Chris Evans
Chris Evans
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Stomach 2024
New art piece
มุมมอง: 40

วีดีโอ

Quixel Mixer Tip #1 - Making a Tiling texture with a single alpha + scans
มุมมอง 3.8K4 ปีที่แล้ว
In this video I show you how far and quick you can make a tiling texture using very little in quixel mixer Follow my instagram: @artofsevans artofsevans Rock alpha pack: www.artstation.com/marketplace/p/Ygb0/ultimate-rock-alpha-pack
Gothic Wall Material Breakdown Exp- Points
มุมมอง 4.8K5 ปีที่แล้ว
Here is a video breakdown I did for my article over at www.exp-points.com You can find the article here: www.exp-points.com/chris-evans-quixel-mixer Dont forget to follow me on other socials: Insta: @Artofsevans Art Station: www.artstation.com/evansart Facebook:@artofsevans TH-cam: th-cam.com/channels/QcF0Kjq-YzN9CPNCTPxJFw.html
Intro to Mixer Pt 3
มุมมอง 2.5K5 ปีที่แล้ว
I wanted to make a basic intro video using Quixel Mixer, Here is part three. This video continues to cover the creation of the surfacing of the material. Follow me on other platforms: Insta: @artofsevans Facebook: @artofsevans ArtStation: www.artstation.com/evansart
Intro to Mixer Pt 2
มุมมอง 2.9K5 ปีที่แล้ว
I wanted to make a basic intro video using Quixel Mixer, Here is part two of two( or maybe three). This video covers the creation of the surfacing of the material. Follow me on other platforms: Insta: @artofsevans Facebook: @artofsevans ArtStation: www.artstation.com/evansart
Intro to Mixer Pt 1
มุมมอง 10K5 ปีที่แล้ว
I wanted to make a basic intro video using Quixel Mixer, Here is part one of two( or maybe three). This video covers the creation of the height map. Follow me on other platforms: Insta: @artofsevans Facebook: @artofsevans ArtStation: www.artstation.com/evansart
The First. Quixel Mixer tutorial
มุมมอง 2.5K5 ปีที่แล้ว
Here is a quick tutorial on how i did my 'The First' material using quixel mixer. Feel free to comment and subscribe!! Follow me on other platforms: Insta: @artofsevans Facebook: @artofsevans ArtStation: www.artstation.com/evansart
Glyptotek Substance Tutorial
มุมมอง 2.7K5 ปีที่แล้ว
Here is a overview on how I made this Wall material in designer with the additive of Quixel Mixer Original Post: www.artstation.com/artwork/9q8xL JRO Alphas: www.artstation.com/jronn Media Insta: @artofsevans Twitter: @chrisevansart
Designer to Mixer Overview
มุมมอง 8615 ปีที่แล้ว
In this video I do a quick overview on how I create my materials. For More videos hit that follow button. Link to Cells Dynamic: share.substance3d.com/libraries/3566 Art Station: www.artstation.com/evansart Twitter: chrisevansart LinkedIn: www.linkedin.com/in/chrisevansart/
How to stamp height data into Quixel mixer
มุมมอง 7K5 ปีที่แล้ว
How to stamp height data into Quixel mixer

ความคิดเห็น

  • @Dhieen
    @Dhieen ปีที่แล้ว

    Will it be possible to have the zbrush scene template for tiling texture sculpt?

    • @SevansArt
      @SevansArt 9 หลายเดือนก่อน

      www.artstation.com/marketplace/p/1L9DK/free-tiling-plane-for-zbrush?

    • @Dhieen
      @Dhieen 9 หลายเดือนก่อน

      @@SevansArt thaanks

    • @Dhieen
      @Dhieen 9 หลายเดือนก่อน

      @@SevansArt after sculpting your material how do you render it?

    • @SevansArt
      @SevansArt 8 หลายเดือนก่อน

      Set your document in zbrush to a square size(2048,4096) I focus on the four triangles in the viewport then hide them only showing the sculpt plane. Then in the alpha for the brushes I hit grab doc and export it.

  • @darkobakula5190
    @darkobakula5190 2 ปีที่แล้ว

    Love ur art man, looks amazing.

  • @hamidsalami7022
    @hamidsalami7022 2 ปีที่แล้ว

    Awesome! could you please make some tutorials for creating organic nest materials like those you made for back 4 blood? thanks!

