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T1Slam
เข้าร่วมเมื่อ 20 พ.ย. 2010
"Бесконтактная Оплата" | Юмористический Скетч | Limmy's [Homemade] Show
#юмор #ржака #комедия #ржач #скетч
Перевод скетча шотландского комика Лимми.
Перевод скетча шотландского комика Лимми.
มุมมอง: 602
วีดีโอ
"Бесконтактная Оплата" | Юмористический Скетч
มุมมอง 59114 วันที่ผ่านมา
#юмор #ржака #комедия #ржач #скетч Перевод скетча шотландского комика Лимми.
WH40K Dawn of War II | Ultimate Exterminatus Mod | Armor Showcase
มุมมอง 692 หลายเดือนก่อน
In this video I show EVERY armor that you can farm in the campaign (except ~2-3) - you can see updated models and beautiful new icons. You can notice that EVERY ARMOR PIECE IS UNIQUE - there are no duplicating icons and armor configurations (chest-pauldrons-knees-ornaments). At the end of the video you can see new corrupted power armors - those I did not farm enough for the showcase account, so...
WH40K: Dawn Of War II | Ultimate Exterminatus | The Last Stand
มุมมอง 2855 หลายเดือนก่อน
Hello, epic internet user! My name is Badass Farting Dawn Of War Modder and this video is a showcase of the mod I am making for the Dawn of War 2 game. This mod is called Ultimate Exterminatus - it's a mod based on the existing mod called "Exterminatus". Exterminatus enhances the campaign experience, and UE aims to further expand that. Ultimate Exterminatus reworks characters (complete rebalanc...
WH40K: Dawn Of War II | Ultimate Exterminatus | Defense of Argus Gate | All Squads Deployment
มุมมอง 3606 หลายเดือนก่อน
Hello, epic internet user! My name is Badass Farting Dawn Of War Modder and this video is a showcase of the mod I am making for the Dawn of War 2 game. This mod is called Ultimate Exterminatus - it's a mod based on the existing mod called "Exterminatus". Exterminatus enhances the campaign experience, and UE aims to further expand that. Ultimate Exterminatus reworks characters (complete rebalanc...
WH40K: Dawn Of War II | Ultimate Exterminatus | The True Enemy | Thaddeus Introduction Showcase
มุมมอง 2196 หลายเดือนก่อน
Hello, epic internet user! My name is Badass Farting Dawn Of War Modder and this video is a showcase of the mod I am making for the Dawn of War 2 game. This mod is called Ultimate Exterminatus - it's a mod based on the existing mod called "Exterminatus". Exterminatus enhances the campaign experience, and UE aims to further expand that. Ultimate Exterminatus reworks characters (complete rebalanc...
WH40K: Dawn Of War II | Ultimate Exterminatus | Warp Spider | Typhon High Cliffs Map Rework Showcase
มุมมอง 3027 หลายเดือนก่อน
Hello, epic internet user! My name is Badass Farting Dawn Of War Modder and this video is a showcase of the mod I am making for the Dawn of War 2 game. This mod is called Ultimate Exterminatus - it's a mod based on the existing mod called "Exterminatus". Exterminatus enhances the campaign experience, and UE aims to further expand that. Ultimate Exterminatus reworks characters (complete rebalanc...
WH40K: Dawn Of War II | Ultimate Exterminatus | Drop Pod Squads and Reworked Skilltrees Showcase
มุมมอง 1.5K7 หลายเดือนก่อน
Hello, epic internet user! My name is Badass Farting Dawn Of War Modder and this video is a showcase of the mod I am making for the Dawn of War 2 game. This mod is called Ultimate Exterminatus - it's a mod based on the existing mod called "Exterminatus". Exterminatus enhances the campaign experience, and UE aims to further expand that. Ultimate Exterminatus reworks characters (complete rebalanc...
WH40K: Dawn Of War II | Ultimate Exterminatus | Defend The Array (First Defend Mission)
มุมมอง 2K7 หลายเดือนก่อน
Hello, epic internet user! My name is Badass Farting Dawn Of War Modder and this video is a showcase of the mod I am making for the Dawn of War 2 game. This mod is called Ultimate Exterminatus - it's a mod based on the existing mod called "Exterminatus". Exterminatus enhances the campaign experience, and UE aims to further expand that. Ultimate Exterminatus reworks characters (complete rebalanc...
