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The Only King Jo
Germany
เข้าร่วมเมื่อ 25 ก.ค. 2015
I'm doing stuff.
Blender | Gatling Gun Model - Material Layers
Made completely by me for a university project.
Model:
sketchfab.com/3d-models/steampunk-gatling-gun-2bd3da3abe8a43889d153d85c1b52116
Render:
www.deviantart.com/theonlykingjo/art/Steampunk-Gatling-Gun-927728048
References:
www.deviantart.com/tsimmers/art/MINIGUN-610971733
www.deviantart.com/tsimmers/art/MINIGUN-610926988
Model:
sketchfab.com/3d-models/steampunk-gatling-gun-2bd3da3abe8a43889d153d85c1b52116
Render:
www.deviantart.com/theonlykingjo/art/Steampunk-Gatling-Gun-927728048
References:
www.deviantart.com/tsimmers/art/MINIGUN-610971733
www.deviantart.com/tsimmers/art/MINIGUN-610926988
มุมมอง: 482
วีดีโอ
Crossout | Avalanche, a very balanced and not at all fun weapon
มุมมอง 3.6K2 ปีที่แล้ว
This weapon is perfectly balanced and not fun at all. I don't recommend using it.
GoIA | 5th Bootsmänner-Tournament - Season 6 - Part 6/6
มุมมอง 282 ปีที่แล้ว
Im letzten Match unseres fünften Turniers der sechsten Season, spielt meine Crew erneut zusammen mit Psi Crows gegen bestvons und fredyyys Crew. Der Kampf beginnt bei 07:55.
GoIA | 5th Bootsmänner-Tournament - Season 6 - Part 5/6
มุมมอง 82 ปีที่แล้ว
Im fünften Match unseres fünften Turniers der sechsten Season, spielt meine Crew zusammen mit Psi Crows gegen bestvons und fredyyys Crew. Der Kampf beginnt bei 07:48.
GoIA | 5th Bootsmänner-Tournament - Season 6 - Part 4/6
มุมมอง 42 ปีที่แล้ว
Im vierten Match unseres fünften Turniers der sechsten Season, spielt meine Crew erneut zusammen mit fredyyys gegen Psi Crows und bestvons Crew. Der Kampf beginnt bei 05:28.
GoIA | 5th Bootsmänner-Tournament - Season 6 - Part 3/6
มุมมอง 32 ปีที่แล้ว
Im dritten Match unseres fünften Turniers der sechsten Season, spielt meine Crew zusammen mit fredyyys gegen Psi Crows und bestvons Crew. Der Kampf beginnt bei 05:47.
GoIA | 5th Bootsmänner-Tournament - Season 6 - Part 2/6
มุมมอง 42 ปีที่แล้ว
Im zweiten Match unseres fünften Turniers der sechsten Season, spielt meine Crew erneut zusammen mit bestvons gegen fredyyys und Psi Crows Crew. Der Kampf beginnt bei 04:03.
GoIA | 5th Bootsmänner-Tournament - Season 6 - Part 1/6
มุมมอง 232 ปีที่แล้ว
Im ersten Match unseres fünften Turniers der sechsten Season, spielt meine Crew zusammen mit bestvons gegen fredyyys und Psi Crows Crew. Der Kampf beginnt bei 10:36.
Blender | Wave Displacement 3 Loop
มุมมอง 452 ปีที่แล้ว
*wobble* Just a wave displacement material and adaptive subdivision.
Blender | Wave Displacement 2 Loop
มุมมอง 602 ปีที่แล้ว
*wobble* Just a wave displacement material and adaptive subdivision.
Blender | Wave Displacement 1 Loop
มุมมอง 712 ปีที่แล้ว
*wobble* Just a wave displacement material and adaptive subdivision.
