Adam Fligsten
Adam Fligsten
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Little Soulstice (Red Light Mix) by Adam Fligsten
Composer Adam Fligsten has known the members in Worms r' Us for nearly 3 decades. As musical collaborators, they have all worked on countless projects spanning genres.
After helping out with the original version, they allowed Adam to remix it in any style he wanted.
wormsrus.bandcamp.com/album/little-soulstice-hits-from-the-bongo
open.spotify.com/album/18xpyY2W6gC47jX57E8ICk
มุมมอง: 64

วีดีโอ

Adam Fligsten - Starshine (Orchestral Version)
มุมมอง 1133 หลายเดือนก่อน
This is the third song of my upcoming (seriously) album, Retro Optimism. I'm fairly proud of how this turned out, let me know what you think
I Made A Synth?
มุมมอง 518ปีที่แล้ว
Out of desperation in trying to find a synth that could capture analog sounds in the right way, I wound up making a synth. It's called Infinite Flow: www.silen.audio/infiniteflow/ It became a major undertaking, but one that I am very proud of. You can check out more videos at: www.youtube.com/@silenaudio/
Bring Forth The Light
มุมมอง 134ปีที่แล้ว
The second track off of the forthcoming album, Retro Optimism. Bring Forrth The Light features a combination of live strings, live harp, and modern production. Harp by Olivia Jaegers Strings by The City of Prague Philharmonic Orchestra adamfligsten.bandcamp.com/track/bring-forth-the-light
Quick Game Audio Tutorial - Vertical v Horizontal Musical Resequencing
มุมมอง 2.5K2 ปีที่แล้ว
Due to popular demand, I made another video game audio tutorial, this time focusing specifically on the fundamentals of how music works in video games. Here, I break down the two primary techniques for sequencing music in video games: Vertical vs Horizontal Resequencing You can read a little more here: www.silen.audio/2022/12/14/quick-game-audio-tutorial-vertical-v-horizontal-musical-resequencing/
automata organa by adam fligsten
มุมมอง 3572 ปีที่แล้ว
automata organa is the first song off of Adam Fligsten's upcoming album: Retro Optimism. More information: adamfligsten.com/automata-organica/ automata organica combines a live string section with modern electronic instruments in a way that feels modern and classic at the same time. This song is partly hopeful and oozing with driving energy, written during the disheartening and distressing COVI...
The Best Free Orchestral Samples
มุมมอง 3K2 ปีที่แล้ว
Are you just starting out your orchestral journey? Check out this rundown of some of the best free orchestral music libraries out there. 1. Project Sam: The Free Orchestra projectsam.com/libraries/the-free-orchestra/ 2. Red Room Audio: Pallete - Primary Colors redroomaudio.com/product/palette-primary-colors/ 3. Orchestral Tools: Sine Player Free www.orchestraltools.com/store/get-sine Mermaids U...
Quick 808 Tutorial Using Vital
มุมมอง 2.1K2 ปีที่แล้ว
Quick 808 Tutorial Using Vital
How To Create
มุมมอง 1853 ปีที่แล้ว
Two decades of making music means that I've faced all the self-doubt you can imagine. Here are some mental tools that I use to make stuff every day.
You Need this Magic Box to Transform Your Music
มุมมอง 1803 ปีที่แล้ว
How do we navigate the desire for magic boxes in music production/music making? www.adamfligsten.com www.silen.audio
Metroid Dread Soundtrack: An Honest Review
มุมมอง 5893 ปีที่แล้ว
I give a review of the Metroid Dread soundtrack. You can check out my tribute to the the Super Metroid soundtrack here: adamfligsten.com/ceresstation/ 0:00 Introduction 1:36 Too Safe 4:53 Great Stuff 7:28 Criticisms 11:18 Summary
Will Unreal 5's Metasounds replace WWise or FMod in Game Audio?
มุมมอง 14K3 ปีที่แล้ว
While it is still in beta, the game audio world is excitedly testing out Unreal Engine 5’s brand new feature: MetaSounds. I spent a few weeks diving in and learning as much as I could about what is new and what this means for the future of game audio. www.silen.audio/2021/06/25/a-composers-experience-with-unreal-engine-5s-brand-new-metasounds/
