- 48
- 86 241
Tanvir M. N. Islam
Canada
เข้าร่วมเมื่อ 29 ก.ย. 2011
Hey there,
I'm Tanvir, I love to design creatures and monsters. In this channel, I will unveil their creation process right before your eyes. Don't forget to join me sometimes. Thanks for passing by :)
I'm Tanvir, I love to design creatures and monsters. In this channel, I will unveil their creation process right before your eyes. Don't forget to join me sometimes. Thanks for passing by :)
How to sculpt the Eye (Visual Anatomy Explained)
In this tutorial, I will guide you through sculpting the eye in #ZBrush. This video will provide you with valuable insights and techniques. We will cover the basic structure of the eye, including the eyelids and surrounding anatomy. You will learn how to create realistic forms to enhance the believability of your sculpting. Follow along as we demonstrate step-by-step instructions and share helpful tips to improve your eye-sculpting skills. Thanks.
00:00:00 Intro
00:00:10 Starting with the eye socket
00:00:16 Triangular shape
00:00:24 The Upper and the Lower eyelids
00:01:02 Fat Pad
00:03:58 Eyebrow Shape
00:12:29 Eyelid thickness
00:34:11 Eyelid Breakdown
00:38:05 Caruncle
00:38:28 Medial and Lateral Canthus
00:39:02 Upper and Lower Eyelid angle from the side
00:40:00 After further polishing and adding details
00:40:34 Recap
00:45:34 FINAL RENDER
TH-cam Link:
www.youtube.com/@tmnivision
Artstation Link:
www.artstation.com/tmnivision
Instagram Link:
tmnivision
X Link:
x.com/tmnivision
#zbrush #eyeanatomy #sculptingtutorial #beginnersguide #arttutorial #humananatomy #anatomy #anatomytutorial #learnanatomy #anatomyfacts #anatomysculpting #digitalsculpting #eye #sculptingtechniques #characterdesign #tutorial #zbrush #pixologic
#Art #CG #3D #Sculpting #Modelling
00:00:00 Intro
00:00:10 Starting with the eye socket
00:00:16 Triangular shape
00:00:24 The Upper and the Lower eyelids
00:01:02 Fat Pad
00:03:58 Eyebrow Shape
00:12:29 Eyelid thickness
00:34:11 Eyelid Breakdown
00:38:05 Caruncle
00:38:28 Medial and Lateral Canthus
00:39:02 Upper and Lower Eyelid angle from the side
00:40:00 After further polishing and adding details
00:40:34 Recap
00:45:34 FINAL RENDER
TH-cam Link:
www.youtube.com/@tmnivision
Artstation Link:
www.artstation.com/tmnivision
Instagram Link:
tmnivision
X Link:
x.com/tmnivision
#zbrush #eyeanatomy #sculptingtutorial #beginnersguide #arttutorial #humananatomy #anatomy #anatomytutorial #learnanatomy #anatomyfacts #anatomysculpting #digitalsculpting #eye #sculptingtechniques #characterdesign #tutorial #zbrush #pixologic
#Art #CG #3D #Sculpting #Modelling
มุมมอง: 1 879
วีดีโอ
Creature concept Process Part08 (Additional Detail in ZBrush)
มุมมอง 4794 หลายเดือนก่อน
The 8th part of the creature concept sculpting process using ZBrush in real-time. In this video, I am refining the tail. Also, Add an extra arm on the back. No editing just raw video. It is very long and has no audio. Sorry for the inconvenience, but I've included chapters for navigation. I will start the retopo, UV, texturing and look dev in the next upcoming videos. Thanks. 00:00:00 Intro 00:...
Creature concept Process Part07 (Sculpting Scales in ZBrush)
มุมมอง 2.4K4 หลายเดือนก่อน
The 7th part of the creature concept sculpting process using ZBrush in real-time. In this video, I am doing final refining and Micro-Detail to finish the legs and the tail. Also, applying some useful techniques for sculpting scale creation. No editing just raw video. It is very long and has no audio. Sorry for the inconvenience, I will finalize the character sculpting on the next video. Thanks....
Creature concept Process Part06 (Adding Micro-Detail to the Body)
มุมมอง 8334 หลายเดือนก่อน
The sixth part of the creature concept sculpting process using ZBrush in real-time. In this video, I am doing final refining and Micro-Detail to finish the body. Also, adding Polypaint to figure out what color looks better on the body. No editing just raw video. Some useful technique on Zremesher is used. It is very long and has no audio. Sorry for the inconvenience, I will finalize the charact...
Creature concept Process Part05 (Adding Detail to the Head)
มุมมอง 6684 หลายเดือนก่อน
The fifth part of the creature concept sculpting process using ZBrush in real-time. In this video, I am doing final refining to finish the head. Also, Polypainting to figure out what color looks better on him. No editing just raw video. Minor chunks of the videos are not included sometimes. It is very long and has no audio. Sorry for the inconvenience, I will finalize the body on the next video...
