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I Dreamt In 8 Bits
Netherlands
เข้าร่วมเมื่อ 12 ต.ค. 2020
Welcome to my 8 bit dreams!
Plus/4: First TCBM2SD test with GEOS3.5 and GeoLudo
Receieved the new TCBM2SD for the Commodore Plus/4.
This device is a 'CBM 1551 paddle replacement and/or mass storage using an SD card interfacing with the Commodore C16/116/Plus4 simulating a TCBM bus 1551 disk drive'.
See github.com/ytmytm/plus4-tcbm2sd?tab=readme-ov-file
It is a great device that is amazingly quick.
And what is even more amazing, the author made a GEOS3.5 driver, so I now FINALLY can test my GeoLudo on real hardware.
So here a first video testing GeoLudo on real hardware with the TCBM2SD.
(oh, and for some reason the colours on my Plus/4 are getting worse. Probably have to fix that someday. But see it as evidence that it is real hardware ;-) )
This device is a 'CBM 1551 paddle replacement and/or mass storage using an SD card interfacing with the Commodore C16/116/Plus4 simulating a TCBM bus 1551 disk drive'.
See github.com/ytmytm/plus4-tcbm2sd?tab=readme-ov-file
It is a great device that is amazingly quick.
And what is even more amazing, the author made a GEOS3.5 driver, so I now FINALLY can test my GeoLudo on real hardware.
So here a first video testing GeoLudo on real hardware with the TCBM2SD.
(oh, and for some reason the colours on my Plus/4 are getting worse. Probably have to fix that someday. But see it as evidence that it is real hardware ;-) )
มุมมอง: 138
วีดีโอ
C64: Commodore Sound Expander - Software demos
มุมมอง 1032 หลายเดือนก่อน
Acquired a nice Commodore Sound Expander bundle recently from eBay: the Sound Expander cartridge, keyboard and software. It was bundled with the tape version of the software, downloaded the images of the disk versions instead from here: www.floodgap.com/retrobits/ckb/secret/sfx.html This video shows the two pieces of software and what it does on the Sound Expander. And no, I can't play the keyb...
Atari 800XL: Rewind 2
มุมมอง 1914 หลายเดือนก่อน
Recording of the Atari 8 bit Rewind 2 demo. Recorded using a SUBcart with PBI cable and DAC cable, a RetroTINK 2X Pro, Elgato CamLink 4K and OBS. Source: www.pouet.net/prod.php?which=97362 Rewind 2 by New Generation & Zelax & Radiance platform : Atari XL/XE Atari XL/XE type : demo release date : july 2024 release party : Lost Party 2024 compo : atari demo ranked : 1st
Atari 800XL: M.U.L.E. longplay
มุมมอง 914 หลายเดือนก่อน
Well, my Atari 130XE's PSU decided to have a catastrophic failure outputting 12,98V suddenlu, so alas my Atari 130XE died. Will see later if anything is salvageable. Decided to buy an 800XL as replacement, and luckily, the SUBcart actually survided the 12,98V. So now finally the M.U.L.E. longplay I was planning to record. M.U.L.E. remains my all time favourite game (maybe only next to Civilizat...
Atari 130XE: C-Drug
มุมมอง 3434 หลายเดือนก่อน
Got a SUBcart for my Atari 130XE, so finally can try some demos. Liked this one the most so far, so choose this one for my first Atari 130XE demo recording. C-Drug by Agenda & Mad Team & laresistance platform: Atari XL/XE Atari XL/XE type: demo release date: november 2011 release party: Silly Venture 2011 compo: atari xl demo ranked: 1st Source: www.pouet.net/prod.php?which=58120 Recorded from ...
C128: Superbase128 - a throwback to my old vinyl collection database
มุมมอง 805 หลายเดือนก่อน
Did a deep dive in my old floppy collection, and decided to give Superbase128 a spin again to see how it looked like. Also because I remember spending countless hours in it cataloging the vinyl record collection of mainly my dad and some of my own. And that database was still on my old floppies. So decided to make a video with some blast from my past.
C128: GeckOS 2.2 now supporting C128 80 column - first try
มุมมอง 1125 หลายเดือนก่อน
First try fooling around with GeckOS, a new OS for 6502 based machines. Version 2.2 now supports the C128 80 column screen, so decided to give it a first spin. Works! But have to research what it is able to do. Source and download: github.com/fachat/GeckOS-V2 Makers own announcement video of this version: th-cam.com/video/3obAbTJimaw/w-d-xo.html
Atari 130XE: First test of my new Atari 130XE
มุมมอง 355 หลายเดือนก่อน
Acquired a new machine, just testing the self test and a first BASIC program in this video.
