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AMS Documentation Part 06
Documentation for the Advanced Mining System plugin for UE5, available on FAB.
In this episode, we analyze the computation time for the second nested for loop iterations, comparing the locations in a packaged shipping build. Some final thoughts on which classes are recommended to be moved to your main project.
link: www.fab.com/listings/68c4f276-4d3e-46c0-a789-c0381cf41ea1
มุมมอง: 18

วีดีโอ

AMS Documentation Part 05
มุมมอง 1814 วันที่ผ่านมา
Documentation for the Advanced Mining System plugin for UE5, available on FAB. In this episode, we will cover in detail the AMSSpawnManager class. link: www.fab.com/listings/68c4f276-4d3e-46c0-a789-c0381cf41ea1
AMS Documentation Part 04
มุมมอง 3214 วันที่ผ่านมา
Documentation video for the Advanced Mining System plugin for UE5 available at FAB. Following class is covered in this episode: AMSGun link: www.fab.com/listings/68c4f276-4d3e-46c0-a789-c0381cf41ea1
AMS Documentation Part 03
มุมมอง 7214 วันที่ผ่านมา
Documentation for the Advanced Mining System Plugin for UE5, Available on FAB. In this episode, we will examine the AMSCharacter class with its custom crouch system and wall collision system for the AMSGun. We will also cover the AMSOverlap, AMSPC, and AMSSaveGame classes. link: www.fab.com/listings/68c4f276-4d3e-46c0-a789-c0381cf41ea1
AMS Documentation Part 02
มุมมอง 1514 วันที่ผ่านมา
Documentation Video for the Advanced Mining System Plugin for UE5, Available on FAB. In this episode, we will look at the AMSBox actor and discuss current issues with concave collisions in UE5, particularly in relation to actors with internal cutouts. link: www.fab.com/listings/68c4f276-4d3e-46c0-a789-c0381cf41ea1
AMS Documentation Part 01
มุมมอง 6014 วันที่ผ่านมา
Documentation Video 01 for the Advanced Mining System Plugin for UE5, available on FAB. In this episode, we will cover the following classes in detail: AMSActor, AMSBattery, AMSCartridge, AMSData, and AMSMineral. link: www.fab.com/listings/68c4f276-4d3e-46c0-a789-c0381cf41ea1
AMS Documentation Quick Start
มุมมอง 2614 วันที่ผ่านมา
Quick Start Documentation Video for the Advanced Mining System Plugin for UE5, Available on FAB In this episode, we provide a comprehensive overview of the Advanced Mining System plugin, guiding you through its installation, setup, and core functionalities. By the end of this video, you'll be equipped to integrate and utilize the plugin effectively within your Unreal Engine 5 projects. link: ww...
Advanced mining system product overview
มุมมอง 4214 วันที่ผ่านมา
🚨 !!!SPECIAL PROMO 70% DISCOUNT FOR 1ST MONTH!!! 🚨 🔥 IT WILL NEVER BE CHEAPER THAN THIS!!! 🔥 Advanced Mining System Plugin for Your Game or Project in Unreal Engine 5. link: www.fab.com/listings/68c4f276-4d3e-46c0-a789-c0381cf41ea1 Unlock the potential of your game with the Advanced Mining System plugin. This solution includes a fully-functional example project with a basic custom first-person ...
NMS Documentation_05
มุมมอง 1211 หลายเดือนก่อน
Documentation_05: NMS plugin for Unreal Engine 5 available at FAB marketplace. link: www.fab.com/listings/4011b004-a183-45be-b9fb-2516613a15e4 Game-Ready Blueprint-Friendly Asset. This asset is designed to seamlessly integrate into your projects, with Blueprint-friendly mechanics and an included example project to demonstrate implementation. It serves as both a robust solution for your game and...
NMS Documentation_04
มุมมอง 1211 หลายเดือนก่อน
Documentation_04: NMS plugin for Unreal Engine 5 available at FAB marketplace. link: www.fab.com/listings/4011b004-a183-45be-b9fb-2516613a15e4 Game-Ready Blueprint-Friendly Asset. This asset is designed to seamlessly integrate into your projects, with Blueprint-friendly mechanics and an included example project to demonstrate implementation. It serves as both a robust solution for your game and...
