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Secrets of the Sunlight Altar - Dark Souls
A plunge into some mysteries and cut content surrounding the Sunlight Altar in Dark Souls.
Music used:
Firelink Shrine - Motoi Sakuraba
Fall (The Smell Of Mushroom) - ConcernedApe
Spring (Wild Horseradish Jam) - ConcernedApe
Winter (The Wind Can Be Still) - ConcernedApe
Thanks to:
Sons
king bore haha @kingborehaha
illusory wall @illusorywall
Grimrukh @Grimrukh
Parts:
00:00 - Intro
01:07 - Collision
03:46 - Connections
06:35 - Considerations
มุมมอง: 19 624

วีดีโอ

ความคิดเห็น

  • @danylomyroschnytschenko4666
    @danylomyroschnytschenko4666 วันที่ผ่านมา

    You did a good job, sir

  • @gumbowimbledon6348
    @gumbowimbledon6348 15 วันที่ผ่านมา

    New video ever?

  • @ШмельПчёлкин
    @ШмельПчёлкин 19 วันที่ผ่านมา

    Im good im smart im cool😮

  • @Faerûn4
    @Faerûn4 หลายเดือนก่อน

    did somebody modded this in came already like they did with the firelink bridge leading to depths

  • @vesstig
    @vesstig 2 หลายเดือนก่อน

    Ive finally caught the virus and now im spending my sick days learning about unused content in Dark Souls, I couldnt be happier!

  • @BroadwayJosh
    @BroadwayJosh 7 หลายเดือนก่อน

    My God... Dark Souls has generated so much content, so so much. Playhthroughs, lore videos, map videos, mods, it just never ends. Such a hugely influential video game. I'm still playing it. I play Dark Souls to relax nowadays...

  • @TonyBMan
    @TonyBMan 7 หลายเดือนก่อน

    Good one with that Evangelion typeset and those damn cicadas.

  • @MikeHesk742
    @MikeHesk742 7 หลายเดือนก่อน

    Anything that suggests the Depths may have originally been somewhere else or encountered at a different point interests me, because as it stands it feels like you're supposed to go Lower Burg, Capra, Catacombs, then Depths in terms of NPCs an loot. But current level design doesnt make that feel logical.

  • @asinglesliceofbread7089
    @asinglesliceofbread7089 7 หลายเดือนก่อน

    AMAZING :D!! the amount t of little details that line up is lovely

  • @patiojohn1748
    @patiojohn1748 7 หลายเดือนก่อน

    I wish someone would mod in all of these could-be paths from early development.

  • @leeham6230
    @leeham6230 9 หลายเดือนก่อน

    It would have been a nice shortcut to get into The Depths, but they ended up going with the firelink shrine shortcut sometime in development. It makes sense, but more map linking is never a bad idea in DS1.

  • @Scyzzles
    @Scyzzles ปีที่แล้ว

    The unused navmesh that extends down into the valley is for the stairs leading down from the dining area to the depths, though slightly altered from how we know it in the release version of Dark Souls. Made a quick video to show how it lines up: th-cam.com/video/2uQWJ5-X0Gk/w-d-xo.html

    • @samuelhdiamond42
      @samuelhdiamond42 ปีที่แล้ว

      Thanks for your reply! Yeah, the navmesh is a bit of an oddity because it seems to be straddling two different points of development - where the dining hall is still beneath the Sunlight Altar, but is also creeping towards its final purpose of connecting to the Depths. Without knowing more about how the worldspace was originally laid out, it's difficult to determine the timeline in which these changes were made. Interestingly, the navmesh fits some unused map pieces / collision, but that was kind of outside the scope of the video.

    • @Scyzzles
      @Scyzzles ปีที่แล้ว

      I was thrown off at first by the direction of the entrance to the depths, because I had flipped it around 180 in my mind. Which would make more sense to me as then the depths would be hidden under the Undead Parish and not extending down into where the valley is now, and the large central tunnel with the giant rat would line up closer with the aqueduct and the large street above. The windows and toilets lining the entrance hallways to the depths also make me think of the inside of a city wall or aqueduct, but I'm just speculating about what the intention might have been if the depths entrance was ever even meant to be connected to the Sunlight Altar to begin with.

  • @JellyJman
    @JellyJman ปีที่แล้ว

    My theory is that the sunlight altar was the original entrance to the depths, but maybe not enough playtesters found that out and so they moved it closer to where you get the key from the Capra demon?

  • @JellyJman
    @JellyJman ปีที่แล้ว

    10/10 for the Eva title cards

  • @metroidcrafter1626
    @metroidcrafter1626 ปีที่แล้ว

    This is so cool Will you be making a video about the possible original catacombs placement as well?

