Roman Reiner
Roman Reiner
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How to create Textures with Sculpting in Blender for 3D Printing
🎨🛠️ Smooth surfaces in 3D printing are wasted potential!
Want to master texture design on your 3D models?
In this mini-tutorial, I'll show you how to use image textures in sculpting brushes to have complete control over the surface textures of any mesh design-ideal for creating highly detailed 3D prints!
Tools like Blender and ZBrush allow you to apply custom image textures directly to your sculpting brushes, letting you fine-tune the texture of your models with precision. From subtle surface variations to intricate details, you'll be able to enhance your designs with ease.
Whether you're working on a smooth, organic shape or a complex, mechanical piece, this technique makes your designs print-ready without needing additional software or complex remodelling.
Follow and check out my TH-cam channel for more in-depth tutorials on sculpting and 3D printing!
Have you used sculpting brushes with textures in your designs?
#3DPrinting #Sculpting #Brushes #Blender3D #ZBrush #TextureControl #DesignForAM #DfAM #AdditiveManufacturing
มุมมอง: 159

วีดีโอ

Creating 3D Printing Mesh Textures with Blender
มุมมอง 9056 หลายเดือนก่อน
🚀🔧 Ready to elevate your 3D printing designs with stunning mesh-based textures? My latest TH-cam tutorial showcases how you can achieve intricate and unique surfaces in Blender, without needing expensive softwares, Brep-surfaces, UV Mapping or programming! In this tutorial, I walk you through creating and customizing mesh textures using Blender’s powerful tools, like modifiers and shape keys. Y...
3D Lattice Design in Blender with GeoNodes and Proximity Thickness: Part 2
มุมมอง 5186 หลายเดือนก่อน
Unleash your creativity with #Blender #GeometryNodes! In this Part 2 of our #3DLattice series, learn the art of designing custom cells and exporting watertight voxel meshes to meet your #3Dprinting needs. By offering full control over lattice, cell, beam thickness, and base geometry. Check out part 1 for the basic lattice setup. In this video we are adding proximity thickness to fully control a...
3D Lattice Design in Blender with Geometry Nodes for Advanced 3D Printing: Part 1
มุมมอง 1.6K7 หลายเดือนก่อน
Unleash your creativity with #Blender #GeometryNodes! In this Part 1 of our #3DLattice series, learn the art of designing custom cells and exporting watertight voxel meshes to meet your #3Dprinting needs. By offering full control over lattice, cell, beam thickness, and base geometry, this tutorial empowers you to design with unmatched precision and flexibility. Follow the channel to stay tuned ...
Mesh editing in a non-destructive way in Blender via ShapeKeys
มุมมอง 1117 หลายเดือนก่อน
Mesh editing often feels like a one-way journey where the only escape is the dreaded undo or delete button. But what if there was a method to edit meshes parametrically and non-destructively, offering full control at every step? In today's mini tutorial, I'm thrilled to share how Blender's shapekeys, traditionally used for animating facial expressions, can revolutionize your mesh modeling proce...
Top 5 Materialise Magics Hacks: Speed Up Your Mesh Editing for 3D Printing!
มุมมอง 1468 หลายเดือนก่อน
💥 💻 Top 5 Materialise Magics Hacks: Speed Up Your Mesh Editing for 3D Printing! Or do you think that Software has lost it's charm? 🧙‍♀️ Do you think Materialise Magics is still worth the money or do you prefer to use other more affordable alternatives for your #AMdesigns ? In this mini tutorial I am showcasing 5 productivity hacks to edit your STLs faster without switching softwares or losing a...
How to create Hexagonal/ Honeycomb Lattices with Shapekeys in Blender for 3D Printing
มุมมอง 4.6K8 หลายเดือนก่อน
Inspired by the continuous buzz around the Wilson airless basketball, I ventured into designing a hexagonal lattice structure in Blender, and I'm excited to share this approach with you! 🏀✨ With just a few clicks and the power of shape keys, we can not only replicate this airless wonder but also adapt the shape to other balls. Hit play to see my latest mini-tutorial, where I demonstrate how to ...
