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FINAL FANTASY VII REBIRTH DEMO_20240211021011
FINAL FANTASY VII REBIRTH DEMO_20240211021011
มุมมอง: 4

วีดีโอ

FINAL FANTASY VII REBIRTH DEMO_20240207124519
มุมมอง 9110 หลายเดือนก่อน
FINAL FANTASY VII REBIRTH DEMO_20240207124519
Wiedźmin 3: Dziki Gon - Edycja Kompletna_20240202191107
มุมมอง 30910 หลายเดือนก่อน
Wiedźmin 3: Dziki Gon - Edycja Kompletna_20240202191107
MGS4 emulation 5800X3D
มุมมอง 23111 หลายเดือนก่อน
Karta graficzna: NVIDIA GeForce RTX 4070 Ti Procesor: AMD Ryzen 7 5800X3D 8-Core Processor Pamięć: 32 GB RAM (użyteczne 31.92 GB RAM) Bieżąca rozdzielczość: 3840 x 2160, 119Hz System operacyjny:
Stray_20220720001903
มุมมอง 142 ปีที่แล้ว
Stray_20220720001903
xenosaga retroarch series x test
มุมมอง 2122 ปีที่แล้ว
xenosaga retroarch series x test
RetroArch series x tenchu 3 test
มุมมอง 1102 ปีที่แล้ว
RetroArch series x tenchu 3 test
Retroarch Series X MGS2 test
มุมมอง 2.1K2 ปีที่แล้ว
Retroarch Series X MGS2 test
Dark Souls 3 soul farming
มุมมอง 132 ปีที่แล้ว
This is on NG but works the same way on first playthrough as well.
Cyberpunk 2077 3070 5600X
มุมมอง 473 ปีที่แล้ว
Karta graficzna: NVIDIA GeForce RTX 3070 Procesor: AMD Ryzen 5 5600X 6-Core Processor Pamięć: 16 GB RAM (użyteczne 15.95 GB RAM) Bieżąca rozdzielczość: 2560 x 1080, 75Hz System operacyjny:
nier replicant ver.1.22474487139. 21:9 3070 5600X
มุมมอง 3023 ปีที่แล้ว
Karta graficzna: NVIDIA GeForce RTX 3070 Procesor: AMD Ryzen 5 5600X 6-Core Processor Pamięć: 16 GB RAM (użyteczne 15.94 GB RAM) Bieżąca rozdzielczość: 2560 x 1080, 75Hz System operacyjny:
Assassin's Creed Valhalla RTX 3070 5600X
มุมมอง 513 ปีที่แล้ว
Karta graficzna: GeForce RTX 3070 Procesor: AMD Ryzen 5 5600X 6-Core Processor Pamięć: 16 GB RAM (użyteczne 15.95 GB RAM) Bieżąca rozdzielczość: 2560 x 1080, 75Hz System operacyjny:
Cyberpunk 2077 | Ryzen fix CPU test
มุมมอง 9194 ปีที่แล้ว
FIx: www.reddit.com/r/cyberpunkgame/comments/kbrsta/?
Cyberpunk 2077 | 3070 5600X Ultra/RT Ultra
มุมมอง 7934 ปีที่แล้ว
Karta graficzna: GeForce RTX 3070 Procesor: AMD Ryzen 5 5600X 6-Core Processor Pamięć: 16 GB RAM (użyteczne 15.95 GB RAM) Bieżąca rozdzielczość: 2560 x 1080, 75Hz System operacyjny:
Assassin's Creed Valhalla | RTX 3070 5600X
มุมมอง 574 ปีที่แล้ว
Karta graficzna: GeForce RTX 3070 Procesor: AMD Ryzen 5 5600X 6-Core Processor Pamięć: 16 GB RAM (użyteczne 15.95 GB RAM) Bieżąca rozdzielczość: 2560 x 1080, 75Hz System operacyjny:
Godfall | RTX 3070 5600X
มุมมอง 184 ปีที่แล้ว
Godfall | RTX 3070 5600X
Marvel's Avengers RTX 3070 5600X
มุมมอง 4784 ปีที่แล้ว
Marvel's Avengers RTX 3070 5600X
Assassin's Creed Valhalla 5600X 2060 Super 21:9
มุมมอง 854 ปีที่แล้ว
Assassin's Creed Valhalla 5600X 2060 Super 21:9
Watch Dogs Legion 5600X 2060 Super
มุมมอง 2534 ปีที่แล้ว
Watch Dogs Legion 5600X 2060 Super
RPCS3 Siren Blood Curse 60FPS
มุมมอง 2.7K4 ปีที่แล้ว
RPCS3 Siren Blood Curse 60FPS
NGS2 U
มุมมอง 294 ปีที่แล้ว
NGS2 U
Horizon Zero Dawn
มุมมอง 274 ปีที่แล้ว
Horizon Zero Dawn
GoT
มุมมอง 104 ปีที่แล้ว
GoT
DS 21:9 (60 FPS)
มุมมอง 2954 ปีที่แล้ว
DS 21:9 (60 FPS)
Persona 5 Ryzen 3600 ~60FPS
มุมมอง 4234 ปีที่แล้ว
Persona 5 Ryzen 3600 ~60FPS
Shadows of the Damned RPCS3 ~60FPS
มุมมอง 3224 ปีที่แล้ว
Shadows of the Damned RPCS3 ~60FPS
MGS4 RPCS3 - Rambo mode
มุมมอง 4824 ปีที่แล้ว
MGS4 RPCS3 - Rambo mode
Final Fantasy XIII-2 unlocked framerate
มุมมอง 4.3K4 ปีที่แล้ว
Final Fantasy XIII-2 unlocked framerate
RPCS3 - Soul Calibur 4 (2600K)
มุมมอง 2434 ปีที่แล้ว
RPCS3 - Soul Calibur 4 (2600K)