    • @samuelhdiamond42
      @samuelhdiamond42 ปีที่แล้ว

      Possibly! That whole section is very interesting to explore, but it's a bit difficult to show off in a video - especially with my current inexperience in making them. It's on the list, though.

  • @davecorry7723
    @davecorry7723 ปีที่แล้ว

    Love it!

  • @HydefHyde
    @HydefHyde ปีที่แล้ว

    Really interesting. It's pretty remarkable how the nature of the cut content in these games feels so appropriate with the archeological nature of the storytelling and world design.

  • @StykeWarden
    @StykeWarden ปีที่แล้ว

    I always figured the undead city was supposed to be larger, more blight-towny, like favellas. so what you're seeing with all the expanded navmesh is probably just more ratty undead hovels as people where forced outside of the "city"

  • @senormarston
    @senormarston ปีที่แล้ว

    The cheerful music background does not combine with Dark Souls' melancholic and gray universe 😂 Amazing info about this part of the map, though. Congrats

  • @casedistorted
    @casedistorted ปีที่แล้ว

    Super friggin interesting! I bet they thought 'no one will notice that stuff from so far away so save time by just leaving it in and change what is close up' but over 10 years later we are still looking into things about this game.

  • @gildardorivasvalles6368
    @gildardorivasvalles6368 ปีที่แล้ว

    Thank you for the video. Quite intriguing. (I'm here because Illusory Wall recommended your video, and that was a great suggestion.)

  • @formerlymax
    @formerlymax ปีที่แล้ว

    why the neon genesis cards

  • @LavenderRex7705
    @LavenderRex7705 ปีที่แล้ว

    This game's community still having interesting discussion around stuff that isn't even in the final game is part of why I love this community so much! There is just something about Dark Souls that gets my mind going and the design around its world is so lovingly handcrafted. Great video! Edit: I also appreciate the Evangelion homages but I do agree with some of the other comments saying the bugs were a bit too loud. Besides that, great audio selection.

  • @aldecotan
    @aldecotan ปีที่แล้ว

    You've made a brilliant video, but I've noticed a few very sharp audio transitions between chapters. It's not a big problem, but it would be nice to have some fading for audio. Looking forward for upcoming videos!

  • @MirXael
    @MirXael ปีที่แล้ว

    Time is convoluted.

  • @ArcRay20
    @ArcRay20 ปีที่แล้ว

    i always thought the Sunlight Alter area was odd for how you access it, but this helps make it seem a LITTLE less odd. cant get past the dragon? there is an alternate longer path to do so. meanwhile it looks like that room would have had a loop for getting in and out. like you come in from where ever you were supposed to and exit at the bottom, go up the stairs, bonfire and alter found, drop in through the roof hole to get back in safely above the enemies.

  • @Neremworld
    @Neremworld ปีที่แล้ว

    In the future can you not have blaring bug noises? Or like, turn them down? The music is otherwise nice and soft, leading you to turn up the sound to hear it better. And then the bug noises blast your ear-drums. It sucks.

  • @jpcsdutra
    @jpcsdutra ปีที่แล้ว

    I think the most likely explanation was that lower undead burg was larger than just a few alleys and hallways and that was one of the earliest cuts. This would be closer to where Griggs is now. That would make sense to me. Lower Undead Burg has always seemed like one of the most "huh, I thought this lead somewhere but I guess not" maps.

  • @alfredocha3886
    @alfredocha3886 ปีที่แล้ว

    1:25 so weird listening to stardew valley music in this game

  • @Specoups
    @Specoups ปีที่แล้ว

    Watch the opening cutscene during the Age of Fire. We see a ringed city with one large wall covering the area. Originally, Dark Souls was going to take place in this environment. Due to time constraints, this project was scrapped and areas were rearranged to favor effective interconnection and delivering a playable product, whilst sacrificing the initially planned macro-environmental structure of the whole map. It was easier to lay out the maps without having to worry about them fitting and filling the initially planned ringed city. That's why the urban and fortificated layouts we see in the cutscene have so little in common with those we navigate through in-game. Some areas had their location changed, some were entirely cut from the game. Fortifications were relocated to accomodate for these changes at the last minute. (That's a theory)

    • @samuelhdiamond42
      @samuelhdiamond42 ปีที่แล้ว

      The city glimpsed in the intro is supposed to be Lordran, as little relation as it bears geographically to what we see in game. That opening cutscene was probably from way early in development, and is likely concept art. But I don't think we can blame time constraints for the final version not matching the concept - we know from prototype maps that the large, long bridges spotted in that artwork were originally in the game, for example, but they were kind of featureless, and the Hellkite Bridge / Aqueduct had the same visual impact with actually interesting gameplay. It's more likely that the smaller puzzlebox environments they were creating were fun, and were close enough to the original concept art that it really didn't matter about matching it 100%.

