CGI Nerd Unreal Engine
CGI Nerd Unreal Engine
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Open Door Blueprint
Open Door Blueprint
มุมมอง: 58

วีดีโอ

Triggers and Level Blueprints
มุมมอง 344 หลายเดือนก่อน
Triggers and Level Blueprints
Unreal Randomization
มุมมอง 1124 หลายเดือนก่อน
Unreal Randomization
Spawn Randomization
มุมมอง 204 หลายเดือนก่อน
Spawn Randomization
Random Static Mesh
มุมมอง 414 หลายเดือนก่อน
Random Static Mesh
Collectibles Part 4
มุมมอง 85 หลายเดือนก่อน
Collectibles Part 4
Collectibles Part 3
มุมมอง 45 หลายเดือนก่อน
Collectibles Part 3
Collectibles Part 2
มุมมอง 35 หลายเดือนก่อน
Collectibles Part 2
Collectibles Part 1
มุมมอง 65 หลายเดือนก่อน
Collectibles Part 1
CountdownTimer Part 3
มุมมอง 55 หลายเดือนก่อน
CountdownTimer Part 3
CountdownTimer Part 2
มุมมอง 75 หลายเดือนก่อน
CountdownTimer Part 2
Countdown Timer Part 1
มุมมอง 175 หลายเดือนก่อน
Countdown Timer Part 1
Setting Up Rag Doll Physics
มุมมอง 135 หลายเดือนก่อน
Setting Up Rag Doll Physics
Switching Cameras
มุมมอง 155 หลายเดือนก่อน
Switching Cameras
Casting to Character from Another Blueprint
มุมมอง 155 หลายเดือนก่อน
Casting to Character from Another Blueprint
How to Make a Procedural Fence in Unreal Engine 4 with Splines | UE4 Tutorial
มุมมอง 20K4 ปีที่แล้ว
How to Make a Procedural Fence in Unreal Engine 4 with Splines | UE4 Tutorial
Randomizing Platforms | Unreal Engine Blueprints Tutorial
มุมมอง 3994 ปีที่แล้ว
Randomizing Platforms | Unreal Engine Blueprints Tutorial
Physics-Based Character Ball Movement | UE4 Tutorial
มุมมอง 18K4 ปีที่แล้ว
Physics-Based Character Ball Movement | UE4 Tutorial

ความคิดเห็น

  • @claudioivanferrazzi546
    @claudioivanferrazzi546 2 หลายเดือนก่อน

    it will be super cool if it works. Mine have streching problem, also tried with some suggested correction in the comment section but results won't change. Someone can help me? How I prevent my mesh from broking?

    • @claudioivanferrazzi546
      @claudioivanferrazzi546 2 หลายเดือนก่อน

      Solved, it was my fault of, i missed the +1 in the int +int before multiply with the lenght float value. Now it works !!!!!!!!!!!!!!! This is x10 more usefull than use pcg

  • @phoenixgold9735
    @phoenixgold9735 4 หลายเดือนก่อน

    Can you make it so a character spawns in with a random skin? I'm making a racing game and was wondering how to get my npc racers to randomly have a skin or kart when the race starts 1:22

  • @kristinstetz9393
    @kristinstetz9393 5 หลายเดือนก่อน

    I followed several different tutorials for a spline and this is the only one that works perfectly. Thank you!

    • @CGINerd
      @CGINerd 5 หลายเดือนก่อน

      So happy to hear that this video worked for you and that you found this tutorial valuable. It is a bummer that others didn’t work for you.

    • @cginerdunrealengine3969
      @cginerdunrealengine3969 5 หลายเดือนก่อน

      Sorry. I realized I commented above from the wrong account. I am hoping to post new and updated content on this channel soon working i UE5. 🤞

  • @ateequerehman1709
    @ateequerehman1709 6 หลายเดือนก่อน

    Thanks, this is really very helpful, what do I need to do If I want to add a space between every fence..

    • @cginerdunrealengine3969
      @cginerdunrealengine3969 5 หลายเดือนก่อน

      Sorry. I haven’t touched Unreal Engine in years. So I don’t know off the top of my head. I am hoping to get back to it soon.

  • @kingmuze8219
    @kingmuze8219 7 หลายเดือนก่อน

    Exactly what I was looking for. Not sure why people are overcomplicating it now with PCG

    • @cginerdunrealengine3969
      @cginerdunrealengine3969 5 หลายเดือนก่อน

      You are very welcome. I think people are using PCG now because of efficiency and optimization. This works but depending on the game you are making it might be beneficial to get that extra tiny bit of performance.

  • @legomanshorts252
    @legomanshorts252 9 หลายเดือนก่อน

    could just make the collision more specified for jump. make an invisible plane where allowed to jump.

  • @benjaminhiscott5993
    @benjaminhiscott5993 9 หลายเดือนก่อน

    You singlehandedly saved my Uni project, I needed to place a lot of fences and fast and your tutorial really helped, THANK YOUUUUUUU

  • @NicksMadScience
    @NicksMadScience 11 หลายเดือนก่อน

    Super helpful! Thanks! Love how it automatically slices the last bit of fence instead of rounding to the nearest mesh.

