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TotallynotJak
เข้าร่วมเมื่อ 21 ส.ค. 2009
TD videos are my thing.
TD Content Creator.
Sub Goal: 3k
I make TD videos and Piggy videos.
TD Content Creator.
Sub Goal: 3k
I make TD videos and Piggy videos.
Sonic.exe The Disaster 1.3| Christmas Update + Tails Doll.
Credits to my friend jewels for a small portion of help in the video.
มุมมอง: 9 566
วีดีโอ
A Guide to Eggman (1.2) | Sonic.exe the disaster
มุมมอง 13Kหลายเดือนก่อน
Hopefully you’ll play Eggman more now. Very very huge giant thanks and credits to Dr.Ivo "Eggman" Robotnik (aceofspades2057) this video would literally not be possible if it wasn’t for his images and his knowledge on Eggman. #sonicexethedisaster #roblox #sonicexethespiritsofhell #sonicexe #games #roblox #sonicexethedisaster2dremake #sonicexethedisaster #robloxhorror #sonic
Sonic.exe: The Curse (story mode) TD Fan Game.
มุมมอง 46K4 หลายเดือนก่อน
Phenomenal game. Game link: www.roblox.com/games/18433920897/Sonic-EXE-The-Curse-STORY-MODE
Sonic.exe the disaster 1.2| Metal Sonic Showcase.
มุมมอง 2.2K5 หลายเดือนก่อน
Sorry I’ve been gone for 6 months. I know, I know. This is why I cooked up something special which is this video 😭🙏🏼
Crazy Amy Part 3 (Final)| Sonic.exe the disaster Story.
มุมมอง 14K11 หลายเดือนก่อน
This is the Final Part of the Crazy Amy Story. There will be a new story that takes place with the same characters maybe some new ones but instead of it being Crazy Amy it will be Sonic a harder challenge to take down since Amy is officially dead it might be spilt into a 3 Part series I don’t know but hopefully you guys enjoyed this video.
Sonic.EXE The Disaster| (1.1 + Halloween Update!)
มุมมอง 895ปีที่แล้ว
Thumbnail Editor - DreamShakz youtube.com/@dreamshakz?si=ALzDHan8CEkms0cq Hey-O everyone sorry I haven’t posted in 3 months but I promise I’ll start posting daily again hopefully, But for now Enjoy this one. Godbless you all! Background Music: th-cam.com/video/Y2xao_wF3z0/w-d-xo.htmlsi=urOYmWQ9LjetJG5B
Sonic.exe The Disaster 1.0| All Continue Screens.
มุมมอง 19Kปีที่แล้ว
No rouge SORRY ROUGE MAINS 🤷🏽♂️
Crazy Amy Story| Part 2 Sonic.exe The Disaster
มุมมอง 19Kปีที่แล้ว
Amy’s insanity (0:00) Tails & Knuckles Mistake (1:03) Sally’s “Warning.” (3:04) The Get-Away (3:11) Crazy Amy Boss Fight (3:34) Crazy Amy’s Demise (5:33) Teaser (6:50) Sonic…? (9:56)
Sonic.Exe The Disaster|Update 0.8|Showcase.
มุมมอง 4.4Kปีที่แล้ว
Sonic.Exe The Disaster|Update 0.8|Showcase.
KindAndFair|Showcase| Sonic.Exe The Disaster. (Re-Edited.)
มุมมอง 11Kปีที่แล้ว
KindAndFair|Showcase| Sonic.Exe The Disaster. (Re-Edited.)
Hill New Flood Mechanic! Showcase| Sonic.Exe The Disaster!
มุมมอง 11Kปีที่แล้ว
Hill New Flood Mechanic! Showcase| Sonic.Exe The Disaster!
Tails and Cream Duo Cutscene Project|Sonic.exe the disaster
มุมมอง 59K2 ปีที่แล้ว
Tails and Cream Duo Cutscene Project|Sonic.exe the disaster
Crazed Amy Story| Sonic.exe The Disaster Part 1
มุมมอง 17K2 ปีที่แล้ว
Crazed Amy Story| Sonic.exe The Disaster Part 1
The Flying Robotnik| Sonic.Exe The Disaster.
