![SKURLY](/img/default-banner.jpg)
- 52
- 262 666
SKURLY
เข้าร่วมเมื่อ 9 ม.ค. 2017
Hello! I make maps, and sometimes also play games
วีดีโอ
Halo 2 Custom Level Preview - Garden
มุมมอง 1063 หลายเดือนก่อน
Coming Soon... isch Took a pretty long break from any serious modding the last couple months. I have been doing some work tho! I intend to release a pretty big Halo 2 project soon, so stay tuned! Patreon: www.patreon.com/user?u=81296392
Halo 2 level made in 24 hours
มุมมอง 2517 หลายเดือนก่อน
I enjoyed making this quite a lot! I actually plan on making more of them and maybe making a little map pack with more 24 hour levels. I even decided to include a narrative, since if I got a couple request for more narrative driven levels. Be careful what you wish for! If you you are interested in making a 24 hour Halo 2 level let me know!
Halo 3 Custom Campaign Mission - The Tower of Treachery Trailer
มุมมอง 2689 หลายเดือนก่อน
The Master Chief must shut down a Forerunner defense tower. Can the Master Chief find the very convenient shut-down-all-defenses switch, or will The Covenant stop him before he gets close? Download: steamcommunity.com/sharedfiles/filedetails/?id=3063392035 This is actually on of the first missions I started working on when the Halo 3 Mod tools came out, but it has been stuck in development hell...
Halo 3 Mod Preview - Tower Mission
มุมมอง 26410 หลายเดือนก่อน
A 'new' map I've been working on! This is actually one of the first maps I started working on when the Halo 3 mod tools released. I've just been putting off actually working on it for the longest time. Mainly because I modeled this map in a way that the Halo 3 really doesn't like, so development has been a pain. Some of you might recognize a lot of the models in this map from that other map I m...
Half-Life 2 Custom Map - Mine Mansion
มุมมอง 6310 หลายเดือนก่อน
A map I made for RTSL Ville 2! Don't have a lot to say about this one, but I did enjoy making it quite a lot!
Half-Life 2 Custom Map - The Heater
มุมมอง 2910 หลายเดือนก่อน
This map was made for a competition where you had to use fire and water in some way during the map. This is what I came up with. I was listening to the Unreal Tournament soundtrack a lot during the making of this map. Another area was planned for the map, but didn't have the time to make it before the deadline. This map took roughly 3 days to make.
Half-Life 2 Custom Map - The Pit
มุมมอง 5910 หลายเดือนก่อน
A map I made for the Map Labs Episode 1 competition. I wanted to make a map set in the citadel without game play revolving around the Super Gravity Gun. I'm really happy with how this map turned out, although the orange glow without any fires is a bit weird! This map was made in roughly one week
Half-Life 2 Custom Map - City of Confusion
มุมมอง 7011 หลายเดือนก่อน
This is a map I made in 2019 for a developer texture competition. The idea was to focus on the gameplay using dev textures, but I decided to mostly focus mostly on the visuals instead. The opposite of what I usually do! My maps are usually not very visually impressive, so I thought it was funny how a dev texture map is one of my better looking ones. Also, I'm still weirdly proude of those brush...
Half-Life 2 Custom Map - Mine Outpost
มุมมอง 6011 หลายเดือนก่อน
A custom map I made back in 2019. It was made for a competition where you had to make a map in very limted space. I was always quite happy with the way this map turned out. I'm planning on uploading more maps I've made over the next couple weeks. I plan on making some kind of portfolio in the future, and I wanted to have video recordings of my maps
Quake II Remaster Playthrough - Unit 10 and Credits
มุมมอง 6511 หลายเดือนก่อน
The Final Boss babyyyyy. He seems a bit tougher then in the OG, but not entirely sure about that. Credits were a lot longer than I thought they would be. And that's it! I enjoyed playing through the game again quite a bit. I think most of the changes good, but I disagree with the railgun nerf, and I think the beserker jump is a bit too strong right now. Appart from that I think the game has bee...
Quake II Remaster Playthrough - Unit 9
มุมมอง 1411 หลายเดือนก่อน
My favorite section of the game! Love the look of the palace. I recall this unit being called The Palace instead of The City. Accidentally started a new game since the last level, so this is a fresh start. Tank Commanders seem to be able to get their rockets out really quickly. This may be a bug, but it can make them pretty scary
Quake II Remaster Playthrough - Unit 8
มุมมอง 1311 หลายเดือนก่อน
Was playing really sloppy in this Unit. Couldn't recall a lot of the areas very well for some reason. Also turned the corner while checking my phone and died to 2 gunners. Ouch. Last map of this Unit is one of my favorite in the game tho, and the secret level is also really good! The brain enemies are a big thread, but they're still pretty slow, so they are dealwithable. I still think that grab...
