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Dr. Pinaki Chakraborty - Computer, computer science and computational thinking
In this lecture, Dr. Pinaki Chakraborty explains what a computer is and what computer science entails. He then discusses computational thinking, which is a way of thinking influenced by computers and computer science. Computer science students will find a wealth of interesting information in this lecture.
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Dr. Pinaki Chakraborty - Four generations of interaction between human beings and computers
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In this lecture, Dr. Pinaki Chakraborty explains how the interaction between human beings and computers has evolved over the years. He discusses technological reasons behind the same. He provides a novel analysis of known facts on this topic.
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Name: Sparsh Kalia Roll No: 2023UCM2332 In this lecture Dr. Pinaki Chakraborty compared the views of Seymour Papert and Jeannette Wing. Papert focused on using computers as a tool to improve creativity and learning while Wing emphasized on computational thinking being a method to solve problems in everyday life. Computational thinking which is extremely important in children's life, is making children's problem-solving and inductive reasoning capabilities sharper. When complex tasks are decomposed into elementary subtasks, the child develops abstraction, pattern recognition, and algorithms. These abilities, which are the basis of programming, enable them to approach problems in a creative way, preparing them for an age of digitalization, and improve critical analysis and versatility across fields.Most fundamental subject of computer science can be said to be the development of algorithms. It breaks down real life problems into sequence of instructions which reaches a solution. It is astonishing how even the most complex problems in the world have become solvable due to the power of computers.
Aryaman Agarwal 2023UCM2385 In this video, sir gives a very insightful overview of computers, computer science, and the concept of computational thinking. I found it very interesting to learn how computers have evolved over the last 80 years. sir makes a strong case for computer science, not only for its technological applications but also for how it influences our thinking and problem-solving abilities. I particularly appreciated his emphasis on the role of algorithms and programming. The discussion of computational thinking really interested me the most. This was because different people, for instance, Seymour Papert and Jeannette Wing, tend to have disparate views on how they define it, though the nitty-gritty is basically all about developing structured and logical reasoning towards solving the problem. I fully agree with sir that computational thinking is a valuable skill for everyone beyond the person seeking a future in computer science. These can be utilized along with wide-ranging challenges ranging from mundane to very complex scientific research that characterizes today's increasing digital world. I really enjoyed this video because it was both informative and engaging. It definitely sparked my interest in learning more about computer science and how computational thinking can help me approach problems in a more effective way.As technology advances the skill of computational thinking will become even more necessary for tackling the challenges of the modern world.
sir can we use other software for pcb designing rather than eagle ?
Srijan Mahajan 2023UCM2326 Computers are one of the most intelligent and powerful devices yet built and have been developing for more than 8 decades. Seymour Papert has compared their multi-functionality to Proteus, the Greek sea god that's known to change form. At the heart, computers run programs, which are sequences of instructions, in a binary or machine code format, which enable them to solve difficult problems that are in excess of what humans can do. Early computers, e.g., Konrad Zuse's Z3 and Z4 in Germany and the ENIAC and EDVAC in the USA, founded the base in the 1940s. Urrent computers are based on the von Neumann architecture through which a memory unit houses programs and data while a processing unit retrieves, decodes, and executes instructions in an iterative manner. Edsger Dijkstra described computers as reliable electronic machines capable of storing vast amounts of data and processing it quickly. Alan Turing initiated a revolution in computation by introducing the idea of the Turing Machine, which can compute a restricted set of computational problems, and the Universal Turing Machine, which can simulate the status of any Turing Machine. Since computers are Turing Complete, all problems that can be computed mechanically can also be solved by computers. Computer science, drawing upon the foundations of mathematical logic and algorithmic theory, investigates processes of information and their relationship with the world. Algorithms, as finite sequences of instructions for transforming input to output, are at the heart of this work, mirroring the role of Turing machines. Computational thinking which is extremely important in children's life, is making children's problem-solving and inductive reasoning capabilities sharper. When complex tasks are decomposed into elementary subtasks, the child develops abstraction, pattern recognition, and algorithms. These abilities, which are the basis of programming, enable them to approach problems in a creative way, preparing them for an age of digitalization, and improve critical analysis and versatility across fields.
@Dr pinaki and team NSUT excellent initiative. Many congratulations 👏👍
Name - Swarit Varshney Roll no - 2023UCM2346 This lecture provides a thorough overview of the evolution of computers, computer science and computational thinking. One of the key points from the discussion is how computational thinking has grown from being a tool for computer scientists to a skill that benefits everyone. The lecture compared the views of Seymour Papert and Jeannette Wing. Papert focused on using computers as a tool to improve creativity and learning while Wing emphasized on computational thinking being a method to solve problems in everyday life. This difference in the opinions shows that computers are not just for programming or technical work they also play a significant role in how people approach and solve problems. The lecture also highlighted the importance of computational thinking being a skill that can be used outside the realm of programming. Computational thinking involves abstraction, decomposition, algorithm design, and generalization. It provides us a framework to tackle personal and professional challenges. Computers and computer science influence the way people think not just about technology but also how they solve real-world problems. As technology advances the skill of computational thinking will become even more necessary for tackling the challenges of the modern world.
This lecture on the evolution of human-computer interaction by Dr. Pinaki Chakravarty was super interesting. He talked about how things have changed over the years, starting from massive, complicated machines in the 1940s to the super interactive tech we have now, like touchscreens and voice commands. I liked how he divided the journey into four generations-it made everything so easy to follow. The part about the transition from typing commands in the second generation to clicking icons in the third generation was especially relatable. It’s crazy how GUIs completely changed the game, making computers something anyone could use, not just experts. One thing that really stuck with me was the idea of making computers simpler to use, like reducing the distance between what we want to do and how the computer understands it. The example of voice searches hit home because it’s something we use all the time without even thinking about the tech behind it. He also explained how platforms like social media and online shopping from Web 2.0 made tech a part of everyone’s life. Overall, the lecture was a great mix of history, tech, and its social impact. I’m excited to see what the future of interaction looks like! Prem Singh 2023UCM2327
This was an interesting lecture by Dr pinaki chakravarty on how human computer are evolved over time... 1. Batch Processing (1940s-1960s) Interaction Mode: No direct interaction. Users submitted jobs (programs) to the computer, which processed them in batches. Interface: Punched cards or paper tape used to input data. Output was printed on paper. User Experience: Indirect and time-delayed. Users had to wait hours or even days for results. Example Systems: ENIAC, IBM 7090. 2. Command-Line Interfaces (CLIs) (1960s-1980s) Interaction Mode: Text-based, real-time interaction via command-line interfaces. Interface: Terminals and keyboards. Users typed specific commands to interact with the system. User Experience: Required technical knowledge and understanding of commands. Limited to specialists or those trained to use computers. Example Systems: UNIX, MS-DOS. 3. Graphical User Interfaces (GUIs) (1980s-2000s) Interaction Mode: Visual and interactive, using windows, icons, menus, and pointers (WIMP paradigm). Interface: Point-and-click devices like a mouse. Touchscreens began to emerge. User Experience: Intuitive and user-friendly, enabling non-specialists to use computers. Introduction of personal computers (e.g., Apple Macintosh, Microsoft Windows). Example Systems: Windows 95, Mac OS. 4. Natural User Interfaces (NUIs) (2000s-Present) Interaction Mode: Intuitive, leveraging natural human behaviors like touch, voice, gestures, and gaze. Interface: Touchscreens, voice recognition (e.g., Siri, Alexa), motion sensors, and augmented/virtual reality devices. AI-driven systems enabling conversational and adaptive interactions. User Experience: Seamless and immersive. Ubiquitous computing across various devices (smartphones, wearables, IoT). Example Systems: Smartphones, smart home devices, VR/AR systems. Emerging Trends: Towards the Fifth Generation Focus: Advanced AI, brain-computer interfaces (BCIs), and human augmentation. Interface: Neural implants, emotion recognition, holography. Goal: Blend human cognition and computational capabilities for even more intuitive and direct interaction. DEEPANSHU MANDAD 2023UCM2324