มุมมอง 5K2 ปีที่แล้ว
The Flying Robotnik| Sonic.Exe The Disaster.
So I found this little thing about the grab that people might not know about| Sonic.Exe the disaster
มุมมอง 4.2K2 ปีที่แล้ว
So I found this little thing about the grab that people might not know about| Sonic.Exe the disaster
New Grab Ability Added!| Sonic.Exe The Disaster Experimental Version!
มุมมอง 32K2 ปีที่แล้ว
New Grab Ability Added!| Sonic.Exe The Disaster Experimental Version!
KindHearted Challenge| Sonic.Exe The Disaster.
มุมมอง 6K2 ปีที่แล้ว
KindHearted Challenge| Sonic.Exe The Disaster.
Sally Betrayed Us| Sonic.Exe The Disaster.
มุมมอง 2.6K2 ปีที่แล้ว
Sally Betrayed Us| Sonic.Exe The Disaster.
TD Hitboxes are out of control|| Sonic.Exe The Disaster|Experimental Mode.
มุมมอง 9K2 ปีที่แล้ว
TD Hitboxes are out of control|| Sonic.Exe The Disaster|Experimental Mode.
Piggy: Deadlight Silence| Round 1 - The Forest| BMS|Reuploaded.
มุมมอง 2452 ปีที่แล้ว
Piggy: Deadlight Silence| Round 1 - The Forest| BMS|Reuploaded.
Piggy: Deadlight Silence| Official Main Menu
มุมมอง 1852 ปีที่แล้ว
Piggy: Deadlight Silence| Official Main Menu
Then whats the grab sound when you grab other players like it go in stages from 1-2 in game please?
I like it that orbot and cubot help u out but also I kinda have a theory that maybe eggman split up with metal and orbot and cubot since he’s also there if you don’t pick him if you go on free cam maybe he like went to a red ring and he demanded them to self destruct the base and help out the survivors but died during the process.
They are NOT weird sounds.
This is a pretty cool update I love all the new changes and tails Doll is really fun and I love how Orbot and cubot help you out now and I never knew that Eggman was with him as well but I guess that's only because I've been playing at him so he haven't been showing up but hey this is a cool update.
They forgot about electric sheild :')
fun fact: theres a extremely rare chance of double trouble happening on a pub surver its likely a 1/1000 as i only got it once
What is that?
@ two exes
@@orangewithtehdrip Oh… I feel bad for anyone caught in that. Imagine hopping on the game trying to relax after a rough day and the first round is that!
The theme being a slowed Green Hill song is fitting because of the peices of Green Hill/South Island in the background.
how does metal get strangled?? he literally doesn't breathe
Sonic could still destroy his circuits by brutally punching him.
This update was honestly really good, New killer, Extra exit spawns for maps like base. Alongside some new exit interiors for YCR and Base. Sally given some mobility options in the flame and bubble sheild rather than emp and Egg-boi got a support tool so he's not completely useless to pick now. Now for the unexpected bit, ideal Td. And Im putting it in this comment section: Dunno why I'm putting this here but these are what I'd personally change, if you don't agree with me or your gonna make some changes to fit your take? Go ahead I'm genuinely curious what might come out of this. Map changes: Not Perfect:Map redesign, having the exit be the tunnel where the exe ring spawns at. YCR: Functions more like base with security cameras now, being able to shoot small lazers at foes to either deal 5 damage upon first contact with survivors, multiple shots amplify the damage output to about 15 damage every 5 lazers hit. Applies slowdown & slight knockback against exes. Hill: Pretty much the same other than the tornado is undamaged and can be found at the site it crashes at normally and requires a Tails on your team. It can be flown, giving your Cream a chance to heal someone . Anyone riding the tornado upon the clock hitting 80 has a 20% chance to crash land and die upon or 70% to live but with a health reduction of 30 Hp. Hide and Seek Act One: Starts out pretty normal now with small ponds of water scattered about, requireing you inhale an air bubble if your going to face drowning. Like TD2D, Ziplines have been added, upon latching onto one you'll be sent upwards or downwards,swinging in circles for a minute upon arrival at its destination. Its now akin to 0.9 Hill with its more vertical approach. Grass turning more and more of a orangey-red upon Final 80 when the forest's set ablaze and most