ความคิดเห็น

  • @slowlearner12
    @slowlearner12 หลายเดือนก่อน

    Love to love.

  • @המסעההוליסטי
    @המסעההוליסטי 2 หลายเดือนก่อน

    Love it!

  • @brilliant_punks
    @brilliant_punks 4 หลายเดือนก่อน

    great!!

  • @Prophvesy
    @Prophvesy 7 หลายเดือนก่อน

    Hi, I can't seem to get this Mod to work. Both the .ini/d3d9 I've put into the bin file but if I try and start the game, it just won't open. Can anybody help? Thanks.

  • @bettergaminghd4718
    @bettergaminghd4718 9 หลายเดือนก่อน

    hey, is that ps5 version?

  • @jjs1047
    @jjs1047 10 หลายเดือนก่อน

    Eyyyyyyyyyyyyyyyyyyyyyyyyyy!!! answer the questions, how to install?????????

  • @PABLO_68
    @PABLO_68 ปีที่แล้ว

    ни настроек ничего не показано

  • @flechamarley4699
    @flechamarley4699 ปีที่แล้ว

    La voz me encanta

  • @fahribulbul7613
    @fahribulbul7613 2 ปีที่แล้ว

    0:38

  • @samiRRR93
    @samiRRR93 2 ปีที่แล้ว

    Swordless words

    • @samiRRR93
      @samiRRR93 2 ปีที่แล้ว

      Beyond dr`s abilities, only sword to the heart. My war agains your soulles scumbagsssss

  • @JimmehRulez
    @JimmehRulez 2 ปีที่แล้ว

    So true

  • @bruhmomentos6548
    @bruhmomentos6548 2 ปีที่แล้ว

    I'm literally playing it on my PS3, it looks better on an emulator then it does original, theres too much film grain on the og copy, might need to acquire me this emulator 😏

  • @Kazserah
    @Kazserah 2 ปีที่แล้ว

    how can i do it? and no film grain?

  • @MrsBlaileen1
    @MrsBlaileen1 2 ปีที่แล้ว

    There are 12 separate Roms for each chapter in this game. How are you supposed to “link” them together? It’s not available all in one game.

