- 108
- 264 195
Bastionland
United Kingdom
เข้าร่วมเมื่อ 22 ต.ค. 2019
Mythic Bastionland Final Trailer
Mythic Bastionland comes to Kickstarter on November 7th 2023.
www.kickstarter.com/projects/bastionland/mythic-bastionland-rpg-before-into-the-odd
Find out more at www.bastionland.com
Video animation by David Blandy
Private Reflection Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
creativecommons.org/licenses/by/3.0/
www.kickstarter.com/projects/bastionland/mythic-bastionland-rpg-before-into-the-odd
Find out more at www.bastionland.com
Video animation by David Blandy
Private Reflection Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
creativecommons.org/licenses/by/3.0/
มุมมอง: 3 459
วีดีโอ
Mythic Bastionland - Art and Kickstarter Reveal
มุมมอง 5Kปีที่แล้ว
Mythic Bastionland comes to Kickstarter on November 7th 2023. www.kickstarter.com/projects/bastionland/mythic-bastionland-rpg-before-into-the-odd Find out more at www.bastionland.com Private Reflection Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License creativecommons.org/licenses/by/3.0/
Learn to Play The Doomed in 10 Minutes - Solo Skirmish Wargame
มุมมอง 9Kปีที่แล้ว
Find out more at www.bastionland.com Get the Doomed from Osprey Publishing ospreypublishing.com/uk/doomed-9781472854254/ Grab the Quick Reference Sheet bit.ly/thedoomedqrs Spacial Harvest Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License creativecommons.org/licenses/by/3.0/ Spacial Harvest Kevin MacLeod (incompetech.com) Licensed under Creative Commons:...
Playtesting the World's Smallest Wargame
มุมมอง 1.2Kปีที่แล้ว
Playtesting the World's Smallest Wargame
Into the Odd Remastered - Announcement Trailer
มุมมอง 7K3 ปีที่แล้ว
Into the Odd Remastered - Announcement Trailer
GRIMLITE Solo Game: Eliminator Drone + Negotiation
มุมมอง 3773 ปีที่แล้ว
GRIMLITE Solo Game: Eliminator Drone Negotiation
Artificial Bastionland - Can an AI run an RPG?
มุมมอง 1.1K3 ปีที่แล้ว
Artificial Bastionland - Can an AI run an RPG?
Into the Breach - Information, Choice, Impact and TTRPG Design
มุมมอง 1.2K3 ปีที่แล้ว
Into the Breach - Information, Choice, Impact and TTRPG Design
Electric Bastionland - The Twelve Failed Careers of Christmas
มุมมอง 4353 ปีที่แล้ว
Electric Bastionland - The Twelve Failed Careers of Christmas
GRIMLITE - Haunt Hunt - Solo Narrative Wargame
มุมมอง 3453 ปีที่แล้ว
GRIMLITE - Haunt Hunt - Solo Narrative Wargame
Converting D&D Monsters to Electric Bastionland
มุมมอง 2.1K4 ปีที่แล้ว
Converting D&D Monsters to Electric Bastionland
GRIMLITE Solo Tower-Breakout - Narrative Miniature Wargaming
มุมมอง 2774 ปีที่แล้ว
GRIMLITE Solo Tower-Breakout - Narrative Miniature Wargaming
GRIMLITE Solo Skirmish Wargame - Part 1
มุมมอง 5074 ปีที่แล้ว
GRIMLITE Solo Skirmish Wargame - Part 1
Heres a thought, the kinetic driver is actually a range weapon
You know that you are allowed to speak in a video? 😜
knowing the elecrtic bastionland introduction 20:38 had me DEAD laughing
I love you ❤❤❤
Happy Master of à mythic bastionland campaign, i have à quick rule question, about gambits: can the players spend dice to add multiple bolster to their attack? Thanks for the game havent felt as confortable for a long time mastering!
Glad you're having fun with it! There are no limits to how may dice you can use to bolster. So say you rolled dice of 8, 4, and 4, you could use both 4s to Bolster the 8 up to 10 damage.
@@Bastionlandthanks for the ans answer!, was doing that already just wanted to be sûre :) my player (2 knights+ their squires are Rolling over encouters, the blood sucker lasted two rounds 😅)
Can't wait to play this game. You are an inspiration :)
This was so much fun to watch! Great GM'ing / Conducting and great players!
Love your stuff, Chris. Respectfully, you keep saying “British” and “English” folklore but some of these originated in Wales, Ireland, Scotland, France, Germany, etc. Thank you! 👍🏼
I just wanted to say that you really have created some insanely cool games. The artwork and even the music you use on the channel are just perfect as well. I've never been to Bastion, but I have. It is to cities as the Clash is to bands: the only one that matters.
