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Karlyr
Canada
เข้าร่วมเมื่อ 11 พ.ค. 2007
Index Warping - Echoes of Wisdom Tutorials
⚠️THIS GLITCH IS PATCHED FROM 1.0.2 AND FORWARD⚠️
In order to do this glitch you either need a physical version of the game that has not been patched or a digital version that has last been patched before October 20th 2024.
Sadly Nintendo patched Menu storage from 1.0.2 forward making this resulting glitch unavailable as well.
Link to the full playlist : th-cam.com/play/PLY3hyiyvr4zwmVzxAXfswL8PKn3cxw7Q-.html
More videos are coming! If you find any errors or easier ways to do a trick, please leave a comment! It helps me updating these and also it helps other runners be more consistent at the game. Everybody wins !
Twitch : twitch.tv/karlyr_
Discord : discord.gg/sJppwTM
Song : The Legend of Zelda: Echoes of Wisdom - The Still World
th-cam.com/video/jTpdkD3VWK8/w-d-xo.html
In order to do this glitch you either need a physical version of the game that has not been patched or a digital version that has last been patched before October 20th 2024.
Sadly Nintendo patched Menu storage from 1.0.2 forward making this resulting glitch unavailable as well.
Link to the full playlist : th-cam.com/play/PLY3hyiyvr4zwmVzxAXfswL8PKn3cxw7Q-.html
More videos are coming! If you find any errors or easier ways to do a trick, please leave a comment! It helps me updating these and also it helps other runners be more consistent at the game. Everybody wins !
Twitch : twitch.tv/karlyr_
Discord : discord.gg/sJppwTM
Song : The Legend of Zelda: Echoes of Wisdom - The Still World
th-cam.com/video/jTpdkD3VWK8/w-d-xo.html
มุมมอง: 305
วีดีโอ
Menu Storage - Echoes of Wisdom Tutorials
มุมมอง 28814 วันที่ผ่านมา
⚠️THIS GLITCH IS PATCHED FROM 1.0.2 AND FORWARD⚠️ In order to do this glitch you either need a physical version of the game that has not been patched or a digital version that has last been patched before October 20th 2024. Link to the full playlist : th-cam.com/play/PLY3hyiyvr4zwmVzxAXfswL8PKn3cxw7Q-.html More videos are coming! If you find any errors or easier ways to do a trick, please leave...
Intro - Echoes of Wisdom Tutorials
มุมมอง 6114 วันที่ผ่านมา
Link to the full playlist : th-cam.com/play/PLY3hyiyvr4zwmVzxAXfswL8PKn3cxw7Q-.html More videos are coming! If you find any errors or easier ways to do a trick, please leave a comment! It helps me updating these and also it helps other runners be more consistent at the game. Everybody wins ! Twitch : twitch.tv/karlyr_ Discord : discord.gg/sJppwTM Song : The Legend of Zelda: Echoes of Wisdom - E...
Faites vos jeux ! Rien ne va plus ! - Les patch notes FR de Supervive Août 2024
มุมมอง 252 หลายเดือนก่อน
Le Playtest est du 5 au 9 septembre. Un peu plus corcé pour moi comme j'étais parti pour le long week-end et les patch notes étaient particulièrement massive cette fois-ci. Encore une fois, j'espère que vous apprécierez le travail Disord de la communauté française: discord.gg/cBb9MqUDFU Chanson utilisée dans la vidéo: Break Through - Syouki Takahashi pixabay.com/music/upbeat-break-through-20615...
My Best Worst Game - Supervive (feat Zikorik)
มุมมอง 393 หลายเดือนก่อน
Honestly. It felt like I had to edit that game ASAP. That was a game with @Zikorik , Lokken (Art Director on Supervive) and Slate (one of their pals). It's been a while since I had THAT much fun. Hopefully you like it too !
Zeph risque d'être terrifiant - Les patch notes FR de Supervive Août 2024
มุมมอง 803 หลายเดือนก่อน
Je suis tellement content que les devs aient poster les patch notes le mardi soir au lieu du mercredi à la dernière minute. J'peux vous pondre ça tranquillement avec un vidéo bien structuré et bien monté. J'espère que vous apprécierez ! Disord de la communauté française: discord.gg/cBb9MqUDFU Chanson utilisée dans la vidéo: Break Through - Syouki Takahashi pixabay.com/music/upbeat-break-through...
How Bad Can a Jinx REALLY Be? - Supervive
มุมมอง 423 หลายเดือนก่อน
That's technically the "end" of the "trilogy"... But I have one more game with Sippi that I wanted to post. So that's coming next. (Hopefully before the playtest) Songs used in the video Methods of Madness - James Landino th-cam.com/video/wq5i6zUgjLE/w-d-xo.html The Girl Who Glitched - Garrett Williamson th-cam.com/video/HUsa9VOZb-c/w-d-xo.html
The Beginning of the Sippi Trilogy - Supervive
มุมมอง 273 หลายเดือนก่อน
I got on a pretty sick streak with Sippi last playtest. (Get it ? (: ) Expect 2 more quick videos like those in the near future. Order Of Buisiness - James Landino th-cam.com/video/WulONPA-NGM/w-d-xo.htmlsi=URkbafiNmYScwLBj
In Defence of Skilled-Based Matchmaking - Another Video Essay
มุมมอง 3533 หลายเดือนก่อน
This one has been a long time coming. Honestly, it feels like the smurfing argument died down and moved onto blaming Skill Based Matchmaking. While _BAD_ SBMM is definitely part of the problem, removing all types of SBMM is the worst move someone could do. The best way to avoid bad SBMM ? Force everyone on a single account, and just match people with similar MMR. *Isn't that the current system ...