NMS Documentation_03
มุมมอง 1411 หลายเดือนก่อน
Documentation_03: NMS plugin for Unreal Engine 5 available at FAB marketplace. link: www.fab.com/listings/4011b004-a183-45be-b9fb-2516613a15e4 Game-Ready Blueprint-Friendly Asset. This asset is designed to seamlessly integrate into your projects, with Blueprint-friendly mechanics and an included example project to demonstrate implementation. It serves as both a robust solution for your game and...
NMS Documentation_02
มุมมอง 611 หลายเดือนก่อน
Documentation_02: NMS plugin for Unreal Engine 5 available at FAB marketplace. link: www.fab.com/listings/4011b004-a183-45be-b9fb-2516613a15e4 Game-Ready Blueprint-Friendly Asset. This asset is designed to seamlessly integrate into your projects, with Blueprint-friendly mechanics and an included example project to demonstrate implementation. It serves as both a robust solution for your game and...
NMS Documentation_01
มุมมอง 1011 หลายเดือนก่อน
Documentation_01: NMS plugin for Unreal Engine 5 available at FAB marketplace. Important: In Project Settings set Game Viewport Client Class to CommonGameViewportClient. And restart project! link: www.fab.com/listings/4011b004-a183-45be-b9fb-2516613a15e4 Game-Ready Blueprint-Friendly Asset. This asset is designed to seamlessly integrate into your projects, with Blueprint-friendly mechanics and ...
NMS Documentation_00
มุมมอง 1811 หลายเดือนก่อน
Documentation part _00 for the NMS plugin for Unreal Engine 5 available at FAB marketplace. link: www.fab.com/listings/4011b004-a183-45be-b9fb-2516613a15e4 Game-Ready Blueprint-Friendly Asset. This asset is designed to seamlessly integrate into your projects, with Blueprint-friendly mechanics and an included example project to demonstrate implementation. It serves as both a robust solution for ...
Nano molecular synthesiser(NMS) plugin overview
มุมมอง 19611 หลายเดือนก่อน
NMS plugin for Unreal Engine 5 available at FAB marketplace. link: www.fab.com/listings/4011b004-a183-45be-b9fb-2516613a15e4 Game-Ready Blueprint-Friendly Asset. This asset is designed to seamlessly integrate into your projects, with Blueprint-friendly mechanics and an included example project to demonstrate implementation. It serves as both a robust solution for your game and a valuable learni...
Scifi Machinery bright version
มุมมอง 2211 หลายเดือนก่อน
Scifi Machinery bright version
Meditation Plugin Documentation Part 5
มุมมอง 16ปีที่แล้ว
Meditation Plugin Documentation Part 5
Meditation Plugin Documentation Part 4
มุมมอง 7ปีที่แล้ว
Meditation Plugin Documentation Part 4
Meditation Plugin Documentation Part 3
มุมมอง 6ปีที่แล้ว
Meditation Plugin Documentation Part 3
Meditation Plugin Documentation Part 2
มุมมอง 6ปีที่แล้ว
Meditation Plugin Documentation Part 2
Meditation Plugin Documentation Part 1
มุมมอง 15ปีที่แล้ว
Meditation Plugin Documentation Part 1
Meditation Widget Plugin for UE5 Quick Overview
มุมมอง 57ปีที่แล้ว
Meditation Widget Plugin for UE5 Quick Overview
Bulk Image Generator_V2 Quick Start video
มุมมอง 267ปีที่แล้ว
Bulk Image Generator_V2 Quick Start video
V2 Update new features explained
มุมมอง 134ปีที่แล้ว
V2 Update new features explained
Scifi Radial Menu Documentation Part 2
มุมมอง 30ปีที่แล้ว
Scifi Radial Menu Documentation Part 2
Scifi Radial Menu Documentation Part 01
มุมมอง 25ปีที่แล้ว
Scifi Radial Menu Documentation Part 01
Scifi Radial Menu Product Overview
มุมมอง 81ปีที่แล้ว
Scifi Radial Menu Product Overview
Bulk Image Generator: Documentation Part 3
มุมมอง 34ปีที่แล้ว
Bulk Image Generator: Documentation Part 3
Bulk Image Generator : Documentation Part 2
มุมมอง 36ปีที่แล้ว
Bulk Image Generator : Documentation Part 2
Bulk Image Generator : Documentation Part 1
มุมมอง 65ปีที่แล้ว
Bulk Image Generator : Documentation Part 1

ความคิดเห็น

  • @lolaswift111
    @lolaswift111 หลายเดือนก่อน

    Does it work with any mesh, especially skeletal mesh? or only the included meshes?