WH40K: Dawn Of War II | Ultimate Exterminatus | Argus Settlement - Gutwrencha
มุมมอง 3957 หลายเดือนก่อน
Hello, epic internet user! My name is Badass Farting Dawn Of War Modder and this video is a showcase of the mod I am making for the Dawn of War 2 game. This mod is called Ultimate Exterminatus - it's a mod based on the existing mod called "Exterminatus". Exterminatus enhances the campaign experience, and UE aims to further expand that. Ultimate Exterminatus reworks characters (complete rebalanc...
WH40K: Dawn of War II | Ultimate Exterminatus | Tangier High Pass | Skykilla's Raid
มุมมอง 4637 หลายเดือนก่อน
Hello, epic internet user! My name is Badass Farting Dawn Of War Modder and this video is a showcase of the mod I am making for the Dawn of War 2 game. This mod is called Ultimate Exterminatus - it's a mod based on the existing mod called "Exterminatus". Exterminatus enhances the campaign experience, and UE aims to further expand that. Ultimate Exterminatus reworks characters (complete rebalanc...
WH40K: Dawn Of War II | Ultimate Exterminatus | Argus Outskirts - Cyrus and Avitus
มุมมอง 4687 หลายเดือนก่อน
Hello, epic internet user! My name is Badass Farting Dawn Of War Modder and this video is a showcase of the mod I am making for the Dawn of War 2 game. This mod is called Ultimate Exterminatus - it's a mod based on the existing mod called "Exterminatus". Exterminatus enhances the campaign experience, and UE aims to further expand that. Ultimate Exterminatus reworks characters (complete rebalanc...
WH40K: Dawn of War II | Ultimate Exterminatus | First Mission
มุมมอง 2.9K7 หลายเดือนก่อน
Hello, epic internet user! My name is Badass Farting Dawn Of War Modder and this video is a showcase of the mod I am making for the Dawn of War 2 game. This mod is called Ultimate Exterminatus - it's a mod based on the existing mod called "Exterminatus". Exterminatus enhances the campaign experience, and UE aims to further expand that. Ultimate Exterminatus reworks characters (complete rebalanc...
Lisa: The Pointless | Ultimate Fix | RELEASE ANNOUNCEMENT | 1.0 Is Out | The Work Is Finished!!!
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Lisa: The Pointless | Ultimate Fix | Ultrafold Arnold
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Lisa: The Pointless | Ultimate Fix | Ultrafold Arnold
Lisa: The Pointless | Ultimate Fix | THE GAME Dinner (Game Survives)
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Lisa: The Pointless | Ultimate Fix | THE GAME Dinner (Game Survives)
Ultimate Fix: Internal Rework Example | AMAZING Refactoring!
มุมมอง 58511 หลายเดือนก่อน
Ultimate Fix: Internal Rework Example | AMAZING Refactoring!
Lisa: The Pointless | Ultimate Fix | Finished Imp D Route
มุมมอง 2.3K11 หลายเดือนก่อน
Lisa: The Pointless | Ultimate Fix | Finished Imp D Route
Lisa: The Pointless - The Ultimate Modpack | FUNNIEST Encounter | BIGGEST Recruitment CONFLICT!
มุมมอง 1.7K11 หลายเดือนก่อน
Lisa: The Pointless - The Ultimate Modpack | FUNNIEST Encounter | BIGGEST Recruitment CONFLICT!
Lisa: The Pointless | Ultimate Fix | Revamped Intro To Garbage Island
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Lisa: The Pointless | Ultimate Fix | Revamped Intro To Garbage Island
LISA: The Pointless | Ultimate Fix | HARDCORE Slim Hartmann Fight!
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LISA: The Pointless | Ultimate Fix | HARDCORE Slim Hartmann Fight!
