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The Backlog
เข้าร่วมเมื่อ 26 มี.ค. 2023
Mediocre Video Essayist
Sin Begets Sin: Marika, Shadow of the Erdtree and Power
Elden Ring's Queen Marika has a chequered past, and we discover it step by step as we travel through the Shadow of the Erdtree expansion. Her story lays out the truth at the heart of Elden Ring: it's all about power.
Support the channel/enable me via Ko-Fi: ko-fi.com/the_backlog
Chapters:
00:00 Intro
01:50 1: A History, Forgotten
04:10 2: What is This?
07:31 Marika's Story I: The Spirited Away Shamans
12:41 Marika's Story II: A Bonny Doom
17:15 Marika's Story III: Divinity & Revenge
21:00 3: Choice and Consequence
24:17 4: Shadow of the Erdtree
28:17 Age of Fracture
Dark Souls 3 Video: th-cam.com/video/a4zc8TzZN44/w-d-xo.html
Queen Marika & George R R Martin: The Unsung Heroes of Elden Ring: th-cam.com/video/20qvBPs6JTE/w-d-xo.html
Support the channel/enable me via Ko-Fi: ko-fi.com/the_backlog
Chapters:
00:00 Intro
01:50 1: A History, Forgotten
04:10 2: What is This?
07:31 Marika's Story I: The Spirited Away Shamans
12:41 Marika's Story II: A Bonny Doom
17:15 Marika's Story III: Divinity & Revenge
21:00 3: Choice and Consequence
24:17 4: Shadow of the Erdtree
28:17 Age of Fracture
Dark Souls 3 Video: th-cam.com/video/a4zc8TzZN44/w-d-xo.html
Queen Marika & George R R Martin: The Unsung Heroes of Elden Ring: th-cam.com/video/20qvBPs6JTE/w-d-xo.html
มุมมอง: 10 773
วีดีโอ
Virtual Loneliness or: How I learned to Stop Worrying and Embrace the Void
มุมมอง 7786 หลายเดือนก่อน
Death Stranding is peak Kojima, and Outer Wilds is peak, period... But what can we learn by being virtually lonely in these very different games? Don't forget to like 👍 and keep on keeping on all the way to the subscribe button for new video essays every month! If you really enjoyed the video, consider buying me a coffee over on Ko-Fi th-cam.com/video/-hlSq8meizs/w-d-xo.html Music Used: Andrew ...
Why Geralt of Rivia Hates Me
มุมมอง 1.4K7 หลายเดือนก่อน
Open worlds like The Witcher 3's and Sable's are contentious, complicated and very interesting to talk about, so I went ahead and blundered right into the topic like a ridiculous oaf. Follow the dotted line on your mini map to the like and subscribe buttons, and be sure to check all the dialogue options available in the comment section. If you really enjoyed the video, consider buying me a coff...
Gender, Science and Videogames
มุมมอง 6608 หลายเดือนก่อน
Can Baldur's Gate 3 or Saltsea Chronicles give us a glimpse of a better way to understand the complicated, messy reality of gender than the rigid language of science? If you enjoyed the video, consider buying me a coffee over on Ko-Fi: th-cam.com/video/-hlSq8meizs/w-d-xo.html Music used: Saltsea Chronicles OST: Eli Rainsberry Baldur's Gate 3 OST: Borislav Slavov Timber Hearth: Andrew Prahlow De...
Star Wars and The Cost of Hope
มุมมอง 5209 หลายเดือนก่อน
Star Wars can't tell the kind of stories it used to, but Jedi Survivor and Andor are shining examples of what it can do best/ If you enjoyed the video, consider buying me a coffee over on Ko-Fi th-cam.com/video/-hlSq8meizs/w-d-xo.html Music: Jedi Survivor OST - Stephen Barton, Gordy Haab Settle Old Soldier, Road to Brancrug - Myckimar Life is Beautiful -Takuya Kobayashi My raggedy Jedi Fallen O...
The Horror of Being Known
มุมมอง 85510 หลายเดือนก่อน
Signalis inflicted critical emotional damage on me in a way I didn't think a video game could: I loved every moment of it. If you enjoyed the video, consider buying me a coffee over on Ko-Fi th-cam.com/video/-hlSq8meizs/w-d-xo.html Tracks Used: Mandus, Jessica Curry Signalis OST, various: 1000 Eyes & Cicada Sirens Claire Du Lune, Debussy Standchen, Schubert The Alien, Ben Salisbury Whirling-In-...
