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DrawWithNightBuzzer
Romania
เข้าร่วมเมื่อ 31 มี.ค. 2020
Hello everyone and welcome to my channel.
My full time job is being an architecture student, which pays 0.00$/hour. I mean, how incredible is that.🤭
Here you'll find lots of art videos, but mostly tutorials for Unreal Engine.
PC Specs:
CPU: I5 9500
CPU Cooler: BeQuiet Silent Loop 2
Motherboard: Gigabyte Z390 Gaming X
RAM: 32GB Corsair Vengeance 3200Mhz
HDD: 2TB Toshiba, 2TB Seagate
SSD: Corsair 240Gb
GPU: Gigabyte RTX 2060 Super Gaming OC
Power Supply: Corsair Vengeance 650M
Case: Corsair 4000D Airflow
Case fans: BeQuiet Silent Wings
Microphone: Audio Technica AT2035
Check out my second channel as well, where I post gaming videos.18+ recommended though, because a lot of curse words.🤣
Thank you for support!
My full time job is being an architecture student, which pays 0.00$/hour. I mean, how incredible is that.🤭
Here you'll find lots of art videos, but mostly tutorials for Unreal Engine.
PC Specs:
CPU: I5 9500
CPU Cooler: BeQuiet Silent Loop 2
Motherboard: Gigabyte Z390 Gaming X
RAM: 32GB Corsair Vengeance 3200Mhz
HDD: 2TB Toshiba, 2TB Seagate
SSD: Corsair 240Gb
GPU: Gigabyte RTX 2060 Super Gaming OC
Power Supply: Corsair Vengeance 650M
Case: Corsair 4000D Airflow
Case fans: BeQuiet Silent Wings
Microphone: Audio Technica AT2035
Check out my second channel as well, where I post gaming videos.18+ recommended though, because a lot of curse words.🤣
Thank you for support!
A film look that easy? Dehancer Review
Hello and welcome back!
Huge thanks to @Dehancer for this collaboration!
Use my promo code to get 10% off: NIGHTBUZZER10
Dehancer:
www.dehancer.com/
Dehancer online:
online.dehancer.com/
In this video, I walk you through some features of Dehancer for Davinci Resolve and Dehancer online. I think both of these are such great tools for making any footage look like film. I just love how versatile it is and how many possibilities there are with it.
So make sure to at least try it out and see for yourself.
Hope this video was helpful to you, and if so, consider subscribing, so you don't miss out on other videos.
Thank you for watching! See you soon!
My Instagram:
draw.with.night.buzzer
My gaming channel:
@nightbuzzer
Chapters:
00:00 - Intro
00:56 - Dehancer online
03:29 - Dehancer for Davinci Resolve
14:30 - Info and thoughts
18:15 - Showcase
#dehancer #film #films #filmmaking #review #reviews #davinciresolve #cinematic
Huge thanks to @Dehancer for this collaboration!
Use my promo code to get 10% off: NIGHTBUZZER10
Dehancer:
www.dehancer.com/
Dehancer online:
online.dehancer.com/
In this video, I walk you through some features of Dehancer for Davinci Resolve and Dehancer online. I think both of these are such great tools for making any footage look like film. I just love how versatile it is and how many possibilities there are with it.
So make sure to at least try it out and see for yourself.
Hope this video was helpful to you, and if so, consider subscribing, so you don't miss out on other videos.
Thank you for watching! See you soon!
My Instagram:
draw.with.night.buzzer
My gaming channel:
@nightbuzzer
Chapters:
00:00 - Intro
00:56 - Dehancer online
03:29 - Dehancer for Davinci Resolve
14:30 - Info and thoughts
18:15 - Showcase
#dehancer #film #films #filmmaking #review #reviews #davinciresolve #cinematic
มุมมอง: 171
วีดีโอ
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Hello and welcome back! Hope this video was helpful to you, and if so, consider subscribing, so you don't miss out on other videos. Thank you for watching! See you soon! My Instagram: draw.with.night.buzzer My gaming channel: @nightbuzzer Chapters: 00:00 - Intro 00:16 - Create the decal material 01:22 - Decal showcase 02:26 - Create another decal material 03:01 - Normal map expla...