The video explains us..the Evolution of Human-Computer Interaction Over the decades, the way people interact with computers has transformed dramatically, making technology more intuitive and user-friendly. This journey can be divided into four key generations: 1. The Era of Mechanical Interaction (1940s-1950s) Early computers were massive, room-sized machines used for military and business applications. Users relied on punch cards and keypads for input, making interaction slow and complex. Only trained professionals could operate these systems due to their intricate processes. 2. The Era of Command-Based Interfaces (1960s-1970s) Computers became more interactive with the introduction of keyboards and CRT monitors. Users could see output on the screen, which made correcting errors easier. Programming languages and software applications emerged, though users still needed to memorize commands. 3. The Era of Graphical Interfaces (1980s-1990s) The rise of personal computers (PCs) brought computing into homes and offices. Graphical User Interfaces (GUI) introduced icons, menus, and the mouse, simplifying navigation. Users could now interact with computers visually instead of relying on text-based commands. 4. The Era of Natural Interaction (2000s-Present) The advent of smartphones, tablets, and touchscreen technology changed the way people use devices. Interaction became more intuitive with touch gestures, voice commands, and AI-driven assistance. The internet evolved into Web 2.0, enabling social media, e-commerce, and personalized user experiences. The Impact of These Advancements More Accessibility: Computers are now easy to use for people of all backgrounds. Direct Control: Users can interact naturally with devices through touch and voice. Less Complexity: The need for technical knowledge has decreased as interfaces become more intuitive. Future Possibilities: As technology advances, interactions will become even more seamless and intelligent. From mechanical punch cards to AI-powered voice assistants, human-computer interaction has come a long way, making technology an integral part of everyday life. Himanshu 2023UCM2344
Human-computer interaction history reflects the gradual journey of development from operator-mediated systems towards modern multi-sensory interfaces. The former is a consequence of technological growth and user-centered design principles. The first generation included indirect interaction in which the operator acted as an intermediary. In the second generation, Character User Interfaces (CUIs) allowed direct interaction but required memorization of commands. The third generation was marked by the introduction of Graphical User Interfaces (GUIs), where icons and menus made interaction much easier and more accessible to non-experts. The fourth generation brought multi-sensory interactions, integrating natural methods such as touch, voice, and gestures, enhancing user experience further. Direct manipulation, which was introduced with GUIs, is actually the foundation on which modern multisensory interfaces are based; they feature such things as continuous object representation, rapid and reversible actions, and the removal of complex commands. These are in an effort to cross the Gulf of Execution and the Gulf of Evaluation, reduce the effort for users, and provide better feedback on the system. Norman's seven-stage model provides insight into how people iteratively complete a task and into the necessity of intuitive designs to meet user goals. The evolution of interaction paradigms shows how people have consistently tried to make human-computer interaction more natural, efficient, and inclusive. And with that ongoing progress, there is scope for even better, more immersive, and more intuitive interfaces. Name: Ayush Gupta Roll Number: 2023CUM2314 MAC
The nature of human-computer interaction changed with time, so that computers became more accessible to naive users. This was achieved by introducing higher levels of abstractions. As professor explained in the video, humans typically think about data manipulation in a way which is very detached from how such tasks are actually implemented in digital systems. With time, the interface of the computer has evolved so that this gap between the levels of abstractions is reduced, even though computers have actually become more complex in reality. The classification criteria of the four generations in the video is how much gap remains. The earliest computers were "naked" in the sense that the implementation was "bare": i.e. devoid of much abstraction. Input and output was done through punch cards. The were more mechanical... still, they were brilliant machines and many brilliant people worked on these machines while developing the foundation of computer science. For example, Hamming developed Hamming code while working on punch cards. Continuous efforts led to the development of both hardware(like CRT screens and keyboards) and software (like the programming languages C and FORTRAN) which marks the second generation. As the use of a computer expanded to various disciplines, the need to make its interface not only easy but also intuitive, something a layperson could use, was felt. And thus, the graphical user interface was developed. Simultaneously, hardware evolved further to become cheap and small enough for people to keep in homes and offices. The third generation of GUI based PCs this evolved. Computers have now become more personal than ever in the fourth generation. The input and output methods which are still rapidly evolving leave little abstraction gap. Simultaneously, laypeople have become more used to computers which further reduces the gap. The advent of the web and social media, and the services which evolve from them, make computer-human interactions so ubiquitous that many aspects of our lives may be completely virtual. After explaining the four generations, professor teaches about some principles which should be kept in mind to evolve this interaction to the next generation: a further reduction in the abstraction gap, or a reduction in the complexity of inputs to achieve a task, may greatly improve user experience. AAYUSH BHATTACHARYA 2023UCM2361
The nature of human-computer interaction changed with time, so that computers became more accessible to naive users. This was achieved by introducing higher levels of abstractions. As professor explained in the video, humans typically think about data manipulation in a way which is very detached from how such tasks are actually implemented in digital systems. With time, the interface of the computer has evolved so that this gap between the levels of abstractions is reduced, even though computers have actually become more complex in reality. The classification criteria of the four generations in the video is how much gap remains. The earliest computers were "naked" in the sense that the implementation was "bare": i.e. devoid of much abstraction. Input and output was done through punch cards. The were more mechanical... still, they were brilliant machines and many brilliant people worked on these machines while developing the foundation of computer science. For example, Hamming developed Hamming code while working on punch cards. Continuous efforts led to the development of both hardware(like CRT screens and keyboards) and software (like the programming languages C and FORTRAN) which marks the second generation. As the use of a computer expanded to various disciplines, the need to make its interface not only easy but also intuitive, something a layperson could use, was felt. And thus, the graphical user interface was developed. Simultaneously, hardware evolved further to become cheap and small enough for people to keep in homes and offices. The third generation of GUI based PCs this evolved. Computers have now become more personal than ever in the fourth generation. The input and output methods which are still rapidly evolving leave little abstraction gap. Simultaneously, laypeople have become more used to computers which further reduces the gap. The advent of the web and social media, and the services which evolve from them, make computer-human interactions so ubiquitous that many aspects of our lives may be completely virtual. After explaining the four generations, professor teaches about some principles which should be kept in mind to evolve this interaction to the next generation: a further reduction in the abstraction gap, or a reduction in the complexity of inputs to achieve a task, may greatly improve user experience. AAYUSH BHATTACHARYA 2023UCM2361
The nature of human-computer interaction changed with time, so that computers became more accessible to naive users. This was achieved by introducing higher levels of abstractions. As professor explained in the video, humans typically think about data manipulation in a way which is very detached from how such tasks are actually implemented in digital systems. With time, the interface of the computer has evolved so that this gap between the levels of abstractions is reduced, even though computers have actually become more complex in reality. The classification criteria of the four generations in the video is how much gap remains. The earliest computers were "naked" in the sense that the implementation was "bare": i.e. devoid of much abstraction. Input and output was done through punch cards. The were more mechanical... still, they were brilliant machines and many brilliant people worked on these machines while developing the foundation of computer science. For example, Hamming developed Hamming code while working on punch cards. Continuous efforts led to the development of both hardware(like CRT screens and keyboards) and software (like the programming languages C and FORTRAN) which marks the second generation. As the use of a computer expanded to various disciplines, the need to make its interface not only easy but also intuitive, something a layperson could use, was felt. And thus, the graphical user interface was developed. Simultaneously, hardware evolved further to become cheap and small enough for people to keep in homes and offices. The third generation of GUI based PCs this evolved. Computers have now become more personal than ever in the fourth generation. The input and output methods which are still rapidly evolving leave little abstraction gap. Simultaneously, laypeople have become more used to computers which further reduces the gap. The advent of the web and social media, and the services which evolve from them, make computer-human interactions so ubiquitous that many aspects of our lives may be completely virtual. After explaining the four generations, professor teaches about some principles which should be kept in mind to evolve this interaction to the next generation: a further reduction in the abstraction gap, or a reduction in the complexity of inputs to achieve a task, may greatly improve user experience. AAYUSH BHATTACHARYA 2023UCM2361
