Azophyte
Azophyte
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OpenTTD Music, But Something Isn't Quite Right, But Something Isn't Quite Right...
shout out elo lmao th-cam.com/video/EBkiEvsd7wc/w-d-xo.html
openttd sans undertale megalovania meme
มุมมอง: 244

วีดีโอ

OpenTTD Tutorial: How to build a basic passenger railroad
มุมมอง 6K2 ปีที่แล้ว
Signalling tutorial: th-cam.com/video/O48K9IHmzQo/w-d-xo.html Thank you so much for watching, it means a lot. I hope I could be of help! I will do my best to answer any questions in the comments. As always, English captions are available - I understand my voice isn't always the easiest to understand haha. To summarise: Choose an adequate location for your two stations, a good location will: - B...
Anaesthesia
มุมมอง 1812 ปีที่แล้ว
lol subtitles as always song here: th-cam.com/video/Ocm8QdNR_d8/w-d-xo.html
OpenTTD Tutorial: Signalling introduction
มุมมอง 59K2 ปีที่แล้ว
In this video I'll explain how to use the path signals in OpenTTD with two examples. To summarise: -Path signals work by checking if a train can reach it's destination (the next signal along). If the path to that signal is obstructed, the train will wait. -One way signals only allow a train to move in one direction. These are pretty important if you want trains to stick to one side of a railway...
Atonement
มุมมอง 2283 ปีที่แล้ว
uhm this video was too long for discord so it's going on here ok bye (the big funny joke is that Chan island abducted Ruben)
Change
มุมมอง 1463 ปีที่แล้ว
But if you close your eyes, does it almost feel like *nothing* changed at all?
Covid-20
มุมมอง 1443 ปีที่แล้ว
It approaches... Music is Dark Rebirth from JJBA
Dissapointment
มุมมอง 1404 ปีที่แล้ว
Gromit?
Uranium
มุมมอง 5554 ปีที่แล้ว
Dyatlov would be proud Tune is Crystal Dolphin

ความคิดเห็น

  • @Mark240
    @Mark240 14 วันที่ผ่านมา

    you shouldn't put signals right on the exit of a junction they need to be 1 train length from it to avoid blockages

  • @pvt_parts_nl
    @pvt_parts_nl 4 หลายเดือนก่อน

    omfg, CTRL + Drag it in... Here I was manually placing and dragging every piece of straight/diagonal track to place signals...

  • @youtube.4fun
    @youtube.4fun 4 หลายเดือนก่อน

    How many trains can I have on these crossed intersections?

    • @azophyte
      @azophyte 4 หลายเดือนก่อน

      @@youtube.4fun That question depends on a lot of variables like the speed of your trains, how long they are, how often they use the intersection etc. Generally these will pose no issues for your trains as long as they can accommodate the full length (I e. the trains don't slow down from turning). I've ran lines with trains coming through every few seconds and not had issues, but it's generally best to keep an eye on your busier lines

  • @TheCreativeType
    @TheCreativeType 4 หลายเดือนก่อน

    So, to double check for clarification… One way signals are like one way gates in that trains won’t go down a track if it means going the wrong way through a path signal? and Regular path signals are like signals in, say, the Minecraft create mod, in that they section off parts of the track, and if there’s a train on the track section ahead of a signal, then the signal turns red and trains will stop at it?

    • @azophyte
      @azophyte 4 หลายเดือนก่อน

      @@TheCreativeType Essentially you are correct, but these path signals are a bit more special. When a train enters a junction with a path signal, it reserves a route and follows it to the next signal. If another train wants to enter the junction and doesn't cross paths, it can enter - otherwise it stops. If it makes it easier, you can treat them like the create mod signals because the functionality in practice is basically the same

    • @TheCreativeType
      @TheCreativeType 4 หลายเดือนก่อน

      ⁠@@azophyte So, are path signals like stopping points? Where, if the path a train is going to take ahead of a signal doesn’t overlap with another train’s path that’s on that stretch of track, then it will move forward, but if the paths of trains in the same stretch do overlap, then a train will stop before entering that stretch of track?

    • @TheCreativeType
      @TheCreativeType 4 หลายเดือนก่อน

      I’m now noticing the tracks turning darker when a train is taking a path through a section of track (as separated by the signals), so I’d assume that, if another train wants to enter that section of track, but their path overlaps with the darker tracks of another train’s path, then it will wait until that train leaves the track section, and then enter?