Painting the End: A Dark Souls 3 Video Essay
มุมมอง 2.2K11 หลายเดือนก่อน
Dark Souls 3 is a game about saying goodbye; to itself, and to us. Kindle the subscribe button, slay the like button and share with your fellow undead - it helps the channel a tonne! If you really enjoyed the video, consider buying me a coffee over on Ko-Fi th-cam.com/video/-hlSq8meizs/w-d-xo.html Oolacile footage: th-cam.com/video/1wnmBR4T5EY/w-d-xo.html Ariamis footage: th-cam.com/video/zzD5o...
The Unsung Heroes of Elden Ring
มุมมอง 61Kปีที่แล้ว
FOLLOW UP VIDEO: Sin Begets Sin: Marika, Shadow of the Erdtree & Power: th-cam.com/video/-hlSq8meizs/w-d-xo.htmlsi=7WglE7NexkhdTKzn What did George Martin really write for Elden Ring? Turns out, maybe a lot. This video is one part biography of Queen Marika, one part Game of Thrones Lore, and one part nervous breakdown HAVE IT WRIT ON THY MEAGRE GRAVE : "subscribed to the backlog, last of all vi...
Quaint, Charming, Unsettling: Book of Hours Review (Spoiler Free)
มุมมอง 3.2Kปีที่แล้ว
(Some notes on spoilers: while I don’t discuss any puzzles, plot details or endings in this video, I do show ten minutes-ish of gameplay. If you’re sensitive to that I would recommend listening to the video as you would a podcast!) Book of Hours is a knockout follow-up to Cultist Simulator that improves on its predecessor in every way - DO NOT skip this one! Don't forget to like and subscribe i...
Jedi Fallen Order is all About Trauma
มุมมอง 295ปีที่แล้ว
Lets take 20 minutes to talk about a AAA Star Wars game that has no right to be this good If you enjoyed the video please leave it a like, a comment and subscribe! This video is an adaptation of an older essay I wrote: thebacklogreviewer.wordpress.com/2022/11/14/gaining-experience-levelling-up-as-character-development-in-aaa-video-games-minor-god-of-war-ragnarok-spoilers/ I'm on other social me...
Norco and the Apache: What Makes a Place?
มุมมอง 715ปีที่แล้ว
How do people turn spaces into places? Don't forget to leave the video a like if you enjoyed it, and subscribe to keep updated on what comes next Sources: Basso, K. H. (1996). Wisdom sits in places: Landscape and language among the Western Apache HO, K. (2009). Liquidated: An Ethnography of Wall Street Christie, Douglas E. “Place-Making as Contemplative Practice Markowitz, L. (2001). Finding th...
Looking the Void Right in the Eye
มุมมอง 577ปีที่แล้ว
In Outer Wilds it's the last 22 minutes ever, and you've just woken up, so what's the harm in indulging some existential dread? If you didn't like and subscribe in the last loop, do it this time round! Music used: Main Title: Andrew Prahlow Let There Be Light: Andrew Prahlow Timber Hearth: Andrew Prahlow Sun Station: Andrew Prahlow The Nomai: Andrew Prahlow 14.3 Billion Years: Andrew Prahlow Cl...
great video!
Extremely high praise coming from MERIDIA'S BEACON?? Hello?? First time a celebrity has commented on one of my videos
@ A NEW HAND TOUCHES THE BEACON! Hahah, but for real, your videos are great, not many videos get me to… feel something as much as yours. Watched a few today while painting and had a great time. Thanks a bunch for making and sharing!
@@meridiasbeacon7669 that's incredibly cool of you to say, so glad you enjoyed! More coming in the new year, I'm working on some extremely fun stuff
Underrated! I would honestly be totally up to see the full version of the video, your take on it is very interesting!
Thanks a lot! I'm actually in the early stages of writing a comparative essay between Signalis and Portrait of a Lady on Fire where I plan on expanding on some of the stuff I touched on here - won't be ready for a while but it should scratch the itch for you!
@@BacklogReviewer 🙏🙏🙏 That'll be great! I'll be waiting to see how it goes!
this channel belongs to an idiot.