The nature of human-computer interaction changed with time, so that computers became more accessible to naive users. This was achieved by introducing higher levels of abstractions. As professor explained in the video, humans typically think about data manipulation in a way which is very detached from how such tasks are actually implemented in digital systems. With time, the interface of the computer has evolved so that this gap between the levels of abstractions is reduced, even though computers have actually become more complex in reality. The classification criteria of the four generations in the video is how much gap remains. The earliest computers were "naked" in the sense that the implementation was "bare": i.e. devoid of much abstraction. Input and output was done through punch cards. The were more mechanical... still, they were brilliant machines and many brilliant people worked on these machines while developing the foundation of computer science. For example, Hamming developed Hamming code while working on punch cards. Continuous efforts led to the development of both hardware(like CRT screens and keyboards) and software (like the programming languages C and FORTRAN) which marks the second generation. As the use of a computer expanded to various disciplines, the need to make its interface not only easy but also intuitive, something a layperson could use, was felt. And thus, the graphical user interface was developed. Simultaneously, hardware evolved further to become cheap and small enough for people to keep in homes and offices. The third generation of GUI based PCs this evolved. Computers have now become more personal than ever in the fourth generation. The input and output methods which are still rapidly evolving leave little abstraction gap. Simultaneously, laypeople have become more used to computers which further reduces the gap. The advent of the web and social media, and the services which evolve from them, make computer-human interactions so ubiquitous that many aspects of our lives may be completely virtual. After explaining the four generations, professor teaches about some principles which should be kept in mind to evolve this interaction to the next generation: a further reduction in the abstraction gap, or a reduction in the complexity of inputs to achieve a task, may greatly improve user experience. AAYUSH BHATTACHARYA 2023UCM2361
Computers and computational thinking have undoubtedly changed the modern world, shaping not only technological progress but also the way people solve problems. The history of computers, from the simple machines of the 1940s to the complex machines of today, parallels the history of computer science as an academic discipline. But what's more important, computational thinking as defined by Seymour Papert and then further developed by Jeanette Wing is a paradigm shift in how we think about problems and their solutions across different domains. Papert's early insight was that computers are powerful tools for learning and that they encourage creativity and mastery among learners. His philosophy led to the idea of understanding the concept of computational thinking as an exploration and innovation approach. However, Wing took this concept one step further and extended it into abstraction, decomposition, algorithm design, and generalization so that the idea of computational thinking may be applied beyond computer science into real life. Both perspectives call for reasoning, creativity, and analytical thinking. With the increase in digital world use, this kind of skill in computational thinking is important in instilling logical reasoning and innovative thinking. However, for it to become actually universally valuable, it would need to move out of computer science and be adopted and practiced across other disciplines because the larger the number of people encouraged to apply their problem-solving techniques the better the future changes in science, technology, and society will be. AJAY KUMAR 2023UCM2322
This lecture by Dr. Pinaki Chakravarty is truly fascinating and sheds light on how human-computer interaction has evolved over time. It's incredible to think about the journey from operator-mediated interactions in the 1940s to the sophisticated, multi-sensory interfaces we use today. The way Dr. Chakravarty broke down each generation of interaction was so clear and engaging, especially when he explained the transition from command-line interfaces to graphical user interfaces (GUIs) and now to multi-sensory interaction. It’s amazing to see how technological advances have continuously reduced the gap between humans and computers, making them more accessible and intuitive for people from all walks of life. The concept of semantic and articulatory distance stood out to me. It’s fascinating how much thought goes into bridging the gulf between a user’s intent and the computer’s output. The example of voice-enabled searches really hit home-it’s something we use daily, yet we don’t often stop to think about how it simplifies interaction. I also appreciated the mention of the social impact of these changes, like how Web 2.0 brought in casual users through platforms for social networking and content sharing. This lecture not only explained the history but also hinted at where we’re headed in the future, with even more immersive and intuitive interactions. Overall, this was a great session, and I learned so much about the evolution of human-computer interaction. I’ll definitely be looking forward to more lectures like this from Dr. Chakravarty! From Digvijay Chauhan 2023UCM2388
It's an interesting story of technological and societal progress for the last few decades: human-computer interaction has been evolving through its generations from the early operator-mediated interaction with big, inaccessible machines to intuitive, multimodal interfaces of modern days. Each generation of HCI reduces the gap between human intent and machine response. The major shift from command-based interactions to graphical user interfaces (GUIs) in the 1980s empowered the user to use computers without in-depth technical knowledge. The further introduction of the World Wide Web transformed computers into interconnected information hubs, making technology indispensable in everyday life. The recent multi-sensory interaction era of smart phones, smart watches, voice assistants, and gesture-based controls has not only made computing much more natural and accessible but has also extended it to users from all walks of life, with all age groups and skill levels. Ideas of direct manipulation and the reduction of semantic and articulatory distances played a great role in enhancing the user experience of technology to fulfill people's needs better. Looking ahead, HCI will only be more immersive and seamless: augmented reality, brain-computer interfaces, artificial intelligence-driven assistants. Ultimately, the goal of future interaction design should remain focused on minimizing cognitive effort, maximizing usability, and making technology an intuitive extension of human capability. AJAY KUMAR 2023UCM2322
Kashish Sharma 2023UCM2349 The evolution of human-computer interaction, as showcased in this video, highlights an impressive path of innovation. The explanation of the four generations by Dr.Pinaki is both insightful and well-structured. In the first generation, large, power-intensive computers were used mainly for military and business. Interaction was operator-mediated, with limited front-panel controls requiring specialized knowledge. Example ENIAC, UNIVAC, and IBM 701. The second generation introduced typewriter-style keyboards and CRT interfaces, enabling real-time outputs and error messages. Operating systems, compilers (e.g. COBOL, FORTRAN), and application programs improved usability but required command memorization, making it accessible mainly to experts. It was mainly used by military, business purposes and universities. The third generation revolutionized HCI with microprocessors-based CPU (Personal Computers) and graphical user interfaces (GUIs). Features like menus, taskbars, and icons simplified operations, allowing non-experts to interact with computers easily, encouraging self-learning and broader adoption. In the fourth generation, multimodal interactions emerged, integrating touch-based interfaces, sensors, and voice commands in devices like smartphones and wearables. Web 2.0 fostered user-generated content, social networking, and e-commerce. Direct manipulation, involving continuous object representation, solving tasks using algorithms, abandonment of command language and enhanced learning. The gulf of execution is the gap between a user's intent and their ability to perform actions, while the gulf of evaluation is the difficulty in understanding system feedback. Semantic distance relates to unclear feedback (evaluation), and articulated distance arises from complex steps to execute actions (execution). Intuitive design minimizes these gaps. The transition from indirect communication through punched cards to smart devices in everyday life shows remarkable advancements in technology. This video not only provides an overview of this advancement but also inspires curiosity about future possibilities in human-computer interaction.