Supervive sera-t-il le prochain gros jeu ? - Another Video Essay
มุมมอง 873 หลายเดือนก่อน
Si vous avez apprécié ce vidéo. Appuyez sur j'aime, partagez-le, laisser un commentaire! C'est rare que je mets autant d'effort dans des vidéos en français. Et, honnêtement, j'aimerais beaucoup continuer à en mettre autant. J'espère de tout mon coeur que ce jeu fera mieux que Knockout City, Omega Strikers et Spellbreak... Mais j'ai un petit pincement au coeur quand j'vois des drapeaux rouges qu...
J'ai fait le REVEAL TRAILER avec cette game ! - Supervive
มุมมอง 253 หลายเดือนก่อน
Enregistré lors du playtest d'avril ! J'ai une vidéo un peu spéciale présentement dans les cartes. Faut juste que je me remette de ma grippe et j'enregistre le tout !
Les Patch Notes de Supervive EN FRANÇAIS
มุมมอง 814 หลายเดือนก่อน
Allez vous abonner à sa chaîne ! www.youtube.com/@UC6a0OhzsTkLh02xfMBDai7g Merci à Gugusea d'avoir permis tout ce chaos des 12 dernières heures. Au moins vous avez un bon vidéo ! Gugusea est un des top joueurs d'Elluna. Ça fait beaucoup plus longtemps que moi qu'il a accès au jeu donc je n'ai pas trop osé parler énormément durant le vidéo sauf les changements que je sais affecte mon Void chéri ...
Le P'tit Bum Avait Raison - Supervive
มุมมอง 474 หลายเดือนก่อน
Toute l'équipe, excepté moi-même, était dans leurs premières heures de jeu. Donc beaucoup d'apprentissage durant ce vidéo, mais tout de même de très belles choses se sont produites. Vidéo enregistrée durant le playtest du mois d'avril. Chanson utilisées dans la vidéo : Thousand Absolutes - James Landino & DemonDice th-cam.com/video/sLGkCPjjE4k/w-d-xo.html Long Way From Home - Michael Staple th-...
Un nouveau projet !? - Supervive
มุมมอง 184 หลายเดือนก่อน
Les deux vidéos seront publiées demain 13h et la semaine prochaine à la même heure. J'espère sincèrement vous voir là-bas également. Le jeu est prometteur. j'ai tout de même mes réserves, mais je ferai fort probablement un vidéo à propos de tout celà dans un futur proche.
Complaining about FREE games is POINTLESS - Another Video Essay
มุมมอง 26411 หลายเดือนก่อน
Long story short... Don't buy things if you don't agree with them. This is something that blows my mind. Companies won't be your friends, it's not their job. Their job is to rake in money. That means making sure you spend money on the game. If you are angry but are still playing the game, it's a win-win for them. Free press AND they don't lose players. I honestly don't think this video will do ...
Competitive Gaming Is DYING - Another Video Essay
มุมมอง 307ปีที่แล้ว
Competitive Gaming Is DYING - Another Video Essay
No Hinox Warps in 1:10:45 (2nd place as of october 11th)
มุมมอง 622 ปีที่แล้ว
No Hinox Warps in 1:10:45 (2nd place as of october 11th)
A First Year of Climbing September 2021- September 2022
มุมมอง 442 ปีที่แล้ว
A First Year of Climbing September 2021- September 2022
[Annexe 2] Any% No HW in 1:12:38 (With D8 Backdoor and D8 Bombloons)
มุมมอง 1602 ปีที่แล้ว
[Annexe 2] Any% No HW in 1:12:38 (With D8 Backdoor and D8 Bombloons)
[Annexe] Example Run No HW in 1:15:48 (Without D8 Backdoor and D8 Bombloons)
มุมมอง 2022 ปีที่แล้ว
[Annexe] Example Run No HW in 1:15:48 (Without D8 Backdoor and D8 Bombloons)
Lmao dang!
What? How dare you work full time paying your bills, food and rent. I want my videos about Zelda now now now XD
Well gimme money then ! 🙃
EDIT : Well ! With 1.0.2 released, which patches Menu Storage (Literally 8 hours after me publishing this video)... I'll wait on Suthorn Escape to see if it's even relevant to do, or if instead I should focus on another glitch. This is where I need to say that "Learn Suthorn Escape" will be coming soon™. Probably in a week or two. Sorry, a bit busy in my end of the woods.
salut pour mettre le grappin plus haute il faut attendre plus longtemps pour la bombe ?
Je ne suis pas sur de comprendre. Placer la bombe doit etre le plus tôt possible après la fin de la cutscene. Puis faut la prendre quand le grappin touche le dessus de la tête.
@@Karlyr_ ok, car je trouve que ce n'est meme pas assez long et je n'arrive meme pas a prendre la bombe a temps
Ça prend un peu de pratique. Sauvegarde avant le combat avec maitre stalfos, et réessaie plusieurs fois. C'est un des glitchs les plus difficiles à apprendre. Après il se fait relativement bien à mon avis.
