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Erasers45 - Studios
เข้าร่วมเมื่อ 28 พ.ย. 2018
3D artist and addon developer for Blender
UP!FX 2.0 Compositing Add-on for BLENDER [Trailer]
We are excited to announce the release of UP!FX version 2.0 on Blendermarket!
Realtime Histogram, Effect Library, UI Enhancements and much more:
blendermarket.com/products/upfx
-- LINKS --
Join our Discord Server: discord.gg/QWaSp76CZ7
Realtime Histogram, Effect Library, UI Enhancements and much more:
blendermarket.com/products/upfx
-- LINKS --
Join our Discord Server: discord.gg/QWaSp76CZ7
มุมมอง: 211
วีดีโอ
UP!FX 1.1.0 [UPDATE] Compositing Add-on For BLENDER
มุมมอง 1293 หลายเดือนก่อน
In this short update video, we will go over some changes made in UP!FX 1.1.0! This update focused on the new extension format of Blender 4.2. 🆕- Blender 4.2 extension format support 🆕- [Bugfix] Proper register and unregister of panels 🆕- [Fix] Fixing errors in the console after installing UP!FX in version 4.0 and above Grab your copy of UP!FX here: blendermarket.com/products/upfx
UP!FX Compositing Add-on for BLENDER [TEASER]
มุมมอง 8017 หลายเดือนก่อน
We are excited to announce the release of UP!FX on Blender Market! Grab your copy of the UP!FX addon and save valuable time today! blendermarket.com/products/upfx LINKS Join our Discord Server: discord.gg/QWaSp76CZ7
INTRODUCING BetterBaking [Trailer]
มุมมอง 12411 หลายเดือนก่อน
We are excited to announce the release of BetterBakingt on Blender Market! Grab your copy of the BetterBaking addon and save valuable time today! blendermarket.com/products/betterbaking LINKS Join our Discord Server: discord.gg/qwDgmPqqAy Blendermarket: blendermarket.com/creators/erasers45-studios CGTrader: www.cgtrader.com/erasers45-studios
BetterBaking [Documentation and Tutorial]
มุมมอง 7711 หลายเดือนก่อน
Official documentation and tutorial about how you can use the BetterBaking addon! Grab your copy of the BetterBaking addon and save valuable time today! LINKS Join our Discord Server: discord.gg/qwDgmPqqAy Blendermarket: blendermarket.com/creators/erasers45-studios CGTrader: www.cgtrader.com/erasers45-studios
PROCEDURAL Wooden Pathway and Bridge GENERATOR
มุมมอง 186ปีที่แล้ว
We are excited to announce the release of our first product on Blender Market! Grab your copy of the wooden pathway and bridge generator today! blendermarket.com/products/pathandbridgegenerator LINKS Join our Discord Server: discord.gg/qwDgmPqqAy Blendermarket: blendermarket.com/creators/erasers45-studios CGTrader: www.cgtrader.com/erasers45-studios
Shear like a PRO within Geometry Nodes (TUTORIAL)
มุมมอง 428ปีที่แล้ว
You probably know the shearing tool built into Blender. It is extremely helpful for creating pipes or edges without distortion, for example. Today I'll show you how you can create this effect yourself with geometry nodes. 00:00 - start 00:18 - intro 00:37 - theory 1:37 - tutorial LINKS Join our Discord Server: discord.gg/qwDgmPqqAy Blendermarket: blendermarket.com/creators/erasers45-studios CGT...
Index Viewer! THIS Geometry Nodes ADDON is a MUST have for everyone! [Outdated]
มุมมอง 1.4Kปีที่แล้ว
Especially for beginners of geometry nodes, this tool is certainly helpful to get a better understanding of indices and to create selections and masks faster. Join our Discord Server to download the Addon for Free! discord.gg/qwDgmPqqAy
First EXPERIENCE with VFX and LOOPING Animations in Blender 3.4!
มุมมอง 67ปีที่แล้ว
First EXPERIENCE with VFX and LOOPING Animations in Blender 3.4!
