BUS Game Devs
BUS Game Devs
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RimWorld Expansions: A Marketing Postmortem - Tia Young | Vancouver Game Dev Series
Join Tia Young as she gives us an insightful breakdown of the marketing and launch of RimWorld and its expansions. Follow along as Tia shares the dos and don'ts when discussing updates to your games content and pricing with fans, as well as how to build natural excitement for upcoming releases among your players. Originally hosted live during the Vancouver Game Dev Series in October 2024
FOLLOW TIA
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➤ Twitter tiapixel
➤ Website voxybee.com/
FOLLOW US
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➤ Our Next Event! bit.ly/vgdsdec2024
➤ Newsletter eepurl.com/ipure-/
➤ Twitter BUSGameDevs
➤ Instagram busgamedevs
➤ Discord discord.com/invite/cnRmVu4PDH
➤ Twitch www.twitch.tv/busgamedevs
➤ Linkedin www.linkedin.com/company/busgamedevs/
➤ Linktree linktr.ee/BUSGDA
➤ More Talks th-cam.com/play/PLTHtCtUxQ0ZKXFqv1ZCqLME0YL4CNz9WR.html
ABOUT BUSGDA
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BUS Game Devs is a not-for-profit organization that brings the local Vancouver game development community together with a variety of events each year.
Originally founded by students from UBC, SFU, and BCIT, BUS has run the two largest community game jams in the province since 2019.
Our new initiative is Vancouver Game Dev Series (VGDS) which will bring fantastic speakers, industry veterans and hobbyists to learn and share from their experience.
CHAPTERS
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0:00 RimWorld Expansions: A Marketing Postmortem
35:43 Audience Questions
#rimworld #postmortem #tiayoung
มุมมอง: 1 148