EPIC
Bien sur, 1h après avoir fini le vidéo, je me réchauffe à l'idée du buff de Void qui empêche les dash avec Anomaly. Finalement c'est peut-être exactement ce que Void avait de besoin...
One thing to note is that the most vocal players agains SBMM play team based games while in Fighting or Racing games keep the matches as close is usaly desirable . Like sure there are people that just want to drift the car arround or just do laps whit friends , But for the most part i believe people rater have a close and cleanish race whit people on similar skill level same whit fighters. Those Generes do have issues when yu put a novice vs a veteran even some people don't want to try em cause legacy skill gap and stuff
I have held myself back from learning any fighting game for the longest time because of that "legacy skill" part. I'm glad I took some time with GGST ngl.
Having a seperate competitive queue and casual queue just for both systems to have SBMM is ass
Having players overly focus on ranked is just as ass. Hence why I think Dead By Daylight did a great job. DBD in itself isn't overly competitive but they understood that separating queues had no real meaning.
@@Karlyr_ They understood that because they had no intention to have a "casual" mode in the first place. Honestly I don't think SBMM is inherently bad, but with certain games (like COD) it really feels like they (Activision-Blizzard) are putting that matchmaking patent to full throttle and it can make it feel bad at times.
First off At best you’re misrepresenting what most people’s stance on sbmm is. Most people complain about CONSTANTLY playing the same people over and over, not “because they don’t want to play players of their own skill”. Ranked mode wouldn’t be such a determining factor when it comes to games having long term success in a game if people just hated competitive games. Secondly, your said yourself you got into other competitive games and lost repeatedly to better friends/players yet you still stuck around and enjoyed seeing the improvement over the time you put in. Thats the main thing that also encouraged other new players in any game to stick around. Thats almost non existent in any games that have strict sbmm in casual playlists because as soon as you begin to progress you immediately jump brackets and regress. Strict sbmm in casual modes is like going to the gym to work out daily but rather than you getting stronger and things becoming easier, everything around you becomes heavier so that you never actually see or experience progress. Lastly I saw you brought up chess in an attempt to support your argument ignoring the fact that elo is a thing and shown to anyone playing so you can identify and track how much better you’ve gotten. Chess would 100% be just as frustrating if there was a secret elo behind the scenes insuring as many people as possible are at an 1000-1200 elo rating in every game.
> Most people complain about CONSTANTLY playing the same people over and over Did you see the same comments I did, because that's not the comments that are being made online. People complain about not "showing skill" or "winning games" > Secondly, your said yourself you got into other competitive games and lost repeatedly to better friends/players yet you still stuck around and enjoyed seeing the improvement over the time you put in. That's not what I said AT ALL. I said that I learned the games so I could play with friends. So the reason I got crushed over and over is of my own doing. I was getting matched against players too strong for me by playing WITH my friends. I learned the game also on the side, by myself, against players my own skill in order to learn. Did I have a comparative because of my friends? Yes. Was it the reason I enjoyed the game ? Absolutely not. I enjoy the game because I had fun and close games with friends once I was done learning. > Strict sbmm in casual modes is like going to the gym to work out daily but rather than you getting stronger and things becoming easier, everything around you becomes heavier so that you never actually see or experience progress. Not a great comparison. As soon as you play with friends you see the difference. As soon as you play ranked you see a difference. If you didn't see the difference in skill from your first to your last game, you wouldn't be complaining about it either. > Lastly I saw you brought up chess in an attempt to support your argument ignoring the fact that elo is a thing and shown to anyone playing Thing is, again, you see the difference as pointed out earlier. My argument of removing the separate queue system still stand. Show everyone the number as well. People need to stop focusing on minmaxing. If you can't enjoy losing, then you're gonna hate your guts around 50% of the games. And, again, all normal queues always had much laxer requirements for skill. It's there to accelerate finding matches.