Anno 1800 | ZL Community Event 1 - Endkampf
มุมมอง 1252 ปีที่แล้ว
Eine Insel reicht halt auch oder? 00:00 - 06:21 Vorbereitung Insel Neue Welt 06:21 - 07:40 Insel Neue Welt geht GG 07:40 - 23:00 Vorbereitung Insel Alte Welt 23:00 - 23:25 Die Minerva hat Bock 23:25 - 26:10 Vorbereitung Insel Alte Welt 26:10 - 29:51 Insel Alte Welt geht GG
Die Siedler Closed Beta | 2v2 Test Match mit akulisch vs. Hennii & CRhena
มุมมอง 742 ปีที่แล้ว
Ni und so. 00:00 - 07:12 Matchmaking die Erste 07:12 - 14:25 1. Match (Fail, weil akulisch, Hennii und CRhena zu dumm für ingame mechanics waren, lul) 14:25 - 19:08 Matchmaking die Zweite 19:08 - 01:21:42 2. Match (mit abnehmender ingame Performance) 01:21:42 - 01:26:57 Nachbesprechung
Die Siedler Closed Beta | 1v1 Test Match mit akulisch
มุมมอง 822 ปีที่แล้ว
Die Siedler Closed Beta | 1v1 Test Match mit akulisch
ANNO 1800 | 𝐖𝐞𝐧𝐧 𝐦𝐚𝐧 𝐀𝐧𝐧𝐨 𝟏𝟖𝟎𝟎 𝐨𝐡𝐧𝐞 𝐑𝐞𝐠𝐞𝐥𝐧 𝐬𝐩𝐢𝐞𝐥𝐭.
มุมมอง 1702 ปีที่แล้ว
ANNO 1800 | 𝐖𝐞𝐧𝐧 𝐦𝐚𝐧 𝐀𝐧𝐧𝐨 𝟏𝟖𝟎𝟎 𝐨𝐡𝐧𝐞 𝐑𝐞𝐠𝐞𝐥𝐧 𝐬𝐩𝐢𝐞𝐥𝐭.
GoIA | 4th Bootsmänner-Tournament - Season 6 - Part 6/6
มุมมอง 313 ปีที่แล้ว
GoIA | 4th Bootsmänner-Tournament - Season 6 - Part 6/6
GoIA | 4th Bootsmänner-Tournament - Season 6 - Part 5/6
มุมมอง 33 ปีที่แล้ว
GoIA | 4th Bootsmänner-Tournament - Season 6 - Part 5/6
GoIA | 4th Bootsmänner-Tournament - Season 6 - Part 4/6
มุมมอง 103 ปีที่แล้ว
GoIA | 4th Bootsmänner-Tournament - Season 6 - Part 4/6
GoIA | 4th Bootsmänner-Tournament - Season 6 - Part 3/6
มุมมอง 43 ปีที่แล้ว
GoIA | 4th Bootsmänner-Tournament - Season 6 - Part 3/6
GoIA | 4th Bootsmänner-Tournament - Season 6 - Part 2/6
มุมมอง 23 ปีที่แล้ว
GoIA | 4th Bootsmänner-Tournament - Season 6 - Part 2/6
GoIA | 4th Bootsmänner-Tournament - Season 6 - Part 1/6
มุมมอง 83 ปีที่แล้ว
GoIA | 4th Bootsmänner-Tournament - Season 6 - Part 1/6
GoIA | 3rd Bootsmänner-Tournament - Season 6 - Part 6/6
มุมมอง 83 ปีที่แล้ว
GoIA | 3rd Bootsmänner-Tournament - Season 6 - Part 6/6
GoIA | 3rd Bootsmänner-Tournament - Season 6 - Part 5/6
มุมมอง 33 ปีที่แล้ว
GoIA | 3rd Bootsmänner-Tournament - Season 6 - Part 5/6
GoIA | 3rd Bootsmänner-Tournament - Season 6 - Part 4/6
มุมมอง 23 ปีที่แล้ว
GoIA | 3rd Bootsmänner-Tournament - Season 6 - Part 4/6
GoIA | 3rd Bootsmänner-Tournament - Season 6 - Part 3/6
มุมมอง 33 ปีที่แล้ว
GoIA | 3rd Bootsmänner-Tournament - Season 6 - Part 3/6
GoIA | 3rd Bootsmänner-Tournament - Season 6 - Part 2/6
มุมมอง 63 ปีที่แล้ว
GoIA | 3rd Bootsmänner-Tournament - Season 6 - Part 2/6
GoIA | 3rd Bootsmänner-Tournament - Season 6 - Part 1/6
มุมมอง 233 ปีที่แล้ว
GoIA | 3rd Bootsmänner-Tournament - Season 6 - Part 1/6
Can you add BMW M3 GTR the legend one but madmax version
Cool
This video genuinely made me laugh. sub earned.