วีดีโอ

An Indie Team's Journey to Sustainability - @OriginalFireGames | Vancouver Game Dev Series
มุมมอง 109หลายเดือนก่อน
Take a ride along with the team at @OriginalFireGames as they take us through the journey of learning how to be sustainable as an indie team. Listen as Studio Lead Carolina Mastretta and Lead Programmer John Werner share the some of the trials and tribulations that come with developing an indie game. Originally hosted live during the Vancouver Game Dev Series in June 2024 FOLLOW US ➤ Our Next E...
9 Secrets for a Future-Proof Game Engine - Isadora | Vancouver Game Dev Series
มุมมอง 7Kหลายเดือนก่อน
Join Isadora as she shares the insights she's learned making the open source Murder game engine. Follow along as Isa teaches us how to not to get distracted on your journey while still having fun along the way! Originally hosted live during the Vancouver Game Dev Series in August 2024 FOLLOW US ➤ Our Next Event! bit.ly/vgdsoct2024 ➤ Newsletter eepurl.com/ipure-/ ➤ Twitter BUSGameDev...
Q&A With Daniel Floyd - Creator of @NewFramePlus and @extracredits! | Vancouver Game Dev Series
มุมมอง 1442 หลายเดือนก่อน
Join animation and TH-cam legend Daniel Floyd as he and host Jared J. Tan go through Daniel's storied career. Listen in to this fireside chat as they discuss Dan's time spent at the likes of Pixar Canada and Black Bird Interactive, as well as a peak behind the curtain of what it takes to make a successful TH-cam Channel. Originally hosted live during the Vancouver Game Dev Series in June 2024 F...
The Write Way: Games Narrative Done Good - Paul Dean | Vancouver Game Dev Series
มุมมอง 3502 หลายเดือนก่อน
Join Paul Dean as he takes us through the The Write Way to do story in games. Follow along as he uses his trademark humor to show the importance of narrative design and how developers can work with their writers to improve the experience for everyone. Originally hosted live during the Vancouver Game Dev Series in June 2024 FOLLOW US ➤ Our Next Event! bit.ly/vgdsoct2024 ➤ Newsletter eepurl.com/i...
Q&A With Greg Lobanov - Creator of Chicory, Wandersong, Beastieball! | Vancouver Game Dev Series
มุมมอง 1563 หลายเดือนก่อน
Join game creator Greg Lobanov and host Jared J Tan as they take you through a look back at Greg's history in games. Listen as Greg shares his journey from being young indie up start to one of the leading faces in the industry! Originally hosted live during the Vancouver Game Dev Series in April 2024 FOLLOW US ➤ Our Next Event! bit.ly/vgdsaug2024 ➤ Newsletter eepurl.com/ipure-/ ➤ Twitter twitte...
Managing the Community of Slay the Spire - Demi Montes | Vancouver Game Dev Series
มุมมอง 935 หลายเดือนก่อน
Demi Montes gives us a thoughtful look into all things community management. She takes us through what it's like to join an existing community as its first manager, lends some insights into what makes a healthy community, and shares some details on how the team at @MegaCrit plans to move forward with Slay the Spire II. Originally hosted live during the Vancouver Game Dev Series in April 2024 FO...
Peglin: How to Bootstrap an Indie Game - Dylan Gedig | Vancouver Game Dev Series
มุมมอง 5545 หลายเดือนก่อน
Follow Dylan Gedig along as he gives an insightful breakdown on how he and his team at Red Nexus Games took a quick jam game and bootstrapped it into an indie hit! Originally hosted live during the Vancouver Game Dev Series in April 2024 FOLLOW US ➤ Our Next Event bit.ly/vgdsjun2024 ➤ Newsletter eepurl.com/ipure-/ ➤ Twitter BUSGameDevs ➤ Instagram busgamedevs ➤ Discor...
Global Game Jam Vancouver Showcase! | Vancouver Game Dev Series
มุมมอง 1715 หลายเดือนก่อน
We brought some of our favourite teams from Global Game Jam Vancouver to show off their games at VGDS!!! Watch as the teams play through their games and gives us a look at their creative process during the hectic jam environment. The games can be found here! Can We Keep It? globalgamejam.org/games/2024/can-we-keep-it-8 Hakuna Banana globalgamejam.org/games/2024/hakuna-banana-1 Evasive Thoughts ...
Self Publishing Games Through Community - Carina Kom | Vancouver Game Dev Series
มุมมอง 697 หลายเดือนก่อน
Join Carina Kom as she gives us an overview of how developers of all shapes and sizes can forgo the tradition publisher model and publish games themselves using their community. Originally hosted live during the Vancouver Game Dev Series in February 2024 FOLLOW US ➤ Our Next Event bit.ly/vgdsApril2024 ➤ Newsletter eepurl.com/ipure-/ ➤ Twitter BUSGameDevs ➤ Instagram bu...
Q&A With Chris Bourassa - Creative Director at Red Hook Studios | Vancouver Game Dev Series
มุมมอง 4547 หลายเดือนก่อน
Take a seat as Chris Bourassa and host Jared J. Tan give us a look into the behind the scenes makings of Darkest Dungeon and Red Hook Studios. Follow along as Chris goes through what it's like to start a studio and what it takes to launch a successful game as an indie. Originally hosted live during the Vancouver Game Dev Series in February 2024 FOLLOW US ➤ Our Next Event bit.ly/vgdsApril2024 ➤ ...
Q&A with Victoria Tran - Community Lead of Among Us | Vancouver Game Dev Series
มุมมอง 958 หลายเดือนก่อน
Come join Victoria Tran and host Jared J. Tan in this fireside chat as they take us through Victoria's vast career in Community Management, discuss the business behind pitching and marketing games, and look forward towards the future of the Games Industry. Originally hosted live from Vancouver Game Dev Series in September 2023 FOLLOW US ➤ Our Next Event bit.ly/vgdsfeb2024 ➤ Newsletter eepurl.co...
Building an Animation Style True to Minecraft - Eric Luhta | Vancouver Game Dev Series
มุมมอง 1988 หลายเดือนก่อน
Come along as Eric Luhta gives us an in-depth breakdown on how he and his team at BBI took simplistic style of Minecrafts animation and used it as the bedrock to build on for Minecraft Legends. Eric teaches us how keep the essense of a pre-existing IP, while still being able to evolve it and inject it with new ideas. Originally hosted live from Vancouver Game Dev Series in September 2023. Our n...
Core Focus Power: How to Make Design Decisions - Adrian Novell | Vancouver Game Dev Series
มุมมอง 1219 หลายเดือนก่อน
Adrian Novell is an experienced designer who has worked on games in a variety of genres. Join Adrian as he shares his philosophy of Core, Focus, and Power; which he has developed to help guide his design decisions, even when when the path forward isn't clear. Originally hosted live from Vancouver Game Dev Series in September 2023. Our next VGDS event is coming up! We have some amazing speakers,...
Q&A with Davey Wreden - The Creator of The Stanley Parable | Vancouver Game Dev Series
มุมมอง 5739 หลายเดือนก่อน
Listen in on a fireside chat between host Jared J. Tan and creator of The Stanley Parable and The Beginner's Guide Davey Wreden as they go through Davey’s history with games and film, and look towards the future. Originally hosted live from Vancouver Game Dev Series in July 2023 Our next VGDS event is coming up! We have some amazing speakers, Carina Kom and Chris Bourassa, plus we'll be showcas...
Global Game Jam Vancouver 2024 Showcase Stream
มุมมอง 1179 หลายเดือนก่อน
Global Game Jam Vancouver 2024 Showcase Stream
Creating the Environments of Darkest Dungeon II - Marielle Fox | Vancouver Game Dev Series
มุมมอง 200ปีที่แล้ว
Creating the Environments of Darkest Dungeon II - Marielle Fox | Vancouver Game Dev Series
Scaling QA for a Small Studio - Alexa Schiess | Vancouver Game Dev Series
มุมมอง 43ปีที่แล้ว
Scaling QA for a Small Studio - Alexa Schiess | Vancouver Game Dev Series
Q&A with Daniel Mullins | Vancouver Game Dev Series
มุมมอง 3Kปีที่แล้ว
Q&A with Daniel Mullins | Vancouver Game Dev Series
The Business of Indie Games - Jared J Tan | Vancouver Game Dev Series
มุมมอง 171ปีที่แล้ว
The Business of Indie Games - Jared J Tan | Vancouver Game Dev Series
A Celeste Art Postmortem - Pedro Medeiros (Saint11) | Vancouver Game Dev Series
มุมมอง 1.3Kปีที่แล้ว
A Celeste Art Postmortem - Pedro Medeiros (Saint11) | Vancouver Game Dev Series
Why Relic Entertainment Supports Global Game Jam Vancouver!
มุมมอง 673 ปีที่แล้ว
Why Relic Entertainment Supports Global Game Jam Vancouver!
Women Game Jam Canada Partners with Battered Women's Support Services!
มุมมอง 434 ปีที่แล้ว
Women Game Jam Canada Partners with Battered Women's Support Services!
BUS Game Devs
มุมมอง 424 ปีที่แล้ว
BUS Game Devs
UBC's Emerging Media Lab - Making AR/VR Accessible!
มุมมอง 334 ปีที่แล้ว
UBC's Emerging Media Lab - Making AR/VR Accessible!
BC Game Jam 2020
มุมมอง 2614 ปีที่แล้ว
BC Game Jam 2020
Why East Side Games Supports Global Game Jam!
มุมมอง 514 ปีที่แล้ว
Why East Side Games Supports Global Game Jam!
39 Games made in 48 Hours! Global Game Jam Vancouver 2020
มุมมอง 2694 ปีที่แล้ว
39 Games made in 48 Hours! Global Game Jam Vancouver 2020
BC Game Jam 2019
มุมมอง 3325 ปีที่แล้ว
BC Game Jam 2019
BC Game Jam 2019 - How to get there!
มุมมอง 3075 ปีที่แล้ว
BC Game Jam 2019 - How to get there!