Quake II Remastered Playthrough - Unit 6
มุมมอง 1011 หลายเดือนก่อน
I feel like the Raygun is weaker this remaster compared to the original, but I might just be remembering things wrong. Kinda prefer using the rocket launcher over it now. The Rocket Woman seem to be better at aiming. This has never really been my favorite Unit, and that hasn't really changed with this remaster unfortunately
Quake II Remasterd Playthrough - Unit 7
มุมมอง 511 หลายเดือนก่อน
Pretty sure the section past the boss fight has been extended slightly. New shot of the big gun actually being destroyed is also new I think, and a really cool addition!
Quake II Remasterd Playthrough - Unit 5
มุมมอง 1211 หลายเดือนก่อน
Quake II Remasterd Playthrough - Unit 5
Quake II Remaster Playthrough - Unit 4
มุมมอง 711 หลายเดือนก่อน
Quake II Remaster Playthrough - Unit 4
Quake II Remaster Playthrough - Unit 1 and Tutorial
มุมมอง 51ปีที่แล้ว
Quake II Remaster Playthrough - Unit 1 and Tutorial
Halo 3 mod - Custom Map Preview 14/7/2023
มุมมอง 66ปีที่แล้ว
Halo 3 mod - Custom Map Preview 14/7/2023
Halo 3 Mod - Custom Map Teaser 10/7/2023
มุมมอง 209ปีที่แล้ว
Halo 3 Mod - Custom Map Teaser 10/7/2023
Halo: CE - Arcane Forest Blind Playthrough (with Commentary)
มุมมอง 137ปีที่แล้ว
Halo: CE - Arcane Forest Blind Playthrough (with Commentary)
Serious Sam 3: Fusion - Wrong Destination Playthrough
มุมมอง 106ปีที่แล้ว
Serious Sam 3: Fusion - Wrong Destination Playthrough
Serious Sam Fusion - The Temple of Boom Playthrough
มุมมอง 168ปีที่แล้ว
Serious Sam Fusion - The Temple of Boom Playthrough
Halo 3 Mod - Frozen Frontier Playthrough
มุมมอง 1.1Kปีที่แล้ว
Halo 3 Mod - Frozen Frontier Playthrough
Was it possible to do that!?
he is evil
What difficulty are you playing on?
This war recorded on Heroic
My man is a literally gaming studio all in one person. Great map dude
welcome back! I like the updated visuals from the last vid on this map, very keen to play it
Hey thanks! You'll be able to play it quite soon if everything goes right. It is worth mentioning that this is technically a different map than the previous one in the previous video. They'll both be part of the same campaign tho :)
Oooh
this looks sick
Hey, I’d love to work on some custom halo maps with you. I’m not sure how to reach you!
Hello! You can probably best reach me on one Discord. Are you in one of the Halo modding servers? My username there is Skorly
@@skurly8689 I’ll find ya there.
we were not worthy of halo 2 on vista
LOLOLOOLOLLOLOL. Nice, maybe add in Arby as a companion next time so we can hear them banter back and forth.
I plan on adding him in a couple of the levels I have made!
Any plans for a custom BSP tutorial for H2? The only ones I can find are for CE and H3
I might be able to make one when I have some more free time on my hands! Halo 2 mapping workflow is very similar the as Halo 3 tho. Porting the map into engine works the same as Halo 3, but I believe Halo 2 does have lower maximum poly counter. There are some things in Sapien that are slightly different, like how AI is set up
@@skurly8689 Seconding that tutorial request, it would be a HUGE help and Halo 2 modding is very underrepresented in its current state. I've been able to make custom/modified bipeds and whatnot in Blender but mapping's still very alien to me. The Source engine spoiled me for 10 years so mapping in a modelling program has been pretty hard for me to wrap my head around
Tutorial plz
I might make one when I have some more free time! You should be able to follow Halo 3 mapping tutorials, and apply what you've learned to the Halo 2 toolkit. They have a very similar workflow
Yeah H2 mods, nice !
MS Sam / Arby n Chief voices! Truly we have come full circle. If you're feeling really ambitious, maybe you can get Chief's adventure on board Truth's Keyship out of the damn comics and into campaign!