if not all ziplines are broken, forcing you to trudge through water to make it to the caves back on higher ground. Hide & Seek Act Two: The worst map alongside Kind And Fair's blackout feature, only that the entire cave is pitch black, having survivors carry an on-hand lamp, making them more easy prey unless huddled in a group and or know what's coming. K&F: The blackout is kept, though its more easier for survivors to manage, with the lights flickering as an indicator of when to subvert it to backup power. Arm Cannon and Eggman's zapper can come in handy as they can now be used as a long/mid-ranged refueler. Survivor tweaks: Tails:You have the option to charge your cannon into a 'Fueled Up' state, sacrificing your ability to aim for a beam that deals 5.5 seconds of stun time but with high knockback. The fueled up cannon's knockback can also be an advantage, aim it at the floor while jumping for a vertical boost upwards or a diagonal boost when at an angle, allowing you a chance at breaking away for the monster's grasp. Knuckles:Still the same but with a passive. Iron Will: When on your final life your Punch strength is increased at the cost of additional windup! Time those punches! Eggman: Mobility, Support. Unchanged:1.3 Passive: Unwavering Genius. Speed increases by 0.5% per hit. Exe damage reduction by 2% Amy: Unchanged. Passives: Athletic Gal: Gets a higher jump than Eggman, Knuckles & Silver. Cream: Spring shoes:Leap into the air and dive bomb back down with a BOING to reach higher ground. You'll be left stationary, make sure you've got some distance, Go Cream Go! Passives: Positive Outlook. Give nearby players a slight speed boost when enough time has eslasped. Highest jump of the survivors, being a bunny afterall. Passive: Lighter Than A Feather. Air speed raised. Sally's Passives: Leader's resolve:Once per match raises a teammate's defense. Gives determination bonus to survivor. Hand unit: Lower the timer by 30 seconds, reduces speed by 10%, raises cooldowns by 10 seconds. Self Shield health increased by 20. Shield share:allies Shadow: Chaos Control:Alters the flow of time momentarily, teleporting Shadow to a random location. Stands in place: actvation time 0.5 seconds, inverts controls momentarily. Cooldown:20 Passives: Limited:Upon performing Chaos Control Shadow loses 15HP. Uninhibited:Gain enhanced speed and lowered cooldowns at the cost of draining your health every 3 seconds by 5. Rouge: Screw kick: Drill into foes momentarily with medium knockback. Stun time:2 seconds (Replaces Remote Bomb) Passives: Deceptive Highlights herself, bringing exes in for potential stuns. Silver:Grabs The Exe in a telekinetic energy, slamming them into walls and floors. Stun time: 5 seconds Cooldown:40 Savior of the future. (Cooldown reduction by 5 seconds.) Temporary. Metal Sonic: Discharge:Causes a electrical barrier to form around Metal Sonic for 2 seconds. Stuns for 1.5 seconds. Passive: I Am The Real Sonic:Increases Speed, Extends Push duration, Temporary. Blaze's passive: Crisis On The Horizon: Give allies a temporary boost in attack speed. Sonic.Exe:Your Too Slow! Increases Spindash speed, lowers damage output when activated. Big Exe: Hammerhead: Damage dealt increased by 5 lowers speed by 10% Tails Doll: Flight speed lowers overtime making him as slow as Big exe at most until going back on cooldown,damage lowered to 20. Flight being cancelable. Trap: Traps players in a cocoon, deals 10 damage, alerts when triggered. Slash: Damage increased by 20 when attacking a slashed survivor. Indicator:Applies Speedboost to himself and allies. Gamemodes: Hemorrhage Lose health overtime, speed boost given as more health is drained, killer is also buffed or debuffed overtime depending on the team's health. Double Trouble:Self explanatory. Hide & Seek. Either exe or survivor get a health bar, and take turns in hiding. Upon hiding the opposing team must find the hider/hiders in a time limit. Given 15 seconds to hide, maps now have more hiding spots, whoever team hides away for longer wins. If the seekers cannot find the hider in the time limit the hider may have a chance to execute one of the opposing team's members until one remains. Does not apply to survivors, simply removing a portion of health from an exe.
