Sigma's United
Sigma's United
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Devlog Lo-fi chill beats 💻 to study/code/relax
Welcome to our lofi chill video, the perfect background music for coding, studying, and development. This mix features relaxing beats and smooth melodies that will help you focus and get in the zone. Whether you're working on a project or studying for an exam, this music will help you stay calm and centered. So sit back, relax, and enjoy the soothing sounds of our lofi chill video. Don't forget to subscribe to our channel for more great content!
มุมมอง: 174

วีดีโอ

Unity - How to Add 3D UI Elements to your World
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In this video I will show you how you can add 3d UI Elements to your Unity World by using a World space Canvas. ............................ ✅ Learn how to Create your own programming Language: 0d810-brnzueoi4lgzu5s9fp65.hop.clickbank.net ............................ Time Stamps 0:00 Intro 0:11 Setting up the Canvas 0:33 Creating Text 1:00 Something to look out for! 1:35 Outro ....................
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5 Simple Steps to Amazing Graphics in Unity
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In this video, we're going to show you how to create amazing graphics in Unity. We'll cover topics like post-processing, lighting, and rendering. If you're looking to create graphics for your games or projects, then this video is for you! By the end of this tutorial, you'll be able to create amazing graphics in Unity using simple, step-by-step instructions. So sit back, relax, and let us show y...
7 Best Assets for Scary Games | Unity Asset Store
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Halloween is coming, and that means it's time to get ready! In this video, we're going to take a look at some of the best assets available on the Unity Asset Store for Halloween. From spooky environments to creepy characters, we've got everything you need to make your Halloween Game a hit! So jump into this video and get ready for some spooky fun! ............................ ✅ Learn how to Cre...
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In this Unity Tutorial I will show you how you can create a retro effect with a pixelated view and post-processing setup. No shaders are used at all. ............................ ✅ Learn how to Create your own programming Language: 0d810-brnzueoi4lgzu5s9fp65.hop.clickbank.net ............................ Time Stamps 0:00 Pixelated Look 1:01 Post-Processing Setup 1:37 Outro ........................
Realtime 2D Lighting in Unity (Very Powerful)
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Adding Lighting to your Unity 2D Game might be confusing at first, but I will show you how. It's really easy and can be done in just a couple of minutes. ............................ ✅ Learn how to Create your own programming Language: 0d810-brnzueoi4lgzu5s9fp65.hop.clickbank.net ............................ Time Stamps 0:00 Intro 0:21 Setup URP 1:00 Adding Lights 1:48 Adding Shadows 2:05 Outro...
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I will guide you through all the steps needed to make a mobile car controller in Unity for Android and Apple devices. ............................ Simple Car Controller in Unity (Copy Script) - th-cam.com/video/DU-yminXEX0/w-d-xo.html ............................ ✅ Learn how to Create your own programming Language: 0d810-brnzueoi4lgzu5s9fp65.hop.clickbank.net Joystick Pack - assetstore.unity.co...
How to build a Save system in Unity using PlayerPrefs (Easy)
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In this Unity Tutorial I'm going to show you how you can use PlayerPrefs to build a save and load system, which is really easy. ............................ ✅ Learn how to Create your own programming Language: 0d810-brnzueoi4lgzu5s9fp65.hop.clickbank.net Suck at Unity? - Unity Tutorials : th-cam.com/play/PLUE41oiZre0XUUlLmW60L1sIz4WEUYKtZ.html ............................ Time Stamps 0:00 Intro...
The Absolute Basics of Unity ProBuilder in 3 minutes
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ProBuilder is a very useful unity package when it comes to quickly modeling objects or designing maps. In this Unity Tutorial I'll show you the basics of ProBuilder. ............................ Tired of buying 3D Models? - Blender Tutorials : th-cam.com/play/PLUE41oiZre0VCp6WLoURzC1hc7nrgwSsi.html Suck at Unity? - Unity Tutorials : th-cam.com/play/PLUE41oiZre0XUUlLmW60L1sIz4WEUYKtZ.html .........
Simple Car Controller in Unity (Copy Script)
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I will guide you through all the steps needed to make a car controller with a smooth camera. No wasting time, no scripting, and the most simple unity tutorial on car movement out there! ............................ Tired of buying 3D Models? - Blender Tutorials : th-cam.com/play/PLUE41oiZre0VCp6WLoURzC1hc7nrgwSsi.html Suck at Unity? - Unity Tutorials : th-cam.com/play/PLUE41oiZre0XUUlLmW60L1sIz...
Unity Water shader in a minute (Free Package)
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This blender tutorial is about creating 3d voxel art by converting mesh. The knife asset I used can be found down below for Free. ............................ ✅ Learn how to Create your own programming Language: 0d810-brnzueoi4lgzu5s9fp65.hop.clickbank.net Suck at Blender? - Blender Tutorials : th-cam.com/play/PLUE41oiZre0VCp6WLoURzC1hc7nrgwSsi.html Do you make games(or want to)? - Unity Tutori...
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ความคิดเห็น

