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Jason Orlosky
เข้าร่วมเมื่อ 3 เม.ย. 2007
I find innovative ways to help people through AR, VR, and Visualization research.
This channel is about software and DIY projects on virtual reality, computer vision, and artificial intelligence. My dream is that these videos will help change the world for the better through education, with humor, and by helping people understand each other ~ Welcome to JEOresearch!
A brief history:
1) B.S. Computer Engineering at Georgia Tech
2) Technology Engineer in Healthcare IT
3) Studied Japanese Language at UGA
4) PhD and then researcher at Osaka University
5) Professor at Augusta University
This channel is about software and DIY projects on virtual reality, computer vision, and artificial intelligence. My dream is that these videos will help change the world for the better through education, with humor, and by helping people understand each other ~ Welcome to JEOresearch!
A brief history:
1) B.S. Computer Engineering at Georgia Tech
2) Technology Engineer in Healthcare IT
3) Studied Japanese Language at UGA
4) PhD and then researcher at Osaka University
5) Professor at Augusta University
How Dangerous are Infrared LEDs?
This video provides an objective analysis of infrared LEDs in comparison with other common light sources.
More specificly, I use an infrared light meter to detect the irradiance of various light sources to determine whether they meet standard thresholds, which can give you a better idea of what type of LEDs might be safe for use in applications like eye tracking. The video also goes over the various factors that influence the power and output of an LED to help you build better infrared light systems.
0:15 What is irradiance?
0:39 IEC threshold for infrared exposure
0:50 Low irradiance examples
1:16 High irradiance examples
2:00 LED comparisons
2:40 Current (milliamps) demonstration [**correction: note that the values were 4mA and 100mA for the spinel and generic cameras when measured in series with the current meter]
3:28 IR Torch
3:50 List of all measure irradiance values
All of the gadgets/parts in the video can be found on Amazon:
Irradiance meter: amzn.to/3EmtvZD
Spinel OV9281 camera: amzn.to/4jLQHAP
940nm 3mm LED diodes: amzn.to/4hq1TS8
IR Torch: amzn.to/3Cs4Wdr
Multimeter: amzn.to/3WOu0SO
More specificly, I use an infrared light meter to detect the irradiance of various light sources to determine whether they meet standard thresholds, which can give you a better idea of what type of LEDs might be safe for use in applications like eye tracking. The video also goes over the various factors that influence the power and output of an LED to help you build better infrared light systems.
0:15 What is irradiance?
0:39 IEC threshold for infrared exposure
0:50 Low irradiance examples
1:16 High irradiance examples
2:00 LED comparisons
2:40 Current (milliamps) demonstration [**correction: note that the values were 4mA and 100mA for the spinel and generic cameras when measured in series with the current meter]
3:28 IR Torch
3:50 List of all measure irradiance values
All of the gadgets/parts in the video can be found on Amazon:
Irradiance meter: amzn.to/3EmtvZD
Spinel OV9281 camera: amzn.to/4jLQHAP
940nm 3mm LED diodes: amzn.to/4hq1TS8
IR Torch: amzn.to/3Cs4Wdr
Multimeter: amzn.to/3WOu0SO
มุมมอง: 2 264
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This is a simulation of nearsightedness versus farsightedness in virtual reality. Using a slider, I can control the level of each deficit. This video can be used to get a really good idea of what both look like and how they affect your vision.
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VR simulation of starbursting, halos, and ghosting after laser eye surgery
มุมมอง 498ปีที่แล้ว
VR simulation of starbursting, halos, and ghosting after laser eye surgery
This'd be sick as a DIY eye tracking method for VR (Especially for older headsets like the Valve Index)
Yeah, I'm still looking for another mini-camera solution (both for PC and the Pi) that has the right camera characteristics.
I can read and see things perfectly, except for the lights - all lights have those circular auras and streaks on them.
TLDR: They are not dangerous.
In many cases, yes, but running them at too high a current can be bad!
So iec ratings are bs
I think they definitely err on the side of caution.
Measuring current in parallel?!? You are shorting out the LEDs! Never do this! If you did this in a high energy circuit your meter will explode!
Yeah, good thing these were very low current applications. Somehow this completely slipped my mind.
Wait a minute, how can you measure the current in parallel?