Nicely done
Amazing content and video mate,keep it up,subbed !
This is great, thank you. I went from "never used blender" to having nice sprites for my mods in a couple of hours.
I found this on the steam community tab, awesome stuff man I wanna go build something like this now lol
This is not İslamic. This is monkeys meeting
Avalanche and Icebox is fun! Until your power generator is blown up and it is not fun at all...
My build is an Avalanche and two goliaths. With the Echo cabin, with its 50% reload booster Its pretty decent.
that looks very interesing, can you share the exhibition name?
How can i get the reload speed
I love the gun, its a great Artillery/Cannon, that is ideal for blowing a entire group up, taking a massive chunk of armor off with its huge blast radius, its splash damage penetrates armor and even reaches cabins and generators behind six layers or pins of armor, Deals extreme damage to generators and fuel tanks and explodable parts. All I wish is, Can't the bullet drop be buffed? I want it to have long traveling shots that can go very far, nothing else, its pretty balanced overall, and I wish it had a different look when its heavily damaged, when heavily damaged, its full of cracks, and many many sparks, and looks broken down and worn out if its damaged.
This is the best way to describe the Islamic mind..
iam find no OP weapon in crossout tho.... but retcher ,never find them in battle... maybe i always playing just at 5.5K PS.
🤘 Pᵣₒmₒˢᵐ
It's more a melee gun than a shooter gun
Thuliux <3 did some nice cw with my boy some months ago, much love 🤙 ( Edit: he isn't half wrong, I've faced many avalanche guys with my Kaiju spider and I've only lost to one once while he was on fire on a hover, not to mention he was my first enemy with an avalanche lmao )
i made an avalanche build at 13,000 power score, 8 sabbath wheels, fused colossus for mass limit, 1 expanded ammo pack fused for efficiency, grizzly co driver and fused hadron for mass limit. my build goes 90kmh with the sabbath perk and it has 3500 health. then people say the avalanche can't be on high hp builds
th-cam.com/video/P5RucvIMwZo/w-d-xo.html they be one taping people with that stupid gun bro
key bindings?
WASD
@@theonlykingjo i mean the key to drop the bombs Or shoot
@@dominicsuter5600 Spacebar :D Or c for manual aims.
I managed to make a semi decent build utilizing the avalanche, harpy and tank tracks, albeit it lacks a flywheel at 9.6k
My main issue with the Avalance is the ammo count, it gets 10 shots. In my opinion that value should be 4, 4 shots. This will force players to use an ammo pack or two. Most cannon builds need 2 large ammo packs, Avalance is fire even with non especialy on the lower powerscores. Most of the time only the tiny cab, gun and frames are left which is pure bullshit. Make it pop when it gets hit from behind. Make it a heavy build weapon......
4 shots is usually not even enough to kill one guy
@@louis-andreabel2269 A fatman has 10 shots. Most of the time this isnt enough to kill half a guy..... A build that can survive 4 avalance hits is probably going to survive the entire ammo dump of any cannon build. All other cannon builds require 2 large ammo packs.....
@@billwhoever2830 *one fused expanded is needed. 4 shots simply isn't enough. Even with 10 shots, any1 with common sense is gonna put an ammo pack on cause it's impossible to land all the shots
@@louis-andreabel2269 I have been playing fatmans for a very long time, if you use omni or hadron youre gona need more than 2 large ammo packs, probably fused since you are gona be dumping ammo fast. Even with a normal cabin, if you are using a flywheel playing in a bit of a higher ps you are gona need 2 large ammopacks, unless you want to run out every time you happen to be one of the last alive in your team. So, I did the test, the front of my vehicle is very strong yet it got poped with the 4th avalance shot. With the fatmans I needed 11 salvos so 22 shots in case to kill myself from the front. This is completely different from the sides or behind, the avalance pops my ammo with one shot if you fire anywhere close to the ammo. Unless you miss and hit the wheels or floor you are gona pop me. The fatmans need 4 salvos even if you know the ammo location and specificaly try to destroy it. So yes, 4 shots for the avalance is more than enough, if you use 3 large ammo packs (or 2 fused) you can literaly spam the thing with the hardon cabin and at the same time have a much higher damage capacity of 16 avalance rounds.