Sculpting a Tileable Displacement Map in Blender
มุมมอง 4295 หลายเดือนก่อน
In this tutorial, I will try to explain my process of Sculpting a tileable Displacement map in Blender. Thanks. 00:00- Setup tileable plane 04:45- Sculpting tileable detail 16:15- Setup the material for the Displacement map 18:17- Check the tiling in Photoshop 20:47- Apply map as displacement to a model TH-cam Link: www.youtube.com/@tmnivision Artstation Link: www.artstation.com/tmnivision Inst...
Making a Tileable Pore Alpha in ZBrush
มุมมอง 1.6K5 หลายเดือนก่อน
In this tutorial, I will try to explain my process of creating tileable Pore Alpha maps in ZBrush. There are many ways to do it but I find this technique useful also. Thank you. 0:00- Setting up the TILEABLE plane 1:09- Finding the AREA 2:03- Setup Document size 4:13- Brush setting 5:29- Check tiling in Photoshop 7:28- Sculpting the PORE 11:44- Exporting the PORE ALPHA 11:56- Check PORE ALPHA t...
Vellus hair in Zbrush (peach fuzz)
มุมมอง 1K5 หลายเดือนก่อน
In this tutorial, I will demonstrate how to add vellus hair (peach fuzz) to an organic surface using Zbrush Fibermesh. Vellus hair is crucial for adding realism to the organic surface, as it influences the surface's appearance and how it interacts with light. We will utilize Fibermesh from ZBrush. Firstly, I will describe the basic functionality of Fibermesh and then demonstrate its application...
Micro-detailing in Zbrush
มุมมอง 30K6 หลายเดือนก่อน
In this tutorial, I will try to demonstrate how to add micro-detail to the lips. First, I will explain the thought process behind micro-detailing, which includes Surface Noise, Brush Setup, and PATTERNS. Then we will apply these techniques to the lips using Zbrush. Applying details to the lips section is lengthy since I didn't speed up the video and captured everything from start to end. Even t...
How to sculpt the Mouth (Visual Anatomy Explained)
มุมมอง 1.7K6 หลายเดือนก่อน
How to sculpt the Mouth (Visual Anatomy Explained)
How to sculpt the Nose (Visual Anatomy Explained)
มุมมอง 1.1K7 หลายเดือนก่อน
How to sculpt the Nose (Visual Anatomy Explained)
How to sculpt an Ear (Visual Anatomy Explained)
มุมมอง 9997 หลายเดือนก่อน
How to sculpt an Ear (Visual Anatomy Explained)
Creature concept Process Part04 (Improving overall Design and Color)
มุมมอง 3557 หลายเดือนก่อน
Creature concept Process Part04 (Improving overall Design and Color)
Creature concept Process Part03 (Exploring Secondary Form of the Head)
มุมมอง 1768 หลายเดือนก่อน
Creature concept Process Part03 (Exploring Secondary Form of the Head)
Creature concept Process Part02 (Finalizing Lower Body Primary Form)
มุมมอง 2078 หลายเดือนก่อน
Creature concept Process Part02 (Finalizing Lower Body Primary Form)
Creature concept Process Part01 (Working with Primary Form)
มุมมอง 9008 หลายเดือนก่อน
Creature concept Process Part01 (Working with Primary Form)
Thank you for this!! I've learned more in hours than I have in years watching you work.
Thanks a lot for your appreciation :)
Just had a question, did you follow a pre-made concept art, or you just kept on making the stuff and tweaked things on the spot?
Just kept on making and tweaked things on the spot. Thanks :)
Amazing details dude ... The textures are pretty good.... How did you do the body texture? Like was that hand painted?
I used substance painter. Thanks :)
Thx
Wow , can you make the tutorial for realistic render
Sure . Thanks
this is so helpfull, tnks so much, keep going!!
Thanks a lot :)
please do more tutorials like this
Sure Thanks :)
Thanks for sharing, it's very helpful! However when I try sculpting the pore this way, I get a little hill (elevation) in the middle of deepening of the pore, in your video I don't see that, maybe I do something wrong?
Try to do circular motion with in a point . If you do circular motion in a small circle it will make little hill. Thanks :)
Thank you! But where can I get your purerefs file? I would grateful if you share
If you asking for references in a purerefs file then I don’t have it like that, Just some images from Pinterest. But you can find them easily just searching on Pinterest. Thanks:)
You did something else to the brush and you don't want to show what... you are pathetic.
This is awesome tutorial!! Can you also show us how to texturing and and render plz?