The evolution of human-computer interaction (HCI) is nothing short of an exciting journey, and I think we are just starting with it. When considering the journey of HCI, from the early awkward interactions of the 1940s and 1950s to present day interfaces with high levels of intuition, driven by touch and voice, it’s clear we have advanced significantly in making the interaction between us and the system more human-oriented. Phase one consisted of slow, indirect interaction (1940s-1950s). First, there were room-size computers operated with punch cards and keypads, handled by experts in their complex functions. The second phase (1960s-1970s) brought command-line interfaces and CRT monitors, enabling users to speak directly to computers using text-based commands. The first two generations, although revolutionary in their day, were of no direct use for standard citizens. They were exclusive to specialists and demanded certain requirements which restrained the growth and development of computers. This transformation has not only increased technology access but has also provided equal opportunities in computing to a number of people who would be otherwise unable to physically manipulate the machines. The third stage (1980s-1990s) saw a landmark development in the shape of graphical user interface (GUI). With icons, menus and a mouse, GUIs transformed the experience of using computers into something much easier to do. In my opinion, it was indeed in the 1980s that the development of graphical user interfaces (GUIs) began that marked the actual era of widespread computing. Everybody has a mental model of how to operate a computer, but earlier this was not the case, computers were complex machinery that required specific knowledge to utilize. By using GUIs, the technical literacy required to operate any given machine was greatly reduced, and thus the barriers between people and computers were removed. The period of Fourth Generation - which started in the early 2000s and is in progress - brought about natural user interfaces that rely on touch, voice, and gesture commands. Social Media, E-Commerce, customized applications, and other services became more sophisticated thanks to smartphones, tablets, and Web 2.0. In the future, AI will have a significant role to play in Human Computer Interaction, and I’m really interested to understand how. Moreover, virtual reality and augmented reality will blur the distinction between human and computer even more. One day you will walk around in an environment created by your computer instead of using a mouse and a screen which are just tools. VANDANA KUSHWAHA 2023UCM2820 CSE MAC(4th SEM)
Computers have been founded at the thrilling interplay of thoughts and innovation. Algorithms, the Turing system, and the Von Neumann architecture are simply theories that were as soon as summary ideas however have transformed into the technology we depend on each day. It's quite outstanding how the early machines, like the Z3, have become the smartphones and supercomputers we use nowadays. It's even more inspiring how the technique to fixing problems changed through the introduction of computational wondering through pioneers like Seymour Papert and Jeanette Wing. This method isn't simply restricted to computer scientists, but as a substitute it's miles a way of questioning which may be implemented by every body in fixing real-international issues. The ideal marriage among idea and exercise has made computer systems an essential gadget, which shape industries, communities, and ways of wondering and dwelling. Dheeraj 2023UCM2313
It is astonishing to see the remarkable progress that the study of computer science has achieved. Computers have revolutionized the world, evolving from theoretical concepts to powerful machines that are integral to modern life. Visionaries like Alan Turing and Ada Lovelace laid the groundwork for computer science by developing foundational concepts like algorithms, which break down complex problems into logical steps. Early computers, based on the Von Neumann architecture, introduced a memory and processing unit, shaping the framework for modern computing. Programming languages, inspired by Turing machines, allow humans to translate logic into binary instructions that machines can execute. This innovation has enabled the creation of complex systems, dynamic websites, and more. Computational thinking, a concept popularized by Seymour Papert and Jeanette Wing, emphasizes the potential of computers to foster problem-solving skills and enhance human growth. This approach is not limited to computer science but extends across disciplines, promoting strategies like decomposition, abstraction, and algorithm design to tackle problems systematically. Dr. Chakraborty’s lecture underscores the historical journey of computers, the profound impact of computational thinking, and the evolving relationship between humans and machines. He highlights the transformative role of computers in shaping human cognition and behavior while inspiring creativity and learning, as demonstrated by innovations like the "Turtle" programming environment for children. The ability to think like a computer is now seen as a critical 21st-century skill, equipping individuals to address complex challenges methodically. In essence, the evolution of computers and computational thinking has not only advanced technology but also reshaped how humanity approaches problems, making these skills essential in a rapidly changing world. CSE(MAC)27 Ambuj Yadav 2023UCM2375
Dr. Pinaki Chakraborty, in his speech "Four Generations of Interaction among Humans and Computers", turned into very interesting while speaking approximately the evolution of generation that makes life easier. The computer systems have been huge machines at the start. It become operated thru punch card and may be accessed most effective with the aid of experts. Later man or woman user interfaces (CUI) got here up with typed instructions. That lets in direct interplay. But nonetheless, it desires technical knowledge. The shift to GUIs in the 1980s turned into this type of sport-changer. Taking computers from no longer being clean-to-use and confined to experts for their use the use of icons, menus, and mouse nowadays all of us live in this world of touchscreen, voice command, and hand gestures wherein those gadgets engage usually and seamlessly. Dr. Chakraborty explained how each era has reduced the complexity of interactions. By bringing technology in the direction of people's each day lives. Looking ahead Innovations such as mind-laptop interfaces and augmented truth It guarantees to make these interactions greater intuitive and immersive. This evolution shows how era is usually adapting to human needs. Make it extra inclusive and on hand. Dheeraj 2023UCM2313
Very well explained, loved it!!
It is remarkable to see how far computer science has come. Computers have become the most powerful machines, omnipresent in today’s world. The foundation of such machines was envisioned long ago by pioneers like Alan Turing and Ada Lovelace. At its core, computer science revolves around algorithms-breaking down real-life problems into sequences of instructions to find solutions. It’s incredible how even the most complex problems are now solvable through computing power. In the 1940s, theoretical ideas became reality with the invention of early computers like the Z3, Z4, and EDVAC. This marked the birth of "Computer Science," now one of the most sought-after fields. These early computers, based on Von Neumann architecture, occupied entire rooms. Today, their capabilities fit onto microchips, and we carry them as smartphones everywhere. One breakthrough was the development of machine languages that translate algorithms into binary, a language machines understand. Modern programming languages, modeled on Turing machines, have enabled the creation of complex programs and dynamic systems with ease. Computer science is not just about computers or data processing; it’s also about how computers have transformed human behavior and everyday life. By the 1980s, computers had become so advanced that researchers like Seymour Papert and Jeanette Wing emphasized their potential for fostering learning and problem-solving through "Computational Thinking." This concept teaches us to approach problems like a computer-logically and step-by-step-and extends computer science to all fields of knowledge. As a second-year student at Netaji Subhas University of Technology, I, Irshad, believe computational thinking is a transformative skill. It has redefined computer science, empowering us to innovate and solve challenges systematically, opening limitless possibilities for humanity’s future. Irshad Hussain 2023UCM2320
It is startling to think how far the study of computer science has reached. Computers have definitely become the most powerful machines and therefore are omnipresent in today’s world. The foundation of a computer like machine was envisioned a long time ago, and mathematicians like Alan Turing and Ada Lovelace made huge developments in the domain. Most fundamental subject of computer science can be said to be the development of algorithms. It breaks down real life problems into sequence of instructions which reaches a solution. It is astonishing how even the most complex problems in the world have become solvable due to the power of computers. Despite having a theoretical vision of a machine which can solve any problem using programs, in the 1940s Z3, Z4, EDAC became the first computers and the theory became a reality, which also led to the birth of “Computer Science” which has definitely become the most researched as well as the most sought after branch of sciences. The original computers followed the Neumann architecture which divided the computer into a memory unit and a processing unit. I had read somewhere that such computers took a whole room worth of space, today all the functioning and processing can be achieved by a microchip and we are carrying mini computers in forms of smartphones everywhere we go. The most groundbreaking idea was to develop a machine language that can convert the logic of our algorithms and programs into binary digits which is understandable by an ‘insentient’ machine. Modern day programming languages are models for Turing machines which has enabled programmers to create the most complex programs, dynamic websites, etc very easily. In my opinion, in extension to the definitions given by Newell and Peter Denning, computer science is study not only of computers and information processing, but how computer has affected human behaviours too and how it has infiltrated in our daily lives. By the 1980s, computers have already become very powerful that some computer scientists decided to utilise its power for fostering human growth. Seymour Papert coined the term “Computational thinking” which recognised the potential of computers to enrich learning and explore various topics. However Jeanette Wing popularised this term and added new meaning to it. Computers have an incredible ability to solve problems. Hence, if we orient our thinking to be like that of computers, we can also solve problems and design systems and scale computer science to every possible branch of knowledge. Computational thinking does not limit the study of computers to its hardware and software but it gave a new definition to computer science and opened new horizons. It is a fundamental skill not only for computer scientists, it looks at every problem the way a computer will handle it and devise its solution in a step by step manner. This concept can definitely revolutionise humanity and its relationship with computers. JAYNAB 2023UCM2354 MAC, 2nd Year