  • @ilkhomyuldashev1997
    @ilkhomyuldashev1997 2 ปีที่แล้ว

    Hey bro give some little blur to the edges

  • @marsmotion
    @marsmotion 3 ปีที่แล้ว

    the hybrid approach of doing height in a 3d app like zb or coat or blender and thinking of parts like that can be copied around and painted on in mixer just takes tons of complexity out of making materials. half the materials graphs in sd is people wasting time making shapes and going insane with tens of steps to do something that would take me minutes to model.

  • @marsmotion
    @marsmotion 3 ปีที่แล้ว

    im curious about the zbrush part. the frame asset just locks in for render area. how does the wrap know about that as the extense?

    • @SevansArt
      @SevansArt 3 ปีที่แล้ว

      there is a setting called Wrap Mode that needs to be turned on and set to 1 for it to know to wrap around!

  • @marsmotion
    @marsmotion 3 ปีที่แล้ว

    easy fast simple love it...

  • @nazonrev5087
    @nazonrev5087 3 ปีที่แล้ว

    Yo didn't know Captain America taught mixer tutorials

  • @CASMANWHAT
    @CASMANWHAT 3 ปีที่แล้ว

    Pls make more. This was very helpful.

  • @CASMANWHAT
    @CASMANWHAT 3 ปีที่แล้ว

    Thx Captain America.

  • @luca__3044
    @luca__3044 3 ปีที่แล้ว

    Nice stuff man :O didnt know u could use mixer that way, must dive into this a bit more 💪🏽

  • @gregchristie2763
    @gregchristie2763 3 ปีที่แล้ว

    Watched all three parts of this series very impressive and helpful thank you

  • @onurbasak793
    @onurbasak793 3 ปีที่แล้ว

    too fast and you are not explaining concepts, it can be a good tutorial but it's not an intro

    • @Cyber_Kriss
      @Cyber_Kriss ปีที่แล้ว

      Same here... trying to follow along with the actual version, but nothing is the same anymore... here nothing works as it's being shown. I followed to the T and I am stuck at the 3 minute mark already. Too bad as I really wanted to do this 😵‍💫

  • @chvrleshd
    @chvrleshd 3 ปีที่แล้ว

    It’s a nice software but it requires subscription to enjoy access to all 3D assets

    • @nazonrev5087
      @nazonrev5087 3 ปีที่แล้ว

      Im pretty sure if you just sign in with you Epic games account it gives you access to download all of the stuff in the online library.

  • @aliakdogan9426
    @aliakdogan9426 3 ปีที่แล้ว

    i tried this on curves surface but the bump detail stretches and distorts along the surface . seems mixer isnt able to wrap around surfaces much

  • @dimitriskoutris6139
    @dimitriskoutris6139 3 ปีที่แล้ว

    Quite late to the party but I want to ask if you use the normals from the scans you add or just the albedo bcs sometimes(depending on the scans) the result is pretty noisy with the normals on. Big fan of your work :D

    • @SevansArt
      @SevansArt 3 ปีที่แล้ว

      i sometimes do but mostly i turn it way down, maybe even completely off. You can adjust the noise in the height map setting of the scan

    • @dimitriskoutris6139
      @dimitriskoutris6139 3 ปีที่แล้ว

      @@SevansArt Yeah thats what I do most of the time.I was just curious if you do too.Thx man!

  • @The_Count_Uglukh
    @The_Count_Uglukh 4 ปีที่แล้ว

    I am really happy to discover this channel :) not many people working with Quixel Mixer....

  • @TusharGupta-vh2jy
    @TusharGupta-vh2jy 4 ปีที่แล้ว

    Hey I just discovered this channel...I have been looking for such great tuitorials for a long time...keep up the good work

  • @vfxart1994
    @vfxart1994 4 ปีที่แล้ว

    Nice one do you think it can more powerful than substance designer, is Quixel mixer the reason for the Substance team to release Substance Alchemist?

    • @SevansArt
      @SevansArt 4 ปีที่แล้ว

      I definitely think it can be. Its still in its early phase so we'll have to see what happens later! That im not too sure about that. I think Substance is just trying to pump out new tools.

    • @vfxart1994
      @vfxart1994 4 ปีที่แล้ว

      @@SevansArt thanks for the input!