Great video
Love this!
Isnt Lilliputian pronounced more like Lily-poo-shun? Anyway it seems like an interesting game
If you think Traveller 5 is big. Take a look at Hero System 5th edition core rulebook.
Where can one purchase this game?
It's still in pre-order, so you can get your order here: mythicbastionland.backerkit.com/hosted_preorders
I can't normally watch gaming videos, but this is a nice, easy playthrough of a turn, without going into excessive details like some others do. Thanks, and looking forward to finally getting this to the tabletop this week.
17:37 👀
Tried reading through this. i always check creation and combat. its very hard for me to grasp Travellor combat. creation turned me off as its too much. to be fair im new to rpgs. The issue with these old games is gameplay example are either missing info or absent completely. i'd need to see it played or demo'd to understand. i have no idea how folk even play these old rpg games.
Really loving this RPG.. at least for concepts and adventures, Chris. I love this dark Arthurian vision. Already imagining a Mythic Bastionkand and Vermis mashup! Whoa! Good stuff, sir.
Amazing take! I am now playing the fantastic narrative game Cosmic Wheel Sisterhood by Devolver that is deeply entwined with an endemic card reading symbolism. What do you think about the application of divination principles in that one?
I haven't seen that one, I'll keep an eye out for it!
Thanks for the excellent video. I taught me to play in under 10 minutes. Mission achieved!
I just found this and I love it. After looking at the 3 "Ask The Stars" pdfs in the Google Drive, are the star positions and signs in a separate pdf somewhere?
Each of those PDFs has the positions and signs on the back page. Some of the blogposts here go into more detail with examples of how to interpret them: www.bastionland.com/search/label/Ask%20the%20Stars
@@Bastionland yeah! I love the blog posts; those are what I was wondering had made their way into their own pdf or other downloadable / integration with the others.
You should make a glass of the Gutter Wretch's Wish Tonic
Dolphin mercenary: male (derogatory)
Very cool to see how a campaign would run in practice! I really like how the Myths provides structure, but still make everything emergent and unique for each campaign.
Oh, the changes that passed... This game sure has gone a long way... Also: 93 likes and 0 dislikes? Bro is so good at making games his like/dislike ratio doesn't exist. You'd expect some 5e-infused purist hater to come dislike, but nothing. Just good vibes and great game design.
I can't wait to play this game
At first I didn't get the art (that you actually used) but once you know the game you can't imagine it will anything else.
Strange, posted comment and it disappeared. Anywho, Chris I can't find a version of Isle of Lore that has the Overlay Markers. Where did you get it?
Hey, think this is the one I have: stevencolling.itch.io/isle-of-lore-2-hex-tiles-regular
14:17 I can imagine! Where have you done layouts since? Love Into the Odd and the branch on the family tree of games it has sprung.
Johan Nohr did the layout for Into the Odd Remastered, but for Electric Bastionland and Mythic Bastionland I used Affinity Publisher. Very much learning as I go! Glad you're enjoying the games.
So fascinating watch this having read the most up to date version Mythic Bastionland and seeing the development.
I love Bastionland videos! Having an author review is great. "Into the Odd" descendants are really cool. I helped my friends Joe Williams and Kathy Williams in the early 1990s at GEN CON for their Lost Souls: a supernatural horror role-playing game about ghosts. The player characters in "Lost Souls" are recently dead. They start the game dead with unfinished business. Thank you for the awesome content!
The film you were thinking of when talking about The Zone is Annhilation, one of my favourites!
oh my god, when you describe how teddy's teeth get knocked out and he rolls some dice while miming spitting out teeth- i hope other people caught that ahahaha
Helpful playthrough. What did you use for the horror minis?
Thanks! This one is a GW Chaos Spawn. Not sure if this kit is still available, but it's fantastic for making Horrors.
Love this series. To be honest the Unduluk thing does feel a bit like a quantum ogre. Not ideal, but not the end of the world.
I do have a question about the myth location. When the players enter a myth hex, it triggers the next omen. Correct? What happens if they decide to exit the hex, then enters it again? And do it again until they trigger the last omen this way? Does not make sense in the game world... But as a player, it does...
So normally you make a wilderness roll at the end of each phase, which has a chance of triggering an Omen from the nearest myth, or a random myth from elsewhere in the realm. If you end the phase in a myth hex then instead of making a wilderness roll you automatically encounter the next omen from that myth. If you leave the myth hex then you're ending your phase outside of the myth hex, so you'd make a wilderness roll as normal, so there's still a chance you'd encounter an omen, but it's not guaranteed.