I'm sorry to report that you need to change your apology to spanish speakers to "all one of you" now, at least. I fully agree with you about BG3 on every single aspect- including the fact that despite its flaws on gender depiction, I'm still playing the hell out of it and enjoying every minute. But yeah, it's lonely being the only nonbinary character out there, especially when being nonbinary is completely reduced to the one set of pronouns they use for you, and that's pretty much it. Great video, thank you!
I am so glad to have you on board, and delighted you enjoyed this one - looking back on it there's a lot I'd change, but I am absolutely still playing BG3, regardless of my issues with it
Personally as a Marika simp, Marika did nothing wrong
Bro I’ve been saying this, thank you
“Lore” people were disappointed by the DLC while storytelling people ate.
Watching a break down on the trees in game of thrones and the people begging for death stuck inside those trees
I did a recent video on Marika in the DLC, and I had to cut a whole section on this for time. I think the fact that important people have their likeness hewn into the Erdtree as remembrances is a really interesting parallel to ASOIAF’s Weirwood trees! Not to mention the lady carved into the tree in the Shaman Village
I thank the algorithm Gods for putting this amazing video in my recommendation! BTW, already subbed to your channel you tarnished champion.
Yooo, thanks so much! Very, very rarely, the TH-cam algorithm does actually play a blinder haha, glad to have you onboard 🫡
There is always a story to these wondrous worlds. However, the world is more than just current events it is a living breathing being that is old and beaten. We aren't just supposed to learn the truth. We are the wanders of these worlds,we are meant to simply experience them, and more over, we are to make our own interpretations of them so they can stay living on in our minds.
Well put! I agree 😊
13:24 he beaten the alegations
Nah I don’t buy it, he wasn’t charmed or bewitched BEFORE stealing Miquella’s sleeping body from the Haligtree, he decided to do that of his own volition! He was gradually charmed after spending years sharing a weird cocoon with him. Mogh still a massive creep confirmed
CRUNDER!
(banging my fists on the table) CRUNDER CRUNDER CRUNDER CRUNDER
They painted the Crucible from Elden Ring, but even that acceptance didn't last
Something worth noting: in the original Japanese translation of Miquella's Great Rune, it says nothing about original sin, but rather Causality (as in, Law of Causality, part of Golden Order magic that Miquella is a prodigy in). Causality is also associated with karma in Buddhism. The Buddhist doctrine of karma is different from the Christian doctrine of sin. It reminds me of how in Naruto, after Madara enacted the Infinite Tsukiyomi, he declared "I have severed the karmic cycle of this world".
That is worth noting, and is something I'm planning on touching on in the Miquella video!
A beautiful video for the most beautiful game. A very interesting theme that you came with out of this experience! For me signalis is my favorite art piece ever. It's such a perfect piece for introspection. The promise is meant to be seen through the players perspective and it tells you so much about yourself. Signalis to me is the perfect encapsulation of the human condition. Of alienation, lonleyness, oppression, suffering, hope, wonderment, love and death. To me the promise was that they would dance again. That despite everything the universe throwed at them love would in time remain, eternal. It would transcend the boundries of flesh and blood, of time and space, of being and oblivion. And at the end the two lovers would hold each other once more. I love this game so much if you can't tell. It's such a beautifully crafted story woven onto such a perfect canvass. The most important aspect it was made by 2 people and they poured their heart and soul into it and you can tell. We need more games like this Thanks for the awesome video, gonna go cry while listening to the soundtrack again ;)
I'm so glad you enjoyed this one - I think it's probably the weirdest thing I've made so it's cool that you got something from it! Signalis is extremely special - it's a truly singular game, and proof that something new and fresh can be born by combining and referencing other art - the use of classical music and painted works creates an atmosphere all it's own. A truly special video game
Yeah I always feel baffled that from get credit for the story, we don’t know exactly how much others contributed like GRRM but I mean, it’s a setting similar to dark souls but with a decent writer involved for once, written a lot like GOT, with similar themes…
Wonderfully done. I think it is rather ironic that the person whom the game is based around and whom actions have the most consequences is supposed to be represented by Causality, she runs from her actions from the causes of her suffering and yet she is ultimately joined to Regression and cannot escape that which she represents. Eventually her comeuppance is due and the punishment is terrible. Did she deserve what happened to her? Yes but that doesn’t mean I don’t wish it could been different, much like with certain bosses I wish to speak with them and not have to fight them to not be forced to come to power in a clash of blades and blood. To settle things in a more peaceful manner, to try and fix the broke world in a way that does not require such strife. It’s why I like GoldMask so much, he does not fight he just tries to find the truth, to make right that which is wrong without killing but by understanding.