Very orgasmatic video😍
This was an intriguing take on how interactions between human and computers have evolved over the years. Divided over 4 sections, the evolution included the early developments of hardware and software in the machinery, followed by the inventions of World Wide Web, which facilitated a large global sharing interface. In the following years we come across how the computer machinery become more widely used by varied users with even more diverse tasks. The generations could be classified as: 1 First generation (1940s-50s) Computers were early machinery which were bulky and complex initially. They were used mostly for priority task like in military and then later on data management in banking and records. Users had highly mechanical input-output tools like punchcards, keypads, magnetic tapes. The machinery was exclusive to trained to professionals only. 2 Second generation (1960s-70s) Character user interfaces were introduced. There were well displays, the development of work could be viewed, corrections could be made. This encouraged high direct interaction, contrary to the 1st gen. But still people had to memorise a lot of commands and technicalities to work on the system. 3 Third generation (1980s-90s) With the advent of Graphical user interfaces, computers were much accessible and user friendly. They had menu, task bars, icon, settings. the software was simplified to a great the extent. The self-learn and work factor for a computer machine was the highest. It was this stage, that encouraged the most number of non-expert people to come in hands with a computer, as prior commands were no longer a necessity to be remembered. 4 Fourth generation (2000s-present) This where the human and computer interaction totally shoot up. Interactive features like touch-screen, mic, audio and gestures were on. The developments of web, web2.0 and web3.0 fostered more inclusive and diverse interactions as we were introduced to social media, e commerce, streaming platforms, diverse literature, and all sorts of web surfing. Across thees 4 developments, we achieved the following principles: High growth, easy interactions and reduced complexities. Accessibility has been sky rocketed. we have a new tech/language/or any similar add on every single day. The self learning curve has been the highest. There's ample of resources, for a diverse crowd with an even more diverse needs. Krishna Bansal 2023UCM2309
The video "Four Generations of Interaction Between Human Beings and Computers" by Dr. Pinaki Chakraborty explores the evolution of human-computer interaction across four distinct generations. Human-computer interaction (HCI) has developed significantly over the years, becoming smoother and more accessible with each generation. The evolution of HCI can be divided into four main phases, each shaped by advancements in technology that have transformed how people interact with machines. In the first phase (1940s-1950s), interacting with computers was slow and indirect. These large machines relied on punch cards and keypads, requiring skilled operators to manage their complex systems. The second phase (1960s-1970s) brought command-line interfaces and CRT screens, allowing users to directly interact with computers through text commands. However, this method still demanded a lot of effort, as users had to learn specific command languages. The third phase (1980s-1990s) made computers much more accessible with graphical user interfaces (GUIs). By introducing icons, menus, and the mouse, GUIs simplified interactions, making computers more intuitive and popular for personal use. The fourth phase (2000s to the present) introduced natural user interfaces (NUIs), like touch, voice, and gesture controls, aligning technology with human communication styles. Innovations like smartphones, tablets, and Web 2.0 applications have further enhanced usability, enabling activities like social networking, online shopping, and app-based solutions to become a seamless part of daily life. With each phase, technology has become easier to use and more intuitive. As we move forward, the focus continues to be on creating even simpler, more inclusive, and efficient ways for people to interact with computers, blending technology into everyday routines even further. UTKARSH KUMAR 2023UCM2826 MAC SEM-4
I saw this video by Dr. Pinaki Chakraborty and I concluded and summarized my opinion on the insights he shared Dr. Pinaki Chakraborty put forth a theory on the development of human-computer interaction part of which centers in four generations. The first generation began in the 1940s when digital computers were used mainly for military and business tasks. These early machines had to be operated without the benefit of keyboards and screens; instead they used dials at their fronts with punch cards inserted into them as if going on a pilgrimage ¾ specimen trip people referred back to even decades later proving memories were strong indeed! The 1960's and 1970's became the age of character-based user interfaces (CUI) and computer terminals. People gained direct access to computers making entry by acronym commands. The 1980s was the time that personal computers could work From the 1980s onward, personal computers began to have graphical user interfaces (GUI). Thus people used icons, menus, and mice. This simpler interaction meant that everyone could access computers--not only specialists. It made computer usage popular in so many veins and fields By the 2000s, smartphones, personal digital assistants, and other portable devices redefined interaction in terms. touchscreens, voice commands, multimodal interfaces In combination with the internet and Web 2.0, these devices helped in making possible global connectivity, social networking, effortless access to information. The evolution of interaction was also influenced by the coming of Human-Computer Interaction (HCI) as a discipline in the early 1980s, replacing its forerunner HCI. Everywhere, anywhere, and at any time people could communicate with others by computer name -akash kumar roll no -2023UCM2358
I really liked the lecture and how it showed how computers and the way we interact with them have changed over time. It’s hard to believe that not too long ago, only a few trained people could even use a computer. Today, almost everyone uses smartphones, laptops, or tablets without much trouble. The shift from complicated punch cards and commands to things like touchscreens and voice commands has made technology so much easier for everyone. What I found most interesting was when computers moved from just typing commands to using graphical interfaces with icons and buttons. That change made computers feel more natural and easier to use. People didn’t have to memorize complex commands anymore. Instead, they could just click on things, and that opened up technology to so many more people, not just experts. Looking ahead, I’m excited about where things are going. With voice assistants, touch gestures, and even technology that can understand our surroundings, interacting with computers is only going to get simpler and more natural. Soon, using technology might feel as easy as having a conversation or touching something. It’s exciting to think that technology could blend so well into our lives that it almost disappears into the background. Daksh Sharda 2023UCM2380 MAC 4th SEM
Watching the video helped me understand how human-computer interaction has evolved to become increasingly seamless and accessible over the years. The evolution of human-computer interaction (HCI) has undergone four significant generations, each marked by technological advancements that have progressively reshaped the way humans engage with machines. The first generation (1940s-1950s) , where interactions were indirect and time-consuming. Computers were massive, operated using punch cards and keypads, and required trained professionals to handle their complex processes. The second generation (1960s-1970s) introduced command-line interfaces and CRT screens, enabling users to interact directly with computers through text-based commands. While this enhanced efficiency, it still posed a steep learning curve as users had to memorize specific command languages. The third generation (1980s-1990s) revolutionized accessibility with graphical user interfaces (GUIs). Featuring icons, menus, and the mouse, GUIs made computers more intuitive and user-friendly, eliminating the need for specialized knowledge and bringing personal computers into everyday homes. The fourth and current generation (2000s-present) is defined by natural user interfaces (NUIs), such as touch, voice, and gesture controls, which align interactions with natural human communication methods. Smartphones, tablets, and Web 2.0 technologies have further transformed engagement, making tasks seamless and accessible through social media, online shopping, and personalized applications. Each generation has progressively reduced the complexity of technology, prioritizing ease of use and direct manipulation. Looking ahead, the focus remains on creating even more intuitive, inclusive, and efficient ways for humans to interact with computers, further integrating technology into everyday life. GOURAV SINGH 2023UCM2336 CSE MAC (4th Sem)
