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MitMac Games
United States
เข้าร่วมเมื่อ 26 ธ.ค. 2021
This channel is all about making computer games with the Unity game engine. It is focused on tutorials about how to use Blender to create the graphics for your games, How to import these into Unity, and add scripts to program your game. The tutorials will explain how all of the features work in these programs, and will walk through examples of using these programs to create small game samples.
Dissolving robot
In this video we look at how to make a character that is hit with a projectile dissolve away to nothing. It will rely on two previous videos from this channel that show how to make a dissolving shader and create a single bitmap to map to a character in Blender.
Dissolving shader
th-cam.com/video/Bvhhsmd9oCo/w-d-xo.html&ab_channel=MitMacGames
Create bitmap mapping for character
th-cam.com/video/UI-Fk30MF4g/w-d-xo.html&ab_channel=MitMacGames
Dissolving shader
th-cam.com/video/Bvhhsmd9oCo/w-d-xo.html&ab_channel=MitMacGames
Create bitmap mapping for character
th-cam.com/video/UI-Fk30MF4g/w-d-xo.html&ab_channel=MitMacGames
มุมมอง: 47
วีดีโอ
Barrel explode with ragdoll
มุมมอง 65วันที่ผ่านมา
In this video we look at how to make a barrel break apart when hit by a projectile by using cell fracture in Blender and adding rigid bodies to them in Unity, We then will add a fireball when the projectile hits the barrel. Then we will add an explosive force to the rigid bodies attached to the bones of the ragdoll made from a robot in the scene. Lastly we change the break force connecting the ...
Creating a ragdoll in Unity
มุมมอง 10021 วันที่ผ่านมา
In this video we look at how to make a ragdoll out of a character and how to use it in a scene. It will show how to use an animation for the character, and then turn off the animation and enable the ragdoll so it will collapse when hit by a projectile. It will then show how to add an Explosive force to the character so it fly’s back when hit Blender armature videos th-cam.com/video/SwkCbDxp8iQ/...
Character walking around steep surface (Spider demo part 2)
มุมมอง 162หลายเดือนก่อน
In this video we will add to the previous demo video. We will add checks for the angle of the surface, and rotate the character to walk around any angle over a set angle. We then add the ability to walk toward a set point in the Unity scene. In this way the character takes the shortest path to a point while walking around steep parts of the surface. At the end we add code to create a bunch of s...
Character walking over uneven surface in Unity
มุมมอง 278หลายเดือนก่อน
In this video we will look at how to take a character made in Blender, bring it into Unity, and make it walk over an uneven surface using the animation created in Blender. It will adjust its height over the surface, based on the height of the surface, and it will adjust its angle to match the angle of the surface it is currently over. Creating animation in Blender for export into Unity th-cam.c...
Using light probes in Unity
มุมมอง 57หลายเดือนก่อน
In this video we will look at using light probes to light up non static objects in your scene with non real time lights. When you have lights that are not real-time lights, they will not affect non-static objects. This is because it can take a lot of processing time to calculate the light that will fall on an object, and if that object is moving, then it has to do this every time per frame, and...
Getting started with lighting in Unity
มุมมอง 90หลายเดือนก่อน
In this video we will look at the basics of lighting in Unity. It will cover - Environment lighting - Lit vs Unlit material - Realtime lighting - Baked lighting - Directional light - Point light - Spot light - Area light It will show how these different lights and settings affect your scene and when you may want to use them. Lighting can slow down your framerate or increase the size and memory ...
Exporting rock to Unity
มุมมอง 2282 หลายเดือนก่อน
In this video we will take the rock we made Blender in the last video and export it to Unity. When in Unity we will map a material onto the rock object, and will review normal maps and how they are used in the material. We also look at the UV map for the mesh and see how it affects the look of the object in Unity 00:00 Alternative decimation 05:28 Export to Unity 10:35 Map material 12:00 Fix UV...
Low poly rock formation in Blender
มุมมอง 3042 หลายเดือนก่อน
This video shows how to create a low poly large rock formation in Blender. It uses the decimate and triangulate modifiers to take a detailed shape and create a lower amount of faces. Then it shows how to group these together in order to create the faces in the shapes you want. 00:00 Introduction 07:40 Create basic shape 11:14 Use decimate and triangulate modifiers 14:13 Flatten groups of triang...
Mapping particles to mesh in Unity
มุมมอง 2989 หลายเดือนก่อน
In this video I show how you take a bitmap which is mapped to a mesh created in Blender, and create a particle cloud which matches to colors in the bitmap. I show how to use the Point Cache Bake tool to create a point cache map. I then use the map to create the particle colors and place these onto the mesh so that the colors match what the mesh’s colors are. I show how you can explode these out...
Texture paint and seams in Blender
มุมมอง 3559 หลายเดือนก่อน
In this video I show how you can create an image texture that can be used to assign colors to all of the faces in a character mesh in Blender. I will use seams to direct the UV unwrap to flatten out the uv map of each part of the mesh in a way that can easily be colored. I then show how you can use the fill function in the texture paint screen in Blender, along with the masking function to fill...
Get values from map in Unity VFX graph
มุมมอง 15710 หลายเดือนก่อน
In this video I show how to get an array of values from a map by creating a 10 pixel wide image using GIMP graphic editor. I will then use the values in that image as floats in a Unity VFX graph to manipulate the properties in a very simple VFX graph. I also show how you can use a larger image and use its values in a more complex VFX graph. I use a subgraph operator which I downloaded from a Gi...
Random fireball effect in Unity VFX graph
มุมมอง 16810 หลายเดือนก่อน
In this video I show how to make a fireball effect in Unity VFX graph with a random shape and look for each explosion. Many explosions use a flipbook, or sequence of images to show the fireball. This will give the exact same looking fireball every time. To get a unique shaped fireball each time, I use a random burst of particles, then spawn the fireball particles from this. In this way the shap...
