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Texture Lab
เข้าร่วมเมื่อ 14 ม.ค. 2024
Discord channel
discord.gg/uKWSdYVHz4
HI! I am a 3D graphics enthusiast with a focus on creating realistic textures. I have 5 years of professional experience, collaborating with Infinity Ward as an outsourcing weapon artist, assisting in the creation of weapons and attachments. I've worked on titles such as Call of Duty and its DLCs.
discord.gg/uKWSdYVHz4
HI! I am a 3D graphics enthusiast with a focus on creating realistic textures. I have 5 years of professional experience, collaborating with Infinity Ward as an outsourcing weapon artist, assisting in the creation of weapons and attachments. I've worked on titles such as Call of Duty and its DLCs.
PRO TIP 019 Plain sawn wood pattern part2
Hi, please take a look at the article first to understand the context better.
This article is a continuation, or rather, I'll show you a little trick on how to force the effect described in the previous article. We will manipulate the mesh to achieve a plain sawn effect on a flat surface.
www.artstation.com/adrienroose
This article is a continuation, or rather, I'll show you a little trick on how to force the effect described in the previous article. We will manipulate the mesh to achieve a plain sawn effect on a flat surface.
www.artstation.com/adrienroose
มุมมอง: 851
วีดีโอ
001 Experimental part1 TextureLab
มุมมอง 5942 หลายเดือนก่อน
In this short video, we will experiment using brushes and the Height Adjust filter. I have never implemented this technique before, so everything you see here should be considered experimental fun. You can find Part 2 of the video on Discord. The article is also available on Twitter.
016 usage of normalmap
มุมมอง 2.8K5 หลายเดือนก่อน
#gamedev #gameart #pbr #textures In this article, I will show the key difference in using the normal map, the advantages of using the normal map for microdetails, and how it provides sharper results, especially for micro surface damage and scratches. I will also demonstrate how to use the height to normal filter, which allows you to convert details from the height channel to a normal map in rea...
015 Color Your Materials in Substance Painter by AdrienRoose
มุมมอง 2.3K5 หลายเดือนก่อน
Diversity color map using gradient tool. The article can be found on Artstation or on the Discord channel discord.gg/uKWSdYVHz4
PRO TIP #002 THE DUST in Substance Painter
มุมมอง 5K10 หลายเดือนก่อน
In this short article, we'll focus on a more effective dust. We'll apply artificial shadow to add depth. This is a rather advanced technique because all this time we've been working on just one layer. Of course, you can create two layers, but each texture setting would need manual adjustment. In my example, the shadow will be generated automatically for each mask. For more tutorials: www.artsta...
This tip is awesome!Can we get more painter tricks please?
Can you make a full video on revolver texturing? I'm interested in learning how to do this.
This is gold! thank you so much!
thx
i love it😘
thx
loveed your all the pro tips keep sharing ❤❤❤❤❤❤
THX
great
If you ALT+CLICK the channel you want, such as diffuse, it will disable all the rest of the channels so you don't have to do it manually. Love the video, great work!
Really? Thanks, I will implement this shortcut it in my pipeline :)
Hi Adrien. Thank you so much for this amazing tutorials! Can you make normal speed tv resolution videos?
Such a sick tutorial, thank you.
Thanks! More content is available on artstaion and discord channel.
Hi. your textures are amazing! make more tutorials please!
Hey thanks, more content available on discord channel!
test test
Your tips are really awesome. It would be very cool if you made a collection for them on artstation!