I think Shadow should have his Chaos Spear instead of homing attack.
Why couldn’t Eggman be Santa again
1 more thing in new update kollosos charge break sliver shield (barrier stop kollosos charge but it will be destroyed)
You can stun exe four times with blaze
*weird sound* from sonic 3
guys does it give tips on your character?
Yeah
bro my acc is 7 days old and to play td ur acc has to be 7 days or older to play and I’ve played this game on other accs but it’s not letting me play :(
Blazes spin can hit up to four times if you hit it first time and amy spin can hit twice. And also when someone is being chased depending on the killer the chase icon on survivors atr different like a blade and hand for kolo and two small hands for tails doll thats all i could remember and creams death in k&f id a bit faster
blaze can actually quad stun if youre lucky enough to get the timing just right-
6:19 u forgot to say sally shield and shared shield now has their own couldown (they're both still 25) and can use both shield in same moment and no longer shared couldown
The exit from the base does not go to Hill, it goes to Emerald Hill
i thought they were the same because of the signs
6:37 Those aren't weird sounds, the sounds that play are from the classic games
fr fr bro didn't play sonic 3 or mania
Hill selection soundtrack is actually old, it came from in older version of td!
Well it's the Christmas one but I don't know old hill selection since it's Christmas I don't really know
I just wish dat we get another survivor characters like orbot and cubot
Keep wishing
@ 😢
2:54| ORBOT & CUBOT HELL YEAH
Idk if anybody notice this detail, but when I was Tails in 1.2 before the update abt 1.3 in KAF, when it turns to blackout, I immediately notice that, I saw the death egg ship thingy up in the sky when the blackout happens. If it doesn’t work on you, it could be some kind of a chance where it will happen sometimes or not, I do have the footage to show you the detail, but idk how to post it, when I play on PC-
Try post on yt or unlisted here
I think its just when it goes dark because when I looked up in the last 80 seconds I saw the death egg
@@rachelakanu6724 Yeah, that’s what I meant, it does that
Best update everr!!!!
I know right.
Omg AzheronOE!!!
@@AxheronOE not as good as tails gaining a GUN
@@TotallynotJak and outlake (sorry for spelling bc me bad at this as a 14 year old) telling us to go do alt+f4
What console are you using?
Ps5
It is a quad stun
Also you can see lobby in hill
bro doesn’t know about the sonic 3 shields 😭🙏💀🤦🏽♂️
I don’t to be honest.
@@TotallynotJak Older sonic games like Sonic 3 have those 3 shields in the game. 👍
Electric shield was ignored I guess lel
Finally I'm not the only one who knows the shield is from sonic 3, like almost everyone is on the TD doesn't know that and I got bully after saying its from sonic 3
bubble shield is basically a double jump@@DanilaCrazy_Official
Did you take a break from piggy??
@@dubfancan4944 quit.
Why
Good video but, please slow down a little these texts ! I can't read !!!
ever heard of pausing
@PocoMain it is kinda annoying when ur new here ya know
Wow what an useful guide , let me test this now to see if i can actually get better with the new eggman!- Oh whats that? Sonic.exe literally is targetting me and is in close quarters combat? Oh gee , i wonder what should i do in this second! Oh right , i should run because for SOME REASON i forgot my only weapon for self defense that literally was the only thing that made up for my large hitbox , oh what's that? That im a support character? But theres support characters that also defend themselves and have the means to do so why cant i have those then? Oh whats this? That the shock was unbalanced? Well maybe against a bad exe but good exes still kill me after using shock and you have to use it correctly, theres skill behind it , so why i didnt bring my only weapon to defend myself? Oh boy i KNOW why! Because laik clearly dislikes eggman for some odd reason and added the most absurd and unnecessary nerfs, not to mention! Theres plenty of characters with 3 abilities so why shouldn't eggman have 3?? I mean he's a genius scientist and can create stuff, it wouldn't take too much braincells to know that this demon wants to rip us in half and we wanna defend ourselves and possibly the others, but sure ill not only become useless to the rest of the entire team , but im also helpless in close quarters combat!!!! Neat!!! :3
People who play colossus have a colossal skill issue, that is all I have to say here
this. this is so exact. if even I can win with god damn whateverlossus then I can prove barely any skill needed for this guy
I am sucker beautiful and sequences 2:22
Eggman's thing is stealth, you gotta make Sonic pay the less attention to you as possible. Make your team take the chases, and put turrets for them to help while staying in the shadows, in danger ocassions, use your jetpack to get away and pass Sonic to someone else. Relay specially on your stunners. You are not meant to go againts Sonic alone, that's what i've learned.