  • @maciej5101
    @maciej5101 2 ปีที่แล้ว

    Pamiętasz może w jaki sposób udało ci się wyłączyć efekt ziarna?

    • @Fuudimitzu
      @Fuudimitzu 11 หลายเดือนก่อน

      Tego nie wiem, wydaje mi się że tylko użyłem patcha 60 fps i ustawiłem bardzo wysoką rozdzielczość.

  • @dee1458
    @dee1458 2 ปีที่แล้ว

    Memories of Camden Town '06 for me!

  • @radicant7283
    @radicant7283 2 ปีที่แล้ว

    What in the world?

  • @glass1098
    @glass1098 2 ปีที่แล้ว

    Any problems?

  • @LuisFernando-co1je
    @LuisFernando-co1je 2 ปีที่แล้ว

    is there any problem for use this? like get vac ban on steam for use it? or its fine?

    • @Lucid_XP
      @Lucid_XP ปีที่แล้ว

      For anyone else coming across this comment, no. I am almost Steam does not care about the offline games you bought especially since they're not affecting anyone else's online experience

  • @kilianlindberg
    @kilianlindberg 2 ปีที่แล้ว

    1993 if I remember it correctly, and I listened to the CD.. is this the original? Sounds too good.. a bit of CD 💿 glitches in this version though

  • @MichalSerenity
    @MichalSerenity 2 ปีที่แล้ว

    One of best psychedelic tunes ever !!!

  • @IrrationalGamer
    @IrrationalGamer 3 ปีที่แล้ว

    How to remove noise?

  • @leahmurray5306
    @leahmurray5306 3 ปีที่แล้ว

    XEPER

  • @migallocarolis6672
    @migallocarolis6672 3 ปีที่แล้ว

    You know why I can't run Siren Blood curse in the new versions of RPCS3 I already tried with Vulkan and OpenGL, with Vulkan it enters the game but at the beginning of the first chapter when the scene ends and the game must start to escape the police officer with Vulkan is heard and the player can be moved but the screen is black. With OpenGL the registry shows me the following error when finishing the video and starting the escape of the police officer F RSX: Compilation failed: ERROR: 0: 8: '': syntax error: ERROR___HEXADECIMAL_CONST_OVERFLOW ERROR: 0: 9: '': syntax error: ERROR___HEXADECIMAL_CONST_OVERFLOW ERROR: 0:10: '': syntax error: ERROR___HEXADECIMAL_CONST_OVERFLOW source: #version 430 layout (local_size_x = 128, local_size_y = 1, local_size_z = 1) in; layout (binding = 9, std430) buffer ssbo {uint data []; }; #define KERNEL_SIZE 1 // Generic swap routines #define bswap_u16 (bits) (bits & 0xFF) << 8 | (bits & 0xFF00) >> 8 | (bits & 0xFF0000) << 8 | (bits & 0xFF000000) >> 8 #define bswap_u32 (bits) (bits & 0xFF) << 24 | (bits & 0xFF00) << 8 | (bits & 0xFF0000) >> 8 | (bits & 0xFF000000) >> 24 #define bswap_u16_u32 (bits) (bits & 0xFFFF) << 16 | (bits & 0xFFFF0000) >> 16 // Depth format conversions #define d24f_to_f32 (bits) (bits << 7) #define f32_to_d24f (bits) (bits >> 7) uint linear_invocation_id () uint size_in_x = (gl_NumWorkGroups.x * gl_WorkGroupSize.x); return (gl_GlobalInvocationID.y * size_in_x) + gl_GlobalInvocationID.x; void main () uint invocation_id = linear_invocation_id (); uint index = invocation_id * KERNEL_SIZE; uint value; value = data [index]; data [index] = bswap_u32 (value); F RSX: Linkage failed: Attached compute shader is not compiled. I had run this game in old versions of 2019 with OpenGL, with Vulkan in both the old and new versions I always have the error that the game is heard and the player can be moved but nothing was seen and I managed to get to the third chapter and I had not played it until now, my save file was lost because I changed my hard drive and now I can not run it anymore because OpenGL marks that error for me, how could I fix it and run it like before? Or do you know how you could fix the black screen with Vulkan so that you don't have to use OpenGL with this game? Vulkan works well with other games, I don't understand why it fails.