Agreed. I do not think "Skill based matchmaking" is a problem. I think several things are problems. Engagement based matchmaking (Especially ones designed to look like SBMM, like say, CS uses, I believe Halo has been accused of using, that Ranked 2.0 in Siege is accused of being), and poor ranking systems. Nobody is out here complaining that the elo system in chess is fatally flawed. Chess elo is simple, it gives players a reasonable idea of where they are, they lose a minor amount of elo for what would seem a balanced match allowing fine tuning. But all these other ones are bullshit. How is it that if you play a few games and lose a couple in a row in CS you derank harder? You can play a game where you are lower elo than anyone else on your team or the enemy team, where your team has less elo, and still have the most to lose. You can play a game of siege, and get hit by someone who is smurfing like crazy so they can bring their head cracking aim against a bunch of easier players in a competitive setting. If instead of using matchmaking points as some sort of season pass, or reward, or gambling incentive, companies were focussed on getting a solid idea of a player's skill to find them balanced matches, then they would have a balanced game. I don't think SBMM should go away. It should be perfected, not half assed, it's consistently half assed, fix it and use it. If it's a competitive game you should use it. Of course, some people would be mad. The biggest component of the anti skill based matchmaking movement has been for longer than a decade, the people who want to smurf, who want to pub stomp, who want to destroy an unfair game. That's why SBMM forces them to smurf. And instead of trying to combat that, companies like Valve try to monetize their way out of the problem "Oh, you won't smurf, we'll give you valuable skins and a gambling system, that will stop smurfing". People complain because they don't want a sweaty competitive game all the time: there are tons of games that aren't competitive, tons of casual modes, tons of more deathmatch or battle royale style games, this is not a real problem. These people want to casually stomp more competitive games and get angry that the game isn't catering to their fantasies of being better than everyone, and can't start up a bot match to satisfy themselves because their ego is literally that weak. "I was good at some games or felt I was because it was new so even losing felt good, and then today I lost, or it was harder, must be SBMM!" Have you considered some people are better than you, and instead of being a mentally weak baby and crying because someone is better at a videogame than you, you could be a good sport and grow as a person, maybe even become one, one day? If the problem really is SBMM? STOP BEING SWEATY YOURSELF. YOU ARE ONLY GETTING PUT IN GAMES THAT YOU HAVE TO PLAY SWEATY TO COMPETE IN BECAUSE YOU SWEATED YOUR WAY TO THEM! PLAY CASUALLY AND STOP CARING, LOSE A COUPLE AND YOU'LL GET TO PLAY THE NON COMPETITIVE GAMES YOU WANT. ALSO WHY ARE YOU PLAYING A COMP SHOOTER LOOKING FOR A NON COMP GAME. It's just weakness, they are upset that it ruins their feeling that they are great at games.
Imo, what currently happens is not fully but partlt SBMM and Engagement Optimized MM(EOMM) If you lose but keep playing. EOMM will lock your ass. But if you return after a week or two, the first few games will be EOMM(giving you wins) then SBMM(Balanced sweat game) then EOMM again(making you lose, enticing you to seek a win). Provided you play 5 or more matches a day
Honestly, this is a new one for me. I need to read more on it. Also, perfect EOMM, from what I briefly read from the paper on ResearchGate, should never give you "free wins" (and yes I do mean easier matches). Perfect EOMM would read your habits over time to know what is the best way to keep you around (low churn risk, as they say in the paper) Honestly, that would be deserving of a whole video in itself. But, the TL:DR is that I don't think that it's reasonable to expect that such a thing exist. It would imply a large amount of data stored for each individual player that is then interpreted to seek their habits in gaming for you game (so more computing power). Could such a system be simplified to just give scenarios like you said? I don't know. It feels really unlikely. Like... having a "guaranteed" win after a streak of losses, to me, feels more like a MMR that lowered enough so you get opponents that are easier. Giving you a win. (And vice versa) Anyway, good pointer. I'm definitely gonna read more about it.
@@Karlyr_ i play mobile legends, a moba game on mobile. Game will definitely give you guaranteed win by playing people that has a losestreak so their frustration makes them play like ass or a team whose role mastery does not complememt each other. This also applies to matches you're meant to lose
But that's what I mean. If you're on a lose streak and the game gives you a win by playing other people on a lose streak playing poorly, aren't you increasing the churn rate of those players and therefore driving engagement down ? Which is ultimately against the very system that you are trying to design ?
@@Karlyr_ not really. As possibility are, you are deeper in the losing streak(have calmed down) compared to your opponent. The game also interferes in the control to ensure the desired outcome(by the systen) from the matchmaking is achieved. As basic attacks are done automatically, and so the system can interfere here The game has successfully integrated itself into people's daily life. Everyone will come back
But if you calmed down compared to your opponent, there's more chances that you win in the first place. Nothing to do with their algorithm. If the game integrated itself in people's life and everyone will be back, games would still be closer and drive more engagement through pure SBMM. I understand the concept, but as said, I don't think its feasible to have a simpler EOMM that works. (Plus, EOMM was drafted by someone at EA in their worst years...)
To your first point yes people are playing a competitive game but this doesn't mean they are looking for competitiveness all the time. It is very much dependable on the type of game you play as well. If you are forced into competitive every time you play let's just say a game like overwatch or call of duty and you want to try a new or different character or weapon class you are forced to play several games you are more or less guaranteed to lose and do bad at. Then you feel forced to switch back to a character you are actually good at especially due to pressure of other people and all of a sudden you are guaranteed to dominate against other people which in turn ruins the game for them as well. At least if you are specifically queuing a ranked game mode you know what you signed up for and can play to your strengths. To give overwatch credit the ranked queuing system is separate for tank, healer and dps. To your second point The older call of duty's in all fairness never used to have a ranked mode of any type and had very little to no sbmm and nobody ever complained. Yes you would have games where you get destroyed and games where you dominated but you never felt like the systems in the game itself were out to get you. In an ideal world for these developers everyone would be on a similar kill death ratio. People can cope better with an element of randomness to what kind of match they will get. The truth is people who want to smurf are going to smurf no matter what you do whether that is making an alternate account or abusing the way sbmm works. You have streamers and people in general that will intentionally lose games and go afk to de-rank through the sbmm system just so they can hit clips on people and dominate them and it happens in a multitude of games all the way from call of duty to rocket league. At least with random match making you can't just purposefully gain the system as every match is going to be a mixed bag and somewhat different from the last. These kind of problems with smurfing etc go way beyond sbmm. For a lot of people it's not because they just can't handle a loss in a video game. It's because for a lot of people it's not fun to have the element of surprise taken out of it and knowing just because you did well in 1 or 2 matches you are now guaranteed to lose. If you can predict an outcome of a game so easily before you even play it then what is the point? At least if you are specifically trying to play ranked then that is what you have asked for and it's a given that everyone will likely be playing to the best of their ability. I don't disagree with all your points and you make some valid critiques. Ideally I feel there is a place for sbmm and random based matchmaking. Giving people the choice of both is the best outcome. Forcing people to do one or the other isn't. At the end of the day you also can't please everyone. I do also agree there are some games that absolutely need sbmm but there are some that really don't.