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thanks dude!
It is working on Unreal Engine 5.3.2?
Yes!
Hey, Thanks for the tutorial. I cannot find the LENS tab in the CineCameraActor. is it like a plugin? Never mind, I learned to watch the whole video and not just one part haha
I'm glad😂
Please Help...Nothing happens when I change the parameter settings =(
Which ones?
Thank you very much!
The glass of water looks really nice! How do you achieve that glass material photorealisticly?
Check out my old glass material tutorial.
Followed your tutorial, but even though I am interior it seems to be reflecting my skylight? instead of the surrounding environment? Thoughts? I am in 5.3 - UPDATE: I read through all the comments and found your response that turning off the option "affect raytracing" in the SKYLIGHT fixes it =)
Using 5.3.2 and it looks dark.
I had to turn off Lumen and use Raytracing, otherwise the glass looked too dark.
thank you for the perfect detailed guide, vibey and sensible🙂
works fine, excellent info, thanks
My glass material is black in the preview window, using UE5.4.1, any idea how to solve this?
I'm not sure on how to solve it. It's not a problem for 5.4 but all versions, at least the ones that I worked with. But if you apply it on your model it will work.
@@drawwithnightbuzzer That's true, it does work normally, just looks odd when I configure it but I can't see the preview in the settings
Really nice settings. Glass is perhaps the material I have the most problems with in Lumen.
Hey man, thanks for this valuable video. Like many others, I'm struggling to create a translucent curtain, and there aren't any good TH-cam videos with results for Lumen
Hi. Glad you liked it. I actually have a video about curtains here on the channel.
Great Video! It doesn't work for me though. Every time I create a material, Unreal sets it as a substrate and it's not possible to change the material domain. Do you have any advice for this?
Hi. From what I know, if you enable substrate, it replaces the legacy material editor. But you should be able to use that as well, I think. If not, you can disable it and after that, if you create a material, it should go back to normal.
you also need a lot of RAM and VRAM as all of my 16GB of RAM is being used and im at 17GB of VRAM utill.
true🥲
Hey man first of all thank you for your time i try this this but for me dont work when i change the surface tranclucency volume but doesn't work the material perview remain black
The material preview sometimes acts up and won't change, but if you apply it onto your asset, it will look fine.
hi. how add some dirt on glass
Hi. you can either do it with a roughness texture, or more accurate with substrate material.
i don't have all that in the DefaultEngine file :(
Which version of unreal are you using?
@@drawwithnightbuzzer 5.3.2. I have another project where I have all that text, but in the one I want to use it its much shorter??
Thanks
Hello. Excellent video. I wanted to ask why when I am setting "translucency" " lighting mode" surface translucency volume, the test sphere does not change from being a black sphere to an object with reflections as seen in your video. I ask this because if I keep moving forward and the sphere no longer shows the appearance of your video and then when I apply it and change the post process from raster to ray tracing it looks as if it had its own lighting or something similar but far from your result made at the bottom of the letter. What am I not considering? greetings
Hi. Try to see in the little viewport of the material if it's set to lit mode or not.
Sir its not import 2nd project.. When i import then some problem (That the installation failed.. It could n't be copy all files) how can i use these trees other projects.. And What is migrate asset..?
Hi. Migrate assets is exactly what you need. If you right click on your asset, then asset action, migrate, then you can choose the folder where to copy them.
yo, why didnt u show how to get that marble material? you just dropped it in and did some tweaking , where is the material downloaded from?
It works with any materials. But I think I got those from either quixel bridge or polyhaven.
Awesome content 😊 btw any tips on where do you get good quality assets for interiors ?