TI-99/4a: Demo video of the F18A video chip upgrade
มุมมอง 2506 หลายเดือนก่อน
Finally installed my F18A video chip upgrade for my TI-99/4a. In this video I run some of the demos showing what it can do, next to outputting to VGA. Featured demos, all by Rasmus Moustgaard (Asmusr/Rasmus-M): F18A Kart Demo github.com/Rasmus-M/f18a-karts forums.atariage.com/topic/365566-f18a-karts-demo/#comment-5456032 F18A Racing Demo forums.atariage.com/topic/251540-formula-18a-formula-99-f...
C128: VDCSE2 release - demonstration of features
มุมมอง 3327 หลายเดือนก่อน
VDCSE2 has now been officially released in the first v2 version. Version v20-20240421-1218: - First release of v2 version of VDCSE - Completely rebuild using the Oscar64 compiler (previously CC65) - Added support for multiple VDC text screen modes, including 80x50 (ideal for C64 PETSCII art aspect ratio). NB: Needs a C128 with 64KB VDC RAM to have still also room for swap VDC memory. - Added im...
C128: VDC Screen Editor 2 - .seq format importer
มุมมอง 547 หลายเดือนก่อน
Added an importer for .SEQ files with BBS PETSCII file sequences exported by for example PetMate9. Credit for art, idea and importer code:: VF7 Dual by Wbochar/Triad
C128: VDC Screen Editor 2 - first look on new features
มุมมอง 1848 หลายเดือนก่อน
I am rebuilding my VDC Screen Editor from the ground up with the Oscar64 C cross compiler (previously used CC65). Meanwhile I added also some new features: - multiple screenmode support, such as a 80x50 screenmode - filepicker to browse to the correct file to load - import function to import art, including VIC colour conversion. This video shows a demo of these new features. This demo is record...
Atari 2600: Reever Raad vs River Raid (bootleg vs original)
มุมมอง 619 หลายเดือนก่อน
Thought I recently bought River Raid for my Atari 2600, but quickly discovered I actually bought a Taiwanese knock-off version, called Reever Raad. Thought it would be nice to make a video comparing the two: first the knock-off, than the original (via ROM image and my Harmony Encore cartridge). Reever Raad: www.atarimania.com/game-atari-2600-vcs-reever-raad_13307.html River Raid: www.atarimania...
C64: The Ghost (DEMO - Look no borders.....)
มุมมอง 1499 หลายเดือนก่อน
C64: The Ghost (DEMO - Look no borders.....)
C64: Test driving Assembly64 integration on the Ultimate 64
มุมมอง 87510 หลายเดือนก่อน
C64: Test driving Assembly64 integration on the Ultimate 64
C128 CP/M: Demo of C3L library for CP/M C128
มุมมอง 213ปีที่แล้ว
C128 CP/M: Demo of C3L library for CP/M C128
C128 CP/M: CPM UTools v0.91 alpha - CPM UMount
มุมมอง 266ปีที่แล้ว
C128 CP/M: CPM UTools v0.91 alpha - CPM UMount
C128 CP/M: Using DMBoot to set up a CP/M booting from REU
มุมมอง 306ปีที่แล้ว
C128 CP/M: Using DMBoot to set up a CP/M booting from REU
C64: UBoot64 WIP video 2 - bootmanager for Ultimate enabled C64s
มุมมอง 319ปีที่แล้ว
C64: UBoot64 WIP video 2 - bootmanager for Ultimate enabled C64s
C128: COMAL80 - own program from 30+ years ago
มุมมอง 515ปีที่แล้ว
C128: COMAL80 - own program from 30 years ago
C64: UBoot64 WIP - bootmanager for Ultimate enabled C64s
มุมมอง 824ปีที่แล้ว
C64: UBoot64 WIP - bootmanager for Ultimate enabled C64s
I would be interested how fast it can load screen dumps 8kb..to play animations...
@@GeorgesChannel creator states the speed as ‘fastload at about 9300b/s’. github.com/ytmytm/plus4-tcbm2sd So 8kb would be under a second if that is correct. But no personal testing on that one yet.