LISA: The Pointless | Ultimate Fix | Desert Crossroads
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LISA: The Pointless | Ultimate Fix | Sparing Ultra Roland
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LISA: The Pointless | Ultimate Fix | The EPIC Undertalers FIGHT!
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LISA: The Pointless | Ultimate Fix | Louie Versace & Ollie Events
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LISA: The Pointless | Ultimate Fix | "The Rat Cave"
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LISA: The Pointless | Ultimate Fix | "The Rat Cave"
LISA: The Pointless | Ultimate Fix | Jumping Rag Maggots
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LISA: The Pointless | Ultimate Fix | Jumping Rag Maggots
LISA: The Pointless | Ultimate Fix | Richie Recruitment
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LISA: The Pointless | Ultimate Fix | Richie Recruitment
LISA: The Pointless | Ultimate Fix | Imp Recruitment
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LISA: The Pointless | Ultimate Fix | Imp Recruitment
Bro please tell me how to get the fish :v
To keep the fishman you need to defeat elder fishman with fishman in your team.
Why is it in Russian
@coolio2000 it's a translation
utterly without charm
One chance. One chance to explain yourself. Won't give a single more.
@@T1Slam I felt like he needed something from me, he needed me to like him. I didn't like him.
@@monsignorjames soon you'll be the one needing something, pal. Something like being fed from a tube. Capiche?
@@T1Slam ah ha haaa, do you want to parlay, or do you want to partay?
@@monsignorjames I'm warning - I'm a badass with a heart of gold. Think twice before making me angry.
Shes turned the russians against us
i instal the mod but i dont have that many options wtf ?
@@alonsollanossotil3443 you need to unlock them by building and upgrading facilities, as well as helping enclaves to get their alliance bonuses.
Limmy is Russian now
🫣
shitfuck fold where the background is just Arnold and one of his moves attack everyone with lethal bite giving every permanent debuff in the game and dealing 10p limbillion damage
Я это лайкнул
лайкнула*
When you eat Japanese food outside Japan:
Awesome job man ! God bless you and you loved ones ! Jesus Christ of Nazareth loves you ! Amen
@@architech007 praise the Jesus!
So, where can i download this? ;)
Go to ModDb and search for Ultimate Exterminatus.
Hello, i am been using your mod but on chapter 3 i always got scar error when starting this chapter right after i got Jonah. Could you give me a workaround on this? I am playing with the anniversary edition.
@@maccheese8379 Hi! Yeah, people reported that and I already uploaded an updated version with a fix! DO NOTE: You have to restart the campaign!
@@T1Slam wow thanks a lot, will be checking it out
I played this and i tried playingnthe infinity route but it got a little mesy and apep and the other sand guy survived with the serjio cutscene
Yes, as it says in the mod's description - the 3rd folder route contains bugs that I don't want to spend time on fixing because I am absolutely burnt out on rpg maker modding. Consider UF as a mod that has 0 folder route as intended approach.
@@T1Slam oh ok thank you answering
how do you spare him
@@thec_style find discord server,. there's a guide.
Woah! Can't wait to download and play this. Thanks for uploading this.
Btw, if you don't know - the mod is OUT! www.moddb.com/mods/ultimate-exterminatus
@@T1Slam by the holy emperor! woahzaa!
can you fix the stunlock/grabbed on 3rd fold, also im stuck with apep and ham when i do 3rd fold
Sorry, I finished working on the mod, and I know that 3rd fold finale is bugged, but I'm not interested in figuring out why and how to fix, since I got heavily burnt out on developing that mod.
Two small things about the feesh: Why's cannabis renamed to chip? Why can he swap on demand between his stages, cool as it is for strategy.
I don't like the name cannabis, so I changed to something more neutral (it references english food "fish and chips"). In my opinion original fishman was too inconvenient to play - sure the mechanic was cool, but it was impossible to plan out his actions, since you can't know what enemies you will fight and when you'll need abilities of specific strength. So, most of the time he had to skip turns in the fights. This rework makes him controllable, while not removing unique mechanic.