This was a premade scene from the marketplace, but usually I make the furniture myself so that it fits my scene and for example I would add sofas or chairs and other decorations from other websites.
@@drawwithnightbuzzer thanks ! When working with clients on tight deadlines and a lot of iterations it's not doable, that's why I use sketchup/ enscape. I started to get into unreal, but as much as I want to implement it with my workflow I still find it not suitable for the early stages.
Yeah, I agree, Unreal is a lot more suitable for final shots. But I think you could use Twinmotion instead of Enscape if you want something new. It also comes with lumen or path tracing and is more user friendly and more suited for archviz or something like that. The great thing about Twinmotion is that is based on Unreal, so for the final stages, you could import the Twinmotion file into Unreal with everything set up already.
We use 3D sky, we just fill it with credits and then the team can just download whatever assets we need. Sometimes we have to model very specialty furniture, but 3D sky has A LOT of stuff. (it's all for 3ds max, but just import it to max and use datasmith to bring it into UE)
@@tayayoung6031 thanks ! Yeah 3dsky is awesome and there's a lot of free stuff too !
bro 1 frame was gonna take 30min to render 😂😂😂😂 fuck, what about a 5secon clip? 😵💫🥴😵
It depends a lot if you render with the path tracer or with lumen. Lumen is way faster, about 30sec - 1min for a frame. Path tracing is the most accurate so it calculates the light bounces as it would behave in real life. This one I would suggest for images only.
@@drawwithnightbuzzer that's crazy, thank you broddy....
I think it depends on the processing power of the pc. it took me a minute to render 150 frames (1080p)
Man when i open my material its only showing nodes grapes area. Not details panel or anything. Just node area. What to do?
Hi. Check the details under the Window tab.
@@drawwithnightbuzzer its showing tick but wont showing if u give me ur ig i can send u some ss
My ig is in the description. Sorry for the late reply.
Hey, I followed your steps, but I see all the polygons from the model that i have that switch to super low res when I apply the translucent mateirial... why is that happening?
Hey. I think it's your 3d model. You should shade it smooth before importing.
@@drawwithnightbuzzer it was actually 5.4 because I did it in 5.3.2 and it works great 😁
Very helpful! Once my render is done only all the lights disappear, does anyone know how I can fix that?
You mean in the editor? I have never experienced that.
Not sure what I'm doing wrong but I applied this material to a flat piece of facade/window glass and I can't see shadows being cast through the glass. Followed every setting. I tried with thickness to glass and no thickness to glass. It also refracts incorrectly and heavily distorts when standing very close to the glass panel with a glancing view across the glass Any help would be appreciated
Hi. I'll try it myself and find a sollution to this. I'll let you know.
如果您有开放折射率,您可以尝试将折射率更改为正常像素偏移
Thank you for a beautiful review :) We are eager to answer any questions about our plugin
did everything but my glass is a mirror and abit emissive
Sorry to hear that, but it may be because of the lighting.Try it in different scenarios. If it doesn't work, let me know.
Hi , thanks for your sharing. I use ue5.3. when I play with apeature the picture has nothing changed. Do you know why? many thanks
Hi. It may be because of the focus distance. First thing first, try to put your subject in focus, then work with the aperture.
Hi there, awesome vid you have there. Since 5.3 I don't seem to be able to have additive materials to have reflections. Do you know why is that?
Hi. I am not sure why that happens, but I don't think it has something to do with the version. I think mine works, so try to look in the material editor at the error panel, forgot how it's called. Usually it says there if something is not properly set up.
@@drawwithnightbuzzer Let me be more specific- I am following a VFX course made on v. 5.1 and all sprites / meshes with additive materials seem to emit light when bright enough color is set. In 5.3 this is no longer the case material. If you want to reproduce it, get a simple plane, apply to it the DefaultSpriteMaterial (any material with blend mode == Additive will work too) and add a very bright color (V >= 3 lets say). Place it on a level of your choice. Then change the blend mode of DefaultSpriteMaterial to opaque and see the difference. I hope there is a setting or a way to go around this
Thanks for the tutorial. When I apply the vertical fix, the image becomes blurry, despite it being sharp when distortion is disabled? Any ideas?