ความคิดเห็น

  • @laiaa9178
    @laiaa9178 32 นาทีที่ผ่านมา

    this game already a Legend they dont really need Marketing and Tynan is always vanish for 1-2years then new expansion pop up out of nowhere hahaha

  • @piedpiper1172
    @piedpiper1172 ชั่วโมงที่ผ่านมา

    18:30 As someone who owns all Rimworld expansions and Star Citizen: the constant creation of in engine promo material that simply can’t be achieved in game is a big part of why I stopped supporting SC.

  • @XXX-XX-X-X
    @XXX-XX-X-X ชั่วโมงที่ผ่านมา

    Very interesting and useful talk. I appreciate you sharing.

  • @lem2004
    @lem2004 5 ชั่วโมงที่ผ่านมา

    My only reason to love sandbox game as long it includes some war crime in it. And rimworld hitting all the checkmark for me, such as butchering human and creating human leather cowboy hat. It was fun but you are punished with mood debuff. That until ideology dlc come to play where you set your colonist belief, meaning you can build a colony without limited by inhumane act such as slavery, skull spike, robbing other camp and converting people to your belief.

  • @emmyturner7385
    @emmyturner7385 8 ชั่วโมงที่ผ่านมา

    I hate how to sees the art i love as a cash cow. She doesn’t know what makes it good. If it didn’t sell well she wouldn’t think rimworld is good. She feels evil.