Using 3D Sculpting to repair 3D Scans in Blender
มุมมอง 1559 หลายเดือนก่อน
Explore Blender's 3D sculpting capabilities in this mini tutorial focused on repairing 3D scans. Whether you're a novice or an experienced user, this tutorial offers insights into the process of enhancing 3D scans for 3D printing. Elevate your 3D modeling skills and streamline your workflow with this extra tool in your 3D modeling toolkit. Click follow to stay up to date with the next upcoming ...
3D Printed Waterpipe - Hookah el Fna Case Study
มุมมอง 1429 หลายเดือนก่อน
Design for Additive Manufacturing - My first render of the "Hookah el Fna" as a case study integrating different 3D printing technologies and materials, like nylon, brass, gold, TPU and titanium.
Blender Subdivision Modeling Tutorial - Tire Design for 3D Printing
มุมมอง 4199 หลายเดือนก่อน
🛞🏎️ Have you always dreamed of having your own 3D-printed tire? Inspired by the incredible airless tire by Micheline, I've created a short Blender tutorial on how to design your own lattice tire using SubD modeling. I'm excited to see your creations! #dfam #additivemanufacturing #blender #tiredesign #DesignForAM #subdmodeling #airless #productdesign #blendertutorial #dfam
How to design a 3D printable 🏀 Lattice Basketball with Grasshopper
มุมมอง 2.8Kปีที่แล้ว
🏀 Have you always dreamed of having your own 3D-printed basketball? Inspired by the incredible airless basketball by Wilson Sporting Goods Co., I've created a Grasshopper tutorial on how to design and 3D print your own lattice basketball. This step-by-step guide will walk you through the process of creating the intricate lattice structure. What's next, a football, soccer, or baseball? I'm excit...
Solvit3D-3D Printed Boat Parts
มุมมอง 141ปีที่แล้ว
Upgrade your boat with a Custom 3D printed part from the experts in 3D printed marine parts.
How to create a Sinterbox for 3D Printing
มุมมอง 5493 ปีที่แล้ว
As I mentioned in my presentation about “ Successful design for 3D printing„ , #SLS technology uses the material as powder (as well as #MJF technology for example) and this allows us to #design #freeform and complex parts because support #structures are not needed. This implies that the parts end up in the building bin as if they were buried in the sand. To facilitate handling and protection of...
How to create Lattice Gradients for 3D Printing
มุมมอง 5K3 ปีที่แล้ว
In the tutorial of "How to Design a 3DLattice Structure for #Additive #Manufacturing", I show you how to create #3Dlattice #structures in the #3D volume of your designs so you can create stiff volumes with drastically less weight and production costs. In this tutorial, I am going to focus on how to generate those #lattice #gradients for Additive Manufacturing with the free and open-source tool ...
Roman Reiner Design Agency
มุมมอง 4333 ปีที่แล้ว
Roman Reiner Design Agency
How to design a 3D Chain Link for 3D Printing
มุมมอง 1.8K4 ปีที่แล้ว
How to design a 3D Chain Link for 3D Printing
How to Design a 3D Lattice Structure for Additive Manufacturing
มุมมอง 15K4 ปีที่แล้ว
How to Design a 3D Lattice Structure for Additive Manufacturing
How to create Lattice Structures with Blender 3D
มุมมอง 24K4 ปีที่แล้ว
How to create Lattice Structures with Blender 3D
How to do a complex 3D Texture Design for Additive Manufacturing
มุมมอง 2.8K4 ปีที่แล้ว
How to do a complex 3D Texture Design for Additive Manufacturing
How to design a texture for 3D Printing
มุมมอง 8K4 ปีที่แล้ว
How to design a texture for 3D Printing
Tutorials on 3D design for Additive Manufacturing
มุมมอง 5924 ปีที่แล้ว
Tutorials on 3D design for Additive Manufacturing

ความคิดเห็น

  • @JrgenFrderbergTvedt
    @JrgenFrderbergTvedt 2 หลายเดือนก่อน

    How do i do that to a block ?

  • @avenuex3731
    @avenuex3731 2 หลายเดือนก่อน

    Cool Roman. Love it. Did you create the textures? Or is this an add in?