Mushroom cloud fireball effect in Unity VFX graph
มุมมอง 19210 หลายเดือนก่อน
In this video I show how to make a fireball effect in Unity VFX graph like a mini mushroom cloud. There will be fire shooting up from the ground, then expanding into a fireball. 00:00 Fire shooting up from the ground effect 06:50 Creating the expanding fireball effect
Fire flame effect in VFX graph
มุมมอง 2810 หลายเดือนก่อน
In this video I show how to make a fire effect where the flames will shoot out across some specific distance. The image you use for the flame is important to the look. Using an A.I. tool to get a good looking flame can help. I also show the shader used to get the fading flame and the color change over the life of the particle. 00:00 Smoke using particles 00:50 Using Microsoft Paint co creator t...
Working with bezier curves in VFX graph
มุมมอง 42211 หลายเดือนก่อน
Working with bezier curves in VFX graph
uniform circle and particle strips in Unity VFX graph
มุมมอง 667ปีที่แล้ว
uniform circle and particle strips in Unity VFX graph
Shade Graph using UV node with split, and noise nodes
มุมมอง 39ปีที่แล้ว
Shade Graph using UV node with split, and noise nodes
Shade graph tiling and offset node and UV maps
มุมมอง 1.1Kปีที่แล้ว
Shade graph tiling and offset node and UV maps
Nice bro!! Can I use this effect in Mobile (iOS/Android)?
As far as I know it should work fine on mobile. It is just using pretty basic functions.
@@mitmacgames5298 Tks!! <3
I am new to Unity and apparently don't know about how global volume works. This video helps a ton!
thanks for all your hard work!
It is really just for the lesson, to understand exactly how the orientation works. Under most situations you would always orientate toward the camera, but it is important to understand the options, like if you wanted an effect that is swirling on the ground
Thanks for this great introduction. Your analytic approach is really helpful. I was wondering why you seem to prefer not using the orientation block to orient particles to the camera etc. I‘m assuming it’s for the sake of the lesson? Or is the built in node slower?
It's really perfect, you do this job really well my friend!
Funny you should mention that, you are right. You can use Set position sequential circle . I found that out as I was working on my next video. There are so many options on the set position, before I would always just start typing arc, to get the list options, but there are many more.
I didn't watch the whole video but have you tried using the 'Set Position Sequential On Circle' block? I've found that's the easiest way to create a uniform circle. Only issue when using it is that the circle has to be drawn sequentially (duh), but if you prewarm the effect and end it using nodes/scripts, it works okay. Kinda wish they'd just add a block that did this for you honestly
Good point. There are a number of different noise patterns that can be used. I have not spent a lot of time trying them out, hopefully will have more time in the future, so many options. Thanks for the comment
Cool effect. You can add some perlin-noise vertex-shader transformations for a more natural look- but depends on the project: for example, you might like some fluid simulation on the particles in the air itself.
I just discovered your channel. Beautiful
Where can I find a more comprehensive visual effects particle system teaching
I do not know of a specific step by step instructions. Unity documentation has tutorials coverings the basics, and I think that Gabriel's channel has a lot of VFX graph video's which I have watched. They more kind of fast, which is why I cover things a bit slower and in more detail.
Thank you, your tutorials about shader graph, particle system, vfx graph are awesome!
Glad you like them!
Amazing. Thank you for this lesson!
i'm going to watch the full video now!
Took the summer off. Glad these are helpful. I have been digging into VFX graph and shaders. Should be putting something together soon around my work on those.
Super helpful. I'm new to rigging, and my meshes were deforming horrifically. Nice to finally understand weight painting and vertex groups, or at least, scratch the surface.
Hello , why did you stop uploading? please start upload again if you can... you are helping a lot
How to make this circle
I used Inkscape which is a free graphic program. FOr the numbers I created a text object and rotated it around the center of the circle. The whole background is just one large png file exported from Inkscape.
I have been trying to figure this out for a week straight! Tysm! This was super helpful!
Glad to hear it helped
Buenísimo, nice video
This is the best tutorial i can found. But can you rotate it when you hold and move your mouse? Not the keyboard
Here is code to rotate using mouse. the divisor for the mouse position will control how sensitive the movement is as you move the mouse. I am using x position, so move the mouse left and right. void Start() { _startAngle = new Quaternion(); _endAngle = new Quaternion(); _startAngle.eulerAngles = new Vector3(0, 0, 0); _endAngle.eulerAngles = new Vector3(0, -180, 0); _currentLerpStep = 0; _oldMousePos = Input.mousePosition.x; } private void ProcessMouse() { if (Input.GetMouseButton(0)) { _currentLerpStep += (Input.mousePosition.x - _oldMousePos) / 100; _oldMousePos = Input.mousePosition.x; if (_currentLerpStep > 1) { _currentLerpStep = 1; } if (_currentLerpStep < 0) { _currentLerpStep = 0; } RunLerp(_currentLerpStep); } } void Update() { ProcessMouse(); } private void RunLerp(float step) { RotationPlane.transform.rotation = Quaternion.Lerp(_startAngle, _endAngle, step); }
I do not use those other programs. I know that Blender can be intimidating and frustrating at first. I will be making more Blender tutorials that show how to do more of the basic manipulations.
I created the png in another open source free program called inkscape, but you can make one in any drawing program. The PNG is just a blue box with a white border. In the video I show how to set the tiling so it is repeated 100 times across the plane
Hi, verry nice video for blender basics, but for newbies it is so much to complex (can you please made some videos about probuilder [or umodeller] for unity? i think to build basic objects for unity is probuilder easier to understand than blender).
Nice beginner tutorial, please where can I get the blue/white grid-image?