See my note above. Had to remeasure it in series.
Thanks to a few folks for pointing out that the current should have been measured in series, not parallel! I've posted the updated values in the video description after re-measuring. Also, a few people mentioned that the irradiance of the sun is measured to be around 1k watts per square meter, but the NIR meter I used was registering over 3k. I think it might be the meter itself, but I'm further investigating to see what might be the cause!
So what is safe, and what is not safe?
It's highly dependent on conditions, but you should mainly ensure that the irradiance on the eye is less than 100 watts per square meter per the IEC standard.
A very underestimated and rare topic. I love that someone has looked into it and is pointing it out to others. Unfortunately, the video isn't quite as well researched, and the readings seem a bit off. It would be new to me that sunlight has the shown IR power.
Yes, based on some other comments, it seems the NIR meter I used isn't 100 percent accurate. I will probably conduct some other tests with it to see if I can calibrate it or how it compares to other devices. Hopefully it still gives everyone a good relative comparison of the different light sources. Will improve next time!
Stop, The Sunlight is 1000% safe in normal conditions. this is a BS video
🤣
now , how did our ancestors survived ??
With a much lower average longevity :)
@@jeoresearch eh buddy, I get the sentiment that you're trying to convey here but It's not even correct. You can easily find multiple records of people in ancient Greece living to 70-80, and they didn't have "modern medicine". Of course you were still more likely to die in general (lowering the average), as an infant or due to violence / disease. But the hard pill to swallow is that if you were lucky enough to make it, your life expectancy wouldn't be much different than what we experience today.
Can you verify your sunlight measurements? You report 3000-4000 W/m2. However, the *total* solar irradiance at the Earth's surface is about 1000 W/m2 (entire spectrum) and the irradiance at the top of the atmosphere is 1360 W/m2 (en.wikipedia.org/wiki/Solar_irradiance#On_Earth's_surface and en.wikipedia.org/wiki/Solar_irradiance#At_the_top_of_Earth's_atmosphere). IR irradiance is about 50% of these values.
Yeah, I'm guessing the meter itself is off. I will probably conduct some other tests with it to see if I can calibrate it or how it compares to other devices. Hopefully it still gives everyone a good relative comparison of the different light sources though.
The meter might be reading off, a lot of meters have a photometric linearity filter that linearizes the response from 980 to 400nm. If you shine a broad band mostly visible light source on on without this filter it will give a false high reading.
This meter has readouts for both visible and IR spectrum, but I wonder if some sort of filter isn't present. I will likely get another device for testing at some point. Any recommendations?
That is not how you measure amperage and the current flowing through the LED.
Yeah, someone else noted that as well. I already re-measured with the LEDs in series and put the new values (which were somewhat similar) in the description.
Why is on thumbnail picture of ultraviolet led if you talk about infrared led ?
Great question!! Infrared actually shows up as a red or purple hue on most cameras. I believe UV would show up as blue, but that's something interesting to test!
@jeoresearch this is really strange. I have ultraviolet lamp, and my phone camera see's it as light blue colour with violet lens flare. I didn't expected that. Also ir light on camera looks like dark purple.. totally unexpected Sorry for thinking you were liar and for thinking you itentionally put uv light picture
Really cool experiment and a great informative content to explore. However, there’s a significant breakdown somewhere in the measurement process or in the conversion of correlating data points. For reference, the maximum total power of sunlight, including visible and invisible spectra (summer solstice, on a clear day, at sea level, noon, near the equator) hovers around 1,000 W/m². Outside the atmosphere, the solar constant sits at 1,361 W/m² in direct exposure. Infrared typically makes up ~52% of that total, with slight fluctuations depending on atmospheric conditions. The part that has a little bit to play with this but is often overlooked is wavelength-dependent damage. Wavelengths longer than ~1700 nm are mostly absorbed by the cornea, where they can lead to cataracts and surface-level thermal damage. Wavelengths between ~1700 nm and ~400 nm pass through the cornea and lens, focusing directly onto the retina. This sub-ionizing spectra induces damage almost entirely through thermal effects. much like using a magnifying glass to concentrate sunlight into a burn spot. This type of damage is commonly referred to as retinal burn. The given power density of W/m² is useful as a guideline metric, but it's not one I would personally depend on for safety. The inverse square law has a lot to do with this and collimation, and focus drastically alter realworld exposure risks. A diffuse IR source at 1 W/m² is nothing compared to a tightly focused beam of the same power or divergent beam spread at extreme close range. Like you touched on; while exposure limits are often cited at around 100 mW/m² for eye safety, this is a generalized guideline, it doesn’t account for beam divergence, exposure duration, or pupil dilation. Yes the measurement of watts per square meter really makes sense as an instantaneous slice of the risk, but only tells part of the exposure factor when assessing biological risk. All that said, this is an awesome topic, and I'd love to see this was some even more in depth exploration. It might be worth borrowing a calibrated irradiance spectrometer from a university lab and redoing the experiment with a bit more precision, and the collaboration could add some really solid content.
