
Thanks. Lol yes. When I decided to dump the final dude in the water (since shark bites on his fancy beach chair make no sense) there was one woman I was still afraid of (9:20:31 the one who walks up to the parked scooter along the main road). I don't think she actually has a line of sight, but it was definitely tense. Lots of good attempts lost to bugs or unexpected guards (like the ones at the mansion. I am still not used to NPCs in this game being able to look up or down (they cant in HM2016))
It was actually surprisingly fun clearing the entire beach like this, but some willpower was required
Yo, S, in case you're wondering why the guards start swarming your position and never leave I can tell you what happens mechanically. When any guard sees smb get shot he gets panicked and is then scripted to *pathfind* to the spot from where the shot was taken to investigate, then one of these cases should happen: 1)the guard finds 47 (guard becomes orange) > engage combat 2)the guard doesn't find 47, investigates the area for about ~1 min > stop investigating > come back to the body and bag them Since you're sitting in an area which is unreachable for the guards (NPCs can't climb ladders) they simply can't pathfind to you and are completely stuck on that step. If you will remain in that area they will be infinitely trying to get to you and never succeed. None of the cases above happen, they never become orange and they never stop investigating.
Figured that's the case. It makes sense from a realism perspective too, but it's rather annoying. So many cases where I'd like to hang around for a little longer just to see the guards clean up the mess but I can't because they're swarming me. I tried to do a 'clean' attempt where I shot all three targets at once and then scram it before they could reach me with their magic pathfinding, but my perfectionism got in the way and it just turned into a savescum run :D Not my proudest playthrough, but I'll figure out sth nice when I start speedrunning this.
AS A NEW TH-camR, I WISH YOU AMAZING LUCK IN THIS GAME AND YOUR JOURNEY IN TH-cam !! IM GONNA BE A NNEW SUBSCRIBER FOR YOU, I plan on posting hitman but i already playeed liked half the game so :sob:
20:47 Impressive time! Concidering all the steps you have to take, it feels like the time should be much longer.
19:13 You've got a big room with lots of hubbub, echoes, machinery and an intercom talking. But the sound of a fish being dropped on the floor beats it all!
Hahahaahahaha
18:22 They have turned into the most oblivious guards ever, in contrast with the moment at 12:55
13:10 47 is so good, even an exploding aquarium can't knock him out.