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เข้าร่วมเมื่อ 26 มี.ค. 2020
Videogame math & physics
How To Write Fast Shaders
Shaders performance test:
docs.google.com/document/d/1-Z4MgbycD0ZWRs877pf1Z6PXv5ZZR295R9rk_XUthrc/edit?usp=sharing
Data Oriented Desing:
gameprogrammingpatterns.com/data-locality.html
th-cam.com/video/rX0ItVEVjHc/w-d-xo.html
RDR 2 graphics study by Hüseyin:
imgeself.github.io/posts/2020-06-19-graphics-study-rdr2/
Sharper Mipmapping using Shader Based Supersampling by Ben Golus:
bgolus.medium.com/sharper-mipmapping-using-shader-based-supersampling-ed7aadb47bec
Music:
Wehrmut by Godmode
Divider by Chris Zabriskie is licensed under a Creative Commons Attribution 4.0 license. creativecommons.org/licenses/by/4.0/
Artist: chriszabriskie.com/
camerashake_background_music_pt2 by Igor Vaiman
soundcloud.com/igor_vaiman/
Beyond by Patrick Patrikios
0:00 Intro
0:56 Data Locality
02:01 Latency Hiding
03:02 Context Switch
03:42 Practical Tips
04:44 Texture Format
05:36 MIP-mapping
06:40 Channel Packing
07:12 Compute and Shared Memory
08:42 Blur Example
10:03 Outro
#shaders #unity #optimization #programming
docs.google.com/document/d/1-Z4MgbycD0ZWRs877pf1Z6PXv5ZZR295R9rk_XUthrc/edit?usp=sharing
Data Oriented Desing:
gameprogrammingpatterns.com/data-locality.html
th-cam.com/video/rX0ItVEVjHc/w-d-xo.html
RDR 2 graphics study by Hüseyin:
imgeself.github.io/posts/2020-06-19-graphics-study-rdr2/
Sharper Mipmapping using Shader Based Supersampling by Ben Golus:
bgolus.medium.com/sharper-mipmapping-using-shader-based-supersampling-ed7aadb47bec
Music:
Wehrmut by Godmode
Divider by Chris Zabriskie is licensed under a Creative Commons Attribution 4.0 license. creativecommons.org/licenses/by/4.0/
Artist: chriszabriskie.com/
camerashake_background_music_pt2 by Igor Vaiman
soundcloud.com/igor_vaiman/
Beyond by Patrick Patrikios
0:00 Intro
0:56 Data Locality
02:01 Latency Hiding
03:02 Context Switch
03:42 Practical Tips
04:44 Texture Format
05:36 MIP-mapping
06:40 Channel Packing
07:12 Compute and Shared Memory
08:42 Blur Example
10:03 Outro
#shaders #unity #optimization #programming
มุมมอง: 21 234
วีดีโอ
Ocean waves simulation with Fast Fourier transform
มุมมอง 374K3 ปีที่แล้ว
How does ocean waves simulation with Fast Fourier transform work? Source code: github.com/gasgiant/FFT-Ocean Music: soundcloud.com/igor_vaiman Catlike Coding on Gerstner waves: catlikecoding.com/unity/tutorials/flow/waves/ 3Blue1Brown on Euler's formula: th-cam.com/video/v0YEaeIClKY/w-d-xo.html 3Blue1Brown on Fourier transform: th-cam.com/video/spUNpyF58BY/w-d-xo.html References: github.com/gas...
Realistic Aircraft Physics for Games
มุมมอง 84K4 ปีที่แล้ว
How to make realistic fixed wing aircraft physics for a game? Source code: github.com/gasgiant/Aircraft-Physics Aerodynamic coefficients calculations: W. Khan and M. Nahon, "Real-time modeling of agile fixed-wing UAV aerodynamics," 2015 International Conference on Unmanned Aircraft Systems (ICUAS), Denver, CO, 2015, pp. 1188-1195, doi: 10.1109/ICUAS.2015.7152411. ieeexplore.ieee.org/document/71...