@@Bastionland Thanks for the answer. So let's say they (the players) find a Seer that tells them where the hex of a myth is. They go there without triggering any omens. So they trigger only the first omen when they arrive at the hex of the myth. To be sure to triggers all of the omens until the last, what do they do? They move to an adjascent hex to return on the myth's hex? That seems a little weird, and kind of creates a weird behaviour of the knights in the fiction. I am sure I am not understand something here. Can you enlighten me? Thanks again for creating your games!
Awesome video! Where did you get the terrain from?
It's from Battle Systems, this is the shanty town core set.
I think I'm going to try to turn the Doomsong sheet music into a Doom Metal song.
Which will be tricky, because some of the notes don't make sense, tempo-wise.
Would definitely prefer these in podcast format. Really enjoying the content, but I find it’s more listening with TH-cam playing in my pocket than being able to sit down and watch all of it.
Just learned of The Doomed on The Dungeon Dive channel. Great tutorial/play session. Thank you , Bastionland.
I’ve really been enjoying listening to the podcast and these videos. Any chance of a book detailing thoughts on game design? So many great games like Cairn and Mouseritter have been influenced by Into the Odd and Bastionland. I’m sure I’m not alone in wanting to read a game design book based on these concepts.
Maybe some day. Got a few more games I'd like to make before then!
Looking forward to what you come up with!@@Bastionland
Hi - question. Not sure if it was answered somwhere, if so, sorry. what if players want to invest themselfs into encountered omen? Lets take en example with the river one from beginning of this video. Lets say players talk to the monks who offer bread to the river. They gain knowledge of what they are doing and want to press on with this myth. What should happen then? It feels natural that monks would send players somwhere, to the next omen of this myth maybe? Ask for something in return etc. My intuition is that than players could be directed to the this myth's hex, or at least somwhere wbere the next omen of this myth couls be encountered and potentialy start the whole adventure. Basicly it feels like the first question from players during omen would be "cool, where should we go or what to do next to get more knowledge of this myth". Do MG then should improvise the fixed location of next omen fron the list? Maybe direct players to nearest Seeker or smth? Amazing game, as a backer cant wait for backerkit and early pdf's! Game looks absolutly amazing, and Im huge fan of Into the Odd which I played already a few times (with Fallen Marsh module) with diffrent player groups in Poland :) love from our community, Chriss and keep on designing! :)
Glad you're enjoying it! You're right that if players investigate a Myth they should get some more clues, but the general guidance is that only Seers know the specific location of the Myth Hex. The Monks in this example might know something that hints at the next Omen or maybe even points in the general direction of the Myth Hex, or they might direct the Knights toward the nearest Seer for guidance.
That hex map looks gorgeous! What did you use to make it?
I used Hex Kit, it's well worth checking out!
Damn! I wished you’d filmed the entire skirmish. Oh well, great video nonetheless. Thanks for creating it
30:20 he takes damage, HP goes to zero, he gets a scar, and now somehow his HP goes to 6? how does that mechanic work in the world exactly?
The HP increase from scars is to your maximum HP, not your current HP. It represents you getting better at avoiding harm in future, but you're still vulnerable in that moment.
A great introduction for Traveller... First comment, as I watch. As an player of the original LBB (Little Black Books) the reason they used 10=A is (1) using the concept of the UPP (also the UWP <Universal World Profile>) having a two-digit number renders the concept of the UPP / UWP worthless. Also, the 0-9 then A-F is a computer numbering system called hexidecimal. Having the UPP / UWP, once you get the hang of it, allows you to know the person / planet-moon by sight. Also, my "death" house rule was that you just stopped generating and used them as rolled. As a GM, I used them as an NPC later. Otherwise, there were player-generated tables and the one by Mongoose that has an alternative to death (injuries, etc).
I've been playing Cepheus Deluxe which is like Old School Essentials but for Traveller. It's based on a later version of the rules though, I had no idea the combat in the first ever edition was this complicated! I recommend Cepheus Engine for anyone wanting to get into Traveller as it's free and comes in a few different flavours.
you forgot to roll for promotion in your first term, your 1st term personal development skill as Brawling, on the mustering out table your first Gun or Blade is a physical object, a repeat can be taken as a 2nd weapon or a rank in the Skill. Nothing is Free in Trav if you don't get gear when you muster out you have to spend your cash or do without. that character you made would be a sort after Navigator, once hr hits the Gym and Books (Personal Development in LBB-3) could be a ok adventurer.