Came here from the GRRM video that was recommended by youtube. I do agree with your point that lore videos kind of focus too much on item descriptions, but i do not think they should be entirely dismissed. What shadow of the erdtree made me realise is that Elden ring, despite it's godly and legendary veneer, is a human story at core ( Very GRRM-esq ). It's quite akin to the legends and illiads of the ancient greek. Marika is a very tragic figure. At her core all she ever wanted was to create a world in which her people would never suffer like they did. Only to become a prisoner to her own devices, and to an unknowable "greater will". It's a very human story of how people with good intentions and people we would root for become the very monsters that once plagued them. But in the end i don't think Marika deserved any of this, my only wish is that i could turn back time and save that little girl and her village from the hornsent. Marika most of all deserved peace at the end, it was what she sought most. Love the inclusion of signalis' soundtrack! i've put that video next on my watchlist.
I’m glad you found me! I’ve said in response to others that I do think I come down on lore videos and item descriptions too hard in this vid - they inform some of what I talk about and are an important part of making meaning from these games! Great shout on picking up the GRRM/mythic tragedy influence - the stories we hear of Marika sound like creation stories from a Dreamtime, they’re abstract and allegorical and biblical. It’s such a fantastic tone! Hope you enjoyed the Signalis vid despite it being kind of a downer!
@@BacklogReviewer i'm a sucker for sad stuff so i'm sure i'll jive with it! Very good work with these videos btw. I agree a lot that there is a lesser presence of creators who look at Elden rings from a GRRM fan pov. I could recommend Jack is a mimic. All of his videos are super well made and insightfull.
Excellent video. I admit I let the lore hunters do a lot of the explaining while I dodge a 50 hit combo, lol, but joking aside elden ring makes so much more sense when you look at it through a thematic lens. I don't think I've seen a video that deviates from fictional archaeology and actually tries to underatand what the game wants us to understand. God bless, friend.
This was an absolutely beautiful take on the story of elden ring. I feel like we all forget that Miyazaki writes story's more as poetry than intricately written puzzle. while George probably gave a good play by play about the actual lore and myth, Miyazaki took all of that and gave us a wonderful poem to look and and see how it makes us feel.
Thanks very much, I’m really happy you enjoyed it! Noah Gervais said in his Dark Souls video that the series used poetic, mythic allegory as its chosen mode of storytelling, and Elden Ring does that too! It’s an adaptation of George’s writing by way of From’s poetic allegory
@@BacklogReviewer Noah's video really changed my outlook on alot of the lore and the way we view it. I think sometimes we get too caught up in finding direct answers and ignore the obvious things staring right in our faces. Sometimes the lore doesn't need to perfectly puzzle piece together, but when it does, it's to fit the themes and mood of the story being woven. Im very excited to see how your interpret the dlc. "I'll be watching your career with great interest"
Legit
V real of you to say chief, thanks for that 🫡
I thought we hit video-game essay end-game with the likes of Jacob Geller, Noah Gervais, eurothug4000 and others. Glad to find out, there's still incredibly talented essayists hiding under the algorithm. This video earned a place on my favorites playlist.
That is incredibly high praise - sort of surreal to be mentioned in the same sentence as those three to be honest! Thanks a lot!
To be loved is to be changed
I do appreciate an analysis where vibes and themes take center stage, and combed-together details are just examples to support them. I do think that a healthy medium exists between wanting the details and realizing that they exist to support the less concrete and more artistic pursuits of theme and vibe, and I think some creators who hunt for details are at least reasonable about not missing the forest for the trees on that front. If you haven't seen his work already, I feel like you might enjoy Noah Gervais' long-form reviews of the fromsoft catelogue, because while he didn't express the same relationship with how fans observe the games, he essentially rejected it and just had fun exploring and putting pieces together on his own in ways that feel resonant- he absolutely was here for the vibes and themes alone, and found his way, bit by bit, to conclusions that he found resonant and satisfying, even if Vaatividya and other experts might have some corrections if you sat them together in a room to talk about it. Past that, been loving your channel now that I've discovered it today. A lovely place to subscribe to.