Screenshake that doesn't suck
มุมมอง 27K4 ปีที่แล้ว
How to make nice camera shake in Unity. Source code: github.com/gasgiant/Camera-Shake Music: soundcloud.com/igor_vaiman #unity #screenshake
can someone explain in fortnite terms?
This is gold! Amazing work explaining and really high quality.
tysm. This deserves 10x the views
This channel is pure gold.
What software did you use to visualize what you said in the video?
Where did you get the equation @ 10:19 from? I specifically wonder why we add 1 to the partial derivatives in the denominator. Why use this formula instead of forming tangent vectors with the partials and computing the cross product?
It would be nice to see the next video you are talking about at 4:45
you completely glanced over torque at 2:35
Why do you visualize cache as having a wider bus?
Мерси! Now I just need the Godot version...
Thank you so much. This video is so helpful.
Impressive! Thanks a lot for this great video and all the nice tips :)
Отличный видос май славик комрад! У нас в команде постоянно дискуссии на тему того, как оптимальнее выполнить ту или иную операцию в шейдер. Скинул своим!
благодарю
I will never gonna get that
Great video! One question is how the cascading of the FFTs work. Do you have some references for that?
Based on your aircraft physics , I built a Kamikaze (Suicide) UAV simulation in Unity, and I'm continuing to develop on it. Excellent work, and many thanks for sharing it.
how did you create this beautiful 2D sine simulation at 1:40?
How to make fun and engaging aircraft game, realistic physics, exagerated plane performance
13:21
Looked at the code and have no idea what half the stuff does but I understand the concept. Really high quality waves though, looks amazing.
Привет! Как можно с тобой связаться? Я Tech Artist, и мне интересно ты все ещё разрабатываешь игры? На ИТч ио у тебя много проектов)
можно в твиттер написать twitter.com/pensionerov
Very easy to understand :) Thank you for making this video
Thank you so much for this, it's unbelievable how well it works.
Very nice!
Thank you very much for this tutorial! The thing that got me the most interested though is how did you make those white trails on the tip of the wings? I cannot get anywhere close to similar results Anybody knows??
I'm assuming he's just using vfx. You can create a ribbon and spawn it at the desired location and then it follows the plane.
does the propeller also uses Calculate Aerodynamics Force
Dude, you are legend!
i have made this work in vr, you should upload more
im gonna marry you
I'm making a bird flight simulator, and I ended up using a very similar approach to you before I even saw the video! I've been experiencing the dreaded jitter like at 8:54 if I maneuver too fast, and I think the substep is a super elegant solution. However, my wing is broken into a lot of thin segments (around 20 per side), so I'm worried that recalculating the forces on each one will tank the performance. I guess the only way to find out is to benchmark it. If that turns out to be unfeasible, do you know of any other ways I can prevent it from jittering?
Awesome video and tutorial! Thanks❤
Amazing! Can imagine what enormous computations are required to add there some solitons to simulate waves with negative slope...
Молодец, старайся дальше, акцент палится )
AMAZING!!
Would love a more detailed video on your ocean system
Почему ты перестал выпускать видео ?
Хард рашн акцент!
Omg this channel is insane! I really loved your videos. Keep up man!
Acerola sent me here
When something conceptually and mathematically so elegant works so well for so long in so many different fields, it probably holds some fundamental meaning.
Beautiful work!
AGED POORLY. JK, I don't know why this came up in my feed, but I thought that pretending to be a dumbass on an arbitrary Unity video would be funny.
Is pity that developers mostly drop projects. Last updates on GitHub 3 years ago.....
I hope one day I will be good enough computer scientist that I can understand the concepts in this video
gpu hungry need more ops
Who’s here from the Acerola ocean video?
I can't. I tried multiply times to go through this topic. I just can't
i'm not really sure how i ended up here
What a great video! Thank you for going into the details and providing detailed references.