- 14
- 47 659
mini uv
เข้าร่วมเมื่อ 28 พ.ย. 2010
I create real time generative art tutorials using TouchDesigner
Infection (Using T3D) - TouchDesigner Tutorial 18
In this tutorial, I'm showcasing the 'Infection' system/component I developed using the T3D (3D Texture Operators) Toolkit created by Josef Pelz.
You can download the toolkit from Josef's Patreon page:
www.patreon.com/c/JosefPelz
To access the 'Infection' system/component and its example file, please follow these steps:
Subscribe to Josef Pelz's Patreon page at the required tier to access the T3D Toolkit.
Ensure you are actively subscribed.
Send me a message via Patreon, Instagram, or Email to request the files. I'll verify your active subscription before sending the component and example file.
I hope you enjoy the tutorial! If you have any questions, feel free to ask.
You can support me on Patreon:
www.patreon.com/c/_mini_uv
Or follow me on Instagram:
_mini_uv
Email:
mini.uv.art@gmail.com
Thank you for your support!
You can download the toolkit from Josef's Patreon page:
www.patreon.com/c/JosefPelz
To access the 'Infection' system/component and its example file, please follow these steps:
Subscribe to Josef Pelz's Patreon page at the required tier to access the T3D Toolkit.
Ensure you are actively subscribed.
Send me a message via Patreon, Instagram, or Email to request the files. I'll verify your active subscription before sending the component and example file.
I hope you enjoy the tutorial! If you have any questions, feel free to ask.
You can support me on Patreon:
www.patreon.com/c/_mini_uv
Or follow me on Instagram:
_mini_uv
Email:
mini.uv.art@gmail.com
Thank you for your support!
มุมมอง: 431
วีดีโอ
Flow3D 1.2 (Uptades + Project File) - TouchDesigner Tutorial 17
มุมมอง 2.1K21 วันที่ผ่านมา
In this tutorial, I’ll be exploring the recent update to the Flow3D component, a real-time fluid and smoke simulation tool for TouchDesigner. This update focuses on enhancing the accuracy of fluid and smoke dynamics and introduces several new features: Improved Simulation Accuracy: Enhancing the realism of fluid and smoke behavior. Additional Controls: Offering more flexibility to fine-tune sim...
FLOW3D (RealTime Fluid/Smoke Simulation) - TouchDesigner Tutorial 16
มุมมอง 2.8Kหลายเดือนก่อน
I'm super excited to share with you all 'FLOW3D,' a Real-Time Fluid/Smoke simulation and component made with TouchDesigner. The component is available exclusively on my Patreon for patrons only. I recommend checking out the T3D Toolkit by Josef Pelz on his Patreon page, which is extremely useful for FLOW3D: www.patreon.com/JosefPelz I hope you enjoy these tools! Feel free to reach out if you ha...
Volumetric Ray Marching - TouchDesigner Tutorial 15
มุมมอง 1.3Kหลายเดือนก่อน
I'm super excited to share two components with you: 'VolumetricGeo,' which runs volumetric ray marching to render 3D textures as volumes, and 'soptoTexture3D,' which allows you to convert any SOP or instances of SOPs into 3D textures, and then render them with 'VolumetricGeo.' The project file and components are available exclusively on my Patreon for patrons only. I highly recommend reading Ry...
Diffusion Limited Aggregation - TouchDesigner Tutorial 14
มุมมอง 1.7K2 หลายเดือนก่อน
In this tutorial, I'm showing a Diffusion Limited Aggregation system that I recently developed. You can access the project file and component exclusively on my Patreon, available for patrons only. Hope you like it! If you have any questions feel free to ask. You can support me on Patreon: www.patreon.com/c/_mini_uv Or follow me on Instagram: IG: _mini_uv
Fluid Cube (Nvidia Flex Solver + T3D) - TouchDesigner Tutorial 13
มุมมอง 1.6K3 หลายเดือนก่อน
In this tutorial, I'm showing how I build this Fluid Cube system using Nvidia Flex Solver and T3D (3D Texture Operators) created by Josef Pelz. Big shout-out to Josef for creating this amazing toolkit! You can download the tool kit from josef's Patreon Page: www.patreon.com/JosefPelz/posts You can download the Transfrom Vector Componet that I'm using for this system from my Patreon page in the ...