The problem is though is that EXE will chase you eventually unless he goes after the others for too long and when he gets to you, unless your in a map like Not Perfect or Hill, you’re doomed if no one is near you. Your also automatically gonna have more trouble if Metal Sonic isn’t there as he can stall exe for longer periods of time compared to other survivors and his push puts you away from danger compared to just a stun which makes you distance yourself before EXE/Kollosos/Tails Doll comes back for more. His new ability is fine but he’s just Tails now which makes him even more likely to get targeted. What I would do is give him shock back, it just makes sense. Or they may as well scrap his entire moveset. I’m not the judge here as people do like it but truthfully he should get another buff as the raygun ain’t gonna cut slack if exe will be even more likely to target you. Shock is perfect as 1. It gives you time to charge your jetpack 2. It doesn’t directly come into contact with exe unless eggman forces it 3. It can be used to defend yourself to get over to the stunners and overall makes eggman more useful in general. (sorry for my yapping btw)
@Blue_Midnight1762 Honestly. if any survivor gets targetted, how many of them would save themselves for long? Targetting affects every survivor, not only eggman. With the help of the jetpack, and, if you did put down turrets, the turrets you can juke him for some time, like any other survivor, but in the end, else you're good at juking or you gotta suck it up.
@@Nothere-e Eggman has no abilities to defend himself for a while. Someone like Knuckles has low cooldowns making it easier for yourself but if you’re being targeted as Eggman you’re pretty much gonna die because the EXE will gain on you at some point. Eggman is the worst case scenario as his abilities defend you the least. The zapper can slow him down but it doesn’t keep them for long. You’ll already be back in a chase before you know it. Unlike the other characters who can defend themselves more properly. They all have their advantages but Eggman only has one which is the zapper but not even that is a good stun. If you were to get targeted I think the best character for going against a targeter is probably •Knuckles •Amy •Rouge (unless you aren’t good at using her) I forgot to also mention the turrets, they are not helpful in the slightest, one hit and any EXE destroys it, it can give you barely any distance. An EXE will eventually realise you’re using them and will just destroy every single one of them. Jetpack can help but only on specific maps, VERY specific maps. YCR doesn’t have much spots to get away and if you do manage to find one, any EXE can just catch up using a ladder or Tails Doll will just fly. Base is too cramped. Hill is okay as there are a lot of spots. Special Stage is eh as it’s too open but there is some really good stops. … Is the best one for sure though, first of all, climbing spots aren’t as relevant in …, you can also jetpack up to higher ground. You can overall can just use the jetpack as a good way for stalling in … Kind and Fair is also great as there’s also a handful of spots to get away for a bit. Jetpack is Eggman’s most useful ability but that isn’t saying too much. I still stand my opinion that Eggman isn’t useful
the most important eggman skill is having a metal to guard you since most metals wanna defend eggman for sm reason, trust me it works if u find the right server
Eggman is so ass don't even try and pretend he needs another rework for sure or at least buff him
idk why but eggmans jetpack ability relies on FPS and not seconds, which makes an unfair advantage for those who have better devices.
Alert! Turrets slowdown DOES NOT stack, confirmed by OUTLAIK HIMSELF. This means multiple turrets firing at one exe will not slow them down anymore than 1 turret would. Spread your turrets out for the most effective use. (If you are unaware, Outlaik is the one and only developer of TD.)