  • @yelowcake
    @yelowcake 3 หลายเดือนก่อน

    How do you apply the particle system after generating it. I followed the instructions, but my sole ends up hollow inside with the wire mesh only outside

  • @designstation8413
    @designstation8413 4 หลายเดือนก่อน

    Hi , can you update it to blender 4.1 plz

  • @imadkaab7731
    @imadkaab7731 4 หลายเดือนก่อน

    Really amazing tuto ..ths for sharing great man

    • @romanreiner1691
      @romanreiner1691 4 หลายเดือนก่อน

      Happy you liked it. Always open for new tutorial ideas from the community.

  • @estudioamagi
    @estudioamagi 4 หลายเดือนก่อน

    Thank you very much for sharing! I will be exploring the design+print of footwear with this kind of setup, I hope I can share soon

    • @romanreiner1691
      @romanreiner1691 4 หลายเดือนก่อน

      Great! Will be looking forward to see your creations!

  • @JeissonMora-tw1kq
    @JeissonMora-tw1kq 5 หลายเดือนก่อน

    how can i create that effect but without a modifier map, how can i create it ? looks awesome

    • @romanreiner1691
      @romanreiner1691 4 หลายเดือนก่อน

      If you just want it as a visual effect, you can use shader nodes. If you want the 3D mesh shape without a modifier, you can apply the modifier to create the final mesh shape, or use scultping of meshes. I will upload a tutorial for that soon.

  • @vinitvaghani2849
    @vinitvaghani2849 5 หลายเดือนก่อน

    how and what Lattice cell can be? how to design and model perfect lattice cell so it can use in mentions work flow?

    • @romanreiner1691
      @romanreiner1691 4 หลายเดือนก่อน

      The lattice cells should be ideally cubic and the beams connect end all at the same locations on all edges. Since you create an array in xyz. They ideally should connect in all directions.

  • @vinitvaghani2849
    @vinitvaghani2849 5 หลายเดือนก่อน

    what deal with voxel size for each node and Radius in "Points to Volume", could you share something on this?

    • @romanreiner1691
      @romanreiner1691 4 หลายเดือนก่อน

      Depending on the size of your object and the complexity you should adapt the voxel size accordingly. Too small will create processing problems. Too large won't create a properly resoluting object. The resolution of curve to points also has to be the right amount to avoid gaps between the volume/ voxels. The radius should be larger than the voxels and the curve split.

  • @Mrtop1142
    @Mrtop1142 6 หลายเดือนก่อน

    Great 👍

  • @Anthromod
    @Anthromod 6 หลายเดือนก่อน

    I've been working on something similar, but never thought to do 'curves to points'. Is this the most responsive method you've found?

    • @romanreiner1691
      @romanreiner1691 5 หลายเดือนก่อน

      I just think merging the volume based on points is a good way. But open to hear if there is a better approach.

  • @alexanderandersson4606
    @alexanderandersson4606 6 หลายเดือนก่อน

    Really great use of the material nodes, thanks for sharing! One question, have you done anything special to the base or cell objects? I am trying to replicate but I only get spheres everywhere no matter what I do :P

    • @romanreiner1691
      @romanreiner1691 6 หลายเดือนก่อน

      Thank you! If you only get spheres everywhere it could be a problem of the scale of your cell object. Try to "apply scale". Then try step by step to increase the resolution of the points on curve, points to volume and volume to mesh. It could be that any of those are too low to properly replicate the cell geometry. But go slowly and separately. You can quickly crash blender if all resolutions are too high. Please let me know if that helped.

    • @alexanderandersson4606
      @alexanderandersson4606 6 หลายเดือนก่อน

      @@romanreiner1691 Haha yes I noticed, it crashed some times :P I tried the scale, that didn't help in my case, but I played around with the different nodes and I got the cell objets to show :) Thanks for the suggestions tho, I didn't know there was an "apply scale" button in Blender, so that is very nice to know! I have been looking for that one :)

  • @MrCshx
    @MrCshx 6 หลายเดือนก่อน

    Your videos are just pure gold. Thank you.