Very nice!
Rest in Peace 29 March 1943 - 17 May 2022)
Geos auf dem plus/4, gut
Absolutely amazing upgrade! Hopefully the F18A will be available again someday. I'm resurrecting my ole 994a, and this looks like the first upgrade to do as a game developer. Thanks for the share!!
Based on the rolling static, I presume you recorded this from real hardware? If so, you're already a legend.
@@elijahvincent985 yes, recorded from real hardware using RGBtoHDMI.
the black and white photos look phenomenal 😭
Just a miracle!
How warm did it get?
@@jacknedry3925 very warm! Reason that I meanwhile replaced the VDP with a F18A replacement.
@@idreamtin8bits, You replaced the VDP after the Demo or before?
@@jacknedry3925 this recording is made with the original VDP, changed recently. See this video to show output with the F18A: th-cam.com/video/1t5Dwxxre4U/w-d-xo.htmlsi=r3Un5p0ZMF5f4kX2
@@idreamtin8bits, Cool, did you replace it just cause or was it failing?
@@jacknedry3925 just replaced it. Had over heating issues and also wanted better picture quality.
It is fun as concept, but that is where it ends. The video circuitry needed alone is one big headache. My Mac SE can do 1152x870 monochrome on a 20" Apple Monochrome screen, out of the box, and has proper floppies and a HD to store the content. If I hook up a MacMini to my HDMI screen, I have 1920x1080 in 30 bit colour, and it can show FullHD BluRay's with 5.1 sound. Why on earth do I want to hookup the worst Commodore computer to a modern 1080p screen and wait an hour for files to load and show in a crappy quality for the screen...... And why would the 1084 screen not show this? That combo would make any sense.
@@lovemadeinjapan then it’s not for you. I am not bothered in any way if you ignore my videos 😉
Disappointed CBM went with such a poorly documented chip. You'd think they could have just made a double-res 2MHz Vic chip. But noooooo.
@@saganandroid4175 read Bill Herd’s (creator of the C128) book ‘Back into the Storm’ and you know exactly why. In short: they had the crazy requirement to do CP/M, needed 80 column for that and went with the first solution they found for it. Commodore itself never intended the VDC to do more than text CP/M. It were the users that explored that it could do much more.
By the way: it is not even poorly documented: the Programmers Reference Guide describes it quite well. The issue is more that the VDC is extremely flexible, so it has a huge number of possible screenmodes, and indeed all those other than default screen modes are nowhere documented other than by users and magazines.
I re-read the IPaint manual cover-to-cover a few days ago for the first time since about 1997 when I first bought it. Wow... Talk about overwhelmed with options. It *did* help me to understand the "ON" / "OFF" concept when using the mouse buttons. That was very helpful. I am now more capable of clicking on all of its features and at least having some understanding of what they're about. I would enjoy making a series of IPaint video tutorials in the future once I fully understand how to use it. So far, though, there are some very weird challenges with regard to using the colors which are stopping me cold.
I have been experimenting with IPaint and IPaintSlideShow1.1 in VICE and everything runs quite well there - except for whatever reason, VICE is not displaying the content of IPaint's drawing window with the even lines in sync with the odd ones. In other words, when trying to use the pencil to draw a squiggly line... it's as if you're drawing with 2 pencils about 1 character cell apart in the vertical. It's a cool effect but it's not supposed to be that way. If you use the triangle and circle shapes, you don't see the odd/even scan lines together as they're supposed to be. When you paint a large dot with the paintbrush the problem becomes obvious. You don't get one nice dot... you get two dots vertically out of sync. I think if this problem could be made to go away, IPaint in VICE would be great because "warp mode" really helps it to paint those complex shapes and fills a lot faster than that the real hardware alone will do it. When I view images I imported from GIFs in 1998 with the Slideshow Viewer... That absence of sync between the odd/even lines makes every image look messy... especially the color ones because the character cells are totally out of alignment.
The world could really use at least 1 tutorial showing this software in use with both monochrome and color because I'm finding it impossible to devise a working philosophy for creating new images with diagonal lines and shapes where the colors aren't so obviously "jaggy".
I bought a ZoomFloppy in 2013 but never was successful with using it until 2 months ago. I used to be the Public Domain Soiftware Librarian for a now defunct Commodore Users Group. There was a lot of CP/M software in that library. I found both dBase II and WordStar in that set a couple of months ago. I had to clean the WordStar disk a few times before it would successfully read without errors into a .d64 file... but eventually succeeded. I haven't used either app yet but both of them do still load. Step-by-step...