That's great insight, thanks! Hopefully this video will encourage others to test things on their end as well. Are you in aeronautical science by chance?
@jeoresearch general science and engineering.
oh god i used that exact ir flashlight with a full spectrum camera to look into my eyeballs 🫣
I hope not for a significant length of time!
@ less than 5 minutes i think
Thank you for your interesting and informative videos. At 2:42 in your video, you use a multimeter in current mode and attempt to measure the current through the IR LED. However, the measurement probes are placed in parallel with the LED rather than in series. Hence, I am afraid that in this configuration, the measured value will not correctly indicate the current passing through the LED. Am I missing something here? Once again, thank you for your videos.
Uh oh, let me check that!
I re-measured, and you are correct. The values when connecting the LEDs in series with the current meter were somewhat similar though: 4mA for the Spinel, and 100mA for the generic webcam. Thanks for catching that!! I've been doing CS for too long, lol.
Great news is likely the diodes are driven current limited; placing a very low resistance path (ammeter) in parallel with a significantly relative higher resistance load (the diode) The majority of current will flow through the ammeter giving a fairly accurate short current readout. Cheaper devices or low current diodes may use a simple resistive load in series with the diode, which would give you a much different readout in a short.
Epic fail!
@@andrewn7365 No it's not. Expecting perfection from everyone are all the time without the learning experience is a fools dream. It's only an epic fail if it's repeated after the lesson.
Wait, lights don't look like that usually?
the lines from lights need to have 12 or so branches of varying lengths, like an uneven asterisk
Thats so accurate but instead it can have multiple lines
thats what its like, i can confirm
I wonder if you could do this with other eye conditions, like BVD....
At night i have a star like shape
My starburst look more like large out of focus pixels in a hex shape, like a street light out of focus but for every point of light.
terrifying
farsightedness doesn't make sense to me. i am shortsighted/near sighted and i have astigmatism, so it is really weird to see a representation of far sightedness
i don’t know if nystagmus affects my vision because i’ve had it forever but like would be cool to see a simulation on that. (though maybe nystagmus is why every now and again my eyes lose focus on like a screen im looking at or something and i have to refocus them)
Bro, can you please help me? I am trying to detect sleep/drowsiness using an IR camera, but I have limited processing power. I plan to use a Raspberry Pi Zero 2 W for processing and set the camera to 480p with 15 fps. The camera will be placed very close to the eye about 5 cm away. Could you recommend an IR camera and lens combination that would work well for this setup?
You do not know how long I have tried to explain to people. What lights look like to be with a Stigmatism, thank you so much
Sure! Glad I could be of service ~
the way the nearsighted tripped me out thinking my vision got even worse all of the sudden
Lol. That means it's probably pretty accurate!
You should make an option for having both farsightedness and nearsightedness at the same time lol
Actually, since it's VR, I could do one different deficit in each eye!
@jeoresearch That would be awesome and disorienting, most awesome!
As someone who has this but only in my left eye, this isn’t super accurate, but it’s close enough for people to experience it, also if I look with my left eye, I can get stigmatism squared
I’m near sited and can confirm this is what it looks like
Much appreciated 👍
Just turn off depth of field in the settings if it doesn't work as intended.
Amazing way to demonstrate it!
Thank you!!
Sorry. Don't need VR to simulate 6 diopter nearsightedness. 😂
Look at what they have to do to achieve a fraction of our pow... poor sight
Seriously over simplified explanation, from the mind level of a primary/elementary school pupil. Lousy pun intended.
cool but nearsightedness looks way different irl, more than just being blurry its a little blurred images stacked up on top of one another but a little but offset
I think the difference is mostly interference effects, which are impossible to simulate with just three color channels (and would be computationally *expensive* to simulate properly).