    • @romanreiner1691
      @romanreiner1691 6 หลายเดือนก่อน

      Thanks a lot! I'm glad I can help. Feel free to share the link of what you created with this inspiration.

  • @TheIcemanModdeler
    @TheIcemanModdeler 7 หลายเดือนก่อน

    Interesting, made mine with double lattice using Maya with a similar approach, pretty tricky to get the scale right but it worked.

    • @romanreiner1691
      @romanreiner1691 7 หลายเดือนก่อน

      Nice! did you also print it? As far as ai heard on the Formnext they developed a custom TPA material mix and years of development to get the bouncing right.

    • @TheIcemanModdeler
      @TheIcemanModdeler 7 หลายเดือนก่อน

      @@romanreiner1691 Haven't gotten to print it yet.

  • @arhamaqeel5691
    @arhamaqeel5691 7 หลายเดือนก่อน

    which software is this

    • @romanreiner1691
      @romanreiner1691 7 หลายเดือนก่อน

      Blender. Check out my newest videos, there are more lattice tutorials with Blender.

  • @makosmakes
    @makosmakes 7 หลายเดือนก่อน

    Is it possible to do this same design in blender?

    • @romanreiner1691
      @romanreiner1691 7 หลายเดือนก่อน

      Great question! I recently uploaded this tutorial creating a similar result with the shapekeys in Blender. If I get more channel subscriptions I will dedicate more time and create a few more Blender tutorials also using the geometry nodes. th-cam.com/video/PZpmyYs2MoU/w-d-xo.html

  • @Jay34k
    @Jay34k 7 หลายเดือนก่อน

    I'm new to 3d and blender but this looks very very handy

    • @romanreiner1691
      @romanreiner1691 7 หลายเดือนก่อน

      Yes I think this is a very undervalued feature. Usually mesh editing is destructive but this way you can go back and change several previous edits without any problem.

  • @olegandrianov9493
    @olegandrianov9493 7 หลายเดือนก่อน

    Awesome!!! Can you give me the model of the basketball that was used at the beginning of the video?

  • @makosmakes
    @makosmakes 7 หลายเดือนก่อน

    great tutorial. how would you add the lines for the basketball but scale them into the hexagonal shape?

    • @romanreiner1691
      @romanreiner1691 7 หลายเดือนก่อน

      Thank you! You can either cut them in the mesh via the knife tool (edit mode -> "K") or design them separately and unify them with boolean union. Does that make sense?

    • @makosmakes
      @makosmakes 7 หลายเดือนก่อน

      @@romanreiner1691 yea thanks i'll upload a video soon on my design, thanks for the help and your tutorial

    • @romanreiner1691
      @romanreiner1691 7 หลายเดือนก่อน

      @@makosmakes Great! Feel free to share the link here so also others can use it as inspiration! ;)

    • @diegocosio5201
      @diegocosio5201 6 หลายเดือนก่อน

      Could you explain to me how you made the seams, I am making a tennis ball with that pattern and I don't know how to combine the two things.

  • @csabalazar8937
    @csabalazar8937 10 หลายเดือนก่อน

    This very cool! Is there any method to add a thin sole (1mm) at the bottom, and also on the top?

    • @romanreiner1691
      @romanreiner1691 6 หลายเดือนก่อน

      You could select the faces of the base geometry, separate them with edit-mode>P>Separate Selected. Then extrude them along Z and then boolean to the lattice mesh.

  • @chrischoir3594
    @chrischoir3594 ปีที่แล้ว

    What software is this?

    • @romanreiner1691
      @romanreiner1691 ปีที่แล้ว

      Blender you can get it for free on Blender.org

  • @mrbmp09
    @mrbmp09 ปีที่แล้ว

    Useless video.

  • @_chenn
    @_chenn 2 ปีที่แล้ว

    Is there a way to lattice a solid rather than faces?

    • @romanreiner1691
      @romanreiner1691 7 หลายเดือนก่อน

      Yes please check out my latest tutorial and also my most successful one called "How to design a 3D lattice structure"

  • @cekuhnen
    @cekuhnen 2 ปีที่แล้ว

    Interesting !!!