> People not wanting competitiveness all the time. Again, feels like you didn't listen to the video. Games are only as competitive as you want them to be. Take Chess.com. All games you play are rated. Why ? Because a single game is experience. You learned from it. That's the point. People obsess over the number. And that's the "not wanting to play competitively" feeling you are describing. Nothing else. If everyone is forced on 1 account, even if they play characters / guns they aren't used to, they are trying hard and that's all that matter. > had very little to no sbmm and nobody ever complained. But no one took it deadly serious. You can also go listen to "The Yard" podcast with CDawgVA (#157, 22 minutes in). They used to do giveaways and people were cheating in them to get the prizes. How would they cheat ? By stacking the odds by having teammates setting up kills for others and such. Just like I'm talking about with Starcraft and the win rate ratio. > people who want to smurf are going to smurf no matter what you do whether that is making an alternate account. Make smurfing a chore. That's the whole point of the other video on my channel that you didn't bother to watch. If a streamer tries to de-rank to hit nasty clips on a smurf, he has the chance to get that account banned for throwing. Would they do such a thing on his main / only account ? Unlikely. > It's not fun [...] just because you did well in 1 or 2 matches you are now guaranteed to lose You aren't guaranteed to lose. It's gonna be harder to win. But if you learn and play well, that's how you're gonna become good at the game. > some games that absolutely need sbmm but there are some that really don't All games should have some sort of sbmm. ALL OF THEM. That's the best way to ensure everyone has fun and learns. Some games can be a lot looser on the requirements but in order to have close matches that are actually enjoyable, you need some sort of sbmm. Also, I won't argue you any longer if you don't try to format your comments at least a little bit, because it is an absolute chore to read those walls of texts.
@@Karlyr_ Not everyone wants the same thing from a game. Some people love the challenge and the grind to get better, while others just want to chill and have fun. Forcing everyone into super competitive matches all the time is unfair for those who just want to relax. Especially if you've been working all day or having an off day you don't want to have to go and lose 4 matches in a row just so it resets you to a level you feel you can have fun at. Most casual people don't want to just die 30 times a match to sweaty try-hards that have been playing 2 weeks straight. Comparing video games to chess isn't really fair because chess is a turn-based game where you have all the time you need to think and strategize. Games like CoD and Overwatch for example are fast-paced and have a lot of variables, including teamwork, reflexes, and even luck. Not every match can or should be a nail-biting competition. Sometimes, people just want to jump in and have fun without feeling like every game is a do-or-die scenario. Just because one day you might jump on and take the game super competitively doesn't mean that the next day you play you want to have to sit through 5 matches of getting absolutely stomped on so you can reset your skill level to something more casual for you. The game mode is literally called casual for a reason. Always playing in a super competitive environment can get exhausting. People end up feeling more stressed than entertained, which then drives them away which then creates a problem for the player base of a game in general. Sure, you can learn a lot from tough matches, but if you're constantly getting stomped, it’s not much fun. A mix of easy and hard games can keep things enjoyable and help players stay motivated. With SBMM there is no mix because you are constantly playing with people at your exact skill level or higher unless you go on a big losing streak which some people do on purpose just to exploit the system anyways. I'm talking about the average person here who this ends up negatively impacting who may only get a short amount of time to play a day. "That's the whole point of the other video on my channel that you didn't bother to watch" This has to be the most arrogant thing you have said this far. Ever consider the fact I literally just stumbled across this one video from your channel and it's my first time even seeing a video of yours? You're expecting me to have seen your channel and other videos when I just so happened to get this one video recommended to me. " If a streamer tries to de-rank to hit nasty clips on a smurf, he has the chance to get that account banned for throwing. Would they do such a thing on his main / only account ? Unlikely." Yeah sure for streamers fine but for the people that aren't streamers which is the majority of people there is no repercussions for them deranking themselves just to smurf which they wouldn't need to do if they just had a casual playlist to begin wit . It doesn't really make smurfing much of a chore especially when a lot of these games are free to play. It's as easy as just creating an account with a different email address it really isn't hard. People who want to smurf are going to. "You aren't guaranteed to lose. It's gonna be harder to win. But if you learn and play well, that's how you're gonna become good at the game." People don't play to their own skill level all the time. Even pros have off days and even the worst players have winning streaks or games where they are absolutely cracked. Also again these things heavily depend on the game which is why you can't just compare everything to chess but if you play cod one day where you play super well and go on a 7 game winning streak and don't pick up the game for a week due to other responsibilities in life you are more or less guaranteed to lose 4 - 5 times in a row because your only as good or bad as the last time you played in the eyes of sbmm. "All games should have some sort of sbmm. ALL OF THEM. That's the best way to ensure everyone has fun and learns. Some games can be a lot looser on the requirements but in order to have close matches that are actually enjoyable, you need some sort of sbmm." This is the point though why does every game need to have matches that are as close as possible for it to be enjoyable? Isn't that the entire point of ranked in the first place? So people can play to their own skill level and climb a competitive ladder and have games that are close and that you can learn and have fun. That is the entire point of ranked and having SBMM in ranked is absolutely essential and no one is arguing that. People are only arguing against using it in what is meant to be casual matches, that can be jump in and out experiences that are completely random and aren't just fixed together by some super AI algorithm. What's wrong with having both? I Instead casual game modes have just devolved into being a secondary lesser version of ranked. What's the point in that?