    • @aaronmartin8027
      @aaronmartin8027 6 ชั่วโมงที่ผ่านมา

      This is the second time this account posted the same comment, word for word, to the same video. Is this an actual person or is this a bot? It feels like a bot.

  • @emmyturner7385
    @emmyturner7385 8 ชั่วโมงที่ผ่านมา

    I hate how to sees the art i love as a cash cow. She doesn’t know what makes it good. If it didn’t sell well she wouldn’t think rimworld is good. She feels evil.

    • @WelcomeBub
      @WelcomeBub 7 ชั่วโมงที่ผ่านมา

      I don't see what's wrong with getting compensation from people willing to give it for making the art. Continuing a success is how they fund more ventures. And yeah if it doesn't sell well then clearly people don't want it. You can't expect artists and developers to just cater to niche audiences and visions with little support.

    • @piedpiper1172
      @piedpiper1172 ชั่วโมงที่ผ่านมา

      The art you love is made by artists who need to eat, have places to live, go on vacations, pursue hobbies, and all the things that make lives worthwhile. Marketing itself isn’t good or evil-the artists do need to earn a living. It’s all down to the strategies they use. They emphasize being honest in their advertising and building organic support by delivering what their players want. Imo, that’s ideal.

  • @mechicanalnumbariaro
    @mechicanalnumbariaro 10 ชั่วโมงที่ผ่านมา

    Im surprised she didn't talk about mods much at all. considering that's the sole reason the game was kept alive for so long.

    • @jerrybarnette5148
      @jerrybarnette5148 6 ชั่วโมงที่ผ่านมา

      For real, Oskar is the best employee they have

    • @XXX-XX-X-X
      @XXX-XX-X-X ชั่วโมงที่ผ่านมา

      They don’t sell or market mods, so I think that would be pretty out of place.

  • @generationm2059
    @generationm2059 14 ชั่วโมงที่ผ่านมา

    Mood: +10 "Watched an informative presentation about Rimworld's marketing.

  • @namajeff4199
    @namajeff4199 15 ชั่วโมงที่ผ่านมา

    of course ambigiousamphibian is there! I started playing the game a while ago because of him

  • @Selene-xf9yi
    @Selene-xf9yi 15 ชั่วโมงที่ผ่านมา

    Very interesting

  • @tsunamio7750
    @tsunamio7750 16 ชั่วโมงที่ผ่านมา

    A man built this game alone. The marketing came after success. Why is she talking about this game? We want Tylan!

    • @piedpiper1172
      @piedpiper1172 ชั่วโมงที่ผ่านมา

      It’s a presentation on marketing? He hired her to do marketing, so she’s the one doing the marketing presentation. This is such a weird question

  • @HelloLopi
    @HelloLopi วันที่ผ่านมา

    Very good video! 😊 I remember Tia's first post in reddit and I found it very interesting. All the weekly updates for the last expansion that she did were very good and keep the community engaged! As an argentinian, I saw very close the situation with the regional prices.. It was very sad that a lot of people with vpns were taking advantage of that. As Tia said, this was a problem for a lot of games. After some time, Steam implemented a way of checking the credit cards, so to buy in Argentina now you need to have a credit card from there. Also, the prices are not in local currency anymore, now are in USD, so you avoid the problem of having the prices of the expansion higher than the base game. But I hope developers keep taking into consideration Steam's regional prices, because it is true that a game costing 25 usd can be 10% of a salary. And now, it is not so broken as in their beginnings. Congrats for all the work done, to Tia and Ludeon!

  • @SomeoneSneaky
    @SomeoneSneaky วันที่ผ่านมา

    It was fascinating getting a peek behind the scenes. Excellent presentation!

  • @suefancer9453
    @suefancer9453 2 วันที่ผ่านมา

    Go Tia, go love it

  • @Dorinda-q3f
    @Dorinda-q3f 2 วันที่ผ่านมา

    Thanks for being so informative 🙂

  • @OskarPotockiVE
    @OskarPotockiVE 2 วันที่ผ่านมา

    Really good video, I wish it was slightly longer

    • @Conthemon
      @Conthemon 19 ชั่วโมงที่ผ่านมา

      Whoa it's the guy!

    • @frankmckenneth9254
      @frankmckenneth9254 8 ชั่วโมงที่ผ่านมา

      @@Conthemon it's the dude with the stuff!