Quick Game Audio Looping Tutorial: How to get music or other audio to seamlessly loop?
มุมมอง 27K3 ปีที่แล้ว
How do people in video games make their audio sound seamless when they loop? Sometimes they will use middleware tools, such as WWise or FMOD. But what if you need the file to loop back on itself automatically? In this quick tutorial, composer/sound designer Adam Fligsten breaks down the basic concept for how we get simple audio to sound seamless when it loops. For more game audio information, y...
The Best Free Music Software That I Found
มุมมอง 7363 ปีที่แล้ว
A rundown of the best free software that I was album to find when making my Super Metroid tribute album: Ceres Station You can give the album a listen here: adamfligsten.com/ceresstation/ Watch a video about the making of the album: th-cam.com/video/_W0SuY2nv4Y/w-d-xo.html DAW: 1:33 Reaper: www.reaper.fm/ Synths: 2:17 Vital: vital.audio/ VCV Rack: vcvrack.com/ VeeCeeVST: github.com/bsp2/VeeSeeV...
Making a Metroid Album Live on Twitch Using Only Free Software??
มุมมอง 3083 ปีที่แล้ว
What was the experience of making a Super Metroid tribute album, live on Twitch, using only free software? You can check out the album here: adamfligsten.com/ceresstation Or on all major music sites To watch the rundown of the best free software that I was able to find, click here: th-cam.com/video/AzZuZWP9gNg/w-d-xo.html
Maridia Drifting Sand Underwater Area (from Ceres Station, a Super Metroid tribute project)
มุมมอง 1123 ปีที่แล้ว
Maridia Drifting Sand Underwater Area (from Ceres Station, a Super Metroid tribute project)
Theme of Samus Aran - Galactic Warrior (from Ceres Station, a Super Metroid tribute project)
มุมมอง 2613 ปีที่แล้ว
Theme of Samus Aran - Galactic Warrior (from Ceres Station, a Super Metroid tribute project)
Brinstar Red Soil Swampy Area (from Ceres Station, a Super Metroid tribute project)
มุมมอง 713 ปีที่แล้ว
Brinstar Red Soil Swampy Area (from Ceres Station, a Super Metroid tribute project)
Maridia Rocky Underwater Area (from Ceres Station, a Super Metroid tribute project)
มุมมอง 793 ปีที่แล้ว
Maridia Rocky Underwater Area (from Ceres Station, a Super Metroid tribute project)
Theme of Super Metroid (from Ceres Station, a Super Metroid tribute project)
มุมมอง 1113 ปีที่แล้ว
Theme of Super Metroid (from Ceres Station, a Super Metroid tribute project)
Opening - Destruction of the Space Colony (from Ceres Station, a Super Metroid tribute project)
มุมมอง 1023 ปีที่แล้ว
Opening - Destruction of the Space Colony (from Ceres Station, a Super Metroid tribute project)
Mother Brain (from Ceres Station, a Super Metroid tribute project)
มุมมอง 423 ปีที่แล้ว
Mother Brain (from Ceres Station, a Super Metroid tribute project)
Mini Boss Confrontation (from Ceres Station, a Super Metroid tribute project)
มุมมอง 323 ปีที่แล้ว
Mini Boss Confrontation (from Ceres Station, a Super Metroid tribute project)
Analog Imperfections in Digital Synths
มุมมอง 1103 ปีที่แล้ว
Analog Imperfections in Digital Synths
Adam Fligsten - Forest Theme
มุมมอง 893 ปีที่แล้ว
Adam Fligsten - Forest Theme
Vital Synth First Impressions
มุมมอง 1164 ปีที่แล้ว
Vital Synth First Impressions
Basic Reaper Setup For Logic Users
มุมมอง 8K4 ปีที่แล้ว
Basic Reaper Setup For Logic Users
Adam Fligsten - Live Show @ HLPTV Dec. 2019
มุมมอง 744 ปีที่แล้ว
Adam Fligsten - Live Show @ HLPTV Dec. 2019
Adam Fligsten - Phase Two
มุมมอง 605 ปีที่แล้ว
Adam Fligsten - Phase Two
Adam Fligsten - Distant Worlds (Carpenter Version)
มุมมอง 515 ปีที่แล้ว
Adam Fligsten - Distant Worlds (Carpenter Version)

ความคิดเห็น

  • @bentomlin
    @bentomlin 24 วันที่ผ่านมา

    I've been using Logic for years, and many people have said Reaper is great for recording multi-musician audio sessions (choirs and orchestras) but the interface and the behaviour is so offputting

  • @TitoLopez777
    @TitoLopez777 หลายเดือนก่อน

    Thanks!!!