@360PATCH First of all, You are playing a COMPETITIVE game. You need to realize that there are other human beings playing in those games. Hence why you want both teams to have equal chances. So they can have equal chances to win. If you don't like that concept, I encourage you to look into PvE games or Coop vs AI. > Some people love the challenge and the grind to get better, while others just want to chill and have fun. 0:55 I'm not gonna address this any longer. You're actively dodging my point here > Comparing video games to chess isn't really fair It is 100% fair. A competitive game is a competitive game is a competitive game. You are playing against other human beings. Would you find it fun to be in a race against an olympian for 100$ ? Same thing applies here. > Always playing in a super competitive environment can get exhausting. 0:55 Again. > Sure, you can learn a lot from tough matches, but if you're constantly getting stomped, it’s not much fun. Yup. And that's exactly why SBMM is here. To make sure you never have matches with iron players against master players. > A mix of easy and hard games can keep things enjoyable Do you think SBMM makes matches absolutely perfect ? People have good and bad days. Some games will be easier. Some games will be harder. But, in the end, if you enjoy the game, you'll enjoy the grind. If you don't enjoy the game, you should find another. > for the people that aren't streamers which is the majority of people there is no repercussions for them deranking themselves just to smurf Again. Would they risked getting banned from their only account just to smurf on others ? And then get banned from that game ? Unlikely. Once again, you definitely haven't watched my smurfing video. th-cam.com/video/zGHLn8rLGTA/w-d-xo.html > which is why you can't just compare everything to chess but if you play cod one day where you play super well and go on a 7 game winning streak and don't pick up the game for a week due to other responsibilities You are acting like people don't have good and bad days playing chess. They absolutely are. Also. I have referenced chess ONCE. You are the one applying to everything. Also, not playing for a week will definitely affect your performance. Meaning your perceived skill is lower. Meaning you should lose games to play players at that skill level. Which is the whole point of SBMM. To make sure you have matches that are fun and correspond to the amount of time and skill you are willing to put in matches. > This is the point though why does every game need to have matches that are as close as possible for it to be enjoyable? Once again. SBMM does not produce perfect matches. It looks for players for a certain amount of time, with a certain skill disparity to make games that are relatively close in skill level. If there's 2 queues in a game (normal and ranked) it means that one is lax in criteria and the other is strict. That's it. > Instead casual game modes have just devolved into being a secondary lesser version of ranked. What's the point in that? Because that's the whole nature of a competitive game. People experiment. Learn the mode. And then try to win. Because winning is more fun than losing. That's all. It's not because of SBMM. It's because of human nature. Once again, it's a competitive game. If you want everyone to have a decent amount of fun. Everyone needs to have a win rate around 50% (or 10%, or 5% whatever the amount of teams there are in that battle royale). That's how players improve. That's how games get clutch, plays get interesting and rewarding. That's how people STAY playing a game.
@@Karlyr_ I feel like it may just be best to agree to disagree. All i'm saying is that i played older games with little to no sbmm and I used to have much more fun because there wasn't an added pressure that every single game I played I had to be at my very best just to try and keep up with people who no life the game. Especially with engagement based matchmaking these days which is arguably even stronger than sbmm. You used to have a mix of casuals and hardcore players. Yeah some time you would get a full team of people way better than you and sometimes you would be the best in a lobby but these days it feels like after one or 2 good games you were more or less guaranteed to get a lobby where the entire team is just going to dominate you. You also have the opposite where I know just cause I lost 2-3 games in a row i'm going to absolutely dominate the opposing team. I get that being a side effect of ranked and I like ranked and i'm all for that when I feel like it. It's good to have casual so you can warm up against other people without having to sacrifice your rank and it's good to have an experience that is just drop in and drop out, it is less stressful or hypercompetitive. With some games it's either one or the other. I mean it really is a personal thing as well. So many regular call of duty players have switched over to xdefiant because it has no sbmm and there is a major difference when you play xdefiant vs playing the new modern warfare 3. So many people are sick of engagement based matchmaking. Everyone is different it is a preference thing. Personally I see room for both systems in games and depending which game it is if I had to choose one or the other I would likely choose the one without. "Because that's the whole nature of a competitive game. People experiment. Learn the mode. And then try to win. Because winning is more fun than losing. That's all. It's not because of SBMM. It's because of human nature." See that is where it is very black and white terms of thinking. In ranked modes a lot of the enjoyment comes from winning and ranking up and improving. In more casual settings people care less about winning or losing and more about just playing to have fun but if you don't have that option because everything is hypercompetitive it's not fun for a lot of people. There used to be so much more that went into the games that made them fun and even if you are losing but when you can see the invisible puppet strings at work like ebmm it makes it less enjoyable and more predictable. I have stopped even buying games like cod because I Was sick of playing one game I would go 30-0 and then the next I was guaranteed to go 0-30 it was the predictability that made it boring and some people caught on to that and would purposefully just afk some matches then play the ones they were guaranteed to absolutely dominate and because it's all quickmatch there's no way to stop that behavior from people. You just never used to have that in older titles. I understand that you have your own opinions and I respect that and even agree with some of them to an extent but at least try and see from the other perspective that maybe it's not an amazing system to have in every single game if that is the outcome. There's balance and room for both, if not having engagement or skill based match making was such a bad thing or issue then why would so many people be flocking to games like xdefiant.