  • @CarlWidegrip
    @CarlWidegrip ปีที่แล้ว

    This is so cool! Thanks to all the people involved in unearthing this.

  • @praisetheoak
    @praisetheoak ปีที่แล้ว

    Watching Souls cut-content videos is like therapy. Its so fascinating and almost mythical.

  • @albertosara416
    @albertosara416 ปีที่แล้ว

    i seriously can't get enough of this content. thank you! truly Dark Souls is the gift that keeps on giving, and so are the modders and people that love uncovering the little details of this masterpiece

  • @yohnyarvis9653
    @yohnyarvis9653 ปีที่แล้ว

    Oh nice. This is gonna be a good channel I can tell. Fascinating stuff.

  • @бвд-б2т
    @бвд-б2т ปีที่แล้ว

    The room with rats under the bridge always felt so out of place, but now it makes sense. Nice video, keep it up👍

  • @danielvarnier2699
    @danielvarnier2699 ปีที่แล้ว

    Wow, very interesting, thanks!

  • @Mordian_57
    @Mordian_57 ปีที่แล้ว

    Amazing finds. Thank you for bringing light into the dark.

  • @captainshanty60
    @captainshanty60 ปีที่แล้ว

    Awesome video! It always amazes me when people uncover little things like this in older games!

  • @fromthegamethrone
    @fromthegamethrone ปีที่แล้ว

    Honestly, the sunlight alter was a better place for it.

  • @danielhakushi
    @danielhakushi ปีที่แล้ว

    2023 and this Game keeps on giving. Thanks for sharing.

  • @corncobjohnsonreal
    @corncobjohnsonreal ปีที่แล้ว

    Thank you for making good souls content

  • @Konyad
    @Konyad ปีที่แล้ว

    Great video! One note - try fading the music instead of stopping it. I'm scared every time it happens 😅

    • @samuelhdiamond42
      @samuelhdiamond42 ปีที่แล้ว

      The hard music cut is deliberate, as part of the Evangelion title card gag. But I've taken onboard feedback and won't be doing that in future.

  • @coastalriddle
    @coastalriddle ปีที่แล้ว

    What a great video, I'm subbing for sure

  • @Furigou
    @Furigou ปีที่แล้ว

    Undead Burg 3.0: You can(not) dine in the halls

  • @BlondeMcGuinn
    @BlondeMcGuinn ปีที่แล้ว

    What a magical video. Illusory wall turned me onto this and I’m transfixed. It seems that Dark Souls, its bewitching and magical nature, stirs within its players a desire to know more and understand. With discoveries like these I think our collective knowledge of Dark Souls is more inchoate than we’d like, which is why we always want more. I’m glad that people like you and illusory wall and those who helped with this video exist. Thank you for this experience. I dig the text, the diagrams, the music, all of it. Big Ups!

    • @samuelhdiamond42
      @samuelhdiamond42 ปีที่แล้ว

      Thank you! I am deeply indebted to illusory wall for his promotion and support of this video

  • @OFSheep
    @OFSheep ปีที่แล้ว

    thanks, hairless naked musclebound chosen undead, for braving the depths.

    • @samuelhdiamond42
      @samuelhdiamond42 ปีที่แล้ว

      Fun fact: hairless naked musclebound chosen undead is the default debug John Darksouls (when you remove their mismatched, noisy armor)

  • @pashtet7996
    @pashtet7996 ปีที่แล้ว

    0.0

  • @JoeDower101
    @JoeDower101 ปีที่แล้ว

    I much prefer the Dining Hall being part of the Parish. It makes the Large Ember placement make more sense as you're likely to pick it up before seeing Andre. Most of my DS1 runs I only go to the Depths for the ember then skip the rest of it. When the Dining Hall is placed next to the Sunlight Altar how far away is the Depths in the world map?

    • @samuelhdiamond42
      @samuelhdiamond42 ปีที่แล้ว

      I'm not sure that the Large Ember would still have been placed in the Dining Hall if it were still part of the Parish, I think that would have really altered the game progression.

    • @JoeDower101
      @JoeDower101 ปีที่แล้ว

      @@samuelhdiamond42 I don't believe so. You are still restricted by the availability of Large Titanite shards. If you want go out of your way to over level your weapon early then having the Large Ember under the Sunlight Altar or in the Depths doesn't actually change much since you're still going to further areas to source the Large Titanite.

  • @bramhelsing2697
    @bramhelsing2697 ปีที่แล้ว

    This is like finding a bottle of NukaCola in the wasteland. A super interesting, refreshing video!

  • @shanetheshamwow
    @shanetheshamwow ปีที่แล้ว

    It reminds me of the room in lothric castle where the cell key, and the estus shard