  • @gemmajade5370
    @gemmajade5370 หลายเดือนก่อน

    😅😅

  • @benblaumentalism6245
    @benblaumentalism6245 2 หลายเดือนก่อน

    I will watch this video again. There were a lot of assertions made that strike me as untrue. I used to use middleware until I learned enough about Unreal to realize that it isn’t necessary. MetaSounds are not even necessary for many of the things you mentioned, such as sample-accurate event scheduling, surround-sound, etc.

  • @Juiceb0xable
    @Juiceb0xable 2 หลายเดือนก่อน

    Love logic. Hate apple. Really trying to find a good solution.

    • @WheezyPro
      @WheezyPro 2 หลายเดือนก่อน

      Reaper got you covered

  • @BenElliottSound
    @BenElliottSound 2 หลายเดือนก่อน

    This is lovely, Adam. Great aesthetic with the visuals, too!

  • @L1ghtOn3
    @L1ghtOn3 3 หลายเดือนก่อน

    Great tutorial, I'm struggling with ambience, I seem to get a high to low volume on the start of the loop. I'm fine with any loud sounds to start the loop, but lower stuff is quite difficult. Thanks for the tutorial.👍

  • @spicydan1582
    @spicydan1582 3 หลายเดือนก่อน

    Great content as always! How are you Adam? Long time no see haha

    • @adamfligsten
      @adamfligsten 3 หลายเดือนก่อน

      Good! Good to hear from you. How are you?

    • @spicydan1582
      @spicydan1582 3 หลายเดือนก่อน

      @@adamfligsten Im great! Are you still working at MI? I miss your classes lol

    • @adamfligsten
      @adamfligsten 3 หลายเดือนก่อน

      No, not at the moment. Thank you so much!

    • @spicydan1582
      @spicydan1582 3 หลายเดือนก่อน

      @@adamfligsten I see, I was wondering if you or any of your friends who offer online acoustic guitar lessons as my friend would like to study serious playing skills, looking forward to your reply my friend!

  • @JohnTheodoreMusic
    @JohnTheodoreMusic 3 หลายเดือนก่อน

    Love it man 🤘

    • @adamfligsten
      @adamfligsten 3 หลายเดือนก่อน

      Thank you John!

  • @punchabunchabuttons
    @punchabunchabuttons 4 หลายเดือนก่อน

    Super instructive. That start and switch is so basic and useful... I feel like i just learned the 1+1=2 of music. Now time to switch some game musics to my choice.

  • @mootzartdev
    @mootzartdev 6 หลายเดือนก่อน

    Yeah i transitioned to Windows as Mac are way overpriced.

  • @evieruth01
    @evieruth01 8 หลายเดือนก่อน

    Does it have export with wet efx on the render menu , logic is a ball ache

  • @evanloday
    @evanloday 8 หลายเดือนก่อน

    This was epic. thank you. Got me into a Reaper optimization spiral, A good spiral to be in. Question: Do you know how to do a very similar thing with MIDI editor? I would like to keep the MIDI editor docked at the bottom of my screen, as tall as possible, with one track from the main view shown above in the background, and the track view enabled within the MIDI editor (setup as shown in AdmiralBumblebee's video here: "Reaper Tutorial - Editing multiple MIDI items as one". This should also keep the mixer shown on the left as you taught us here. What I haven't yet figured out is how to match any selection between the 3 locations, just like switching tracks on the main view auto switches the selection on the left mini-mixer to match. When I switch selection on the MIDI editor's track view, I would like it to switch selection for the background track at the top and the lefthand mixer track. Hope that was clear enough. Can this be done?

  • @Sanretros
    @Sanretros 8 หลายเดือนก่อน

    Helped a lot; thanks.

  • @nobeam
    @nobeam 10 หลายเดือนก่อน

    THANKS!

  • @linuslaumusic
    @linuslaumusic 10 หลายเดือนก่อน

    So awesome! 🎉

  • @ditulliodj
    @ditulliodj 10 หลายเดือนก่อน

    Bro could i ask for you to loop Wir fliegen - Xenoblade Chronicles X for me? i need some constant loop but with focus on the last part of the music looping it till it never ends could it be possible? can you do this?