Not gonna reiterate what people said, but after watching, here's my thoughts on it: While the point of Joel speaking of his distrust of the randos and the offer makes sense, Joel's never been much of a rambler, so maybe dialogue tweaks to make it more eloquent. Though I personally don't mind the bosom line, maybe the casino-esque dialogue could be made smoother. Something like: "See this bullet? Lady luck herself touched you, since this was under your body. And to that, I thank you." Makes his gratitude easier to digest and explains why he's willing to be nice, plus spices up the dialogue (something ump's content doesn't do well, make the characters feel different in personality.) As for Alex, I actually like the insight into his thought process. Though joel's dialogue being smoothed could still lead to paranoia, maybe something like: "The flash hasn't been the easiest to live with. Coupled with feigned kindness in the past, I don't know if he's genuine." Show he actually does have to weigh his options.
It was long reworked. You know you can play the mod instead of watching old showcases, right? :))
Will say, though half a year late: I personally feel like the fight should trigger if the island joyboys *weren't* saved, with slim having other minions. And, sure, might be hunky-dory to say, but wouldn't Irons and Rusher being alive be able to talk down slim/avoid reckless dealings? Maybe to balance this and really weigh what you want, you could make it harder to spare the two, just so it's more believable why they'd be chill with Alex 'n Co. Who knows, maybe this is pulling a Lisa via a case of screwing over people who're kind.
I think that is already like that - if you spare them in garbage island, then they won't fight you and just retreat. That is if I remember correctly.
The changed dialogue's pretty nice. And the fact Georgy's more...patient with the darry moment's rather sweet as well. Roland's characterization is pretty strong too, makes him lss to be a man just trying to keep people dragged in his misery and someone who, while flawed in his ideas, still genuinely cares, even if he has to pick up the remains his father set.
By the way, what's the idea behind giving Joel a pistol whip, besides making him less pure support?
Initially it was an idea of a failsafe move that prevented player from being softlocked (in case if Alex got K.O-ed). Since then I implemented many changes that made being softlocked like that impossible, so right now it's just a simple chip damage move.
@@T1Slam Clever. Though I assume the damaging moves like the gun whirl or laser (if the latter's implemented, learned from trident hair guy in downtown) either gain more damage or become specialized?
I removed Gun Whirl, but expanded laser beams - one applies progressive Burning states and other applies progressive Blind states.
Wow-wow, where is Veterans armor perk for tactical squad ??
Veteran upgrades were moved out of skilltrees into mission rewards: Upon completing specific missions in mid-game storylines you will receive special items, upon equipping which the squad will get improved equipment and sergeant-specific bonuses (they won't take accessory slots)! This means that you will no longer have to be limited in the character build if you want to upgrade squadmates.
Ngl, I like the detail of Alex explaining to Georgy why it'd be wise to help 'em. Alex (though this could be looking too deep into it) understands Georgy's an impatient businessman. So he'd like a lucrative backup plan. Though, personally, I think Alex could have extra dialogue to acknowledge something, since Georgy can be prickly about things taking time.
sans
How do you get Tony in this mod?
@@JoshuaOnunkwo-k2o Same as UMP, but you dont need to collect items.
@@T1Slam Really? While it's more streamlined, doesn't it mess with the undertone of Tony trusting Alex 'n co enough to go? Unless a change involves boxer boy leading to hardhat kid's death via intervention.
@@yexe9129 personally, I don't care about Tony's stroryline. His entire existence is a plot hole (unless he and his friends were made in a lab). I simplified his recruitment to make it more convenient. Or maybe for technical reason, since I reworked a lot of DT. I don't remember at this point.
This looks so good! Keep it up man!
go go keep up the good work
How you get to Hart of garbage/ old town , I need to spare Bob Versace.
@@FISH-v2 What is hart of garbage? To spare Bob you need to barter the counterfeit dollar for photos. You find dollar in the cave before barterers.
How do you get Kurtis
@@JoshuaOnunkwo-k2o buy gold tooth from trash trader, then give to Kurtis, then he'll join you when you meet in the desert.
nice, so where do i download it ;)
@@Horusa1 It's still in development, currently being playtested.
bro could you please add the Gordian and Martellus as playable units, maybe even have option to replace the commander? that shit would be awesome
I actually wanted to make Force Commander swappable with Librarian instead of latter being a separate squad, but such functionality is not implementable. I could make Gordian and Martellus as called in squads (via droppod), but what would they place in combat be? Other squads can already heal (medkit accessory) and without vehicles Martellus would be kind of meaningless (and dreadnaught can only be called down via droppod, which means either dread, or martellus).