  • @Nowhere-01
    @Nowhere-01 2 วันที่ผ่านมา

    tia got some idea

  • @busgamedevs
    @busgamedevs 3 วันที่ผ่านมา

    Join us in person December 11th for the final VGDS event of the year! We'll be having Q&A's with Clara Sia from Devolver Digital and Noel Berry from EXOK! Tickets available at bit.ly/vgdsdec2024

  • @raphaelschmitz4416
    @raphaelschmitz4416 หลายเดือนก่อน

    It sounds like a young team with a young product, so where does the confidence in "Future-Proof" come from? The points mentioned focus explicitly on the opposite: Getting stuff done in the short term. Don't get me wrong, though, it's a great talk!

  • @itsdanott
    @itsdanott หลายเดือนก่อน

    Great talk! Is Isadora's other talk about OOP available somewhere? She mentioned it at 30:20

    • @busgamedevs
      @busgamedevs หลายเดือนก่อน

      That talk was organized by our friends over at Full Indie. The talk was recorded but still needs to be edited, so it should go up on their channel in the coming weeks!

  • @senlee325
    @senlee325 หลายเดือนก่อน

    I am just starting out in game dev. This really helps me understand more of the process rather than just laying out code.

  • @cuca_dev
    @cuca_dev หลายเดือนก่อน

    Amazing talk! Thank you so much for sharing all these awesome content, cheers from South America!

  • @niezzayt3809
    @niezzayt3809 หลายเดือนก่อน

    Basically you just described Unreal Engine 3 through this entire video. Unreal Engine 3 stood the trial of time. It supports widest range of API from DirectX 9.0c DirectX 10 DirectX 11 DirectX 12 and all versions of Vulkan within the same time period. It also went through 32 bit only support to 64 bit throughout its entire lifecycle. Unreal engine 3 also the first game engine that supports early 2000s screen resolution up to 4K resolution. Unreal Engine 3 have the best optimization when compared to Unreal Engine 4 & 5. It is proven by countless successful games under Unreal Engine 3.

  • @javierecf
    @javierecf หลายเดือนก่อน

    While owning your own technical stack is something that everyone should prioritize specially beginners and the overall message here is nice, I found it very sad that most programmers preach ECS and OOP like the way to do things

    • @sain11
      @sain11 หลายเดือนก่อน

      What... what's the alternative to OOP and ECS? Functional programming?

    • @javierecf
      @javierecf หลายเดือนก่อน

      @@sain11 the alternative is just writing the simplest code possible without thinking of making abstractions before you even have solved any issue at all

    • @IElial
      @IElial หลายเดือนก่อน

      @@javierecf It depend on the scale of your project imho. If you are shipping regularly small games yeah maybe investing a lot of time in a robust, time proof, tools may be not that relevant as in a long term game development where taking the time to maybe what so said "over engineering" tools make more sense.

    • @TheLivingShred
      @TheLivingShred หลายเดือนก่อน

      ​@@javierecf That's kind of a vague reply. I think you need to expand on what you're specifically talking about. I would guess you're talking about procedural programming with pure C, or something along those lines?

    • @javierecf
      @javierecf หลายเดือนก่อน

      @@TheLivingShred No at all, I specifically avoided specifying any kind of "programming paradigm" or language precisely because is unnecessary, you should not be thinking on solving hard problems by preemptively thinking of abstract concepts in your code, you should be thinking about manipulating your data in the most efficient, simplest and performant way possible, if that solution requires abstractions sure use them, if they require functions use them, you do as much as is needed to solve a hard problem not a bit more, otherwise your are adding complexity to your problem before even the problem is solved. Also I would also like to refer to point #9 of the presentation, even this comment right here may not be useful to you, don't take my word or anybodies, try it yourself and you will understand what I'm trying to convey on your own.

  • @dagonmeister
    @dagonmeister หลายเดือนก่อน

    Great talk! I think a lot of devs underestimate the value of this process. This is exactly the same method I teach to my students when I train them from zero game dev. Actually I go a little bit further, I prefer they clone well known games, they can relax the design side of things and focus on the actual programming. Understanding how the decouple the code is crucial to develop their future career journey.