I do absolutely agree that there is a happy medium to be found - I’ve said elsewhere that I feel like I’ve come down maybe too hard on lore hunting as a concept in these videos - you have to know what the story is before you can analyse it! Noah is actually a huge inspiration for me - if I ever manage to write something half as good as his breakdown of Sekiro I’ll die happy. Glad to have you onboard ✌️
I actually find the parts of this analysis that have been somewhat debunked by the DLC to be super interesting, and I think there's value in preserving the Time Capsule of "Well, this is what we thought at the time." The shunning of the Omens is, I think, delightfully tragic, in that it's so easy and tempting to deflect blame away from Marika, to blame the Greater Will... but no, now we know better. Her hatred of the Hornsent clearly stayed with her, suffering and scars begetting even more suffering and scars as Marika treats her own children like they are among the enemies of her Youth.
I agree! I’m tempted to make a kind of master video at some point, a gigantic compendium of all of my lore speculation, but I think maybe I like the idea of keeping it as is, like layers in the soil record. Re the omen, I imagine that, as much as hatred, the shunning of the omen was about suppressing signs that there ever was an order before Marika’s - just like how the Erdtree seeds were believed to be a myth, Marika cultivated an image that her reign had no beginning and no end. The crucible constitutes a time before and suggests the possibility of a time after, and so evidence of its influence must be hidden away. How violating it must have been for Marika to bear two omen children though, who so closely resembled the Hornsent who persecuted her and her people. Despite all her posturing, all the suppression of the crucible they worshipped, they would haunt her forever, always be a part of her.
@@BacklogReviewer Yeah, I lean into the trauma and battle to escape the shadow of the Crucible followers much more so than needing to sweep the Crucible under the rug- after all, the Golden Order was able to include and work with both the Crucible Knights, and the Dragons, both deeply tied to the Crucible as a primordial origin of the Erdtree. Only the Omens, who so resemble Marika's Hornsent foes, were scorned and cast down, of all these connections to the Crucible. I also think it plays into Shadow of the Ertree's themes about cycles of violence/vengeance better.
@@parkerdixon-word6295 I can absolutely buy into that, perfectly sensical reading that does absolutely gel with the cycles of violence angle - well said
ONLY 1k SUBS?! Dude I was listening to this and I thought it was a relatively old and popular channel that I haven’t seen before
Officially a loghead now lol
Thanks a tonne! Glad to have you on board, happy to have you lumber-maxxing, great to see another wood-chad
@@BacklogReviewer more of a Try pickle But Hole.
An eye for an eye makes the world go blind, after all.
I LOVE your videos. This is the exactly what the souls community needs
Thanks so much! I’m really happy you’ve enjoyed them - more on the way!
This is beautiful! Please, we NEED more of your videos on Elden Ring!
This also is why Miquella is so incredibly dangerous. He removes choice, in pursuit of a better world, and is arrogant and childish enough to not understand the implications. How is he any different?
Did you notice the NPCs, in the DLC, for the most part are all inherently good? And NPCs in the base are kinda… not? Interesting dichotomy. I could be wrong, but it seems most in the base are very self interested and the DLC are all centered around honor and redemption. The NPCs feel the shame the shadow casts
Love to see this kind of discussion of Elden Ring!
Thanks a lot! I’ve got more on the way 🫡
I think Marika is trying to play a cosmic game on the same level as the Greater Will. I don't think her body or even mind matter as much as her own will, which lives on through Miquella, Ranni and the Tarnished.
elden ring is all about mothers, but who is marika's mother?