  • @vskmusic89
    @vskmusic89 10 หลายเดือนก่อน

    Thank you so much good explanation, I'm studying BMUS Composition for Film and game , I have a assignment on May, I need to compose for the game , so teacher told me to do HORIZONTAL RE-SEQUENCING and VERTICAL REMIXING I didn't know what the hell was it, now I understood, ❤❤ thank you

  • @coachbeats6815
    @coachbeats6815 11 หลายเดือนก่อน

    🔥🔥🔥

  • @conrow1157
    @conrow1157 ปีที่แล้ว

    Thank you! But there seems to be no way to set the mixer on the left side if you use folders.

    • @adamfligsten
      @adamfligsten 11 หลายเดือนก่อน

      Try to right click in the mixer and check your settings. I have a feeling that either "Show Folders" or "Show Tracks That Are In Folders" are unchecked

  • @rickfuzzy
    @rickfuzzy ปีที่แล้ว

    Excellent

  • @shubham_srt
    @shubham_srt ปีที่แล้ว

    thanks

  • @man-yp1gb
    @man-yp1gb ปีที่แล้ว

    Immortals fenyx rising sound track is really good that you will have it in your mind for weeks and years. Here's a taste of it, Best played with headphones. th-cam.com/video/qHeSSZmYMfY/w-d-xo.htmlsi=wL7_BvmCKac1LROW

  • @fearfulshrink
    @fearfulshrink ปีที่แล้ว

    Bravo! It is an exciting invention. Congratulations!

  • @tirs0d
    @tirs0d ปีที่แล้ว

    Looks and sounds amazing. Would have loved to hear some of the audio demos from the Silen Audio channel in this video too.

  • @BenElliottSound
    @BenElliottSound ปีที่แล้ว

    Great video, Adam! Love the "slop" knob, aha.

  • @Guitarmalade
    @Guitarmalade ปีที่แล้ว

    Thank you! I did all of these in Logic but bouncing in place THEN exporting that audio did the trick (with no audio tail included)

  • @xombiekilla
    @xombiekilla ปีที่แล้ว

    Can you make that loop file into an .OGG, and then upload it to any game? Will that game recognize that as a loop file?

  • @SongOfMoonchild
    @SongOfMoonchild ปีที่แล้ว

    Glad to find this channel. Thank you for these videos, time and effort you put into this👍

  • @saldetii
    @saldetii ปีที่แล้ว

    What if my music doesn’t have a pre roll? My music just starts on 1 and doesn’t have a count in, and after doing these steps it doesn’t sound exactly right.

  • @Macen121487
    @Macen121487 ปีที่แล้ว

    This is way harder than I thought, not worth it.

  • @jamiegordon9556
    @jamiegordon9556 ปีที่แล้ว

    I was just searching for some metasound related stuff and saw that you had used a snippet of one my metasound tests ❤ i know I'm a bit late but I appreciate it. Great video, would be good to see an updated one now its no longer in beta.

  • @Fighter05
    @Fighter05 ปีที่แล้ว

    I dont think it will ever fully replace established tools and workflows. What I love about it is its connection with the engine itself and the gameworld. Like a car, all the properties that govern its behavior in gameplay can be imported into metasounds, RPM for engine sounds , tire speed relative to velocity for tire screeching etc. Even things like rain drop velocity from a weather system as a driver for the rain pattering sound of a metal roof. If a designer or artist changes anything about the rain particles then the metasound is automatically updated to reflect this change since its interconnected and data driven. This wasn't impossible before, it just took a lot more sound sampling and sound scripting/programming. I think its a great tool for what it is.

  • @bhaswardutta4890
    @bhaswardutta4890 ปีที่แล้ว

    Thanks a lot! This UI layout looks very intuitive

  • @Gedagnors
    @Gedagnors ปีที่แล้ว

    Thank you so much!!!! Helped a lot!!!

  • @Utanonomba
    @Utanonomba ปีที่แล้ว

    Hello Thanks thats’s helpful !!!😊

  • @2muchpeople
    @2muchpeople ปีที่แล้ว

    0:02 / 6:34 Will Unreal 5's Metasounds replace WWise or FMod in Game Audio? Nope.

  • @AJMarraffa
    @AJMarraffa ปีที่แล้ว

    Thanks for explaining that so clearly and concisely. Great video!