    • @azophyte
      @azophyte 4 หลายเดือนก่อน

      @@TheCreativeType Yeah that's correct :)

  • @kellyleek9
    @kellyleek9 4 หลายเดือนก่อน

    what do you mean input track and output track?

    • @azophyte
      @azophyte 4 หลายเดือนก่อน

      The input track is where the train enters the junction, the output is where the train leaves. i.e. A train will enter the junction via the input track, and leave the junction via the output track. Hope this helps! :)

    • @kellyleek9
      @kellyleek9 4 หลายเดือนก่อน

      @@azophyte 👍

  • @TashiRogo
    @TashiRogo 4 หลายเดือนก่อน

    Click here and add these, "It's as simple as that". What a twat.

  • @NatWatGamer
    @NatWatGamer 5 หลายเดือนก่อน

    Another thing to note, Factorio train signals are almost one to one! Awesome video!

    • @azophyte
      @azophyte 5 หลายเดือนก่อน

      I was tempted to make a short tutorial for factorio since all the videos are like 3 hours (for no reason), but when I got round to it somebody else already had lol

  • @aporhtonoma2301
    @aporhtonoma2301 5 หลายเดือนก่อน

    hacks

  • @happyguy0105
    @happyguy0105 6 หลายเดือนก่อน

    I can't believe you changed my understanding of signals and intersections from spaghetti with meatballs to the logical solution for multiple trains to switching track/directions together with a 2-minuite video

  • @Osrs1Jesus
    @Osrs1Jesus 6 หลายเดือนก่อน

    Thank You.

  • @FloraJoannaK
    @FloraJoannaK 6 หลายเดือนก่อน

    Useful! I've dabbled with OpenTTD and it's a fun game, but I make some glorious spaghetti from those train tracks! 🤭🤭

  • @burstwildfire2224
    @burstwildfire2224 7 หลายเดือนก่อน

    Very quick and helpful tutorial, just takes a bit of messing around with to fully understand this super satisfying mechanic!

  • @True_NOON
    @True_NOON 8 หลายเดือนก่อน

    Fun hack to tickle every last morcel of capacity out of single line operations , use loops that are two train lenghts every three to four trainlenghts , and then use this trick on trough lines , not sidings off of the mainline: | |2TL |/ |TL |Signal ^ (path two way) |TL |Signal v(path two way) |TL |\ | |2TL This works since there is a singular dependency block in the middle to lock any other trains reserving it , while it lets another following train reserve the already cleared section , however i dont recomend using more signals

  • @anya-forger923
    @anya-forger923 8 หลายเดือนก่อน

    How to rotate the one way path signals?

    • @azophyte
      @azophyte 8 หลายเดือนก่อน

      With path signals selected, click on a pre-existing signal and it will rotate :)

    • @anya-forger923
      @anya-forger923 8 หลายเดือนก่อน

      @@azophyteThank you!

  • @bepponen
    @bepponen 8 หลายเดือนก่อน

    very nice, thank u. ive been trying to ctrl drag the main signals :D now i know what i did wrong

  • @everynamealreadygone
    @everynamealreadygone 8 หลายเดือนก่อน

    So simple, and yet also wrong. You should not place a signal on the 'exit' path of a junction, this will cause blockages.

  • @shinigami1194
    @shinigami1194 9 หลายเดือนก่อน

    I do have to ask, is there a difference between this and “transfer and take cargo?” I tried that in a solo game and didn’t get the subsidy for dropping off passengers in another town.

    • @azophyte
      @azophyte 9 หลายเดือนก่อน

      Transfer will drop cargo off at a station for it to be picked up later - it will stay inside. Usually the cargo will disappear into the city or industry it’s destined for. Transfer is useful when you need to use different transport mediums, say a short distance truck line onto a train line :)

    • @shinigami1194
      @shinigami1194 9 หลายเดือนก่อน

      @@azophyte Thank you for the response! I didn’t get a notification for some reason. :3 Yeah, I actually figured that out myself, and had a moment of feeling dumb for not realizing this sooner. XD

  • @klapsigaarenbasgitaar1931
    @klapsigaarenbasgitaar1931 11 หลายเดือนก่อน

    Completely unintelligible mate, can’t even make out half of what you’re saying. This way only people understand who already understand.