@@louis-andreabel2269 And you're right, avalanche does need atleast one or two blue ammo packs to be reliable in the long run
I once got two kills and did 4k damage with 1 shot, the avalanche indeed is a very "fair and balanced" weapon.
its either a support weapon on low hp with harpy or high PS weapon with heavy cabin
yeah it works a lot better when its not on a race car. i've got a meat grinder frame i want to try it on.
Same man think it would help with turning a lot
kof ma bässares Maic
😂
This is the best combination of anime and halal in a video.
cool video!
so its basically a train?
It comes with a car version and a train version and has 2 trailer train carts aswell.
@@theonlykingjo checked your cahnnel, couldnt find another vid where you showcase it.. Why so?
@@WalkerEMC Why would I? You can see the carts in the video. Theres an item and a fluid version. Both look the same. And the car version also looks exactly the same as the train version. It just behaves like a car. Don't see a reason to show them seperately.
@@theonlykingjo won’t recommend it than. Bye!
@@theonlykingjo can the car version have the Trailers added on or is that train only?
😀😃😄😁😆😅😂🤣😭🤗🙂🙃😉😋😛😝😜🤪🤔🤨🧐🙄😏😒😣😔😌
Con este baile me mátaron de la risa
Y explotaron
Se pasaron es un baile veloz
Fantastic tutorial. I think this is what I need. I just want top down view though, so I guess I have to adjust the camera. How to get the right size? I need a scale of 8pixel per meter in game.
1. Take an orthographic camera 2. Make it look from top down 3. The Orthographic Scale of the camera is the amount of meters you want to see (If you use meters as scene unit) 4. Set the X and Y resolution of the render to 8 (px) * orthigraphic scale = 8 px per scene meter
@@theonlykingjo Thanks man, I was following the tutorial last night with a Tiger tank model, I'm at the point of starting the actual animation to rotate it but I didn't understand the part when you say 'key frame' at 5:24 what is it that your doing there? And step 4 you posted above, I didn't get where to set those parameters you mention. Also, do you have a forum or discord or whatever where I can contact you if I get stuck? Or just to show you progress. Thanks!
Ima answer you tomorrow Here’s my Discord invite: discord.com/invite/a9uAQHGxwX
You have to set keyframes for the animation. Press I to open up the keyframe menu. And also press the little record button on the bottom to record any new modifications in rotation. Step 4 is set up in the Output Properties > Format
@@theonlykingjo I finished it yesterday finally but the results where not optimal: The doubts: 1.- I rendered in double the needed scale, (actual image size from Blender resulted 220x220px included the transparency) to see more detail I thought and then reduce to desire scale using an image manipulator program. Actual image used in game is just 30x60 by trimming away most of the transparency and adjusting layer to fit image. Will try to render in actual needed scale today and see the results. My mistake. 2.- I found quite a bit of blur in the perimeter, weak pixels almost transparent. Ideally I would want to have the image and it's details to remain as hard as they can, almost as pixel art but not quite. I Had to manually erase them because the game in question takes white as transparent but any pixel approaching white is shown in game resulting in a model with white artifacts surrounding it. Manually editing 17 images per model I recon can be quite time consuming! 3.- The final 2D model used in game turned out to be way too bright or light colored. Any way to adjust this inside Blender? or does it have to be adjusted in photoshop/GIMP? 4.- The model itself looked OK. not as good as I had hoped :( probably need to adjust more things. Nevertheless it was much better than my first try which consisted of edited screenshots of the Tiger model as shown in an online 3D viewer lol. 5.-When trying to save as TGA (the format used by the game I try to mod) the transparency saved as black background! I had to save as PNG the render from Blender and then convert to TGA in photoshop. I don't know if this caused more detail loss. The amazing: 6.- The shadow tip was awesome! the alternative before this was to get an existing shadow and editing manually 64 of them! or create 64 from scratch! total madness. This cuts the work by a lot! 7.- I just need 17 images from the model tilted in various angles, not a whole sprite sheet. The way you can rotate the model by angle on each axis is amazing. I could figure out each angle by looking at an existing model used in game and some trial and error with the model in blender. I just need the models to be a bit crispier at such a small scale and then I could go wild importing high definition models into the game. Thanks again man! you have thought me a lot with this tutorial.