@@T1Slam how about Martellus being able to call in dreadnoughts/vehicles as built in same ability with Gordian having built in healing so you dont have to use accessory or give bonuses other ways? for instanse the commander gets crazy skill tree in range and i always use him in melee so it would make more sense to me for Martellus to have his range skill tree replace it instead. i just think it would be cool to swap the commander for once and not play same defense mission with same units all the time...
Yeah, it would be cool, but as I said I can't make the swapping mechanic.
@@T1Slam what a shame tbh, imma still play dow 2 when you release the mod
I've missed DoW2 content. I had so much fun watching and playing, killing huge numbers of Orks, Tyranids and Chaos Marines.
Where mod could be downloaded from?
Currently it's still in development - at the stage of playtesting and ironing out balance and stuff.
download elite mod and 1v1 with me
I was banned from being able to download Elite mod after I tried to doxx one of the main programmers. I just got little mad at some disagreement.
@@T1Slam Interesting
Initially, I was a part of one-man predator sting operation. The plan was to frame him by forging the evidence and make him come out on his own, cracking under the pressure. After that miserably failed due to leak from inside of the team, I got little tilted and WASTED seven thousand dollars on a team of private investigators, who (as I strongly suspect) were outbidded by the target and stonewalled me instead. Talk about a bad day, am I right? :)
@@T1Slam but why even try to frame him
@@d.ch.9305 there was no factual evidence, but our team lead had a strong hunch.
Looks very cool, can I ask for a link to this mod.
Thanks! Currently it's still in development - most heavy work is done, I need to playtest the game first.
@@T1Slam Okay, I'll wait. I'll keep my fingers crossed for you)
following
🙌👍
This is just for DOWII, not Chaos Rising right? Plans to extend into that? I usually like to play one then the other.
Yes, those changes are for both campaigns! I don't plan to rework CR maps, since you play through each only once, but I do want to nerf some bosses (Martellus predator tank and that one special attack from Chaos Sorcerer, when he shoots psychic bolts) and add special squad calling to first stage of very last mission, when you start with two tanks - tanks will be able to call 4-5 infantry squads, that should make clearing out chaos forces more fun!
So far, really liking what I see
Force Commander: - Reworked Battle Cry - now it is a default ability, but in a very limited form. From the start it only gives +25% damage dealt to all squads, without any other effect. Instead, additional effects were moved to individual traits of various skilltrees. For example: knockback immunity is gained if you level up 1st Stamina skilltree; special attacks with every melee strike are given by Strength 1 trait; improved rate of fire for various weaponry is given by various Ranged traits; etc. So, FC is now more customizable, as you don't need to spend 5 points into Strength just to get Battle Cry and can focus on whatever build you want. - A Stamina 5 trait "increase maximum hp for every enemy killed until the end of deployment" was placed into Stamina 3 slot. In my opinion, it is an interesting trait and it being in very last slot is kind of lame. - Additionally, I have reworked the trait that makes FC randomly autorevive into more reliable ability without the need to lose mission score to activate - now Stamina 5 trait makes Force Commander regain ALL his health instead of becoming incapacitated, once per deployment. Essentially, it's a second chance ability, and it being put into Stamina 5 slot means that Commander will already be very hard to kill, so it wouldn't be possible to waste that second chance to die immediately (meaning increased value of the skill). Tarkus: - Tarkus now can wield Missile Launchers. Personally, I was always bothered with how vanilla game set up ranged weaponry. Avitus being a heavy weapon specialist having access to missile launchers made little sense, since they don't even require setup, and are objectively better than any other