  • @kenji3466
    @kenji3466 2 ปีที่แล้ว

    did you jump steps? didn't undestand anything

    • @romanreiner1691
      @romanreiner1691 7 หลายเดือนก่อน

      No, it is the entire flow. Where did you feel like missing a step?

  • @ahmadmambaudin657
    @ahmadmambaudin657 2 ปีที่แล้ว

    what software do you use?

    • @romanreiner1691
      @romanreiner1691 7 หลายเดือนก่อน

      Blender 3D. You can download it for free at blender.org

  • @Smos46
    @Smos46 2 ปีที่แล้ว

    Normals just went crazy with this modifier..... good tutorial anyway

    • @romanreiner1691
      @romanreiner1691 7 หลายเดือนก่อน

      yes in mesh edit you can repair them with normal fix or recalculate outside.

  • @ashd1930
    @ashd1930 2 ปีที่แล้ว

    Thanks. A bit of verbal commentary would go a long way though! What are the various options within the command and what exactly do they do etc etc?

  • @tondalicka6315
    @tondalicka6315 2 ปีที่แล้ว

    how did u unite the cells ? 0:55 ?

    • @IrvanQadri
      @IrvanQadri ปีที่แล้ว

      join object (ctrl+j)

  • @jhow3d688
    @jhow3d688 2 ปีที่แล้ว

    Is this blender?

    • @romanreiner1691
      @romanreiner1691 2 ปีที่แล้ว

      Yes, it is :) You can download it here www.blender.org/download/

  • @aadityasrivastava4919
    @aadityasrivastava4919 2 ปีที่แล้ว

    What software are you using?

    • @mirick2181
      @mirick2181 2 ปีที่แล้ว

      I don't know if you are going tu read this, but he is using Blender

    • @aadityasrivastava4919
      @aadityasrivastava4919 2 ปีที่แล้ว

      @@mirick2181 Thanks for sharing!

  • @rorucopexperements
    @rorucopexperements 2 ปีที่แล้ว

    Third

  • @AIAdev
    @AIAdev 2 ปีที่แล้ว

    Thank you! this was helpful

  • @bobdole27
    @bobdole27 2 ปีที่แล้ว

    Very interesting

  • @pitfa1140
    @pitfa1140 3 ปีที่แล้ว

    wow dude

  • @ihazskinpv
    @ihazskinpv 3 ปีที่แล้ว

    Does this process take strength into consideration? I wanna design light-weight puppets and am looking for a reliable method to do the 'skeleton' with

    • @romanreiner1691
      @romanreiner1691 ปีที่แล้ว

      It is not a FEM based approach. I would suggest you do a few test prints with different thicknesses and then adapt the design accordingly.

  • @dromeosaur1031
    @dromeosaur1031 3 ปีที่แล้ว

    Thanks! I didn't know that it was that easy.

    • @romanreiner1691
      @romanreiner1691 7 หลายเดือนก่อน

      hehe that's what my chanel is fore ;) Making great DfAM accessible to everyone.

  • @TheAbosafi
    @TheAbosafi 3 ปีที่แล้ว

    Thanks! tried this out myself.

  • @miesvandermordecai8671
    @miesvandermordecai8671 3 ปีที่แล้ว

    Thanks

  • @adityapawar5363
    @adityapawar5363 4 ปีที่แล้ว

    which software is this

    • @romanschmidt9809
      @romanschmidt9809 4 ปีที่แล้ว

      This is Blender 3D you can get it for free at www.blender.org

    • @romanschmidt9809
      @romanschmidt9809 4 ปีที่แล้ว

      And you can also find more detailed infos about the process on the article: www.romanreiner.com/3d-lattice-structure-design-for-additive-manufacturing/

    • @kylelenkey4911
      @kylelenkey4911 3 ปีที่แล้ว

      @@romanschmidt9809 Roman, how do you get multiple points to add to the mesh? When you increase End. Mine only still has a single point.

    • @omegadeepblue1407
      @omegadeepblue1407 2 ปีที่แล้ว

      Blender, is free