  • @xNachtmahRx
    @xNachtmahRx 3 ปีที่แล้ว

    Hey where can we get the fixed and patched to 60fps NPEA version that you are using? I only have the BCUS or whatever it is called version and the rpcs3 team never touched this version, so it supports only 30 fps. Any chance to upload the npea version as a zip archive? I am becoming a bit desperate lol. The disc version isn't worth the 150$ people want on ebay

  • @DerosElves
    @DerosElves 3 ปีที่แล้ว

    How a get 60 fps ? Pls make a tutorial !

  • @vipulkaushal1597
    @vipulkaushal1597 3 ปีที่แล้ว

    lightening strikes in the darkest places

  • @MichalSerenity
    @MichalSerenity 3 ปีที่แล้ว

    Amazing groove :o

  • @Steezyeet
    @Steezyeet 3 ปีที่แล้ว

    Can you tell me how u removed the film grain and unlocked the 60fps please? I really want to play this game again

    • @produccionesgenial1988
      @produccionesgenial1988 3 ปีที่แล้ว

      Me to

    • @Fuudimitzu
      @Fuudimitzu 3 ปีที่แล้ว

      For framerate you just need to increase vblank (120hz) frequency in advanced emulator settings

    • @produccionesgenial1988
      @produccionesgenial1988 3 ปีที่แล้ว

      @@Fuudimitzu this isnt true

    • @Releady
      @Releady 3 ปีที่แล้ว

      You need game ID: NPEA00095 and enabled it under game patches

    • @produccionesgenial1988
      @produccionesgenial1988 3 ปีที่แล้ว

      @@Releady ????

  • @oCtodur
    @oCtodur 3 ปีที่แล้ว

    I have a few of their projects in my .sid files!

  • @Semper-S3XY
    @Semper-S3XY 3 ปีที่แล้ว

    Wow you can really see the difference in quality of texture with the framerate

  • @etrs
    @etrs 3 ปีที่แล้ว

    Weird to see this game not run like shit

  • @nasifahmed9728
    @nasifahmed9728 4 ปีที่แล้ว

    which resolution and settings please i also have the 3070

    • @maurits4644
      @maurits4644 4 ปีที่แล้ว

      1080 its in the description

  • @AtexPhwin
    @AtexPhwin 4 ปีที่แล้ว

    how did you remove the film grain?

  • @lucasramos2005
    @lucasramos2005 4 ปีที่แล้ว

    Otwarcie menu i pokazanie ustawień musi być bardzo trudne!

  • @babbaracos
    @babbaracos 4 ปีที่แล้ว

    Still one of the best after all those years!!

  • @LeafEater607
    @LeafEater607 4 ปีที่แล้ว

    Looks great. What settings did you use for fps? # -1 = Use the maximum FPS cap possible # 0 = Use the game's default FPS limit (59.94005966 FPS) # other = Use the number provided as the FPS limit (e.g. set 30.0 to limit to 30.0 FPS) FFXIIIIngameFrameRateLimit = 0

    • @adamdzakwan4957
      @adamdzakwan4957 3 ปีที่แล้ว

      Can you explain me how this is works?

    • @tidus1ph
      @tidus1ph 3 ปีที่แล้ว

      I don't get this part. Care to explain?

    • @Lucid_XP
      @Lucid_XP ปีที่แล้ว

      for any future readers, they're referring to the .ini file used to make this mod work. in that file it lists: # -1 = Use the maximum FPS cap possible # 0 = Use the game's default FPS limit (59.94005966 FPS) # other = Use the number provided as the FPS limit (e.g. set 30.0 to limit to 30.0 FPS) FFXIIIIngameFrameRateLimit = 0 Those # signs in coding typically mean comments, therefore in this case these comments are teaching you what to input here >>>>>>>>> = 0 <<<<<<<<<< to make the mod "FFXIIIIngameFrameRateLimit" work as advertised. With all that said, change the "0" in FFXIIIIngameFrameRateLimit, to either -1 to "Use the maximum FPS cap possible", or change it to the amount of FPS you would like to limit hence the instruction/description it lists.