available heavy equipment. Besides, in multiplayer tactical marines are the ones that wield missile launchers as main anti-vehicle option - so why not in campaign? Well, I finally realized that idea - Avitus now has options to rebalanced plasma cannons and lascannons from the very beginning of the game, while Tarkus can equip Missile Launchers if he invests into Ranged. - In addition to that, I have added an access to other heavy weapons for Tarkus - those are available only at Ranged 5, since it's quite an unusual and powerful option. I added this for the sake of build variety - if you want, you can go into experimental directions. More options - more fun! - In case you haven't noticed - Tactical Advance skill now gives 30% damage reduction from melee attacks! This was added because it makes sense from lore and balance perspective (tactical marines are "universal" combatants) and it's like that in the multiplayer. The trait in the Strength skilltree that gives 50% damage reduction in melee for TA still works the same - now it just increases the reduction from 30% to 50%. - The Taunt skill was "nerfed" - in my opinion, it being able to target all enemies was kind of too much, too simple. So, I reduced the effect to a single target, AND added a 25% damage received (for the taunted) on top of that, to balance that nerf. You can still access "full" Taunt, but now it's placed into Stamina 5 slot, meaning you'd have to put work into getting there. - Tarkus can also learn to equip Power Fists - Strength 5 trait allows him to be able to fight vehicles more effectively in close combat. (I am tired of writing, so I will be briefer) Avitus: - Aside from many small changes, I expanded Strength skilltree (where I also put the trait that gives ability to equip Missile Launchers) and added an interesting trait in the Will category - Greater Battle Lust gives permanent 1% damage dealt increase until the end of deployment for every enemy killed (like Force Commander's Stamina trait). - Also, Avitus got one ranged trait from Thaddeus - the one that gives increased damage to targets in cover (I felt it would be more appropriate for a Ranged-oriented squad to have). Thaddeus: - Merciless Strike and Chapter's Fury were moved from Strength skilltree to Will. That means you can pursue ranged builds and still be able to get access to those powerful skills. - Special effect of improved mobility with jump packs (passive jumping over obstacles instead of running around) was moved from Assault Supremacy to Jump Pack Mastery (Stamina 5). - In general, various effects that improved/related to jump ability were moved to Stamina skilltree, while Ranged and Strength got more specific about their specialities. - Stun on hit from Ranged skilltree was moved from Ranged 3 to Ranged 5 (due to it being quite unique), but the effect itself was improved (chance raised from 20% to 40%). Cyrus: - Cyrus was heavily reworked, so much so it would take too much time to describe all the changes. His rework is also the one I am least confident in - it rehauls many core elements, and since I am not that big of a fan of Cyrus, I can't really predict of all of those changes are as good, beneficial or fitting as the other characters. - Only thing I would note is rework of his access to ranged weapons - in my opinion, vanilla Cyrus was basically trapped into using Sniper Rifle, as it was objectively the best option, outshining every other weapons, despite how cool they were. I solved that by putting access to weapons in various skilltrees and traits. Basically, Ranged skilltree is the one about Sniper Rifles, unlocking their use and then High-Powered Shot ability (Ranged 3), while Strength skilltree gives access to Shotguns, then Flamers, and then Grenade Launchers (which were also nerfed into an anti-infantry weapon instead of universal one). This way if you want to commit to unusual playstyle (shotguns, for example), you will intentionally lock yourself out of sniper rifles, allowing to focus on the build you make, not worrying about missing out on effectiveness. - Grenade launchers were also added into basic campaign, so you will find them consistently from the very first stages of the game!
