3dEnv
3dEnv
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Modeling stylized bow World of Warcraft
A stylized bow I created based on one of Christopher Hayes's concepts.
The model was done in Maya and then the rest was done using Zbrush and baked in Substance Painter.
Through this project, I learned a lot about texturing in terms of stylized materials. Of course, the result is still far from ideal, but what happened means a lot to me.
More information:
www.artstation.com/artwork/nYb4e1
มุมมอง: 371

วีดีโอ

Creating stylized pine in Maya and Speed tree
มุมมอง 2.2K4 ปีที่แล้ว
Stylized pine tree. In this work, I wanted to show a typical pipeline when creating stylized trees or other plant objects. Some parts may differ and the approach may be different, but the general essence will remain true for such objects as a whole.
Modeling shield in blender and zbrush
มุมมอง 1.2K4 ปีที่แล้ว
Medieval shield created in blender and textured in quxel megascans. The most difficult thing in the work turned out to be texturing in the first place due to the fact that the program still works very poorly. In particular, when working on a powerful computer with all quality settings turned off, it was almost impossible to draw. Substance painter works much better. Therefore, the video does no...
Axe modeling in autodesk maya and texturing in Substance Painter
มุมมอง 2964 ปีที่แล้ว
When creating this model, I took into account all the experience of creating the previous ax and reduced the work time to 2 hours along with texturing. Here, the main point of my work is to create a pattern, for this I used a pattern from the reference, on which I applied a mask. I also think it is a good option to use extrusion with textures, but this method leaves less control over the patter...
Modeling in Autodesk Maya Viking Axe from Assassin's Creed Valhalla
มุมมอง 3.7K4 ปีที่แล้ว
Game-ready model of an ax from Assassin's Creed Valhalla. I have long been attracted by the theme of the Vikings, and as a result I decided to make a model that could then be used in UE4. Life-size model, low poly made in Maya, after which detailing was added in Zbrush, and everything was textured in Substance Painter(texture in 1k). I tried to strike a balance between the polygonality of the m...
S.T.A.L.K.E.R. main menu Unreal Engine 4
มุมมอง 9014 ปีที่แล้ว
Recreated S.T.A.L.K.E.R. Shadow of Chernobyl main menu in Unreal Engine 4. When creating the scene, I used both my experiences and Quxel Megascans. This scene was made in the process of developing a BP for a thunderstorm, as well as barbed wire splines, which I plan to post for free in the future.
Environment test
มุมมอง 514 ปีที่แล้ว
Environment test

ความคิดเห็น

  • @SergeyWerk
    @SergeyWerk ปีที่แล้ว

    Юрий?

  • @djurdanlievens8702
    @djurdanlievens8702 3 ปีที่แล้ว

    Nice work ! would love to try this myself, where did u get the reference image from ?

  • @sculptricks5150
    @sculptricks5150 3 ปีที่แล้ว

    Nice I like this one

  • @poonamsain6655
    @poonamsain6655 3 ปีที่แล้ว

    V nice video

  • @PROSTO4Tabal
    @PROSTO4Tabal 3 ปีที่แล้ว

    Great work! Stalker is extraordinary game, remake needed for sure

  • @alexgrenlie862
    @alexgrenlie862 3 ปีที่แล้ว

    I see a jump from zbrush to subpainter but no uv unwrap?

    • @3denv943
      @3denv943 3 ปีที่แล้ว

      this model was automatically uv in maya. therefore, this step is of no benefit(5-10 minutes)

  • @sostcgtech
    @sostcgtech 3 ปีที่แล้ว

    Amazing work

  • @arturpotalov6022
    @arturpotalov6022 3 ปีที่แล้ว

    Very cool <3

    • @3denv943
      @3denv943 3 ปีที่แล้ว

      thanks)

  • @apofex
    @apofex 3 ปีที่แล้ว

    Very good result

    • @3denv943
      @3denv943 3 ปีที่แล้ว

      thanks

  • @iiyaman69
    @iiyaman69 3 ปีที่แล้ว

    Hey my man !! Thanks for sharing ur workflow its dope !! Especially the part where you take ur branch cards to the spedtree !! And pine tree is awesome too !!

    • @3denv943
      @3denv943 3 ปีที่แล้ว

      Thanks you)

  • @thearcyx
    @thearcyx 4 ปีที่แล้ว

    Welldone bro thats so cool

  • @kylepeace4967
    @kylepeace4967 4 ปีที่แล้ว

    what tool were you using in maya to create the axe head

    • @3denv943
      @3denv943 4 ปีที่แล้ว

      I used extrude on an edge, then I added the edges in the right places to keep the shape and reflected with a mirror.

  • @brun0_gabriel
    @brun0_gabriel 4 ปีที่แล้ว

    nice work!

  • @marcelgoralczyk5292
    @marcelgoralczyk5292 4 ปีที่แล้ว

    Can you post for download?

  • @thearcyx
    @thearcyx 4 ปีที่แล้ว

    That's looks crazy

  • @thearcyx
    @thearcyx 4 ปีที่แล้ว

    Nice Video

    • @3denv943
      @3denv943 4 ปีที่แล้ว

      thanks)

  • @thearcyx
    @thearcyx 4 ปีที่แล้ว

    Can you share this ? please , or Can you make tutorial of something like this

    • @thearcyx
      @thearcyx 4 ปีที่แล้ว

      We will create a game so we need this axe.We can write your name on credits.

    • @3denv943
      @3denv943 4 ปีที่แล้ว

      You have concept art? Maybe i can help you.))

    • @thearcyx
      @thearcyx 4 ปีที่แล้ว

      @@3denv943 Yes we have and we need help in modelling

    • @thearcyx
      @thearcyx 4 ปีที่แล้ว

      We are making viking story game

    • @thearcyx
      @thearcyx 4 ปีที่แล้ว

      So We need Viking Items (Axe,Sword)