  • @busgamedevs
    @busgamedevs หลายเดือนก่อน

    Our next VGDS event is less than a week away! We only have a few tickets left so get yours before they're gone! bit.ly/vgdsoct2024

  • @busgamedevs
    @busgamedevs 2 หลายเดือนก่อน

    Our next VGDS event is less than 2 weeks away! Claim your tickets before they run out! bit.ly/vgdsoct2024

  • @busgamedevs
    @busgamedevs 2 หลายเดือนก่อน

    Hey! If you live in the Vancouver area and want to come see talks like this live check our bio for links to our latest events! Our next event is October 2nd and tickets are available here bit.ly/vgdsoct2024

  • @busgamedevs
    @busgamedevs 2 หลายเดือนก่อน

    Our next VGDS event is less than 2 weeks away! Claim your tickets before they run out! bit.ly/vgdsoct2024

  • @radthadd
    @radthadd 2 หลายเดือนก่อน

    Just replayed a game collection with Assasin Blue in it. I even got to know Marine Man from back in the day. GM community use to be so dope

  • @l0rd0f5k33p
    @l0rd0f5k33p 3 หลายเดือนก่อน

    Greg is great. One of the nicest people I’ve had the pleasure of talking to. Hope I get a chance to talk to him in person someday.

  • @busgamedevs
    @busgamedevs 3 หลายเดือนก่อน

    Our next VGDS event is coming up in August! Tickets are now available, get yours before they run out! bit.ly/vgdsaug2024

  • @ariamohebi
    @ariamohebi 4 หลายเดือนก่อน

    Greg is amazing! Great Talk!

  • @Miclee
    @Miclee 4 หลายเดือนก่อน

    Awesome!

    • @PotatoMan555
      @PotatoMan555 4 หลายเดือนก่อน

      Hey miclee you really are everywhere

  • @PotatoMan555
    @PotatoMan555 4 หลายเดือนก่อน

    can we get a link to the slideshow used?

  • @AidanqtFeesh
    @AidanqtFeesh 6 หลายเดือนก่อน

    Thanks for uploading this, wawa great watch

  • @EnlightenedOne
    @EnlightenedOne 9 หลายเดือนก่อน

    Thanks for uploading!

  • @estakinator
    @estakinator 9 หลายเดือนก่อน

    I got to see this in person. glad to see they have the archive up, its a really great talk!

  • @whorubeta
    @whorubeta 10 หลายเดือนก่อน

    Celeste is one of my favorites platformers of all time - bought it for switch, PS4 and steam lol. I was as indie developer really inspired by the game and saints11 tutorials helping a lot. Its really im impressive that you now have direct aseprite support inside the engine. 26:03 interesting point regarding the sizes - i realize very late that if you have a 16x16 character in a 16x16 world it might looks bad. Celeste has a 8x8 tileset and the character is around the double height so that is important to know i think. After i changed this style it looked much better.

  • @toast1612
    @toast1612 10 หลายเดือนก่อน

    Hope pony island 2 pops off after he got Geoff’s number

  • @Mimiyan_or_Pikapikafan
    @Mimiyan_or_Pikapikafan 11 หลายเดือนก่อน

    Wow TH-cam recommended me something I view as a gold mine. This is awesome!

  • @ManaPsirando
    @ManaPsirando 11 หลายเดือนก่อน

    The Geoff comment is so funny now that the announcement has been made and after the arg happened. I am so excited to see what is next! I fell in love with Inscryption after seeing a favorite twitch streamer try it for a 24 hour stream. I stopped watching because i had to play it. After completion i fell in love with the hidden lore and arg, i was one of those second hand people who woulf watch video after video about how the community solved things with Inscryption and then eventually with Pony Island and The Hex. And recently i got to witness the community solve the arg that lead to the reveal video. Again, very excited to see anything he has cooking, love his work and all the work around his games he puts into it

  • @victorcoleman4897
    @victorcoleman4897 ปีที่แล้ว

    😻 *promo sm*

  • @foyoGames
    @foyoGames ปีที่แล้ว

    Far too few views

  • @Vorundor
    @Vorundor ปีที่แล้ว

    Great postmortem on Celeste, one of my favorite games. Thank you for posting it, I subbed to the channel to see what else you guys will share. :)

  • @XCVGVCX
    @XCVGVCX 4 ปีที่แล้ว

    Man, that timing though...

  • @angelbaitgames5427
    @angelbaitgames5427 4 ปีที่แล้ว

    It was a good burrito...

  • @angelbaitgames5427
    @angelbaitgames5427 5 ปีที่แล้ว

    Ramen energy man approves <3

  • @skaven969
    @skaven969 5 ปีที่แล้ว

    Lol p5 is great