My submission to the "Default Cube" Challenge
มุมมอง 2.7K2 ปีที่แล้ว
My submission to the "Default Cube" Challenge
Accidentally dropping your weapons in games...
มุมมอง 3592 ปีที่แล้ว
Accidentally dropping your weapons in games...
Blender 3.1.0 modeling and hand painting game assets!
มุมมอง 2262 ปีที่แล้ว
Blender 3.1.0 modeling and hand painting game assets!
Abstract crystal fragments in Blender 3.1.0 (FULL WORKFLOW)
มุมมอง 1092 ปีที่แล้ว
Abstract crystal fragments in Blender 3.1.0 (FULL WORKFLOW)
How to rig a bow in Blender 3.0.1 (TUTORIAL)
มุมมอง 22K2 ปีที่แล้ว
How to rig a bow in Blender 3.0.1 (TUTORIAL)
Fancy Bow rigging setup in Blender 3.0.1
มุมมอง 8662 ปีที่แล้ว
Fancy Bow rigging setup in Blender 3.0.1
My submission to the "Infinite Journey" Challenge
มุมมอง 1.2K2 ปีที่แล้ว
My submission to the "Infinite Journey" Challenge
Photo realistic scanned roots and wood!
มุมมอง 2852 ปีที่แล้ว
Photo realistic scanned roots and wood!
Breakdown for my latest video about rigid bodies! (15x)
มุมมอง 2163 ปีที่แล้ว
Breakdown for my latest video about rigid bodies! (15x)
First attempt with Blender physics together with VFX!
มุมมอง 7K3 ปีที่แล้ว
First attempt with Blender physics together with VFX!
Create a modular photoscanned wall for Game Dev! Blender 2.93.1
มุมมอง 1213 ปีที่แล้ว
Create a modular photoscanned wall for Game Dev! Blender 2.93.1
Cleaning up a 3D scanned mushroom in Blender 2.93.1
มุมมอง 1853 ปีที่แล้ว
Cleaning up a 3D scanned mushroom in Blender 2.93.1
Create custom GUI textures for minecraft in Blender 2.93.1
มุมมอง 553 ปีที่แล้ว
Create custom GUI textures for minecraft in Blender 2.93.1
Create procedural cracked stone tiles in Blender under 5 minutes!
มุมมอง 4223 ปีที่แล้ว
Create procedural cracked stone tiles in Blender under 5 minutes!
Create procedural paving stones in Blender under 5 minutes!
มุมมอง 6473 ปีที่แล้ว
Create procedural paving stones in Blender under 5 minutes!
Create a ornamental pattern in Blender under 3 minutes!
มุมมอง 693 ปีที่แล้ว
Create a ornamental pattern in Blender under 3 minutes!
Thanks for the video! I definitely need to some math basics to understand it properly! 😅
Very very helpful!
This looks amazing!
That viewport scope! 😙
Check UP!FX out yourself and save up to 35% 🔥 blendermarket.com/products/upfx
The Download my Models location is broken.
Grab your copy of UP!FX on blendermarket: blendermarket.com/products/upfx
This is great! Thanks man.
my left ear loved this
Remember to untick "Deform" in the Bone Settings for all IK and Limit Bones. Else they could destroy your mesh in Automatic Weight Mode (Happened to me) ... unchecking them prevents the process for creating weights for them, since their only job is to influence other Bones, not the Mesh itself
Can,t download file
this just doesnt work
it heavily depends on the quality of your model! Check for holes, duplicate vertices and overall topology!
@@Erasers45-Studioshay can you make spearfishing tutorial also have rope tie with the spear/arrow?
@@Antiperubahan thanks for your reply I wrote it down but can't make any promises tho stay tuned!
@@Erasers45-Studios thank you for the response,yeah I already subscript so I'm stay tuned
Great addon
Grab your copy of the UP!FX addon and save valuable time today! Currently 15% OFF using the code "up15" blendermarket.com/products/upfx
Horrible tutoring. Don't move so fast, avoid shortcut keying as they change with different versions of blender. Totally lost me on how to parent to the top_invers_IK at 1:51 it connects to the outer not inside part of the bone. Argh. Slow your moves so people can see.
very precise and cool tutorial. its a great topic, the bow and arrow, for games!