Things I want to NOTE: Drop pods: - I DID notice and already fixed an incorrect name and description for Tactical Squad Missile Launcher specialization. - The reason dropped squads arrive not full and immediately reinforced - this is because of how squad's default wargear mechanism works - each existing UNIT (not squad) in the game has a collection of default wargear that is tied to level tiers. In vanilla game (and my mod) non-sergeants get improved weapons and armor each 8 levels (unless you get Veteran Squadmates upgrade, which will rewrite that progression). So, I WANTED to use that system, but found out an issue - unlike normal squads, when squads are spawned through ability (drop pod) they arrive in their level 1 default equipment. Yes, they get levels equal to the unit that spawns them (Force Commander), but that on itself doesn't reequip the summoned squad! So, reason that only the leader arrives and squadmates spawn later is that when they are respawned (essentially, a moment AFTER squad levels up) they arrive with updated equipment! - Still, that doesn't work on the leader, because he can't actually die - a workaround for that is in the specialization choices - those are technically abilities, and in those abilities in addition to just changing the weapon I set different armor, the one according to his current level. So, when you call down a squad, do not waste time to choose a specialization - otherwise the squad leader will be underequipped. - Force Commander's 4th Will skilltree trait's description is OUTDATED - it DOESN'T give addition drop pod uses (that was for vanilla drop pod). Skilltrees - general: - Scale - I have overhauled skilltrees for 5 "main" characters of DoWII - everyone except Jonah and Thule. The overhauls themselves are heavy - every skilltree was reworked and rebalanced, BUT there aren't any special, new or over-the-top changes, the overall approach follows original in terms of scale and balance. - Philosophy - my main approach to reworking skilltrees is to make each character have viable builds for every skilltree, as well as each individual skill being a self-sufficient bonus in on itself. Original game (and Exterminatus partially) had plently of lazy or intermediate traits, ones that weren't really desirable and only padded the road towards actually interesting traits. The other core problem, in my opinion, was that a lot of universally good skills were put into specific skilltrees, forcing player to invest points somewhere they don't really want to if they are trying to make a different build. In order to target both weaknesses, I have removed/reworked most of the low-value traits, while moving universal traits into more universal skilltrees, like Will or Stamina. For example, Thaddeus now learns Merciless Strike and Chapter's Fury by investing in Will instead of Strength, so now you can make a Ranged build that would still be able to benefit from those powerful abilities. A lot of skills were also moved between skilltrees, where I felt they would be more appropriate. - If you haven't noticed, there are no upgrades for Veteran Squadmates - this is because I moved that feature outside of skilltrees - in UE squads get veterans when they reach level 10. I made it like that because I felt that upgrading squadmates as skill specific traits was limiting, as it heavily nudged the player to focus on that skilltree, since veteran squadmates is too universally good of an upgrade. Now you can focus on any build type and not worry about having to spend attribute points on something you don't want to. - Terminator Honors - similar to my approach to veteran squadmates, I aimed to put Terminator Honor traits somewhere more universally accessible. But later I realized that since both of them wield that skilltree-specific equipment in terminator armor (assault cannon for Avitus and Thunder Hammer for Thaddeus) - it would make MORE sense to put those into later traits of Avitus' and Thaddeus' main skilltrees (Ranged for Avitus and Strength for Thaddeus). - Accessory Slots - initially I wanted to make more additional accessory slots accessible through traits or levels, but later found that 3 is a hardcoded limit, so this is unfortunately a feature I cannon realize.
A very interesting mod, I'm really looking forward to it ! I guess we will get Jonah as a playable character, wich is very nice The only thing I miss is the ability to personalize other members of the squad, like the tactical space marine coming with Tarkus, giving a lot of flexibility
Thank you! Actually, Jonah in basic campaign is a feature of the mod I am building on top of - it's called Exterminatus. I agree that way to personalize "redshirts" would've been awesome, but unfortunately it's impossible to implement technically.
One of the best Warhammer games ever released
THE best in my personal humble honest badass opinion.
6:20 - Communication Array strategic point 14:25 - Emperor's Shrine strategic point
GREEN THICK BOI
Good that you changed Alex's special skills to be TP dependent as well, don't like how you can use Velvet Rush turn 1 here
Name song? 2:17
Heat Rage
Genuine slop
Excuse me??
Ultimate modpack fixed most of the issues people had with ump but the combat is stupidly slow
Honestly, love this a lot, love the use of Latehay Battlecry for the last phase. My only issue is that, with most other fights in Lisa, and in your Fix as well, bosses get back their heath moving between phases, Arnold didn’t here, was that on purpose? I feel like it slightly defeats the purpose of this version of the fight if the last phase doesn’t get back at least a good portion of their health. Other than that, absolutely amazing work. Thanks for making the ultimate fix actually good.
Thank you! Arnold's health not recovering was a bug - now fixed!