In this lecture, Dr. Pinaki Chakraborty discussed the evolution of human-computer interaction (hci) over four distinct generations, each representing a major shift in how humans and computers communicate. the lecture demonstrated how technological advancements and societal changes have shaped and improved hci over time. first generation (1940s-1950s): operator-mediated interaction early computers were highly complex, requiring skilled professionals to operate them. interaction was mediated by operators using tools like punch cards and magnetic tapes, meaning users had no direct access to the machines. these computers were mostly used for military and commercial applications, limiting their accessibility to non-experts. second generation (1960s-1970s): character user interface (cui) the second generation of hci introduced terminals with typewriter-style keyboards and crt displays, allowing users to directly input text commands. however, this still required users to have technical knowledge to operate the systems. the introduction of character user interfaces (cuis) enabled direct communication with computers but remained accessible mainly to experts. third generation (1980s-1990s): graphical user interface (gui) with the arrival of graphical user interfaces (guis), personal computers became far more user-friendly. visual elements like icons, menus, and a pointing device such as a mouse made interaction more intuitive, eliminating the need to memorize commands. this shift in design opened up computers to non-experts, and the rise of the world wide web in the 1990s integrated computers further into everyday life, expanding their use across various professions. fourth generation (2000s-present): multi-sensory interaction the fourth generation introduced multi-sensory interaction with touchscreens, voice commands, and gesture controls. devices like smartphones, tablets, and wearables made use of sensors, microphones, and cameras, enabling seamless and intuitive user experiences. these advancements bridged the gap between user intentions and machine responses, creating more immersive interactions that are now commonplace in daily life. Dr. Chakraborty's lecture underscored how the evolution of hci has moved from complex, expert-driven systems to more accessible, user-friendly technologies. each generation brought innovations that simplified the interaction between humans and machines, making technology increasingly intuitive and integrated into our everyday activities. this ongoing progress emphasizes the importance of designing technology that aligns with human behavior and reduces barriers to accessibility. KUSHAGRA SAXENA 2023UCM2341 MAC SEM 4
The evolution of human-computer interaction (HCI), as outlined by Dr. Pinaki Chakraborty, presents a detailed view of how advancements in technology have continually reshaped the ways in which humans engage with computers. The transition from early operator-mediated systems, which required specialized knowledge, to the development of more accessible interfaces demonstrates a significant shift towards democratizing technology. This evolution, which spans several decades, is characterized by the introduction of graphical user interfaces (GUIs), multi-sensory interactions, and touch-based technologies, each making interactions more intuitive and user-friendly. The emergence of the World Wide Web played a pivotal role in this transformation by expanding the scope of computer use, making it an integral part of daily life and offering access to information and services on a global scale. The growing diversity of users, across different age groups, technological abilities, and physical capabilities, necessitates that HCI systems be designed with inclusivity in mind. The concept of reducing semantic and articulatory distances, ensuring that the gap between a user’s intent and the computer’s response is minimal, is crucial in creating seamless interactions. Furthermore, user-centric design has become a cornerstone of modern HCI, where the focus has shifted from complex command-line operations to intuitive interfaces that prioritize ease of use. As technology continues to evolve, future trends in HCI suggest a further shift towards more immersive and responsive systems, making interactions even more natural and effortless. This ongoing development highlights the importance of creating accessible and adaptable systems that cater to an ever-widening range of users. Anudeep Kaur 2023UCM2383
The lecture provides an insightful exploration of the evolving relationship between humans and technology. It highlights the progression from the basic command-line interfaces of the first generation to the intuitive graphical user interfaces of the second, followed by the emergence of touch-based and voice-interactive systems in the third generation. Finally, it discusses the current advancements in artificial intelligence and context-aware computing that define the fourth generation. This evolution reflects the ongoing effort to make technology more accessible, efficient, and aligned with human needs. Dr. Pinaki effectively illustrates how these advancements have transformed interactions with machines, moving from task-oriented processes to immersive, experience-driven interfaces. The lecture also addresses the societal implications of these changes, emphasizing both the opportunities for innovation and challenges such as data privacy and ethical concerns. Overall, it provides a comprehensive overview of the technological milestones that have shaped human-computer interaction and prompts valuable reflection on the future trajectory of this field. AMAN KUMAR SHARMA 2023UCM2306
I watched the lecture titled "Four Generations of Interaction Between Human Beings and Computers," which describes the evolution of human-computer interaction. In the first generation (1940s-1950s), computers were large and used for military and business tasks, with users interacting through punch cards and keypads, requiring specialized training due to the slow, mechanical process. The second generation (1960s-1970s) introduced keyboards and screens (CRTs), allowing users to see and edit their work, although they still needed to memorize commands. The third generation (1980s-1990s) marked the rise of personal computers with microprocessors and Graphical User Interfaces (GUIs), which introduced icons, menus, and the mouse, making computers far more user-friendly. The fourth generation (2000s-present) brought about smartphones, tablets, and touchscreens, enabling interaction through touch, voice commands, and gestures. This era also saw the rise of social media, online shopping, and personalized applications, transforming how people interact with technology. These developments have made computers easier to use, more accessible, and less reliant on complex commands. Future advancements are expected to make interaction even more intuitive and inclusive. Name: Priyesh Chaudhari Roll No. : 2023UCM2360
In this video Dr. Pinaki Chakraborty's offers a detailed look at human-computer interaction (HCI) over four Generation. In the First Generation(1940-50s) the computer is not very much popular and have importance in military and some specific commercial operations, in this type of computer Punch Cards and Magnetic Tapes are used, and there is No-Direct link between computer and user, a trained operator is required. In The Second Generation(1960s) the computer are CUI based (Character User Interface), it consists CRT Display, Typewriter like keypad, in this generation there is a direct link between user and computer, it become famous between computer experts, very complex to use for a very beginner, there is a shift from operator mediator to Direct Manipulation. In Third Generation(1980s-1990s) the introduction of graphical user interfaces (GUIs) in the 1980s marked a turning point, enabling users to interact with computers intuitively through icons and menus instead of complex command syntax. Microprocessor made the computer as PCs(Personal Computers), the user does not to remember the commands but must have Domain Knowledge. This is also the time of www(World Wide Web) connecting the globe. Fourth Generation(2000s) It is the time of multi-Sensory Interaction between Human and Computer, there are many technological advancement in this generation from smartphone to tablets, and social media. From every pas generation to the next, the semantic differences between Human and Computer is reduced, there are also articulatory distances, which are reduced by hardware and software advancement in the same generation. With the reduction in distances HCI moves to another level of advancement. Aman Gupta 2023UCM2328
As I was searching through the net , I came across a related research paper that talked about the journey of computers- "Reminisicing Genesis of Computer from Stone to silicon era" by Anurag Jagetiya and others. It was an interesting read ,i t contained detailed descriptions of these four generations of interactions between computers and humans. It talked about how the earliest computation tools, like the abacus, evolved into mechanical calculators and eventually transformed into the microchip-based systems we rely on today. I also want to say that the explanation of the four generations of innovation was excellent; it's really interesting to observe how each stage has improved upon the one before it. I like how humanity has advanced from the industrial revolution (with mechanisation and steam engines) to the 2nd generation's introduction of mass manufacturing and the third generation's explosion of computing. The current 4th generation, with its focus on AI, automation, and IoT, feels like the most dynamic and fast-paced era yet. What stood out to me was the point about how it’s not just the tech that’s evolving but also how people, businesses, and industries adapt to these changes. The tools like Chatgpt and Claude, that got sudden breakthroughs, they are really helpful in my coding journey as well as day to day tasks. They are so much better than a simple google search that we are used to. It made me consider how technology has changed over time. Also AI hasn’t even reached its peak yet , so its really exciting to predict how the future would look. But honestly I also get a little scared thinking about these things about how people like me would get a job. What’s your opinion about this sir? Vansh Kalra 2023UCM2372 MAC Sem-4