Hi. I was not previously aware of this OS for the C128. Will need to get it and run it too. Thanks!
Using geoGIF to convert GIFs to geoPaint format and then importing those into IPaint also produces some very nice results if you don't mind the absence of color in your pics. Everything has a very sandy / salty look to it but the resolution is very good considering the technology we're working with here. So far as I know, IPaint is the only C128 software which enables viewing of a geoPaint file - full-width - onscreen.
I have owned copies of both IPaint and IPort since 1997. I've never been able to do much with IPaint itself but using IPort to import GIFs into IPaint format was always a lot of fun (for me, anyway). I had to resize each original GIF to a 640x400 pixel ratio beforehand in order for the images to look correct on the C128. Exporting IPaint images back to GIF for posting online via my website, of course, required resizing them back to a 640x480 ratio. The images always appear more vibrant and "alive" on a true C128 80-column CRT display. Sad to see that becoming less and less possible over time. The flicking in this video is very annoying. In real life, it can be annoying too but not this badly. Wearing my polarized Ray-Ban sunglasses while working with and/or viewing IPaint pictures eliminates most of the flickering - almost entirely - and enough so that it doesn't bother me.
@@LordHasenpfeffer see also this video: managed to get the flickering away by updating RGBtoHDMI firmware.
@@idreamtin8bits Did you mean to post a link? I searched on your exact text and found no match.
@@LordHasenpfeffer oops, sorry, yes, this is the link. th-cam.com/video/un_P6Ptd2bs/w-d-xo.htmlsi=ZEELOnQT6MI-zoXQ
@@idreamtin8bits Yes, while searching last night I did find that video and that one part in particular. It's nice to see what's possible but even the description of how it was done is not enough for me to understand how to repeat it. Clearly, until I can develop and master a technique for smoothing out those "jaggies" that way... IPaint will continue to be of extremely limited use.
1 player? Lame. 4 human players or nothing. 1 player M.U.L.E. is always the same, the computers mine Smithore every time and are easily exploited with energy. The only real challenge is feeding them and trying to get the highest colony score: "Luxury estates".
@@Heike-- still like it, and not so easy to get three other players….. Although M.U.L.E. online now makes that much easier.
They made more games for the commodore 16 but only produced about 1.5million c16+4 machines they made approximately 3m 128s
This doesn't sound like audio from an 800. It sounds like a C64 SID chip.
Sound is coming from the DAC cable of the SUBcart which provides stereo POKEY/COVOX emulation. miscretro.com/product/subcart/ So everything is recorded from a real 800XL, but extended with that cart and DAC.
It Is sounding like POKEY, the little cheating is that they use 2 POKEYs.
@@IXSVideo only one msx in this demo uses 2 pokey's
I used to use VizaWrite on the C64 - never owned a C128. The maturity of VizaStar128 is breathtaking, just astonishing for a mid 80s 8-bit computer.
Lol what the hell kind of game is this? Your fav is civ, mine is civ2 at least on the top 5 games list.
@@123TauruZ321 en.wikipedia.org/wiki/M.U.L.E. It is a very early (1982) trade simulation strategy game. And remains my favourite 8 bit era game.
Loved playing this game with my buddies back in the day.
Cool Demo
This... is... fantastic! Thank you so much! I've been looking for Oscar64 code that uses the VDC. This will help me learn a lot!
IIRC, it would have Y2K issues these days. Maybe they'll come out with a patch. 😊
Probably yes and no do not think it is patched. Saw GEOS Y2K patches, but not for Superbase128
I Dreamt In 8 bits, Keep the awesome C128 content coming!
Why would you need an interrupt, when you could just check if the VDC is ready for another byte?
Not sure if I understand your question, as this demo does not use interrupts nor do I mention interrupts anywhere. Sure you are not mistaken with the term interlace? The demo does use interlace, but that is something completely else. The VDC has the capability of real interlace, meaning alternating scanlines between two versions every frame. Using that you can achieve double vertical resolution or achieve the impression of many more colours than the 16 the VDC actually has.