    • @azophyte
      @azophyte 11 หลายเดือนก่อน

      There are subtitles :)

    • @EloLeChan
      @EloLeChan 11 หลายเดือนก่อน

      skill issue

  • @mhmj1
    @mhmj1 ปีที่แล้ว

    excellent, Thanks!

  • @Sandude
    @Sandude ปีที่แล้ว

    You sound a lot like grandmaster David Howell

  • @S_guy
    @S_guy ปีที่แล้ว

    OMG LOVE YOU MY MAN so simple yet effective and i can not express how much i am glad to see this tutorial

  • @jakubmoravec24
    @jakubmoravec24 ปีที่แล้ว

    how to have train depot connected to this so no trains are blocked in depo waiting till its free path?

  • @moanteq6724
    @moanteq6724 ปีที่แล้ว

    I wish OpenTTD had a similar system to that of Factorio

    • @azophyte
      @azophyte ปีที่แล้ว

      Chain signals would actually be so helpful haha

  • @Gil-games
    @Gil-games ปีที่แล้ว

    You really want to teach ppl to build flat junctions? That's very bad.

    • @azophyte
      @azophyte ปีที่แล้ว

      If someone wants to learn advanced techniques, they wouldn’t be looking for an introduction to signalling :)

  • @secondlayer7898
    @secondlayer7898 ปีที่แล้ว

    Do you know what's even more dangerous than uranium's radiation? Smashing into it at past 100 km/h

  • @Bastard_Mississippi1976
    @Bastard_Mississippi1976 ปีที่แล้ว

    i like how despite your clear instructions i still am stupid enough to not be able to follow them, so i ended up spending like 200 grand on a mountain, bridge and tunnel system to avoid the intersection alltogether 🤣🤣🤣🤣

    • @Cra3ier
      @Cra3ier 4 หลายเดือนก่อน

      mine is the other way around, by connecting all nearby trains onto one main branch, and then all trains stuck together waiting for each other 😂

  • @willbillvids4067
    @willbillvids4067 ปีที่แล้ว

    Bro this tells me nothing

  • @mannnnuuu
    @mannnnuuu ปีที่แล้ว

    Instant sub

  • @aidenmeyer679
    @aidenmeyer679 ปีที่แล้ว

    I will master this

  • @The_Untitled
    @The_Untitled ปีที่แล้ว

    I didn't think a less than 2 minute tutorial would tell me everything I need to know about path signals, up until now I've only been using block signals because I didn't know how to use path ones. Thank you!

    • @TheBlacktom
      @TheBlacktom 2 หลายเดือนก่อน

      So, what's the difference? What is a block?

    • @The_Untitled
      @The_Untitled 2 หลายเดือนก่อน

      @@TheBlacktom Did you watch the fucking video

    • @TheBlacktom
      @TheBlacktom 2 หลายเดือนก่อน

      @@The_Untitled Yes, I did watch the fucking video. At no point does it mention the word "block", it does not explain what a block is, it does not show block signals at any point. The video at no point describes what's the difference between block and path signals. The video at no point answers my question, that is precisely the reason I asked it.

    • @The_Untitled
      @The_Untitled 2 หลายเดือนก่อน

      @@TheBlacktom a block is the space between two or more signals, usually on a single track line. At junctions (especially busy ones) path signalling is used to allow more trains to cross the junction at once. Example: X crossover. If a train is coming from one direction and traveling straight as well as the other only one may pass at a time even though they wont share track, this is the flaw of block signalling

  • @HelpMeFindMyDad
    @HelpMeFindMyDad ปีที่แล้ว

    The trains just get stuck going back and forth between the signals. Nice

    • @azophyte
      @azophyte ปีที่แล้ว

      Odds are there's a misplaced one-way path signal somewhere, try removing your one ways and that should help. You can also go into the advanced game settings and show train pathing. If you still have trouble, you could reply with a screenshot (via imgur or something) and I'll be happy to show what's happening :)

  • @Ninetieschannel
    @Ninetieschannel ปีที่แล้ว

    "its easy as that" proceeds to make complex routes and crossroads. rip my head

  • @EloLeChan
    @EloLeChan ปีที่แล้ว

    LMAOOO

  • @simplymatt6140
    @simplymatt6140 ปีที่แล้ว

    this is the best tutorial I've seen in a long time, both in terms of length and information. thank you very much

  • @femboygayming
    @femboygayming ปีที่แล้ว

    short, simple, and to the point. perfect tutorial!