I’d imagine that’s what the game does, but we can’t see the offset because we aren’t in vr
@@JonBrase wdym, our eyes themselves only have 3 color channels and that doesn’t change with nearsightedness
@@frescula Because many of the things that make actual nearsightedness look different than what's shown here depend on the fact that light is made up of waves that can add up or cancel out. When you have blur, light arriving at the same point on the retina no longer all comes (on its last bounce) from the same point in the scene, and when you have waves that originated from the same light source, reflected off different parts of the scene, and arrived at the same point on the retina due to blur, the difference in total path length from the original light source affects how the waves add up or cancel out. And if objects in the scene that get blurred into each other reflect different wavelengths differently, the mix of wavelengths arriving at a given point along different paths also affects how the waves arriving along that path add up or cancel out. This creates image artifacts like alternating light and dark lines in the blur around the edges of an object, and to duplicate that you have to track different wavelengths in higher detail than just RGB, calculate the interference effects, and only convert from full wavelength detail to RGB after taking interference effects into account, because the interference effects depend on things that happen before the biology of the human eye bins everything into 3 color channels. In the end, to simulate this stuff, you need to: 1) Do raytracing, which is already computationally expensive. 2) Instead of each ray just having three channels for RGB, each ray probably needs to have tens of color channels, and then each color channel probably needs at least 4 polarization channels (and I may be lowballing that significantly), and then each polarization channel needs at least 8 phase channels (once again, quite possibly way too low), and you need to calculate the phase that develops for each wavelength along each ray and adjust the phase channels at each bounce accordingly, and then every texture needs to specify reflectivities for every wavelength as well as how, and if, it affects polarization for light arriving from different directions. You have hundreds, if not thousands, of channels and you need to calculate the effect of every bounce on each one and then figure out how it all reduces to RGB at the end.
We could actually simulate chromatic aberration and other optical irregularities, but that would require significant shader work.
No thanks I don't want double astigmatism
Ive got the astigmatism
Couldn't you use this to give people software prescription lense adjustments? What is this called?
You would think!! Unfortunately, it has a lot to do with the optical characteristics of the display itself, i.e. what type of lenses are used to view the VR display up-close.
@@jeoresearch As in this only runs on the Apple headset or something? I subscribed because of your response, although I feel my question might have been misunderstood. Could you run this program, in the background, so I don't have to wear my glasses in my headset? Also, are you either an ophthalmologist or an optometrist?
@@BollWeevil To my knowledge, correcting vision can't be done at the software level. Vision correction needs to happen by placing a different lens between your eye and the world (or the VR display screen), so you'd actually have to replace the lenses of the headset to correct for any visual deficits. I'm a professor of computer science that works on a number of display, eye tracking, and optics problems. Visual deficits is one of my research areas. And thanks for subscribing!
Haha I hate driving when it’s dark. Can barely see with all of the lines
All nice and good but on which vr is this ?
HTC Vive Pro
oh nice, I can use my VR headset with specially made lenses to correct my astigmatism to re-simulate my astigmatism
Lololol
As a near sight person finally seeing farsighted vision demonstrated is so cool!!!! And a lil freaky 😅
Yeah, sometimes it's hard to visualize if you haven't seen it first-hand. It's like trying to describe the color orange before you've ever seen the color orange.
@@faceless.cowboy9966 being both near and far sighted is a pain a times, but I can never grasp far sightedness
I just learnt astigmatism looks like when you dont align your eyes with your quest 2 lenses properly, except you cant adjust it to see clearly, wow
mine is so bad that the near sighted maxed out isnt even as bad as mine
Ouch... What is your prescription? I.e. how many diopters?
Me with astigmatism: “look what they need to mimic a fraction of our power!”
I got astigmatism in one eye and short sighted in the other, i got a 2 in perception
I never understood this, i can see far away and close up crystal clear, Is that normal? Or do I have a superpower lmao
If you’re not farsighted or nearsighted then that’s how it’s supposed to be
You're pretty lucky!
Thanks for the migraine
🤣