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Rezqq_
เข้าร่วมเมื่อ 2 มิ.ย. 2012
yo, sub or dont. ill upload sometime i guess. bad at schedules.
PokeForce Summer 2024 Demo Thoughts
My thoughts about the recent summer demo of the new Pokemon MMO PokeForce!
มุมมอง: 1 237
วีดีโอ
New content roadmap update(s)!! Casual Ramblings/Thoughts
มุมมอง 15ปีที่แล้ว
just my initial thoughts on the new content roadmap update red name dropped earlier this am. lmk what you think about stuff in the comments.
I Accidentally Revived a Dead Mod from 2012
มุมมอง 2054 ปีที่แล้ว
Hello, in this video, I show you how to add the long lost follower Elorwen from Mayatola's UFF mod to the current version of Skyrim (current as in time of video's release). DropBox Link : www.dropbox.com/sh/e025ug9w9tnraun/AADWroKsuaCkifb7T_W3DKwma?dl=0
is there a discord for this so i can try and get in the next demo
yes there is! you'll have to find the link for it somewhere in their forums.
Question here. Is there any info about how this game will handle playing with friends? Maybe raids, coop battles? I love PokeMMO but the only thing to do there with my friend is unfair battle frontier.
as far as i know, the development team hasn't posted any information regarding this topic.
W vid <3
tyvm kind sir o7 :3
When will this game be released?
As far as I know, they plan on releasing another demo version sometime around Halloween. As for a full release, I have no idea.
@@DarkLordOCMN oke sir thank you
Just throwing a few of my opinions of your opinions out there! I understand the frustration of losing progress between demos, but keeping progress isn't ideal. The leveling system is a core aspect of the game’s progression, and retaining Pokémon, levels, and resources would allow players to bypass key areas, essentially skipping large portions of the demos. This would not only disrupt the intended experience but also impact the bug-hunting process, which can be a crucial part of game development during these demos. Players are less likely to encounter bugs if they can fast-track through the content, and it could hinder the team’s ability to identify and fix critical issues. Keeping progress could interfere with in-game events organised by the staff. They're basic and enjoyable for everyone, but carrying over progress could give certain players an unfair advantage, leading to a less engaging experience for others. The reset helps maintain a fair and consistent environment for all players during the demos. If progress were kept during demos, players would be even more devastated when the inevitable wipe eventually happens. The sense of loss would be much greater after investing time and progress over multiple demos, which could lead to frustration down the line. I'm all for QoL features, but not when they interfere with emersion and start to take away from the core experience of the game. Automatically healing all Pokémon the moment you walk into a Pokemon Center might save a couple of seconds, but it also strips away the immersion and interaction that makes the game engaging. Taking a moment to speak to the nurse is part of the experience and doesn’t take much time at all. By removing these small details, the game risks becoming more automated and lifeless. It shifts from being an adventure where players actively engage with the world to something more like a mindless grind. Simplifying these small details for the sake of saving a few seconds diminishes the overall enjoyment and atmosphere, at least for me! The issue you mentioned with the ores I think is due to the fact that at release you'll be competing with others for these resources. They'll also camp at the rocks if they had a set place and respawn time and that's not going to be fun at all unless you have good ping 😅 Regarding the shiny Pokémon rate, I personally think that keeping them rare, like 1 in 20,000, is a good move. In fact, sometimes I think 1 in 20,000 might even be too high. I want shiny Pokémon to feel truly special, something that immediately catches your eye. When you see someone with a shiny, it should make you stop and think, "Wow, that person found a shiny!"-not something you see every few minutes. If the rate were set to something like 1 in 8,000, you'd quickly see an overload of shiny Pokémon, and they wouldn’t feel as exciting or unique anymore. I want shiny Pokémon to evoke the same feeling I had with Runescape Skillcapes back in the day. Seeing one was an achievement, and it made players stand out. If shinies become too common, they lose that sense of rarity and accomplishment that makes them truly rewarding to find.
i agree with all of the above! +1 Would also ad the thing about removing all animations and speeding up encounters. I think they should be fast, but not emulator fast, as it impacts the whole economy, they should be balanced to a state equal for al players in a speed that the developers would balance the farming of the game.
Great video homie! I agree with alot in this video especially having some hotkeys for battle options. This game still needs alot of work and the devs i think realize this. I think they can agree with alot in this video. Hope to see you in the halloween demo. I do think this game has alot of potential.
thank you for the feedback brother :3 i will most likely give the halloween demo a try, however im not going to be expecting much. hoping for little updates that lead to big success for the game!
TY so much ;) i loved this follower :)
:3
Do you have the original mod?
not the original, the files in the dropbox link are the only ones i have and could find for Elorwen.
Banging, works just right. Had to get RaceCompatibility too, but other than that, it's working.
Glad I could help!!