  • @riguyyt
    @riguyyt 11 วันที่ผ่านมา

    i cant assign the script to my car

  • @VinothanVeerapandiyan
    @VinothanVeerapandiyan 18 วันที่ผ่านมา

    The Wheel Collider Does not Merge With Car tyres

  • @bestoyedeji7198
    @bestoyedeji7198 23 วันที่ผ่านมา

    How do i get orthographic view?

  • @AspiringD3v
    @AspiringD3v 28 วันที่ผ่านมา

    how do i fix the camera jitter

  • @MazerineMC
    @MazerineMC หลายเดือนก่อน

    help my wheels wont stop flying away

  • @jonateez
    @jonateez หลายเดือนก่อน

    thank you sigmas united

  • @Motivational-Mango
    @Motivational-Mango หลายเดือนก่อน

    Nice. reminds me of skyrim of the elder scrolls

  • @Vaybinskiy
    @Vaybinskiy หลายเดือนก่อน

    My car doesn't move, what should I do?

  • @mrmaksimal04ka
    @mrmaksimal04ka 2 หลายเดือนก่อน

    Thank you! I'll subscribe

  • @alexruas6235
    @alexruas6235 2 หลายเดือนก่อน

    THE GOAT. idk why. clients send in fbx animations from unity but they lose T-pose and breaks the transforms... i believe a previous client F-Up the export setting. anyway This allows for the T-pose to be extracted with animations

  • @All-computer4.0
    @All-computer4.0 2 หลายเดือนก่อน

    yeah i dont have a model of a car and i cant get one so i made one in unity but everything is broken i wanna make forza horizon 5

  • @racingrevved
    @racingrevved 2 หลายเดือนก่อน

    What if i want to do it using gyro or accelerometer on mobiles ?

  • @IceCreamDev
    @IceCreamDev 2 หลายเดือนก่อน

    I jst wanted to say thanks man

  • @prod_guzz
    @prod_guzz 2 หลายเดือนก่อน

    1:12 the gizmos from my wheel collider does not work

  • @funavi6943
    @funavi6943 3 หลายเดือนก่อน

    Version je pense un poil mieux en vrai : using System; using UnityEngine; //Grand VOL th-cam.com/video/DU-yminXEX0/w-d-xo.html [RequireComponent(typeof(Rigidbody))] public class SimpleCarController : MonoBehaviour { private float horizontalInput, verticalInput; private bool isBreaking; private Rigidbody rg; // Settings [SerializeField] private float motorForce = 1000f; [SerializeField] private float breakForce = 3000f; [SerializeField] private float maxSteerAngle = 75f; [Tooltip("merde pour adoucir l'input en fonction de la vitesse")] [Range(0f, 2f)] [SerializeField] private float motorSteerCoeff=0.5f; [SerializeField] private wheelObject[] wheelObjects; [Serializable] struct wheelObject { public WheelCollider wheelCollider; public Transform wheelRender; [HideInInspector] public Quaternion baseRot; public bool canSteer; public bool reverseSteer; public bool hasBrakes; } private void Start() { for (int i = 0; i < wheelObjects.Length; i++) wheelObjects[i].baseRot = wheelObjects[i].wheelRender.localRotation; rg = GetComponent<Rigidbody>(); } private void FixedUpdate() { GetInput(); float motorTorque = verticalInput * motorForce; float currentbreakForce = isBreaking ? breakForce : 0f; float currentSteerAngle = (maxSteerAngle * horizontalInput)/((rg.velocity.magnitude * motorSteerCoeff)+1); foreach (wheelObject item in wheelObjects) { item.wheelCollider.motorTorque = motorTorque; if (item.hasBrakes) item.wheelCollider.brakeTorque = currentbreakForce; if (item.canSteer) item.wheelCollider.steerAngle = item.reverseSteer ? -currentSteerAngle : currentSteerAngle; UpdateSingleWheel(item.wheelCollider,item.wheelRender, item.baseRot); } } private void GetInput() {//ca va cest du truc de base mais le nouvel input sys c mieux en vrai // Steering Input horizontalInput = Input.GetAxis("Horizontal"); // Acceleration Input verticalInput = Input.GetAxis("Vertical"); // Breaking Input isBreaking = Input.GetKey(KeyCode.Space); } private void UpdateSingleWheel(WheelCollider wheelCollider, Transform wheelTransform, Quaternion rotToAdd) { Vector3 pos; Quaternion rot; wheelCollider.GetWorldPose(out pos, out rot); wheelTransform.rotation = rot * rotToAdd; wheelTransform.position = pos; } }