After applying the distortion try to check the camera focus distance.
Hey thanks very much! That was very useful! I have a question. I want to print a very large image on 10m/2.90m . Which resolution do I need to make for that. And how complicated is it?
Hi. You will have to calculate the resolution density on real dimensions. For example, 300dpi or about 120 pixels/cm should be multiplied for both length and height, so you have 1000cm x 120 length by 290cm x 120 height, so 120000px by 34800. But for this big of a print I wouldn't go for such high pixel density. I would maybe make it half or even quarter resolution.
Seriously, so helpful! Thank you!
this is great! Do you know how this affects performance in comparance to the rasterized type of translucency?
It does make the performance go down actually because it uses ray tracing, which is far more advanced. But it's not a huge impact, I mean it depends on your gpu.
Worked great for me!
Hi, I'm new to UE5.3.2. Imported my skeletal mesh. The scene consist only the mesh and few rect light. But the shadow doesn't look very good. It looks like starecase/ low resolution. Could you help me fix it? Thanks
Hi. Can you send me a message on instagram with some pictures?
@@drawwithnightbuzzer sure. Thanks for responding
How could i create a horizontal blur on a character mesh only
Very simple. Just like I did with the car. Just move the carachter and keyframe its movement in the middle.
@@drawwithnightbuzzer i kinda want it to resemble the reverse flash vibrate
You mean the tv series character? 😂 I mean what you can do is make it move forwards and backwards really fast a few times. I think that will do the trick. Let me know.
nice job ;) thx
In the part where you do all the stuff with anti-aliasing and path tracer settings, for me it says that path tracing is not enabled in this project, but when I go to my settings I go to path tracing and the box is checked, it is enabled. And the render is just not happening, Im guessing its because of the tracer not working correctly, but when I press render a screen pops up for a split second then disappears, and theres nothing in my output folder!
Have you checked if you have hardware raytracing enabled in the project settings?
Donate to the author "....that starts from zero so I'm broke, unfortunately so...yeah". I felt that on both sides lol.
🥲
Interesting tutorial! Would you be interested in collaborating with us? We are producing a video and photo editing plugin called Dehancer. If yes, how could we get in touch?
Hello. Firstly, thank you for reaching out. I would like to hear some more information about this. You can contact me on my instagram, the link is in the description or via email: nightbuzzer02@gmail.com Looking forward to it!
Really a great video on how to use this tool, thank you
messy and complicated but i get it finally.. thank you man
Glad to hear that. In the Movie render queue, I think in the output section, you can choose which of the frames to render. Maybe that helps a bit.
your right, should be good practice, humbled by your expertise!
can you share the glass material?
I don't think so, but each step is explained, so if you follow them, you will create it yourself very easily.
uh so like, 5.3 i know there is a refraction change step, but what mode of refraction do i use..? i did control f for search and 3 things came up about it but idk which one to pick
You need to enable refraction in the details panel of the material. Put it to index of refraction. Then you can add the node. If you want to see this in more detail, check the video with lumen glass, it's a similar process.
Is there a way to use Displacement and render using Pathtracer? It works great in Lit but defaults to flat when in Path tracer
Yeah, this feature does not support path tracing. As far as I know, parallax occlusion mapping does, or if you want a more 3d look, the displacement from the modelling tab will work.
You could bake the displaced mesh into a real static mesh with actual geo, that way the path tracer would work! Enable the UE built in mesh editing tools under plugins, you'll figure it out from there:)
@@SBBBurney I didn't know that, thanks for sharing!
I used only one camera and put my frames in this same camera at frame 1, 2, 3 etc, but i have motion blur enabled when i render, how do i disable it?
Check if motion blur is enabled in the camera actor or in the post process volume, if on, disable it.