Why when i do it i respawn
It's hard to debug without video, especially since you could be voiding out at a few different points. - Holding a bomb above your head is crucial here. - Tapping left too soon. You need to be already in the air before trying to hold Link on top of the wall. - Falling in the corner of the invisible walls. That's why I'm making you count 4 steps through the corner. If you need more help, it would be much easier to help through the speedrunning discord which you can find on speedrun.com/las
Salut, c'est possible d'avoir le site qui permet de voir le wr de chaque perso ?
Supervive.io Mais faut pas trop s'y fier non plus. Ça reste pour les 1000 meilleurs joueurs, et la majorité des nouveaux joueurs vont probablement avoir de la difficulté à jouer contre d'autres personnages que ceux là. Longue histoire courte, ait du fun avec les personnages qui t'intéressent.
I kinda want to say told you so, now that LoL released a 500$ skin XD
i love how youtube recognized this video as diablo IV (look at the description lol) even though this video was released in 2022 and diablo IV released in 2023. youtube is weird lol. thanks for the tutorial, though.
This is so dumb xD I remember setting all the tutorials as "Link's Awakening 2019"... I guess youtube went : "You're not fooling me !" P.S. You're not crazy, I modified it
i got demotivated from any% because of this ladder, but if there an air climb without any setup, then i’m coming back to any%. thanks for the video.
Wishing for no setup is a bit unreasonnable. A better setup, maybe. But honestly, I think this is as good as it's going to get.
@@Karlyr_ well i’m fine with doing setups for glitches normally but the air climb setup was by far the hardest for me lol
i dont see why you said to hold down left in the air, that just makes you fall. i tried just holding down and it worked
It makes you cut the corner so it's faster. Holding down might be a bit more forgiving on the alignment but a bit slower. If it worked for you that way, that's really all that matters. Those tricks are never absolute. No need to be that picky ;)
@@Karlyr_ thats actually my bad lmao, i just realized that i held down right instead of down left. that was really stupid of me, mb lmao.
I really enyoyed the video keep up the good work
I've finally gained enough Confidence to Start Ranked I've definitely been enjoying my Goal is Gold for that animation
4:11 Pov: The enemy goalie:
4:43 lol, you actually styled so hard on me 😭
It was the first time I've ever done that too 😅 It was a close game too ❤ you could hear the tension in our voices.
ooh I think I played against you before but jesus christ you’re a good goalie😭😭
Yes we did play together I remember the name. You were good too IIRC 😁 thanks! I still need a bit of pass awarness. But I'm getting better ^.^
If you want to follow my climb without playing the game (or searching for my profile in game...) corestrike.gg/lookup/Karlyr?region=NorthAmerica Side note : I learned the game with Luna and now, I'm afraid to get her out again having spotted her weaknesses xD
Link to the full video of why Competitive games are slowly dying. th-cam.com/video/zGHLn8rLGTA/w-d-xo.html
Link to the full video of why Competitive games are slowly dying. th-cam.com/video/zGHLn8rLGTA/w-d-xo.html Video Credit For WirtualClips : th-cam.com/video/h7oyFLk3FcM/w-d-xo.html
Link to the full video of why competitive games are slowly dying. th-cam.com/video/zGHLn8rLGTA/w-d-xo.html
This series is a thing I'd love to make a reoccurring thing on my channel. Please share it. If you want a glimpse of the work I've done... just open the description... And that was me realizing halfway through research that I should have kept track of my references... Over time, I realized that the smurfing video never went in depth enough. And most talks about smurfing stops just shy of the real issue. And that issue is not something that is gonna get fixed easily sadly.
Thanks for the tutorial. This trick is not simple, there are some things i still don’t understand about timing. Do you think you can make a french version of this tutorial ?
Je peux te traduire le script sur la partie du timing. Mais je n'ai pas assez de temps dernièrement à mettre sur des vidéos (et honnêtement, pour l'avoir fait c'est beaucoup d'effort pour peu de retour). Script (à partir de 0:59) Dans l'ordre, rapidement. Appuyer L ou R (Les bottes semblent être plus facile) Appuyer Bas Appuyer Slash (B) Appuyer Plume de Roc. Le timing est très précis entre L et Bas, Il y a un peu plus de jeu entre Bas et B (Slash) Ceci est expliqué par le fait que si tu fais toutes les commandes parfaitement Tu vas terminer trop haut et Link n'attrapera pas l'échelle invisible. Donc il faut que tu tombes juste un tout petit peu avant de sauter, Parlant de la plume de Roc, cette commande de sera reçue par le jeu que si elle est faite dans la 2e moitié de l'animation du coup d'épée. [Encadré à l'écran] À partir de cette image (Fin de la traduction 1:40)
@@Karlyr_ Pas de soucis je comprends. Merci beaucoup d'avoir pris le temps de m'expliquer toute cette partie là, ça va beaucoup m'aider. En plus avec les Times code que vous me donner c'est parfait ! Merci ^^
Thx, this tutorial helped a lot!