  • @blendtutor
    @blendtutor 3 หลายเดือนก่อน

    when i create an empty and give it a wheel collider it doesnt shows up. Like in the ierarchy its here but not visually

    • @Virgilio-CL
      @Virgilio-CL 2 หลายเดือนก่อน

      Add a Rigidbody to Wheels Collider empty object

  • @sargaa8471
    @sargaa8471 3 หลายเดือนก่อน

    how do you convert the motor force in real life horsepower ?

  • @Alemusicai
    @Alemusicai 3 หลายเดือนก่อน

    Amigo eres la respuesta a todas mis preguntas lo intente y no me salio espero que con tu técnica si a y no se si tienes un video el el cual utilizas un personaje y que desde afuera puedas entrar al coche y manejar lo digo si aun no lo haces estaría bien que lo hagas bro gracias

  • @henrychia7222
    @henrychia7222 3 หลายเดือนก่อน

    That's helpful

  • @brunolibano6513
    @brunolibano6513 3 หลายเดือนก่อน

    wich program is it?

  • @Emerm_21
    @Emerm_21 3 หลายเดือนก่อน

    when the car hits ground it goes to sky by no reason, btw i did all instructions

    • @UnburnedToast
      @UnburnedToast 3 วันที่ผ่านมา

      if you did follow it wouldnt do that 2:12

  • @fazber_tema8528
    @fazber_tema8528 3 หลายเดือนก่อน

    WHY THE WHEEL COLLIDER IS ALWAYS IN THE WRONG DIRECTION, I CANT EVEN TURN IT IN THE RIGHT ONE

  • @goober.vr27
    @goober.vr27 4 หลายเดือนก่อน

    i can’t change my wheel collider

  • @priyeshpandey7128
    @priyeshpandey7128 4 หลายเดือนก่อน

    DOUBT : If I have two cars how can i switch and play between them 😢😢

  • @cheesycvmbread
    @cheesycvmbread 4 หลายเดือนก่อน

    Package manager doesn't exist anymore. help.

    • @evejeans8852
      @evejeans8852 3 หลายเดือนก่อน

      Go to services>explore it's there, but no FBX exporter

    • @evejeans8852
      @evejeans8852 3 หลายเดือนก่อน

      Sorry, you need to make sure you click on all and not services in the package manager and it's there

  • @priyeshpandey7128
    @priyeshpandey7128 4 หลายเดือนก่อน

    The variable frontLeftCollider of PrometeoCarController has not been assigned

  • @nilayg6807
    @nilayg6807 4 หลายเดือนก่อน

    Will this work in VR?

  • @Braldis_Creator96
    @Braldis_Creator96 4 หลายเดือนก่อน

    bruh

  • @noodlecode1
    @noodlecode1 4 หลายเดือนก่อน

    Thank you so much for the camera tutorial part!

  • @FtwentytwoRaptor
    @FtwentytwoRaptor 4 หลายเดือนก่อน

    when i go to start my game my car just flips over and the rear wheels wont move

  • @LFT974
    @LFT974 4 หลายเดือนก่อน

    nice!

  • @DanDCool
    @DanDCool 4 หลายเดือนก่อน

    100k views 1y ago oooooooooooooooooooooooooooooooooooooooooooooooooooooo 2k likes all the numbers are so even

    • @DanDCool
      @DanDCool 4 หลายเดือนก่อน

      1.14k subs and 258 comments tho

  • @therealtroller
    @therealtroller 4 หลายเดือนก่อน

    Fbx support??

  • @MadhurSensei
    @MadhurSensei 4 หลายเดือนก่อน

    thank you so so much , bro your video was so helpful but I am not able to see Cinemachine option on top after installing its package.