Unbelievably helpful! Really had no idea how to even start and here you have the whole process in 5 minutes! Worked a treat, you rock!
Simple and effective ! Just when i need to rig a bow
Thank you!
What the heck is the bot saying at 2:55
"Press strgp"
I think it's meant to say Ctrl P
2:55 press ctrl + p and click keep offset i was like wtf is he saying had to pause and see what the ui said.
Thank you, was driving me nuts
Thank you so much for this!
Please consider subscribing so I can continue creating content for everyone. Enjoy! Join my discord server for more: discord.gg/5apJnd5e
Thanks. Never knew of Alt+V before.
Thanks for sharing! :)
I am glad you like it :)
Write your ideas and opinions in the comments and join my Discord Server to download the Addon for Free! See you over there 😄 discord.gg/kDEMdmRJRu
Please help me bro, 3:00 parenting with automatic weights didnt do anything
Try to make sure that your object has no holes and overlapping/duplicate vertecies
Thanks it works now, my string doesnt work though😢 do you know how to fix it? maybe i need to model it some type of way?@@Erasers45-Studios
@@nalalla6470 If you would join my discord it would things much easier. you can find the link on my page :)
this is satisfying to watch
thanks for the tutorial mate really helps
When I pull the string bone, it's only the string and string bone that moves. I have the TOP_Limit 'Limit constrain' set to distance equal to Z. I can pull the TOP_Limit bone and the bow bends as it should, but the string doesn't move. They don't care about each other. Any tips? Thank you
I'm sorry, I found the issue. In object mode the armature was set to a scale of 0,15. So when I checked the Z distance in Edit Mode I got the wrong value. I lowered the distance for Limit constrain and it worked. Thank you for the tutorial
I have the same issue.. its only move the string when i pull my string bone after parent mesh to armature… can you explain how to solve it a little bit detail, please?
When you made the armature with automatic heat map. Make sure to select both the bow and the string using the shift button before selecting the armature
Sorry I was half awake when I wrote that. TOP_Limit bone has a bone constraint named 'Limit Distance' with the setting Target: 'Armature', Bone: 'String'. TOP_limit bone should move when you pull the string bone. Try lower the value for distance withing this constrain. My mistake was when adding my very first bone, I scaled it down in object mode, then I opened edit mode and started to extrude it into what became the entire armature. Scaling in object mode changed the Z position in edit mode. It's like working with two different coordinate systems.
Good video, when I flip the Top_Inverse.Ik001 it deletes the parent of Top_Ineverse.IK at 01:47, is that supposed to happen?
Inverse IK FTW! thank you for the technique!
I haven’t even started animating yet and this showed me so much knowledge. Thanks
How to a slingshot please
hey, vid is great but can you add the plugin that shows what keys youre pressing? thanks
Yes Sir... Good idea I will do it in the future! :D
Damn, looks like a Pikmin enemy
Great !
Thanks . Can you say how do you get the arrow to attach
Thats is quite easy. The point of origin of the arrow must be at the very back of the feathers. Then go to constraints and add a copy location constraint. Choose your bow as target (not the rigging setup!) and use your "string" bone as vertex group. Then choose your axis type (in my case X). Set Target and Owner to world space and you're done! Have fun!
@@Erasers45-Studios Thanks will try it out
Great tutorial, but DEAR GOD PLEASE MIX YOUR AUDIO SO IT IS R ONLY IN THE LEFT EAR
the voice does really poorly at saying the names of things, very difficult to understand
Yeah they should have included UI with key presses
I'm going to have to watch this like 100 times to understand, I guess its a socialmedia tactic for more views
Wow! Excellent work!
Great
Good one
Great job. Excellent colors.
I’ll bet you could use trackers to move the floor plane and combine it with an IK rig.
simple but beautiful!
Харош
Good job man!!!
BTW I am also preparing for this one. So good luck to us!
You too! I hope you have enough RAM XD
Love Interstellar, Love soundtrack, Love your submission, its minimal and smooth, I love film grain effect