TRUE. Though you can put turrets on destroyed turret remains for the funny
Kolossos counters turrets due to still being faster then you but Modern or Mini, how y’all call him is the same speed as you. (But spin-dash helps I guess)
Both exes are logically faster than the survivors. Perhaps 8-10% faster, yet the slow it's just 2% so no it's actually that big that actually say "we're on same speed" yet a small difference of speed can be pretty annoying
Honestly, since eggman cant defend himself, they should make a lil gimmick with Him and Metal, the idea is Simple, Just make metal know where eggman is (to safe in case of grab) is, or at the very least, where his turrets are (which would acually be incredible for metal to fight the exe) This works since Eggmans defends Depends on another player not himself and Metals whole purpuse as a Character is to Run the Exe's Fade and to save his team (I say this as a metal main Myself) (Did i cook?)
I agree, however. If Metal is playing selfishly, the entire purpose of the mechanic is destroyed. I believe some sort of Metal repair is in order, like a small 20+ health increase on a 25S cooldown. To allow Metal to play just as aggressively as Cream Overheal. Slowly building Metal back to base over the course of the game
@@copeharder6350 Issue with that is that if Eggman can repair Metal, then so can tails and the hability could get op
I feel like it should only heal by 10 and can only be used when metal is low like 50 and eggman can only do it since he created the robot so maybe tails doesn’t know how also they butchered my boy
@@PicoNewgroundsZ Ah, simple solution. Global CD
@@copeharder6350 that works
Btw there’s a tech I found that you should try, it’s called the “Eggpack”, while you’re fixing up a turret, charge up your jetpack, and when the turret is fixed then jump to use your jetpack. Simplified version is that you can charge up your jetpack while fixing a turret (first go into fixing mode then charge up jetpack) It’s nice to use when your teammates are fighting the exe and you want to have some distance from them.
Also, when jumping onto a spring while being chased, charge the jetpack up to quickly dash away
nice tech
Song name at the beginning?
Do the turrets slow down more if there are multiple in one place or not? It feels like it does slow down more the more turretd
No they doesn't. They slows from the turrets doesn't stack. Yet it's sometimes good to put atleast 2 turrets in the same zone in case of that sonic destroys one
Idunno if someone said or i've missed it but Rouge's sensors can reveal turrets to every ally
It’s true.
And i don't blame some for not knowing it Since this interaction is really rare(hope some can get value out of it)...
Btw off topic but you should pin comments with extra information So everyone could see it first
So, i've mained Eggman since 1.0. Personally, i hate his new changes. Turrets just don't work for me. Yes, they can slow to a good degree, but since they can be destroyed by a single minion, it's kind of pointless. Plus, his jetpack feels so unreliable. It was a solid escape tool for midair and quickly juking out the exe. Why i liked the old Eggman wasn't because he was easy, but because there still was a level of risk, he was a good counter to small exe, and he defended pretty well. Shock worked because his big hitboxes made it hard to dodge. Also, Eggman could drop down and save a teammate. The flaw with it was the obvious animation, it didn't last long, and big exe could just block it. So, there still required a level of timing with shock. As for his jetpack, it felt very reliable and good for escaping chases, especially since you could just grab Eggman and call it a day. Overall, i miss the old Eggman because he was risky, but rewarding if you understood the timing. New Eggman is 'build turrets, pray to god exe doesn't find you.'
As an eggman main from day 1 of me joining back in the game after like... A year, the game sure has changed, but I also love the new eggman, although I disprove of turret stacking, it doesn't help and spreading them out would be way more helpful than to just camp in your pool full of turrets, I used to hate the old Eggman, now he's more or less my most used char, even if I had to learn myself how to play as him, but now people want me to keep playing mr Yolkman cuz I'm just too good at him 😭, I'd say everything here is good in this guide, you do have to memorise the maps and how to place your turrets, but you also have to learn to use Jetpack in tight encounters with EXE or just get good at juking, this guide perfectly sums up what an Eggman main should be (besides the turrets stack)
So its basically engineer gaming
turrets dont stack, i checked. Jetpack can be used as a double jump if you press jump, use the jetpack and press space immediately to gain the vertical mobility
I am the eggman
I am the metal
I am the metal