What a fantastic video! You completely hit the nail on the head when it comes to Marika, I basically had the exact same feelings when it comes to the quality of her characterization. The development of how her story is presented, which encapsulates what makes these games so brilliant with their subtle and purposefully ambiguous yet dense and well-written non-traditional storytelling, has got to be the single greatest achievement of storytelling that Elden Ring produces. As you note here, with the expansion her tale somehow became even more nuanced and mysterious, she is both the single most important figure in the narrative and lore of ER’s story and simultaneously also the grandest enigma, both absent yet also so thoroughly pervasive in every manner, in past and present, across the fractured world that she helped create. I feel like she’s a big step up from prior figures in From games like Gwyn, Sulyvahn or even Gehrman, perhaps due to Martin’s added influence on her character and its intricacies in personality (just look at the ever present Radagon debate, and now the revelation of Shaman Village and its implications, which allow for fantastic lore AND substantive thematic speculation such as in this video). She’s just the wonderful central pillar of it all as far as the lore goes, and her designs, her goals, her acts, all the questions around her history and purpose, will be discussed ad infinitum at this point, she’s just that complex and open to interpretation, there is just so much to contemplate, she’s a literary goldmine in the artistic sense, a faceted masterpiece of a character. A truly compelling driving force of the story and lore, she’s got to be the shining light of the tale Elden Ring tells for me in this specific instance. Which brings me to the other great aspect of this analysis, that you emphasize focusing on thematic messages and conceptual/abstract ideas instead of just obsessing about lore debates, and that the delineation of less overt forms of storytelling absorbed through the WORLD and our multifarious experience of it matters just as much as concrete item descriptions or ambiguous lore conjecture and connectivity revolving around forced "theories" about everything. This wider appreciation of how the game opens itself to interpretation is exactly what makes the Soulsborne games so engrossing, makes them feel so artistic, like you're travelling through a painting rife with symbolic and narrative meaning, and Shadow of the Erdtree did this as well as anything else they've worked on (perhaps besides The Old Hunters). This is what helps relay thematic depth, and the underscoring of the philosophical idea of Power and its importance in the themes Elden Ring as a force of cyclical destruction and corruption is wonderfully explored here. The base game already conveys this theme in particular with the presentation of various Orders and our ruminations on what they mean (look at Ranni's story to comprehend just how important a theme power is in this setting), but it goes even harder when it comes to Marika, since she is the nexus of it all in so many ways, the embodiment of the complexities of power and the consequences of its expression. Miquella is another fantastic link to this topic, and the parallelism with Marika which the expansion elucidates upon really is a fascinating topic, particularly in relation to the theme of power as seen by the pursuit of godhood. I can't wait to see your video and analysis on him and how his narrative ties with the themes surrounding Marika that you so expertly presented here, you've made a new fan and I am looking forward to more. Well done!
I got another one, why do you think Marika's missing so much of her body? Aren't we missing the big picture here? In order to be an Empirion you have to come from one God. I think we're mistaking here, we compare the reproduction in the lands between with with ours, the humans, we multiply by 1 man and 1 woman. Births are never described in the lands between, they sometimes say this dude is the son of this and that but they don't talk how they where created. What if the pots are the only way to reproduce in this universe? Two or more persons flesh has to come together and "incubate" in order for a birth to occur. Gods, in the lands between, are just not a product of 2 entities, if you want God like figures, you cut the flesh of one God and grow it in a pot. In short, it's a direct message to the jar fillers, on "how to" grow Gods.
This was the PERFECT job for GRRM.... he got to create a world, and didn't have to finish the story
Maybe I am wrong ... but aren't we hearing this wrongly? Marika is a God... Gods don't wage war (unless they are the Gods of war)... but when you are a God like Marika, I don't think she would have wished nor ordered anything. "In Marika's words" and then a generality... almost no one can claim receiving a specific address about her, like "go wipe the giants" ... The only "order" she supposedly gave was to remove the gold out of tarnished (maybe because something they did prior). It's more like who ever did the deed was emboldened by her and did what they thought she would want. Mesmer is a half abyss dominated half snake ... so obviously he thought she would like him to murder and burn the hornsent, Godfrey was a warrior so he took upon himself to wipe out the giants, Radagon was a champion and a good looking man, so he fought then he loved Ranala... Am I just looking too much into this or those characters would have done exactly that on their own, they just got inspired to do so by Marika. Same rule applies to the other, but none have been moved by her orders, I don't think. After all as far as I am concerned, I don't know when she got impaled or crucified up there... we assume that probably this happened after the she shattered the Elden Ring... but isn't that something that is in her? I think she's became inanimate way before the shattering and when he "perfect" son died, something just broke in the Elden Ring contained in her, but I think she always was up there "imprisoner or dead already, as the god she became". After all we know from St Trina that "godhood is an imprisonment", be it a jar or a tree.
Just one thing. The disaster of Death Stranding isn't stopped, its DELAYED. It already started, inevitable.