  • @decorix
    @decorix 4 ปีที่แล้ว

    You always seem to push new things to the edge...Great stuff again. Thanks so much very cool workflow

    • @SevansArt
      @SevansArt 4 ปีที่แล้ว

      Thanks decorix! I appreciate it. Just trying to give you guys cool content!! :)

  • @theadnart1
    @theadnart1 4 ปีที่แล้ว

    Great video Chris! :)

    • @SevansArt
      @SevansArt 4 ปีที่แล้ว

      Thanks, Adnan! Need to make more soon!

  • @12XFactor
    @12XFactor 4 ปีที่แล้ว

    I like the idea to work with these 2D maps but the problem is I need to get these maps from somewhere.

    • @SevansArt
      @SevansArt 4 ปีที่แล้ว

      You can easily bring these height maps from your own sculpts from zbrush or any other application. Only used a pre-existing high map because it was easy. I will definitely have a new video that shows me bringing new stuff from scratch that I have brought into mixer.

  • @MR3DDev
    @MR3DDev 4 ปีที่แล้ว

    Awesome video, was wondering when you'd be back to making these :)

    • @SevansArt
      @SevansArt 4 ปีที่แล้ว

      Been long hours at work! but ima bring these videos soon to all of you!!!

  • @creativecorner2071
    @creativecorner2071 4 ปีที่แล้ว

    Mixers Assemble!

  • @MR3DDev
    @MR3DDev 4 ปีที่แล้ว

    Glad to see Cap'n America using Quixel mixer.

  • @bwhity
    @bwhity 4 ปีที่แล้ว

    chris any chance of a sci fi style trim sheet tutorial for mixer? would really like to how to create such complex shapes, and i can't stand substance/node based texture creation

    • @SevansArt
      @SevansArt 4 ปีที่แล้ว

      Yes!! I'm actually working in one as we speak!!

    • @timsonss
      @timsonss 4 ปีที่แล้ว

      @@SevansArt hey hows progress on that tutorial?

    • @TheHighFlys
      @TheHighFlys 2 ปีที่แล้ว

      @@SevansArt and it never came

  • @ahmadajmal8029
    @ahmadajmal8029 4 ปีที่แล้ว

    this is wrong you can't do this with beginners please show us a complete tutorial how we can use properly alpha brushes in Quixel mixer

  • @photons30
    @photons30 4 ปีที่แล้ว

    crazy man! love it! thanks for sharing with us/

    • @SevansArt
      @SevansArt 4 ปีที่แล้ว

      Thanks!!!

  • @adamplechaty
    @adamplechaty 4 ปีที่แล้ว

    Hi Chris, this is awesome, thanks! Would you do a tut on creating trim sheets in Mixer? I've not been able to mask out certain parts of the texture, not sure if it's possible at all.

  • @pawpotsRS
    @pawpotsRS 4 ปีที่แล้ว

    nooice! chris

  • @pawpotsRS
    @pawpotsRS 4 ปีที่แล้ว

    why you use EXR over PNG or over TGA? can I ask of this workflow, first use EXR (because to avoid some faceted or problem in height map are you using EXR for Normal,Displacement?) for building the texture and export your finish texture using PNG or TGA, is this right? thank you Chris.

    • @marsmotion
      @marsmotion 3 ปีที่แล้ว

      exr is 32bit and other format you can use is 16bit. 16bit is perfectly fine to use. human eye will not see more than 1000s of grays. exr is millions of grays. beyond human eyes.

    • @pawpotsRS
      @pawpotsRS 3 ปีที่แล้ว

      @@marsmotion been a year :) but still thanks for the input!.

  • @pawpotsRS
    @pawpotsRS 4 ปีที่แล้ว

    well this is really different now on the 2020 some of the mask is never work as describe in your other tutorial I hope if you have time to remake those in the latest release in regards with the Curvature.

    • @SevansArt
      @SevansArt 4 ปีที่แล้ว

      yea i realize now that some of this doesnt transfer over well. Somethings are either renamed or gone. I wont be editing these videos, but will make new ones with the new features! so please stay tuned :)

    • @pawpotsRS
      @pawpotsRS 4 ปีที่แล้ว

      @@SevansArt Hi Chris! thanks, I'll be looking forward to it and hope you can tackle more of the procedural aspect of it rather than we rely much on the ready texture available in their online library. thank you again!