In this engaging lecture by Dr. Pinaki Chakraborty, it was outlined that Human-Computer Interaction has evolved significantly since the 1940s due to advancements in hardware and software. The World Wide Web (WWW) transitioned computers from isolated machines to parts of a global information network. Computers are now widely accessible and utilized across diverse tasks by people from all backgrounds. This evolution is categorized into four generations: 1. First Generation (1940s-1950s): Interaction was operator-mediated, using primitive hardware and software for military and commercial purposes. Outputs were minimal, and only specialized operators engaged with the systems. 2. Second Generation (1960s-1970s): Command-line user interfaces (CUIs) with keyboards and CRT screens emerged. Errors and results were displayed in real-time, enabling expert users to directly control systems. Operating systems became more advanced, but accessibility remained limited. 3. Third Generation (1980s-1990s): Graphical user interfaces (GUIs) introduced icons, menus, and a combination of text and graphics. Interaction via mouse and keyboard became intuitive, popularizing computers among professionals across fields. The WWW expanded accessibility further. 4. Fourth Generation (2000s-present): Multisensory interaction emerged with touch-enabled devices, gestures, and voice-based inputs. Graphics became preferred over text, enabling novice and expert users to interact seamlessly anytime and anywhere. The development of Web 2.0 fostered new activities such as social networking, online shopping, and leisure-oriented interactions. Direct Manipulation, introduced in the 1980s, emphasized continuous object representation, sequential actions, abandonment of command language, and a smoother learning curve. Technological advancements have reduced the gulfs of execution and evaluation, aligning computer outputs with human expectations. SHRAAVANI JHA 2023UCM2323
In this lecture, Dr. Pinaki Chakraborty has talked about the evolution of the interaction between human and computers. He has divided it into 4 generations since 1940s, when the first digital computers started appearing. He has also explained that the main objective in enhancing the quality of human computer interacion was to accommodate the high level of abstraction in which the human mind processes any task and convert it into the format which a computer can understand. The study by Dr. Donal Norman shows that there are seven stages in any human computer interaction. Our goal is to reduce the “semantic distance” and “articulatory distance” to make any task simpler and more effective. The first generation computers were mostly used for military and business applications. They had a front panel and a keyboard which had limited number of keys to enter control information. Most operations of DOS computers took place through punch cards and magnetic tape based devices. A naive user couldn’t operate these machines without receiving proper training. Hence, computers were accessible to only handful of people. Hence it was called "Human mediated interaction". From 1960s onwards, computer terminals became the common way to interact with computers. A computer had a typewriter style keyboard and a CRT display, a CPU. Now, users had direct access to the computers but they still had to memorise commands and posses knowledge of the hardware of the computer in order to operate it. Hence, the use of computers was still limited to government agencies and large scale business and universities. The 3rd generation of HCI saw the advent of computers that used microprocessors. Such computers had operating systems and a wide range of application programs. Using such computers only required minimum computer proficiency. Graphical user interfaces were used to interact with the computer. People need not to remember commands and can use pictorial icons to performs tasks. This made computers accessible to a large amount of users. In the 2000s, computers were available in forms of devices such as smartphones, watches, etc. This multimodal interaction which involved a variety of sensors and cameras. A touch based interface became the medium for HCI. Web 2.0 allowed users to upload their own content and do social networking which attracted casual users. The term “Direct manipulation” was coined which meant that the user can see a representation of an object and they can perform various actions on the object. The actions were reversible which enabled a smooth learning curve. Hence the development of HCI is ever changing and the role of computers in our lives will only increase based on the ease which has been enabled for us to access and use it. JAYNAB 2023UCM2354 MAC, 2nd Year
I saw this video by Dr. Pinaki Chakraborty and I concluded and summarized my opinion on the insights he shared. The evolution of human-computer interaction (HCI) through four distinct generations demonstrates the profound transformation in how humans and computers communicate and collaborate. The first generation emphasized basic command-line interfaces, requiring users to learn specific syntax and commands, making interaction accessible only to trained professionals. The second generation introduced graphical user interfaces (GUIs), revolutionizing accessibility by incorporating visual elements like icons, windows, and menus, making technology user-friendly for the masses. The third generation marked the rise of touch interfaces and mobile computing, enabling intuitive interactions through gestures and portable devices, thus integrating technology seamlessly into everyday life. The current and fourth generation is defined by natural interfaces and contextual computing, such as voice recognition, augmented reality (AR), and artificial intelligence (AI), offering highly personalized and adaptive user experiences. This trajectory reflects not just technological advancements but also a growing emphasis on human-centered design, bridging the gap between machines and natural human behavior. As we look forward, the integration of neural interfaces and the potential for brain-computer interaction could redefine the boundaries of HCI entirely, ensuring deeper and more seamless symbiosis between humans and machines. Kartik Dua 2023UCM2340
The lecture by Pinaki sir explores the evolution of human-computer interaction across four generations. In the 1940s and 1950s, computers were large, complex machines used primarily for military and commercial purposes. Interaction was mediated by trained operators, as end-users had no direct access to the machines. By the 1960s and 1970s, the advent of computer terminals with keyboards and screens allowed users to interact directly, though it required technical knowledge and command-line inputs. The 1980s and 1990s saw the rise of personal computers with graphical user interfaces (GUIs), where users could interact through icons, menus, and a mouse, making computers accessible to non-experts and shifting the focus from operating computers to solving problems. Since the 2000s, the emergence of smartphones, tablets, and smart devices has introduced intuitive, multi-sensory interaction using touchscreens, voice commands, and sensors. These advancements, alongside internet integration, have made computers a vital part of daily life, with interactions becoming increasingly seamless and user-friendly. This progression highlights how technology has transformed computers from specialized tools into accessible, everyday companions. Name:Govind roll:2023UCM2319
In my opinion, Human-Computer Interaction (HCI) has played a big role in making technology easier for everyone to use. In the early days, computers were very hard to understand, and only experts could use them. People had to type long, complicated commands, which made it confusing for most users. Things got a bit better with command-line interfaces, but they were still tricky for regular people. The real change happened with graphical user interfaces (GUIs). GUIs introduced icons, buttons, and menus, which made computers more simple and easy to use. This is when computers started becoming a part of everyday life for many people. Now, HCI has gone even further. We have touchscreens, voice assistants like Alexa and Siri, and devices that feel natural to use. These improvements have made technology more comfortable and accessible for people of all ages, from kids to senior citizens. I think HCI has made a huge difference by focusing on what people need and making technology fit into their lives. It’s no longer about learning how to use a machine; it’s about the machine working for you. I believe HCI will keep making things easier and more enjoyable for everyone in the future. -Akshara Gupta -2023UCM2345 -MAC 2ND YEAR
In this enlightening lecture on "Computers, Computer Science, and Computational Thinking" by Dr. Chakraborty, who brings over 20 years of industry experience, the journey of computers and their connection with computational thinking is beautifully explained. Starting with the foundational machines like the Z3 and ENIAC in the 1940s, we see how the Von Neumann architecture revolutionized computing by defining the roles of memory and processing. The instruction cycle of fetching, decoding, and executing instructions remains the backbone of modern computing. Dr. Chakraborty also emphasizes the profound impact of Turing's work on computation, which showed that all computable algorithms could be modeled by Turing machines, a concept foundational to computer science. Algorithms, being central to the discipline, are expressed through programming languages, allowing us to translate abstract solutions into executable programs. The lecture also highlights the importance of human-computer interaction and system development. Dr. Chakraborty's innovative work in the 1960s, such as "Turtle," enabled children to explore programming creatively, demonstrating how technology can empower learning and creativity from an early age. A particularly intriguing aspect of the talk is the focus on Janet Wing's 2006 essay on computational thinking. Defined as a 21st-century skill, computational thinking incorporates problem-solving strategies like decomposition, abstraction, and algorithm design. It is not limited to computer science but extends across disciplines, equipping individuals with the ability to analyze and solve complex problems methodically. This lecture underscores not only the history and evolution of computers but also the critical role computational thinking plays in shaping the future. It inspires reflection on how these skills will continue to influence diverse fields, making them essential for individuals navigating the challenges of the modern world. 2023UCM2352 Pushpender Assignment-2