Good point! I think the narrative ends on a similar note regardless, like if the extinction event had been completely averted, there isn’t much that would be different about the tone and events of the ending
@@BacklogReviewer I agree, it feels less "existential dread" than the Outer Wilds ending.
@@WheatDos for sure! I think Outer Wilds’ joy in the face of that dread is what’s stuck with me in the years since I played it
What an eloquent way with words you have. Good stuff
That’s really nice of you, thanks a lot!
I'm a firm believer in Robert Caro's maxim that power doesn't corrupt, it reveals. In Marika's case, it revealed her inability to overcome cycles of violence, even in the face of her purity, her idealism. It's a story of impotence, from failing to save her people, to failing to preserve her golden child (and the world, i guess) from death. Her ultimate failure is the Shattering - she destroyed the thing she literally *was*, her Golden Order. It's tragic and incredibly human. I cannot sympathize with her because Morgott is my favorite character and I will defend him to my death, but I can see where she's coming from. A woman burdened with godhood. Amazing video, I was drawing while listening, and your analysis was very inspiring!
What i love about the DLC is that what we learn of Marika's backstory fills the gaps of Miquella's journey and vice-versa Because they parallel each other.
Not to get too ahead of myself but a lot of the Miquella video is about the parallels between both characters, it’s super interesting to talk about
"You've heard of the Golden Rule, haven't you?" "Sure. Do Unto Others As You Would Have Them Do Unto You." "No. The One With The Gold Makes The Rules."
Is the same thing, the only difference is who has the gold
"What did GRRM even do?" *Miquella and Malenia are cursed bastards, born of incest* "Ahh, there it is"
Never understood how anyone could enjoy this game. All plot points that you bring up and call satisfying and gratifying are meaningless. The combat was super plain and boring. Environments and enemies felt like the bare minimum to tell a super short 15 hour story for a full price game. The only thing that felt like a natural part of the SW world was the music. There hasn't been a single good SW game since The Force Unleashed 1 and 2. I feel bad for all the fans of these series being content deprived from good movies and games to the point that they call this game a worthwhile experience
I think it is genuinely a bit unhinged to say that the environment and enemies of Jedi Fallen Order are the bare minimum to tell a super short story for a full priced game and then in the same breath praise The Force Unleashed 2
For its time the game was great but obviously not as good as the first one. I'm comparing it only to other SW games which are mediocre at best excluding the Lego games. Fallen order is just a sad excuse of a game but its funny to see people scraping the bottom of the barrel trying to find substance in it
@@Ranexer that’s some industrial strength copium mate. The Force Unleashed was a fun, bombastic time that was absolutely vacant below the surface level sheen, and the sequel was that, but four hours long. At full price, if that’s an issue for you. They don’t hold up and weren’t much to write home about at the time. Fallen Order, for all its jank (which I do acknowledge in the video) is a story that’s at the very least about more than the vague idea of Star Wars
Yeah now that I think about it maybe I remember it more fondly than it actually was 🤭. I can see why you may not enjoy it as much as I did. See my main problem with Fallen order is that non of what they did resonated with me and the only moment the game got interesting was when Vader showed up and fucked shit up. That was around 10 minutes of hype and then credits rolled...
@@Ranexer I think maybe we’re just looking for very different things from our Star Wars
liked and subed <3
05:00 yeessss man, please, this is what really matters. thank you
I don’t disagree about the ultimate theme of the game being cyclical, both GRRM and From have a tendency to touch on that as a core theme. I will say that I always assumed that the entire reason the hornsent refer to Marika as a traitor suggests that they thought she was on their side. Meaning, she at least did some stuff under their vision while smiling and nodding. I think they did put her in a jar. Just like everyone else. But it worked, she gained status and was a symbol for destruction and hatred and violence that she detested. Perhaps, after her, they doubled down on their belief. After all, it worked once… They brought her to the gate because they had their God and at the last moment Marika chose to show them godhood. I’m not suggesting she hasn’t been through enough without also going through the horrible torture but it seemed to me that’s the catalyst for people, herself and her children, being able to be multiple people. It’s an important element and it coming about as an extension of trauma, like a mind fracturing in response to excessive stimuli, felt plausible to me. Anyway, incredible video and sometimes, we do need to explore art on our own terms. If anyone’s still reading this: I think you would enjoy Dan Olsen’s video on Annihilation. Sometimes we miss the point of art when we’re too obsessed with “solving” it.