    • @dev1games
      @dev1games 17 วันที่ผ่านมา

      Any skeletal mesh. It's very easy to refactor code to work with both skeletal mesh actors and static mesh actors. I'm just uploading such example in my newest plugin Advanced Mining System. Basically the idea is that you create parent actor f.e ABoss and then 2 children. One will be parent of all skeletal mesh comps f.e. ARightHand and one will be parent of all static mesh comps f.e. ALeftHand. Your whatever mesh you like actors in BPs are children of either ARightHand or ALeftHand. Then when when you call function in your code you call to ABoss. ABoss function can have custom override in ALeftHand or in ARightHand. Or you can store FSpawnData in ABoss class with unique ID(FString) and enum (EPickUpType). So when you call ABoss function you can switch on enum so you know where to cast and there is your connection to ALeftHand or RightHand

  • @athradian4752
    @athradian4752 11 หลายเดือนก่อน

    Looks wonderful, could be really cool for my game but it looks far too retro. Hopefully you come up with a more modern look in the future! But love it!

  • @leonleon4246
    @leonleon4246 ปีที่แล้ว

    Hello

  • @dawidbujak
    @dawidbujak ปีที่แล้ว

    Can i export to flipbook ?

    • @dev1games
      @dev1games ปีที่แล้ว

      I'm not familiar with using flipbooks, but I imagine there will be some way to do it. If you can create a flipbook from sequence of images then it will be the same.

  • @MikeReed-r8r
    @MikeReed-r8r ปีที่แล้ว

    there a 4.99 on on the market that does the exact same thing and still works in ue5 and up so your 30$ plugin it kinda of a rip off to those that buy it

    • @dev1games
      @dev1games ปีที่แล้ว

      Are you sure it does the same? Please share the link with everyone. There are many that don't support bulk export, skeletal meshes, runtime colored background and unlimited SM and SK attachments. Not to mention one click animation export. All written in c++. You can always make your own code to do all of that. It's not that diffucult. Bust most people don't want to spend 2 weeks coding it. They rather add it to wishlist and buy when it's on sale.

  • @50shadesofskittles9
    @50shadesofskittles9 ปีที่แล้ว

    Nice idea ... has that bug been resolved so we do not need to bulk edit? Also, after setting up the ideal offsets, rotation, etc .. can this be saved as a template? for example, all my placeable assets in the world I want a set angle so both the side and front and a little of the top is already set for each of my buildables.

    • @dev1games
      @dev1games ปีที่แล้ว

      Not sure which bug do you mean? There is issue with transparent and additive materials. Best to change for opaque ATM. I haven't had time yet to figure it out. It remembers your last settings. Templates could be added but you would have to code it your self. It's so fast with keyboard short cuts and you can unclick Ind.FOV + Offsets + Zoom . That way when you rotate it will rotate all objects. Usefull when objects are of similar size and shape to quickly position them. I reccommend writing on paper zoom value and rotation values to achieve consistent results across entire inventory.

  • @masuka1993
    @masuka1993 ปีที่แล้ว

    i agree with the comment below, a right handed animation set with a baseball bat would be super cool

  • @elliejayliquid
    @elliejayliquid ปีที่แล้ว

    This pack as right-handed plus with a baseball bat, would insta buy.

    • @dev1games
      @dev1games ปีที่แล้ว

      90% of packs are right hand packs. Very few left hand packs. If you have 10 AIs attacking player using right hand it looks very bad in my opinion. All sword packs are right hand. You can attach baseball bat or hammer or any weapon you like. Still I am very curious what difference in set does it make if it's left or right hand? Are you after FP player right hand baseball bat anims or why would you need it for right hand? What's the difference if you sheat right hand weapon and pick up left hand?

    • @EveBatStudios
      @EveBatStudios ปีที่แล้ว

      I just use the animation mirror functionality in iclone to get other hand dominant animations but i’m not sure how to achieve the same effect with just unreal engine.

    • @elliejayliquid
      @elliejayliquid ปีที่แล้ว

      @@EveBatStudios Yeah there is a way to achieve that in Unreal also, from memory there's mirror animation data node or smth similar... that's a very good idea! But still need my baseball bat anims haha