  • @BRexclamationmarks
    @BRexclamationmarks ปีที่แล้ว

    I like your words funny guy

  • @nguyenduythang7598
    @nguyenduythang7598 ปีที่แล้ว

    i just started yesterday and do bus from two city but not enough so i checked the tutorial and it’s full of train station lol

  • @valinra1289
    @valinra1289 ปีที่แล้ว

    Quick and to the point, not annoying and very helpful. TH-cam needs more people like you, thank you.

  • @marclegters5651
    @marclegters5651 ปีที่แล้ว

    what a good video!! after a little trial and error i understand, is quite simple

  • @mixtape9123
    @mixtape9123 ปีที่แล้ว

    I just started playing open TTD AND THIS IS SO FUCKING SIMPLE THANK YOU

  • @jmoz
    @jmoz ปีที่แล้ว

    I can’t get mine to work. Why can’t just use a double of the first signal type? Swear it wasn’t this difficult back in the day.

  • @L129A2
    @L129A2 ปีที่แล้ว

    I sometimes make very complex and complicated railways and I don't really use signals that much, and I have 1 problem The signals just turned all red. none of the trains them move. They just... sit there, waiting for the signals to be green... Oh wait, I think I need to work on those Path Signals and One-way Path Signals but I'm not really used to those. Anyways Nice tutorial👍

  • @roderickcozens5371
    @roderickcozens5371 ปีที่แล้ว

    Explained nothing

    • @azophyte
      @azophyte ปีที่แล้ว

      What parts don't you understand?

  • @solid8136
    @solid8136 ปีที่แล้ว

    please do more trian setups really usefull!

  • @renzoniebres7343
    @renzoniebres7343 2 ปีที่แล้ว

    How do you rotate in mobile

  • @DCLeadboot
    @DCLeadboot 2 ปีที่แล้ว

    In the old version of OpenTTD, I'd always been used to the old block signals, so when the new version only allowed path signals I had a slight learning curve. I figured it out though; always learned faster by doing. They're pretty a effective concept, allowing traffic to flow if not obstructed. In the past, there were no end of delays from trains breaking down halfway across a signal section! 😅

    • @RedSntDK
      @RedSntDK ปีที่แล้ว

      You can use more signals by going into settings and then under Company choose the dropdown menu called "Show signal types" and select "All signals". Economically there's no difference as all signals cost the same, but you might want more than just path signals if you want to do more complex stuff.

    • @DCLeadboot
      @DCLeadboot ปีที่แล้ว

      @@RedSntDK When it comes down to it, though, my railways never reached a level of complexity where I needed too many kinds of signal. At worst, I'd have "mainline" (long-distance) and "branchline" (DMU diesel) passenger/mail/valuables lines that might converge and branch off towards different towns, with each train doing it's own local bit. Other than that, there's my factory services that bring in farm-produce from one way, steel from elsewhere (itself fed from an ore mine) and finally factory-goods taken away to a not-too-distant city. Ends up collectively very profitable. My routes don't necessarily end up connected to one network, even if they might share stations when convenient (on separate tracks) - and at least that makes it easier to separately upgrade them to monorail and maglev later a piece at a time, without having to disrupt the whole service.

    • @keiyakins
      @keiyakins ปีที่แล้ว

      I'd take only path signals over original Transport Tycoon's only *two way* block signals. It's torture trying to do anything remotely complex without one way track.

    • @DCLeadboot
      @DCLeadboot ปีที่แล้ว

      @@keiyakins If I have a route that's used by three or more trains, I'll usually have a parallel track with a one way system in place. That way, there's less chance of them trying to cross over because of traffic ahead and causing a traffic jam. I'd even consider implementing flyover bridges to avoid crossed lines.

    • @keiyakins
      @keiyakins ปีที่แล้ว

      @@DCLeadboot How do you do a one way system though?

  • @HPsawus
    @HPsawus 2 ปีที่แล้ว

    Hop on Gartic phone

  • @techsupportmax65
    @techsupportmax65 2 ปีที่แล้ว

    make better content nerd u have bad hands

  • @deadpwner99
    @deadpwner99 2 ปีที่แล้ว

    Reported for Cringe

  • @EloLeChan
    @EloLeChan 2 ปีที่แล้ว

    Tutorialphyte is back!!!