    • @SevansArt
      @SevansArt 4 ปีที่แล้ว

      @@pawpotsRS That is the plan! :)

  • @pawpotsRS
    @pawpotsRS 4 ปีที่แล้ว

    note: on the new mixer 2020 the curvature doesn't work the same as seen in this video, have you tried it now because the underlying normal is not in the list anymore.

  • @decorix
    @decorix 4 ปีที่แล้ว

    Hi I've been playing with Mixer.. trying to Digingit :-) but running in to small problems. When you create you're height do you need to do construct this in one layer? or can you have several layers for panels and layer for bolts layer. In you're example you combine everything into one layer height right?.. the RoofTiles and bolts. Thanks in advanced

  • @ahmadajmal8029
    @ahmadajmal8029 5 ปีที่แล้ว

    you're such an artis bro....!! please make a breakdown on Ornate Patten ... PLEASE

  • @ahmadajmal8029
    @ahmadajmal8029 5 ปีที่แล้ว

    amazing

  • @ahmadajmal8029
    @ahmadajmal8029 5 ปีที่แล้ว

    well done sir ! this is what I'm searhing for......!!! please keeep it up

  • @Dhieen
    @Dhieen 5 ปีที่แล้ว

    very cool! it seems way faster than using only substance designer!

  • @lalapachou
    @lalapachou 5 ปีที่แล้ว

    Very informative video, thank you for explaining each step clearly !

  • @decorix
    @decorix 5 ปีที่แล้ว

    Thank you. Just wondering when you exporting exr (did you mean heightmap from alpha or Vectordisplacement map? did some test , but not much happening in (height) mixer :-( does the exr need to be setup correctly (ps?)

    • @SevansArt
      @SevansArt 5 ปีที่แล้ว

      yes, i did mean height map. but you set it as an open exr file. you have to make sure its set to use RGB and save out as 32 bit

    • @pawpotsRS
      @pawpotsRS 4 ปีที่แล้ว

      @@SevansArt you export the height map from ZBrush and Import it in PS to export it again as Open EXR 32bit am I correct?

  • @mohsendehnavi2252
    @mohsendehnavi2252 5 ปีที่แล้ว

    nice breakdown

  • @howl13
    @howl13 5 ปีที่แล้ว

    thank u captain america

  • @arthurlefevre7706
    @arthurlefevre7706 5 ปีที่แล้ว

    Hi, great work! I was wondering, can we paint directly on 3D models yet?

    • @SevansArt
      @SevansArt 5 ปีที่แล้ว

      Thanks!! no, not yet. I believe that release should be coming within the next month of so.

    • @arthurlefevre7706
      @arthurlefevre7706 5 ปีที่แล้ว

      @@SevansArt ​cool! thanks :) keep up what you are doing, nice job!

  • @THEAETIK
    @THEAETIK 5 ปีที่แล้ว

    Are you using a G815 by any chance? Sounds like it!

    • @SevansArt
      @SevansArt 5 ปีที่แล้ว

      not too sure, hope thats a good thing!!!

  • @titanmoruma5834
    @titanmoruma5834 5 ปีที่แล้ว

    I'm beginning it now!

  • @storm5009
    @storm5009 5 ปีที่แล้ว

    Could you make tutorial how to do this kind of texture in Quixel www.artstation.com/artwork/dOV3wQ ?

  • @louiskaufman9721
    @louiskaufman9721 5 ปีที่แล้ว

    Damn so mixer is almost like painter and designer combined?

  • @louiskaufman9721
    @louiskaufman9721 5 ปีที่แล้ว

    Half metallics FTW

  • @louiskaufman9721
    @louiskaufman9721 5 ปีที่แล้ว

    Damn I need to check out mixer

    • @preddes6522
      @preddes6522 5 ปีที่แล้ว

      wellll nows a better time than any lol

  • @hani_issa
    @hani_issa 5 ปีที่แล้ว

    Thanks for sharing, but you could slow a bit and explain couple nodes to help people understand why did you go with those nodes

    • @SevansArt
      @SevansArt 5 ปีที่แล้ว

      Thanks for the feedback Hani! I'll make sure in my upcoming videos I'll be more thorough. Thanks for stopping by as well!