  • @LuanQuaresma10
    @LuanQuaresma10 ปีที่แล้ว

    Hello, friend. Where can i do the Logic's Theme download? Same as your?

    • @adamfligsten
      @adamfligsten ปีที่แล้ว

      Hello, I'm not using a logic theme

  • @thepillgrim5286
    @thepillgrim5286 ปีที่แล้ว

    That TAL NOISE is the worse synth I’ve ever heard the name fits it right

    • @adamfligsten
      @adamfligsten ปีที่แล้ว

      You must not have heard many synths

  • @oreo131313
    @oreo131313 ปีที่แล้ว

    "Don't be hard on yourself. Be hard on the Work."

  • @AmyGordonMusic
    @AmyGordonMusic ปีที่แล้ว

    This is so cool!!

  • @pottingplants_
    @pottingplants_ ปีที่แล้ว

    love this thnx :000

  • @heartbreaktimemachine
    @heartbreaktimemachine ปีที่แล้ว

    Oh those changes are lovely, lovely I do say. Orch-wave.

  • @totesMagotes83
    @totesMagotes83 ปีที่แล้ว

    Re: Dialogue-heavy games: Wwise has some issues with this. What a lot of companies do is use Wwise External Sources for dialogue, and use their own middleware to organize it. Or they keep the dialogue inside of Wwise, but they still have middleware that generates Wwise Work-units for them. Wwise is pretty good for this too, but I think there's some room for improvement. Example: You have a 'random container' that's perfect for barks, but there's no equivalent for conversations. You have "sequence" structure, but that doesn't cut it: There's no way to go back a line, or to reboot the sequence. It would be nice if there was a "conversation" data structure. It would be a useful structure for the old walk-and-talks that happen in games; you could even have features for interrupting a conversation and getting back to it, with an optional sub-conversation to make it look seamless: ("what were we talking about again? Oh yeah..."), so much potential there.

  • @cockus123
    @cockus123 ปีที่แล้ว

    DUDE JUST FUCKING SHOW ME HOW. its impossible!!!!!!

    • @YourPetSnake
      @YourPetSnake ปีที่แล้ว

      Watch the video

    • @MonkebyYT
      @MonkebyYT ปีที่แล้ว

      @@YourPetSnake what app was he using

    • @MonkebyYT
      @MonkebyYT ปีที่แล้ว

      @@YourPetSnake what app was he using

    • @ghost-user559
      @ghost-user559 11 หลายเดือนก่อน

      @@MonkebyYTReaper which is a Daw, but you can use any music editor called a daw or “digital audio workstation”. You can do this in Logic or Fruity Loops, or Reaper or Audacity

  • @_TheViewer_
    @_TheViewer_ ปีที่แล้ว

    Great tip, thanks a LOT ! Had trouble with Random Noise records i wanted to implement as texture on loops, this really helped me 🎉 Greetings from Berlin, Germany ✌️

  • @Alter乂Aktywny
    @Alter乂Aktywny 2 ปีที่แล้ว

    Hi there! I found your video by accident, and only after I watch it, I realised you are not one of those popular producers youtubers. What does it mean by me? :D I mean, quality of your video, content you put there, and you music production wisdom is really great :) I really enjoyed it, Im gonna look more what happens with that free materials album plan ;) Also, for me as new producer great value was to get your private recommendation about plugins u use. I just downloaded ton of pirated shit, every single extra expensive synth etc, and it really took me a time, to understand that only hurted my POV, deleted it all, all unnecessary samples etc, and go back to process with clean soft, clean head, and with more conscious what I how I want to achieve. Take car!

  • @scrim6398
    @scrim6398 2 ปีที่แล้ว

    Man it's nice to see a nuanced take about this soundtrack. I agree with a lot of what was said here. Personally i really like the rompler feel and just the general arrangement of the strings in certain sections. I've heard it described negatively as cacophonous but i honestly like that about it, something about the sound of some of these tracks feels very much like old-school mid 90s japanese video game music and i love it. In the end though i agree that on the whole it was merely fine, some peaks (raven beak bossfight), some valleys and many "good enough" tracks in there. Regardless i thought dread was a great great game.

  • @toofattoskate1
    @toofattoskate1 2 ปีที่แล้ว

    thanks for this simple explanation, im doing composition for games study and bizarrely its made out to be some complicated process by our tutors