Gravitational Blubs (using T3D Tool Kit) - TouchDesigner Tutorial 12
มุมมอง 2.1K3 หลายเดือนก่อน
In this tutorial, I'm showing how I build this Gravitational Blobs system using the T3D (3D Texture Operators) Toolkit created by Josef Pelz. Big shout-out to Josef for creating this amazing toolkit! You can download the tool kit from josef's Patreon Page: www.patreon.com/JosefPelz/posts You can download the Transfrom Vector Componet that I'm using for this system from my Patreon Page. Hope you...
ParticleV - TouchDesigner Tutorial 11
มุมมอง 2K5 หลายเดือนก่อน
In this tutorial I am covering a particle system and component I have recently developed. It called "ParticleV" and there so many possibilities with the system! The project file will be available on my Patreon for patreons only. Hope you like it! if you have any questions feel free to ask. You can support me on Patreon: www.patreon.com/_mini_uv Or follow me on instagram: _mini_uv
3D Physarum - TouchDesigner Tutorial 10
มุมมอง 7K8 หลายเดือนก่อน
In this tutorial I am covering the 3D Physarum simulation and component I have recently developed. The project file will be available on my Patreon for patreons only. Hope you like it! if you have any questions feel free to ask. You can support me on Patreon: www.patreon.com/_mini_uv Or follow me on instagram: _mini_uv
2D Particle System with TOPs [Updates, TextureToParticles, ComplexOp] - TouchDesigner Tutorial 04
มุมมอง 4.1Kปีที่แล้ว
Hey all! This tutorial containes 3 parts: 1. Answering Patreon's Questions about Particle Life Component. 2. 2D Particle System Uptades - Fiting any texture to the simulation. 3. Implementing Forces with @FunctionStore 's ComplexOp. You can Grab the ComplexOp and ComplexMix here for free: www.patreon.com/posts/62531408. Also the @FunctionStore 's Tools: github.com/function-store/FunctionStore_t...
2D Particle System with TOPs [Custom Component] - TouchDesigner Tutorial 03
มุมมอง 4.5Kปีที่แล้ว
Welcome TouchDesigners! In this tutorial Im a showing the 2D Particle System Custom Component that I recently build. Its is based on the last two tutorials that I made about the system with some additinal features. The Component will be available on my Patreon for patreons only. Hope you like it! if you have any questions feel free to ask. You can support me on Patreon: www.patreon.com/_mini_uv...
2D Particle System with TOPs [Adding Attractors] - TouchDesigner Tutorial 02
มุมมอง 4Kปีที่แล้ว
Welcome TouchDesigners! In this tutorial we're going to add Attractors to the 2D particle system that we build in the last tutorial: th-cam.com/video/8AynfgNv6Ek/w-d-xo.html The project file will be available on my Patreon for patreons only. Hope you like it! if you have any questions feel free to ask. You can support me on Patreon: www.patreon.com/_mini_uv Or follow me on: IG: @_mini_uv instag...
TouchDesigner - Custom Parameters Component
มุมมอง 1.4Kปีที่แล้ว
This is a Component that I build recently for organizing my costume parameters in a much more faster and useful way You can find the file [.tox] on my Patreon: www.patreon.com/_mini_uv Hope you like it! if you have any questions feel free to ask. IG: @_mini_uv _mini_uv
2D Particle System with TOPs - TouchDesigner Tutorial 01
มุมมอง 12Kปีที่แล้ว
Welcome to my first TouchDesigner tutorial! In this tutorial we're going to build a 2D particle system using only TOPs. Hope you like it! if you have any questions feel free to ask. Here are some great tutorials that cover the basics: TouchDesigner Beginner Course by @elekktronaut: th-cam.com/play/PLFrhecWXVn5862cxJgysq9PYSjLdfNiHz.html TouchDesigner Tutorials by @paketa12 : www.youtube.com/@pa...