That "Unfortunate Son" really pumped me up for the action. MORNINGGGGGG VIETNAM!
when i press "A" or "D" to turn, the plane turns for something like 60° and then stops , so i have to spam a or d Edit: sometimes it make a 360° turn , but it still stops afterwards
Uhm. This is quite general. Are you moving forward or backward while trying to turn? Are you on the ground or airborne?
@@theonlykingjo im moving forward, im airborne
@@sniffsniff125 Ok so the thing is, my plane mods are all using the aircraft realism mod. So you have to build an runway and all that stuff. That mod also prevents planes from landing by unvolunteerily slowing down. Meaning if you dont accelerate, you will slow down and when you're just about to hit the landing speed, the mod is gonna accelerate the plane a bit again, CANCELING YOUR TURNING INPUTS. Meaning you have to fly faster than landing speed for it to not do that. You can find the landing and takeoff speed in the mod settings.
@@theonlykingjo ok, thanks. Tomorrow i will try to change some setting. I was at full speed. Is the auto accelerate satting the problem? If so, i will disable it. Thanks
@@sniffsniff125 Afaik that's not a setting.
any chance for a airpot blueprint
Here's the safe file. You probably will have some missing entities since i made some small helping mods that are not available publicly. You may redistribute this file with appropriate crediting of the creator (me). No commercial use allowed. drive.google.com/file/d/1hcEEd44UYdlS2pGYd_UYGWtrIC0JDWny/view?usp=sharing
@@theonlykingjo asking for some help. where do i put the file to load it in factorio? i am sorry if i am anoying
C:\Users\YOURUSERNAME\AppData\Roaming\Factorio\saves
Fun fact: Fish appears twice on belt
What is the radar mod?
No mod, just video editing ^^ sry
Shame
awesome work bro
hiii joooo xD
Moooin :D
This is and BF5 are surprisingly fun games x) Nice kills
Do The Fly... do The Twist... okay, now do The Monkey.
DUDE YOU FREAKING KILLED ME WITH THIS ONE!!! AWESOME WORK!
You forgot to connect denoising normal to the node which would decrease the denoising quality Also there is a setting that can enable minus frames, so the first frame can be 0 instead of 1 Select all the objects and press alt while toggling an option would toggle it for all the objects, could save a bit of time when changing the visibility
Dunno which node you mean. I'm not using the node denoiser anymore anyway. I'm using the OptiX denoiser in the render properties. Uhhh idc bout minus frames? ^^ I know the function with alt since quite some time already now, but just didn't then. Also I thought I tried that specific example once and it didn't work, but did it just now and you're right. Thanks!
@@theonlykingjo It's been 5 months since I've commented on this video, I don't have youtube notifications on so didn't know you replied. Genuinely don't know about they added AI denoisers into the properties section, thought it was still only the non-AI based denoiser. The correct way to use the denoising node is go to the view layer properties -> passes and tick the "denoising data", then in the compositor you can connect "denoising normal" to "normal", "denoising albedo" to "albedo". Kinda tricky. The negative frame thing is at Preferences -> Animation -> allow negative frames, by enabling this you can have the scene time go from 0 to 127 as opposed to 1 to 128, so you don't need to rename the last image from 0128.png to 0000.png manually. The alt thing seems to only work with ticks and values, anything else like adding a modifier doesn't work
@@youtubehandlesux Yeah true And frames true too ^^ I've come yet another long way from 5 months ago in Blender so I do know most stuff better than i did when i made that tutorial XD
@@theonlykingjo That's very cool. I've gone a long way too and this video helped. In fact I'm revisiting this video today because I'm rendering some assets for my own very first game, thanks for the tutorial!
@@youtubehandlesux You're welcome 😉
Such Compilation. Much Pog. Very Gud
Now i know how factorio was made
"Ich finde die Map nicht flach" - Man baut Minen auf absolutem Flachland^^
Ja, toll; Aber deswegen ist die Map ja insgesamt nicht flach, nur weil Minen nicht an die Berge docken.
@@AdrianDerBitschubser Bitte nicht so ernst nehmen den Kommentar :D Aber bis auf die Felsen gibt es halt wirklich kaum oder keine Erhebungen wie in Siedler 3 und 4. Ein paar Höhenunterschiede würde es halt schon besser aussehen lassen.