    • @Deco2003
      @Deco2003 11 หลายเดือนก่อน

      @@Lucid_XP thank you

  • @edimarjunior9616
    @edimarjunior9616 4 ปีที่แล้ว

    Holly, amazing.

  • @russelldorgan9802
    @russelldorgan9802 4 ปีที่แล้ว

    Hi! Could you please explain how you got Demon's Souls in 21:9 ratio. It would be extremely appreciated. Thanks for your time.

    • @Fuudimitzu
      @Fuudimitzu 4 ปีที่แล้ว

      Of course, you need to create patch.yml file (in windows explorer) in emualtor directory and open it in notepad and paste this inside: wiki.rpcs3.net/index.php?title=Help:Game_Patches Anchors: BLUS30443_FpsUnlock: &BLUS30443_FpsUnlock # Set 60FPS with no frameskip # by Gibbed - [ be16, 0x25ed8, 0x981f ] # delta time # by Whatcookie - [ be32, 0x0001b964, 0x496ac2cd ] # jump to code cave # get mftb - [ be32, 0x016c7c30, 0x7eac42e6 ] # mftb r21 // Move from timebase register (clock) # get mftb delta - [ be32, 0x016c7c34, 0x3ec00185 ] # lis r22,0x0185 // load high bits of address - [ be32, 0x016c7c38, 0x3ad62608 ] # addi r22,r22,0x2608 // load low bits of address - [ be32, 0x016c7c3c, 0x7e96a02a ] # ldx r20,r22,r20 // load previous frames mftb reading - [ be32, 0x016c7c40, 0xfab60000 ] # std r21,0x0(r22) // store this frames mftb reading - [ be32, 0x016c7c44, 0x7e74a850 ] # subf r19,r21,r20 // subtract previous mftb reading from this mftb frames reading # mftb delta to float - [ be32, 0x016c7c48, 0xfa760018 ] # std r19,0x18(r22) // store mftb delta (to be loaded into FPR) - [ be32, 0x016c7c4c, 0xcbd60018 ] # lfd f30,0x18(r22) // load mftb delta into FPR - [ be32, 0x016c7c50, 0xffc0f69c ] # fcfid f30,f30 // convert integer to double - [ be32, 0x016c7c54, 0xffc0f018 ] # frsp f30,f30 // round to single precision # mftb delta to seconds - [ be32, 0x016c7c58, 0x3e40016c ] # r18,0x16c // load high bits constants pointer - [ be32, 0x016c7c5c, 0x3a527c30 ] # addi r18,r18,0x7c30 // load low bits of constants pointer - [ be32, 0x016c7c60, 0xc3b20054 ] # lfs f29,0x54(r18) // load timebase frequency constant - [ be32, 0x016c7c64, 0xc3920058 ] # lfs f28,0x58(r18) // load maximum timestep size - [ be32, 0x016c7c68, 0xeffee824 ] # fdivs f31,f30,f29 // divide timebase delta by timebase frequency # check timestep size - [ be32, 0x016c7c6c, 0xff9fe000 ] # fcmpu cr7,f31,f28 // compare current delta time to maximum timestep - [ be32, 0x016c7c70, 0x419c0008 ] # blt +0x08 // don't return the maximum timestep size # set maximum timestep - [ be32, 0x016c7c74, 0xffe0e090 ] # fmr f31,f28 // move maximum timestep to be returned # cleanup - [ be32, 0x016c7c78, 0x7e94a278 ] # xor r20,r20,r20 // zero r20 - [ be32, 0x016c7c7c, 0x7e94a278 ] # xor r19,r19,r19 // zero r19 - [ be32, 0x016c7c80, 0x4e800020 ] # blr // return # constants - [ be32, 0x016c7c84, 0x4c989680 ] # timebase frequency as hexfloat (80mhz) - [ bef32, 