One thing I should add : This is the way I found the most success / reproductibility. In the beginning, I had a few good streaks while holding L the whole way through. I never found a way to explain why some worked and some didn't (even while analyzing inputs frame per frame.) So if you have a flawless explanation for that way, please put it as a reply here !
Bonjours de mon côté il y a un problème quand je fait ce glitch le like like me pique mon bouclier et ducoup je peux pas faire le Hinox Warp savez-vous pourquoi et comment résoudre ce problème ? car j'aimerais bien speedrun ce jeux
Tu peux mash (appuyer sur tous les boutons) pour te libérer sans que le like like te vole ton bouclier.
@@Karlyr_ D'accord merci beaucoup pour votre aide
Nice tutorial Karlyr :)
UPDATE : There's a new way to perform this skip. I'm currently working on some new things to speed up production of these tutorials. I hopefully get it working soon and can publish the video afterwards.
UPDATE : Il y a eu une nouvelle manière de faire ce air climb ne nécessitant aucune Guardian Acorn. Je compte faire un tutoriel de ceci en anglais un peu plus tard ce mois-ci (le temps d'avoir un peu plus de constance.)
The only thing I forgot to add, if you block it with your shield, it's gonna keep going in the same direction until it's impossible to do so (hit, wall, etc). Also, for those wondering how to keep the shield. Mash all the buttons. I thought this was explained in the game, turns out it isn't.
Wow you even changed the name
I mean. Might as well. Doesnt cost anything
salut desolé de poser encore une question mais c est quoi un fice glide
Fast glide. J'en ai parlé dans le vidéo précédent (D3 Bombloons) que je recommande grandement de regarder avant celui-ci. C'est juste glisser rapidement sur le mur invisible. Et t'inquiète pas, si t'as des questions pose-les ^.^
@@Karlyr_ merci et j ai regrdee route les video avant pour faire le speedrun que j ai commencer
salut comment tu fais pour pas te faire prendre ton bouclier
Mash. Appuies sur tous les boutons de manière répétée. (Tu pourrais utiliser ton joystick aussi mais je ne le recommande pas parce que quelque fois jme suis fait lancer de travers à cause de ça je crois.)
@@Karlyr_ merci beaucoup
Hello ! J'ai assez de mal à le refaire celui-ci, une fois que je suis sur le premier mur invisible, après quelques secondes passés dessus à mitrailler ma plume, il me tp sur la plate-forme où j'ai tué le cochon :/ Une petite aide serait pas de refus
Dur à dire sans visuel. Il se pourrait que tu tombes dans le coin. Si j'me trompe pas ça voudrait dire que tu étais trop à droite (?) Hésite pas à demander un coup de pouce sur le discord de LAS (disponible sur speedrun.com)
Aussi, chose que j'ai remarqué personnellement, c'est que sauter sur l'échelle à la hauteur où les cheveux alignent avec le mur du fond est plus important que je le croyais initialement. Si tu sautes trop haut sur l'échelle invisible, tu te retrouves trop loin sur le mur faisant en sorte que le saut au coin des murs invisibles devient incroyablement difficile.
@@Karlyr_ Je pense justement que c'est ce qu'il m'est arrivé... Depuis je n'y arrive toujours pas mais je lâche rien ahah !
Juste génial merci !
You can grab the chess piece from the left side of the door frame too. It's still a bit slower overall but could be more comfortable for you.
Small audio issue at the end on this tutorial. Might re-upload in the future... unsure for now
Good job 👍🏻 That was a great run
Awesome tutorials! One problem I've always had was to overshoot the invisible wall on the right by tapping the joystick right for too long. What helped me compensate this was to climb up the invisible ladder using a slightly left-up position on the joystick instead of straight up. That way it was less likely for me to overshoot the wall. Maybe it's just for me or maybe it helps anybody else :)
Speaking of that wall jump, starting that jump when your hair is flush with the backwall is something that I undersold. If you jump while being too high on the ladder, for some reasons, will make the jump from the corner harder to land.
Thank you so much this will help me greatly improve at speedrunning. Also, I have been learning how to speak French in my free time for about half a year now
Sorry I didn't release my tutorials faster in english, would have saved you the hassle 🤣
merci pour l'explication claire et précise réussi au premier essai plus qu'a régu je viens tout juste de me chauffer a essayer ce speedrun tes vidéos vont je pense beaucoup m'aider merci pour le temps que tu y as consacré
Ce truc du tempo me rapelle le truc pour éviter les éclairs dans FF10 ;)
Instructions unclear; mon Pincer est resté pogner dans le toaser de ma cuisine.
J'sais pas c'est quoi un toaser. J'peux pas t'aider. 🙃