Awesome! Totally reminds me of the demon Pig in Princess mononoke. Was that on purpose?
I sponsored Josef patreon, I'm very eager to study t3D and fluids, I would really like to study the example you showed in this tutorial here, how do I confirm it and get the example?
Hey man, love your work ! I wondered, would this works by using differents types of seed for it to give differents shapes like a 3D mesh or a 2d image ?
wow
Hi! Is there any way to adapt this to non 1:1 output?
I've set the resolution to 129.6 230.4 128 for a 9:16 aspect ratio, though not sure if this is the right way to do it haha
Yes you can just change the simulation resolution for any ratio
Which Patreon tier does the 'Burst' project file come in? Thanks.
The Flow3D component and project file is available with Advanced or Work tier.
@@_mini_uv Thank you!!!
@@_mini_uv Just one more noob question, I assume there aren't other files/components needed aside from the 2 you mentioned to get the Burst effect or am I wrong?
so cool!! 💯
Wow. You're a life saver
do you have beginner tutorials ? ---- like a step by step - this one is a little hard yo follow for me - thx
Wow!! Again another amazing stuff from you!! ❤🎉
Bravo BRO !! this looks WILD!!
woow crazy stuff... really nice tutorial!! THX
Amazing work! Does FLOW3D and T3D work in 2023.11340? Thanks
work
superb ! thanks for developing it ! will be soo usefull
amazing work !!
fantastic❤
9:04 Once I get to here, my blob just translates down and disappears. Not sure what I'm missing :(
changing pixel format to 32-bit float of the sphere operator solved this issue.
The weird issue is that my glass is not as transparent as you do, I followed every step and I don't know why
make sure you toggle of the depth test
So helpful and easy to follow, thank you!! Will support you on Patreon :)
Awesome tutorial! Thank you so much for sharing this!
@ 9:09 my blob is glitchy and is in the shape of a cube. My shape it is set to sphere and I rewatched the video and can't see what I did wrong. I tried different anti-aliasing settings but it had no effect on my issue.
Make sure the noise is the same resolution as the sphere. Send me your file via email. mini.uv.art@gmail.com
Excellent
Hello, it's a pleasure to see your component, I hope you have time to share the core GLSL part of the component to get used and sometimes understand the principle to make it easier to use your component. I also found an issue where the component 2D to 3D conversion in the file you uploaded missed a process. to_feedback should be preceded by another reorder. I think you must have missed it
🙏🏿
King!
thanks for sharing!
Amazing job!
Would be great to make the voice volume higher. My volume is at the max and I barely hear your voice.
Im sorry about that. I cant change that now. Are you using headphones? Might help. On my phone i hear it ok.
@@_mini_uv you can use a compressor to imrpove legibilitty. Audibility? Legilence? Anyway I'll happily send your audio through a compressor if you dont know whow to set the threshold etc but you should get the hang pretty quickly. Just make sure to EQ out the sub bass or your pops will be 808s.
@@kaustik185im gonna buy i better mic!
@@_mini_uv still gonna have to compress tho bro :)
I would expect actually that attractors will be mouse interaction or other real-time interactions. But that is actually gives a totally different look compared to the previous tutorial patterns
At minute 22:00 particles still not getting fixed
At minute 22:00 particles still not getting fixed
Thanks always, Quick question, please recommend me a reasonable, not ideal, specification of notebook for touchdesigner.
The operation at 22:00 that fix the particles, in my case doesn't work and they disappear. Maybe is my version 2023 that is not ok for this?
Same problem...
ahora si voy con esto ! gracias
Cool
Hell yeah
amazing! great work man
Thanks for your amazing tutorials!
Thanks for sharing! ✨
This is a great project. You’ve done a really good job at showcasing its possibilities! I like how the inside of the COMP is laid out as well.
Thank you! This is wonderful.
what is the difference if i want to add attractors to 3d particle system in tops?
How to get "Null" like you?
Nice trick with the remap i never think about it!! BRAVO !!!
The result looks absolutely amazing, thank you for sharing
I made a clip using what you showed here. Thank you for making these tutorials!
Great and solid tut! keep it up
this is great 👍