  • @novianavita
    @novianavita 4 หลายเดือนก่อน

    I have a problem, why when I play the car flies?

    • @Virgilio-CL
      @Virgilio-CL 2 หลายเดือนก่อน

      Assign the Mass of the Rigidbody or the Gravity of the project, make sure that the Collider is not inside the ground when you press Play

  • @filippodeluca9464
    @filippodeluca9464 5 หลายเดือนก่อน

    the wheels detached from the car and evryone of them goes on their own, please help

  • @Areswargod-bv3zi
    @Areswargod-bv3zi 5 หลายเดือนก่อน

    bro my car is flying

    • @Oliver-Ron
      @Oliver-Ron 4 หลายเดือนก่อน

      added rigidbody mass?

  • @wusexiaomao
    @wusexiaomao 6 หลายเดือนก่อน

    まじか

  • @cr4723
    @cr4723 6 หลายเดือนก่อน

    Thanks, it works!

  • @lkc101
    @lkc101 6 หลายเดือนก่อน

    Vehicles slide sideways when going on on slopes. any fixes?

    • @Oliver-Ron
      @Oliver-Ron 4 หลายเดือนก่อน

      increase friction on wheel collisions

  • @Sigmashinchan_1342
    @Sigmashinchan_1342 6 หลายเดือนก่อน

    Sir while I play my car automatically lift upward

    • @Sigmashinchan_1342
      @Sigmashinchan_1342 6 หลายเดือนก่อน

      Please tell any solution

    • @Oliver-Ron
      @Oliver-Ron 4 หลายเดือนก่อน

      @@Sigmashinchan_1342 added rigidbody mass?

  • @JustAGamer-kl2xx
    @JustAGamer-kl2xx 7 หลายเดือนก่อน

    Love you bro

  • @MaxiZ980
    @MaxiZ980 7 หลายเดือนก่อน

    using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class CarController : MonoBehaviour { private float horizontalInput, verticalInput; private float currentSteerAngle, currentbreakForce; private bool isBreaking; // Settings [SerializeField] private float motorForce, breakForce, maxSteerAngle; // Wheel Colliders [SerializeField] private WheelCollider frontLeftWheelCollider, frontRightWheelCollider; [SerializeField] private WheelCollider rearLeftWheelCollider, rearRightWheelCollider; // Wheels [SerializeField] private Transform frontLeftWheelTransform, frontRightWheelTransform; [SerializeField] private Transform rearLeftWheelTransform, rearRightWheelTransform; private void FixedUpdate() { GetInput(); HandleMotor(); HandleSteering(); UpdateWheels(); } private void GetInput() { // Steering Input horizontalInput = Input.GetAxis("Horizontal"); // Acceleration Input verticalInput = Input.GetAxis("Vertical"); // Breaking Input isBreaking = Input.GetKey(KeyCode.Space); } private void HandleMotor() { frontLeftWheelCollider.motorTorque = verticalInput * motorForce; frontRightWheelCollider.motorTorque = verticalInput * motorForce; currentbreakForce = isBreaking ? breakForce : 0f; ApplyBreaking(); } private void ApplyBreaking() { frontRightWheelCollider.brakeTorque = currentbreakForce; frontLeftWheelCollider.brakeTorque = currentbreakForce; rearLeftWheelCollider.brakeTorque = currentbreakForce; rearRightWheelCollider.brakeTorque = currentbreakForce; } private void HandleSteering() { currentSteerAngle = maxSteerAngle * horizontalInput; frontLeftWheelCollider.steerAngle = currentSteerAngle; frontRightWheelCollider.steerAngle = currentSteerAngle; } private void UpdateWheels() { UpdateSingleWheel(frontLeftWheelCollider, frontLeftWheelTransform); UpdateSingleWheel(frontRightWheelCollider, frontRightWheelTransform); UpdateSingleWheel(rearRightWheelCollider, rearRightWheelTransform); UpdateSingleWheel(rearLeftWheelCollider, rearLeftWheelTransform); } private void UpdateSingleWheel(WheelCollider wheelCollider, Transform wheelTransform) { Vector3 pos; Quaternion rot; wheelCollider.GetWorldPose(out pos, out rot); wheelTransform.rotation = rot; wheelTransform.position = pos; } } Code

  • @amit0shakya
    @amit0shakya 7 หลายเดือนก่อน

    my car is mooving very very slow, it's hardly belive that it's moving

    • @Oliver-Ron
      @Oliver-Ron 4 หลายเดือนก่อน

      increase wheel collision friction

  • @EwanEGaming
    @EwanEGaming 7 หลายเดือนก่อน

    In the scene view its just a white plane but in the game view its got the shader and material visible? How do I make it so it isnt just a white plane in the scene view?