Sure. Thanks :)
Excellent tutorial
Thanks a lot :)
Is there a possibility you can share or sell the marmoset scene setup? I find it very hard to get a realistic look like you do and I don't understand whether its the lighting, textures, material setup or something else
Every element plays an important role in creating a realistic look. From modeling with the right form that casts realistic shadows, to texturing with accurate colors, and finding the perfect lighting angle for believability. Material setup, such as controlling light penetration through subsurface scattering (SSS), also enhances realism. Last but not least the post production. Making a video to cover all these topics comprehensively in a short period of time will be quite the challenge. It'll take some time before I can create a single, comprehensive video covering all these elements, but I promise it's in the works, will be available with a downloadable scene file. Stay tuned to this channel, and thank you so much for your support!
Will you take any one to one session for beginners like me?
@@Utubewonderful I would love to but not at the moment due to my personal and professional workload. But thanks a lot for the opportunity :)
Got it bro, but atleast is there any possibility for step by step courses for beginners like me? Also if possible could you please share your pc spec
some tips on texturing and and marmoset render setup would complete the workflow. loved it
That will be another series of tutorials in the future for sure. Thanks a lot :)
Tanvir bhai this is good stuff. Would this be a series of different anatomical parts like face, lips, nose etc?
Already made tutorials for lips, nose and ear. Please check the "Simplified Anatomy Tutorials" playlist on my channel. Thanks a lot :)
thank you so much!
You're welcome! :)
সার আপনি যদি কথা বলে রেকর্ড করতেন তাহলে আরোও অনেক ভালো হতো। ফুল সিরিজ টা সুন্দর হয়েছে অনেক ধন্যবাদ।
Arektu somoy lagbe audio record kore video tutorial bananor jonno. Kintu korbo. Just need some time. Thanks a lot :)
Are you going to retop and take this into Substance later?
Yes this is my plan. Thanks :)
This is fucking sick man
Thanks a lot :)
Great work bhai..Bhai beginner Der Jonno akta course ready koren.. please🙏
Thanks. Sure :)
Can you share the link of brush you use on this video pls ?
I’m using default brushes from zbrush. Clay tube, slash, standard, inflate , move brush etc. Thanks
@@tmnivision thank you so much
Followed you from The Shifflett's forum, thanks for sharing. I really appreciate long form of content so thanks and I hope to dig in even more. Awesome work here, as I'm sure you know. 😊
Thanks a lot for the follow. Really appreciate your support :)
Thanks for sharing vaia
You are most welcome :)
Reminds me of Shadow demon from Dota2. :D Good job!
Thanks a lot :)
Love how the wrinkles and specially the muscles are looking bizzare (ofcourse in a good way) but yet so cohesive and realistic !
Thanks man :). Glad you like it.
Thanks for sharing your process. Looking great 🔥.
Thanks a lot :)
there´s no sound dude
You are right . I mentioned in the description. Sorry for the trouble but thanks for checking the video:)
@@tmnivision anyway awesome job !!!!
@@carlhdz8201 Thanks :)
What app do you use to create such animations?
I use Zbrush to sculpt these creatures. Thanks.
Amazing Bhai ..❤
Thanks a lot :)
Very cool design
Glad you like it. Thanks :)
That's good work bro!
Appreciate your support! Thanks a lot :)
Hii, i am watching your whole series, it is helping me a lot.
Thanks a lot :)
excellent vaiya :)
Thanks. :)
Gold! thank you!
Thanks a lot :)
Your tutorials help me a lot! Would like to see more in the future!💯
Thanks for your appreciation :)
C'est de la réelle folie
Thanks :)
tHERE IS NO NEED OF DETAILED SCULPTING, THE NORMAL MAP DO THE JOB BETTER...nice job bro
Thank you I was trying to figure out how to do this, but sadly my free trial end before I found you
You are welcome :) .You can use the same technique in Blender when sculpting. Thanks
These tutorials are amazing!
Thanks a lot :)
Super 💯
Thanks a lot :)
Very good!!!🎉🎉
Thank you! 😃
Hey Man Amazing Video Could you please make a Tutorial on how u Texture this Insane Quality of Textures
Sure. Thanks :)
I literally learned XGen because the grooming of Fibermesh is such a pain... I hope your next video clarifies how to work with grooming in ZBrush
You still need to use XGen for production work. But fibermesh is also great for something quick. I use both just depends on work. But I will make grooming video for ZBrush. Thanks
And do you export the hair out of ZBrush?
Yes export as obj to import in Marmoset toolbar for rendering. Thanks
Beautiful breakdown , love it !
Thanks man :)
Absolutely amazing work , great to see the full process !
Thanks :)
Do you use blender in your workflow?
Yes I do. Thanks
Tutorial on marmoset render pliz??❤
Sure. Thanks :)
Amazing content ❤
Thanks a lot :)
thanks for this great lesson! you are best!
You are most welcome. Thanks :)