I am planning about making a level onboard the Keyship, but I don't think it will follow the events in the comics
This is where Halo modding peaks.
I'm getting a pc soon and I'm really excited to try your custom map levels! Seeing this stuff really gives me hope that halo can reach something like dooms community when I comes to custom wads.
dude your maps are fire pls make a whole h3 campaign playlist
Thank you! Do you mean that I should package all my maps into a single mod?
@@skurly8689 yes and make a storyline out of it kind of like a campaign dlc 👍
I feel like this is the right time to watch this video, because literally just a few days ago I melee'd a jackal who then bounced a thousand feet in the air and came back down.
Your level design is amazing, much better than 343 halo campaigns
you make the best custom sp maps for halo 3 man, keep up the good work
P r o m o S M
Can this be partially recreated in infinite?
I haven't used Forge a lot at this point, so take everything I'm saying with a grain of salt, but I think you should be able to recreate most of this map in it. Some things you'll probably won't be able to do is stuff like dialogue, cutscenes and playing music. Scripting in general seems a bit more limited, with the trade off of being easier/more fun to use, but for a simple map like this you probably wont run into any major limitations
4:18 😂😂😂
good work 👍
This is only possible in the Fusion version. In the OG HD, it won't do enough damage and in the Classic, the cannon can't even chamber out the shots that fast. Either way, the ONLY reason I don't do it is for the pink secret
I never played SS but i love how this stage looks like one of those stages in old gmods animations, with just a building and a empty landscape as a background.
there a mod called serious sam: source
i was 8 when i've played Q2 first time
This was awesome to play. I appreciate the hard work. When there is a will. There is a way. I finished the entire mission riding on a Chopper once I was able to steal one.
I'm still thinking about whether or not I should fix being able to take the chopper through the whole mission... What do you think I should do?
@skurly8689 keep the option! It's how most halo games have always worked. It will allow replay value. Giving you different ways to complete it. I'm gonna do another run without it tomorrow.
@@MasturPayton That is very true. Thank you for your input!
Fun mod, i really enjoyed the boss fight at the end although i feel like billus could use a little health buff.
Thank you! Those boss characters are always pretty hard to balance for me, but I bit more health shouldn't hurt
WOw great job dude! THanks for your contribution
You working on any mods atm ?
I am yes! Gameplay for it is mostly done, but I still have make a lot of it look acceptable. Might be able to record a teaser soon
@@skurly8689 That's awesome, just finished my 4th play through of golden City. Also is it going to be a mod of halo 3 ?
@@ArtzzyKid Great to hear you like the Golden City map! This new mod will be for Halo 3
I always felt that the scarab encounters in Halo 3 didn’t take as much advantage of the terrain as they could have. Your showcase has perfectly demonstrated this. Very nice work!
Nice map, if you made this by yourself it'e even more impresive. Also qq, how did you make the map geometry? Did you perhaps used blender?
Thank you! Yes, I made it with Blender
I liked the scarab arena! Fighting the scarab on foot was a terrifying experience, especially when it started climbing onto the islands. Great use of the man cannon lifts as well throughout the level (I’m surprised we don’t see more in campaigns). I think I might’ve ran into a glitch in that arena though, since I was unable to pick up the crated Fuel Rod even though it was fully visible. Luckily the there was the tank at the end
Huh, that's odd... Never seen that happen. Fuell rod was mostly there to make the infantry a bit easier to take out. Hopefully they didn't give you too much trouble!
@@skurly8689 I had rockets and BR from the other section, so it's all good :)
How unusual, I see the dual wielding feature was disabled. That's unfortunate. Map is very creative, I like the AI aggression and map theme! The top of that mountain climb was unironically one of the prettiest things I've ever seen in Halo 3
You'll probably be happy to hear that I'll release a vanilla sandbox version of the map soon! Only problem is that this map in particular has a bug that crashes the game with vanilla tags. No idea why as of now
Been checking out your work lately and you've got some impressive stuff. I'd love to talk more in detail, are you on discord?
Thank you! I'll send you a friend request on Discord
Why didnt you assassinate the first elite ?
Why does 0:02 sound like Mario?🤔
Smart play
This is the best I've ever seen before 😄
Weakest boss among TFE and TSE ,still a fun ending though
i hate sand
Nice work!
Я знаю такой способ против Моредхая
And to think that this is the port i grew up with
Cannon op
A lot of this is just the same as regular Halo 2.
Where's the Skull💀 that makes enemies teabag your corpse?
For a brick you flew pretty good