    • @ignamunozbianchiBIM
      @ignamunozbianchiBIM 5 หลายเดือนก่อน

      did you fix this? or if you found a water alternative, could you tell me? thx

    • @Jeireme
      @Jeireme 3 หลายเดือนก่อน

      Hi guys! To fix this, go to the LowPolyWater material > Auto Blend Parameter > and set the X parameter to -0.1 😉

  • @trijanshakya1324
    @trijanshakya1324 7 หลายเดือนก่อน

    mine the wheels arent moving but the car is'

  • @pak7713
    @pak7713 7 หลายเดือนก่อน

    After Running A game my car flying in air not stop on ground I'm follow your all steps but car not running on ground I'm copy your every step but didn't work please help me

    • @Oliver-Ron
      @Oliver-Ron 4 หลายเดือนก่อน

      added rigidbody mass?

    • @Vaybinskiy
      @Vaybinskiy หลายเดือนก่อน

      in rigitbody put is kinematic

  • @thecinolieshere
    @thecinolieshere 7 หลายเดือนก่อน

    how do i make the floor like that?

    • @Oliver-Ron
      @Oliver-Ron 4 หลายเดือนก่อน

      special texture added to cube

  • @mrblibb00vr
    @mrblibb00vr 7 หลายเดือนก่อน

    My car starts shaking when i drive do you know how to solve it?

    • @Oliver-Ron
      @Oliver-Ron 4 หลายเดือนก่อน

      change the spring and damper rates to lower numbers or higher depending on weight and also slight increase the suspension distance

  • @mrblibb00vr
    @mrblibb00vr 7 หลายเดือนก่อน

    If you for some reason dont want to click in the bio for the code here is it: using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class CarController : MonoBehaviour { private float horizontalInput, verticalInput; private float currentSteerAngle, currentbreakForce; private bool isBreaking; // Settings [SerializeField] private float motorForce, breakForce, maxSteerAngle; // Wheel Colliders [SerializeField] private WheelCollider frontLeftWheelCollider, frontRightWheelCollider; [SerializeField] private WheelCollider rearLeftWheelCollider, rearRightWheelCollider; // Wheels [SerializeField] private Transform frontLeftWheelTransform, frontRightWheelTransform; [SerializeField] private Transform rearLeftWheelTransform, rearRightWheelTransform; private void FixedUpdate() { GetInput(); HandleMotor(); HandleSteering(); UpdateWheels(); } private void GetInput() { // Steering Input horizontalInput = Input.GetAxis("Horizontal"); // Acceleration Input verticalInput = Input.GetAxis("Vertical"); // Breaking Input isBreaking = Input.GetKey(KeyCode.Space); } private void HandleMotor() { frontLeftWheelCollider.motorTorque = verticalInput * motorForce; frontRightWheelCollider.motorTorque = verticalInput * motorForce; currentbreakForce = isBreaking ? breakForce : 0f; ApplyBreaking(); } private void ApplyBreaking() { frontRightWheelCollider.brakeTorque = currentbreakForce; frontLeftWheelCollider.brakeTorque = currentbreakForce; rearLeftWheelCollider.brakeTorque = currentbreakForce; rearRightWheelCollider.brakeTorque = currentbreakForce; } private void HandleSteering() { currentSteerAngle = maxSteerAngle * horizontalInput; frontLeftWheelCollider.steerAngle = currentSteerAngle; frontRightWheelCollider.steerAngle = currentSteerAngle; } private void UpdateWheels() { UpdateSingleWheel(frontLeftWheelCollider, frontLeftWheelTransform); UpdateSingleWheel(frontRightWheelCollider, frontRightWheelTransform); UpdateSingleWheel(rearRightWheelCollider, rearRightWheelTransform); UpdateSingleWheel(rearLeftWheelCollider, rearLeftWheelTransform); } private void UpdateSingleWheel(WheelCollider wheelCollider, Transform wheelTransform) { Vector3 pos; Quaternion rot; wheelCollider.GetWorldPose(out pos, out rot); wheelTransform.rotation = rot; wheelTransform.position = pos; } }