@@idreamtin8bits Bil Herd: 22-Jan-93 14:17:32 Memory flash, I just remembered when we found out there was no interrupt facility built in to the 8563. I remember how patient the designer was when he sat me down to explain to me that you don't need an interrupt from the 8563 indicating that an operation is complete because you can check the status ANY TIME merely by stopping what you're doing (over and over) and looking at the appropriate register, (even if this means banking in I/O) or better yet sit in a loop watching the register that indicates when an operation is done (what else could be going on in the system besides talking to the 8563 ???) Our running gag became not needing a ringer on the phone because you can pick it up ANY TIME and check to see if someone's on it, or better yet, sit at your desk all day picking the phone up. Even in the hottest discussions someone would suddenly stop, excuse himself, and pick up the nearest phone just to see if there was someone on it. This utterly failed to get the point across but provided hours of amusement. The owners at the local bar wondered what fixation the guys from Commodore had with the pay phone.
By the way: this demo is actually written in BASIC using SYS calls to kernal routines, so nothing fancy at all. The fancy part is finding a correct working and stable set of VDC register settings to achieve these modes. And that is the challenging part by complete lack of any documentation on those VDC settings and what is possible.
@@idreamtin8bits Bil Herd: 22-Jan-93 14:17:32 Memory flash, I just remembered when we found out there was no interrupt facility built in to the 8563. I remember how patient the designer was when he sat me down to explain to me that you don't need an interrupt from the 8563 indicating that an operation is complete because you can check the status ANY TIME merely by stopping what you're doing (over and over) and looking at the appropriate register, (even if this means banking in I/O) or better yet sit in a loop watching the register that indicates when an operation is done (what else could be going on in the system besides talking to the 8563 ???) Our running gag became not needing a ringer on the phone because you can pick it up ANY TIME and check to see if someone's on it, or better yet, sit at your desk all day picking the phone up. Even in the hottest discussions someone would suddenly stop, excuse himself, and pick up the nearest phone just to see if there was someone on it. This utterly failed to get the point across but provided hours of amusement. The owners at the local bar wondered what fixation the guys from Commodore had with the pay phone.
@@idreamtin8bits despite your not getting the joke, you're doing the lords work. Thank you.
How they made this work with 128bytes of ram is a miricle 4kb rom no more than ⅛ of kb of code was running at any given time
No raster iq on the zilog which was an alternative designed by the same person who helped design intels 8008
I was looking forwards to the opening theme of bladerunner......on a sid chip
Mos 6507 128bytes of ram.....TIA chip for gpu this was the beans in 1977 nowa days a ps5 is a 8core amd zen2 ..16gbram, 16gbvram amd oberon gpu, computers have gone a very long way
960x540 is pretty crisp for bit mapping , working the maths for the bit data must have took days
awesome!
Hi Ya & best wishes. Thanks for work. Be Happy. Sevastopol/Crimea.
How long would this image have taken back in 300-1200 baud days?
No clue, never had a modem back then 😉but importing from disk already takes some time as you can see. It would be faster without visual feedback and doing it directly to memory, but this is more convenient for debugging and seeing something actually happens.
Kool
Your rewrite looks nice, and seems very responsive.
Oooh, nice! I'm gonna try this! Just got an RGBtoHDMI and all the nonstandard screenmodes flashes like crazy with the software on it right now. Very cool - thx Vic Tokra! EDIT: It's just the new firmware you gotta use, no extra downloads. Works beautifully
Of course you need also the new profiles, but they are included in the firmware download. Every custom screen mode needs a new profile.
From the publisher Acteeveesion
That scrolling PETSCII art is unbelievable!
Lovely windowing system. Reminds me a little of Turbovision :)
Thanks! Based it on BASIC routines together with some assembly that I made some 30 years ago, based on a German magazine type-in. Only can’t find back that type-in to see which original author I should credit for it. As teenager I never was really into crediting people for code I used 😂
@@idreamtin8bits You're welcome. And those type ins they often served as an inspiration showing the possibilities and/or a way of doing things. But hey you could put in a credit in like you did here. :)
I actually did….. 😉 github.com/xahmol/Oscar64Test/blob/main/README.md ‘Original windowing system code on Commodore 128 by unknown author.’
Muy loco. Saludos desde Argentina.
Amazing! Downloaded, gonna blast it on my c64 mini!
Wow, this is so perfect!
The end is somewhat abrupt... but otherwise just great, especially the Dervish D part!
❤
HAM on C128?
R.I.P.