0x016c7c88, 0.05000000 ] # maximum timestep size (50ms or 20FPS) BLES00932_FpsUnlock: &BLES00932_FpsUnlock # Set 60FPS with no frameskip # by Gibbed - [ be16, 0x26ac0, 0x981f ] # delta time # by Whatcookie - [ be32, 0x0001c534, 0x496ada1d ] # jump to code cave # get mftb - [ be32, 0x016c9f50, 0x7eac42e6 ] # mftb r21 // Move from timebase register (clock) # get mftb delta - [ be32, 0x016c9f54, 0x3ec00185 ] # lis r22,0x0185 // load high bits of address - [ be32, 0x016c9f58, 0x3ad62608 ] # addi r22,r22,0x2608 // load low bits of address - [ be32, 0x016c9f5c, 0x7e96a02a ] # ldx r20,r22,r20 // load previous frames mftb reading - [ be32, 0x016c9f60, 0xfab60000 ] # std r21,0x0(r22) // store this frames mftb reading - [ be32, 0x016c9f64, 0x7e74a850 ] # subf r19,r21,r20 // subtract previous mftb reading from this mftb frames reading # mftb delta to float - [ be32, 0x016c9f68, 0xfa760018 ] # std r19,0x18(r22) // store mftb delta (to be loaded into FPR) - [ be32, 0x016c9f6c, 0xcbd60018 ] # lfd f30,0x18(r22) // load mftb delta into FPR - [ be32, 0x016c9f70, 0xffc0f69c ] # fcfid f30,f30 // convert integer to double - [ be32, 0x016c9f74, 0xffc0f018 ] # frsp f30,f30 // round to single precision # mftb delta to seconds - [ be32, 0x016c9f78, 0x3e40016c ] # r18,0x16c // load high bits constants pointer - [ be32, 0x016c9f7c, 0x62529f50 ] # ori r18,r18,0x9f50 // load low bits of constants pointer - [ be32, 0x016c9f80, 0xc3b20054 ] # lfs f29,0x54(r18) // load timebase frequency constant - [ be32, 0x016c9f84, 0xc3920058 ] # lfs f28,0x58(r18) // load maximum timestep size - [ be32, 0x016c9f88, 0xeffee824 ] # fdivs f31,f30,f29 // divide timebase delta by timebase frequency # check timestep size - [ be32, 0x016c9f8c, 0xff9fe000 ] # fcmpu cr7,f31,f28 // compare current delta time to maximum timestep - [ be32, 0x016c9f90, 0x419c0008 ] # blt +0x08 // don't return the maximum timestep size # set maximum timestep - [ be32, 0x016c9f94, 0xffe0e090 ] # fmr f31,f28 // move maximum timestep to be returned # cleanup - [ be32, 0x016c9f98, 0x7e94a278 ] # xor r20,r20,r20 // zero r20 - [ be32, 0x016c9f9c, 0x7e94a278 ] # xor r19,r19,r19 // zero r19 - [ be32, 0x016c9fa0, 0x4e800020 ] # blr // return # constants - [ be32, 0x016c9fa4, 0x4c989680 ] # timebase frequency as hexfloat (80mhz) - [ bef32, 0x016c9fa8, 0.05000000 ] # maximum timestep size (50ms or 20FPS) DeS_FPS_Notes: &DeS_FPS_Notes "Patch version 2.0 and above is not compatible with the settings used for the previous patch. Clocks scale and Vblank rate must be set to the defaults. Vblank rate can be modified to increase the framelimit beyond 60FPS, however it's not recommended as users may encounter physics issues." DeS_DDE_Notes: &DeS_DDE_Notes "Can disable Write Color Buffers for 20% faster performance. Enable this patch if you experience flickering." DeS_AR_Notes: &DeS_AR_Notes "UI Elements will be stretched" PPU-83681f6110d33442329073b72b8dc88a2f677172: Unlock FPS: Games: "Demon's Souls": BLUS30443: [ 01.00 ] Author: Whatcookie, Gibbed Notes: *DeS_FPS_Notes Patch Version: 2.1 Patch: - [ load, *BLUS30443_FpsUnlock ] Disable Dynamic Exposure: Games: "Demon's Souls": BLUS30443: [ 01.00 ] Author: Whatcookie Notes: *DeS_DDE_Notes Patch Version: 1.0.1 Patch: - [ be16, 0x00025edc, 0x981f ] Skip Intro Videos: Games: "Demon's Souls": BLUS30443: [ 01.00 ] Author: GalCiv Notes: Patch Version: 1.0 Patch: - [ be32, 0x008eef78, 0x38000003 ] # Intro logos skip - [ be32, 0x008eef7c, 0x901c0100 ] 21:9 Aspect Ratio: Games: "Demon's Souls": BLUS30443: [ 01.00 ] Author: Whatcookie Notes: *DeS_AR_Notes Patch Version: 1.0 Group: AR Patch: - [ be32, 0x018cefbc, 0x4017b9aa ] # 21:9 aspect ratio - [ be32, 0x0190433c, 0x4017b9aa ] 32:9 Aspect Ratio: Games: "Demon's Souls": BLUS30443: [ 01.00 ] Author: Whatcookie Notes: *DeS_AR_Notes Patch Version: 1.0 Group: AR Patch: - [ bef32, 0x018cefbc, 3.5555556 ] # 32:9 aspect ratio - [ bef32, 0x0190433c, 3.5555556 ] PPU-5446a2645880eefa75f7e374abd6b7818511e2ef: Unlock FPS: Games: "Demon's Souls": BLES00932: [ 01.00 ] Author: Whatcookie, Gibbed Notes: *DeS_FPS_Notes Patch Version: 2.1 Patch: - [ load, *BLES00932_FpsUnlock ] Disable Dynamic Exposure: Games: "Demon's Souls": BLES00932: [ 01.00 ] Author: Whatcookie Notes: *DeS_DDE_Notes Patch Version: 1.0.1 Patch: - [ be16, 0x00026ac4, 0x981f ] Skip Intro Videos: Games: "Demon's Souls": BLES00932: [ 01.00 ] Author: GalCiv Notes: Patch Version: 1.0 Patch: - [ be32, 0x008f0928, 0x38000003 ] # Intro logos skip - [ be32, 0x008f092c, 0x901c0100 ] 21:9 Aspect Ratio: Games: "Demon's Souls": BLES00932: [ 01.00 ] Author: Whatcookie Notes: *DeS_AR_Notes Patch Version: 1.0 Group: AR Patch: - [ be32, 0x018cf13c, 0x4017b9aa ] # 21:9 aspect ratio - [ be32, 0x01904494, 0x4017b9aa ] 32:9 Aspect Ratio: Games: "Demon's Souls": BLES00932: [ 01.00 ] Author: Whatcookie Notes: *DeS_AR_Notes Patch Version: 1.0 Group: AR Patch: - [ bef32, 0x018cf13c, 3.5555556 ] # 32:9 aspect ratio - [ bef32, 0x01904494, 3.5555556 ]

  • @saygeez6381
    @saygeez6381 4 ปีที่แล้ว

    full specs of pc?

  • @JohnnyBg2905
    @JohnnyBg2905 4 ปีที่แล้ว

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    @Shet821 5 ปีที่แล้ว

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    @7ckngsomad 5 ปีที่แล้ว

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    @diveg5627 5 ปีที่แล้ว

    In 2019

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    @rudymakina5502 5 ปีที่แล้ว

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    @alexunixaxwell3952 5 ปีที่แล้ว

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      @ToxynCorvin8008 2 ปีที่แล้ว

      It is IM. m.th-cam.com/video/HXeP6UCiC4Q/w-d-xo.html