The evolution of human-computer interaction (HCI) is a testament to how technology has continually adapted to meet human needs. Starting with the first generation in the 1940s-1950s, massive computers were operated through punch cards and keypads, accessible only to trained professionals. The second generation in the 1960s-1970s brought screens and keyboards, allowing users to view and correct their work more easily, though the reliance on command-line interfaces still required significant technical knowledge. The third generation in the 1980s-1990s revolutionized accessibility with personal computers, graphical user interfaces, and tools like the mouse, making technology intuitive for the average person. Finally, the fourth generation, spanning the 2000s to the present, introduced mobile devices with touchscreens, voice commands, and gesture controls, transforming computers into indispensable tools for everyday life. These advancements have not only simplified interaction but also expanded technology’s reach, making it a cornerstone of modern society and raising exciting possibilities for the future. 2023UCM2352 Pushpender
The lecture by means of Dr. Pinaki Chakraborty sir discusses the evolution of human-pc interplay (HCI) over 4 generations, emphasizing key improvements in generation and societal modifications. 1. *First technology (1940s - 1950s)*: - Early computer systems have been complicated machines operated with the aid of skilled experts. - interplay was mediated by way of operators using punch cards and magnetic tapes for input/output. - computers were by and large used for navy and commercial packages, with confined accessibility to stop-users. 2. *Second generation (1960s - 1970s)*: - computer terminals with keyboards and CRT displays became not unusual. - users may want to without delay have interaction with computer systems through character user interfaces (CUI). - whilst interaction progressed, users wanted technical understanding to operate those machines. 3. *third generation (1980s-1990s)*: - private computer systems with graphical user interfaces (GUI) revolutionized interaction. - responsibilities have become extra intuitive with icons, menus, and a mouse for navigation. - the appearance of the world huge internet in the 1990s accelerated the utility of computer systems, making them famous among non-experts for a selection of duties. 4. *Fourth technology (2000s-present)*: - The rise of smartphones, pills, and clever gadgets delivered multi-sensory and multimodal interactions, along with touchscreens, gestures, voice commands, and sensors. - web 2.0 platforms allowed users to make contributions content material, leading to social networking, e-commerce, and good sized internet adoption. - interaction have become ubiquitous, allowing customers to access records and perform tasks every time and everywhere. This lectures shows how technological improvements and societal changes have continuously shaped human-computer interactions, making them greater accessible and flexible over the years. Samarth Ruhela 2023UCM2353
The 'Four Generations of Interaction between Humans and Computers' presentation was very fascinating and made me realize how far technology has advanced. It is unbelievable to note how things have changed from the enormous machinery, which required highly professional people to handle, to the current, user-friendly gadgets we make use of. When one needs punch cards and operators for access to a computer, it's hard to imagine, so the first generation, 1940-1950, was quite shocking. Although text-based commands were still very technical knowledge-based in the second generation, 1960-1970, they could only be used by professionals. The third generation, between the 1980s and 1990s, really caught my attention with the introduction of Graphical User Interfaces (GUIs). Menus, symbols, and It was a real game-changer when menus and a mouse made computers easier for everyone to use. Touchscreens, voice commands, and gestures-all things we use daily without ever realizing just how innovative they are-extended it even farther in the fourth generation, the 2000s to the present. What has kept me very interested about this lecture was its connection with technology advancement making things easier and understandable for people. It even led me to ask myself a few questions on what the future may hold as it will let us relate to technology in a different, more revolutionary manner through such technologies as virtual reality, augmented reality, and even the brain-computer interfaces. It's indeed interesting how it continues to develop to satisfy our needs and wants. keshav 2023UCM2310
This video discusses the evolution of human-computer interaction (HCI) across four generations. It highlights the importance of user-centered design and efforts to improve HCI. In the first generation, operators acted as intermediaries between humans and computers. By the second generation, users began interacting directly with computers through typed commands. The third generation introduced graphical user interfaces (GUIs), making computers more user-friendly. In the following phase, computers became accessible to everyone, further simplifying interaction. The most recent transition, during the 21st century, introduced touchscreens, voice commands, and other innovations. The video emphasizes how user-centered design has made HCI more intuitive, efficient, and accessible. It also explores future developments, including brain-computer interaction. Dr. Chakroborty effectively explains the transitions, significance, and impact of HCI over time, covering both past advancements and potential future changes, while considering their broader implications. NAVNEET SAH 2023UCM2304 MAC 4th SEMESTER
2023UCM2337 DHAIRYA KALRA ASSINGMENT - 2 So, according to this lecture on "Computers, Computer Science, and Computational Thinking" by Dr. Chakraborty, who has gathered these insights on computer systems based on his experience of working for 20 years in the industry. Computers execute programs in binary; computer science studies these machines. The first to appear were computers such as the Z3 and the ENIAC, developed during the 1940s. The Von Neumann architecture provides a description of the functioning of computers, using memory and processing elements. The instruction cycle fetches, decodes, and executes instructions, clarity important to computers. Turing's ideas regarding the computation proved that all computable algorithms could be represented by a turing machine or were turing-complete. For computer science, algorithms are central. Programming languages are then used to model the algorithms for the purpose of computation. In fact, computer science comprises system development and human-computer interaction. In the 1960s, Dr. Chakraborty's works such as "Turtle," which enabled children to learn programming and stimulate creativity as such. Janet Wing's essay about computational thinking in 2006 also advocated for its educational significance. Computational thinking, which refers to a problem-solving approach-the use of decomposition, abstraction, and design of algorithms to understand and outline solutions for a wide range of problems-is the definition of the 21st-century skill that every individual should have. It is the skill you will need across a broad range of disciplines. 2023UCM2337 DHAIRYA KALRA
2023UCM2337 DHAIRYA KALRA ASSINGMENT - 1 HCI has continuously evolved according to technological and social changes. From the 1940s onwards, the very first form of digital computers could only be programmed for military and commercial applications. They were only able to read punch cards and magnetic tape. All this required highly skilled operators. The most significant change in that direction was the introduction of computer terminals in the 1960s, with which users created commands and received inputs through real time. But command-based systems still needed a technical wizard. By the early 1980s, personal computers with graphical user interfaces (GUIs) were well established. Instead of using command lines, people could control computers with icons and menus. The World Wide Web proved to be a very significant extension of the workplace outside that opened into the computer utility for much of the population. In the late 1990s and early 2000s, new trends like touchscreen technologies and Web 2.0 changed the way most people interacted with computers, enabling the execution of multidimensional complex activities without much technical knowledge. Emerging as a formal discipline by the 1980s was human-computer interaction, brought forth by Professor Ben Shneiderman in relation to the notion of direct manipulation. With this type of interface, the object that is going to be manipulated would be interactive and visible on the screen, thus making the execution of tasks more intuitive and efficient. In fact, these interfaces would provide any feedback of the activities going on at the very moment, affording users the chance to learn on their own pace. Applied into technology advancements, users are now able to control commands multisensorily or voice-enabled, thus enhancing the user experience as it takes away barriers towards their usability. Today, the genre continues adapting itself to create the so-called seamless and intuitive user experiences through newer technologies. 2023UCM2337 DHAIRYA KALRA
The theoretical foundation of computers, as discussed in Dr. Chakraborty’s lecture, illuminates their multifaceted existence and transformative impact on society. Computers, rooted in concepts like Turing machines and the Von Neumann architecture, represent a confluence of logical computation and physical implementation. This duality underscores that computers are not merely tools; they embody intricate algorithms and problem-solving frameworks that extend beyond mere processing. The evolution from early mechanical devices to today's sophisticated systems exemplifies the dynamic interplay between computer science and technology. Furthermore, computational thinking, as articulated by pioneers like Seymour Papert and Jeanette Wing, encapsulates the cognitive shifts enabled by computers, fostering a mindset that enhances problem-solving across diverse disciplines. This shift emphasizes abstraction, decomposition, algorithm design, and generalization, making computational thinking an essential skill for all, not just computer scientists. In essence, the synergy between theoretical foundations and the practical existence of computers enriches our understanding of their role in shaping human thought and behaviour, paving the way for innovative applications that address complex real-world challenges. Thus, the journey of computers reflects a profound evolution in both technology and human cognition, underscoring their significance in contemporary society. Tanishka Khandelwal 2023UCM2339 MAC Sem 4