  • @romandanshin194
    @romandanshin194 ปีที่แล้ว

    Its not Character....Its pawn

  • @springcar
    @springcar ปีที่แล้ว

    i needed understandabe easy RootMath logics to working gamingattitude fuel yeah! Magical Success and fire your game videos commenting ! . awesome that you got created so far your game code ! i bet you make certain game creator friends with your videos.i liked some possibilities your gamefing ideas. Anyway you worked your code so far and let me see, it is sooo fun with your commenting your creation. Many game creators should be made tipped to see your awesome Devlogs. i dig companion actor doer. , and i find it fun to roll with . Gaming friend. Warm Greetings from Finland. Hey we all need some creative hobby and purposes! hey creators, Lets Create together!

  • @TorQueMoD
    @TorQueMoD ปีที่แล้ว

    Great video! To get an acurate measurement of the spline overall to your mesh's length, you need to set the For Loop's last index to be the Truncated integer minus 1. Otherwise it will overshoot by a fraction (ie the last mesh will be slightly stretched). I also suggest instead of clamping the vector for the tangents, you instead Normalize the value and then multiply it by the length. This provides a more accurate tangent that will work with every mesh and avoid distortion.

  • @ParikshitBhujbal
    @ParikshitBhujbal ปีที่แล้ว

    Hello there, thanks for this tutorial but I am stuck & need your help please. How does one edit this fence which we have created in the construction script in the PCG Graph itself? I want to pass a small path through this fence using the difference node but I don't know how to edit the fence in my PCG Graph :(

  • @hausaaesa
    @hausaaesa ปีที่แล้ว

    Thanks a lot

  • @AreefSheik17
    @AreefSheik17 ปีที่แล้ว

    Lighting needs to be rebuilt is it error

  • @Jizvic
    @Jizvic ปีที่แล้ว

    Horrible

  • @Al-tp1wn
    @Al-tp1wn ปีที่แล้ว

    Thanks a lot for your tutorial. It helped me more than you can imagine ! :D

    • @cginerdunrealengine3969
      @cginerdunrealengine3969 ปีที่แล้ว

      I am so happy to hear that this tutorial was able to help you out!

  • @virxest
    @virxest ปีที่แล้ว

    Doesn't work with curbs. Cannot turn and transition points all wrong. I will continue to do it manually...1980 year method.

  • @sadashiv1684
    @sadashiv1684 2 ปีที่แล้ว

    my ball isn't jumping at all bro.. help help

  • @sadashiv1684
    @sadashiv1684 2 ปีที่แล้ว

    it is a tutorial and a concept of his new game 😁

  • @KaitheArtGuy
    @KaitheArtGuy 2 ปีที่แล้ว

    Great tutorial, exactly what I needed! Subscribed :D

  • @MrMurp35
    @MrMurp35 2 ปีที่แล้ว

    Great tutorial. Thank you so much.

  • @kup_guitarplayer
    @kup_guitarplayer 2 ปีที่แล้ว

    Ve-e-ery bad idea: using static meshes instead of ISM/HISM will ruin as Hell all the performance.

  • @Poloskun4ik
    @Poloskun4ik 2 ปีที่แล้ว

    21:25 You need to get Z axis velocity (get ABS value), before enable Jump impulse. If Z velocity less than 0.1 enable Jump

  • @planet_asylum9059
    @planet_asylum9059 2 ปีที่แล้ว

    Hi, Do you know how to switch from a static camera to the camera in the ball blueprint?

  • @slash7076
    @slash7076 2 ปีที่แล้ว

    5:30

  • @slash7076
    @slash7076 2 ปีที่แล้ว

    4:45

  • @russellphillips8689
    @russellphillips8689 2 ปีที่แล้ว

    awesome tutorial, thanks! What can I do to make it so the fence doesn't curve? So branches at hard angles like a fence does.

  • @delcobc9870
    @delcobc9870 2 ปีที่แล้ว

    very good tutorial! straight to the point and easy to follow.

  • @lutenk6734
    @lutenk6734 3 ปีที่แล้ว

    Man cut the part where youre not coming to a solution with the blue print and go for the correct one straight

    • @adamwest4981
      @adamwest4981 2 ปีที่แล้ว

      Man, this was so painful. If you're going to do a tutorial, you should know what you are doing!

  • @notinuse9999-c3y
    @notinuse9999-c3y 3 ปีที่แล้ว

    There is a gap between every asset, can anyone help me fix this?

  • @notinuse9999-c3y
    @notinuse9999-c3y 3 ปีที่แล้ว

    Great Tutorial!

  • @theofficialamt6626
    @theofficialamt6626 3 ปีที่แล้ว

    can you make a video for mobile on a remake of Red Ball 4 for unreal engine?

  • @glennet9613
    @glennet9613 3 ปีที่แล้ว

    Fantastic, thanks - I did it using Unreal 5 with no problems.

  • @ErikRoberts1981
    @ErikRoberts1981 3 ปีที่แล้ว

    This is great! Thank you!I even cleaned up the BP a little too. Now, to look up how to change the meshes in the spline.

  • @megtwin
    @megtwin 3 ปีที่แล้ว

    Clear and simple, just what I needed. Thanks!

  • @Obokralipsis
    @Obokralipsis 3 ปีที่แล้ว

    Thanks!

  • @Artboom91
    @Artboom91 3 ปีที่แล้ว

    Great tutorial for some reason my ball doesn't move at despite following this tutorialcand i don't know how to fix it :(

  • @DungeonsAndDiving
    @DungeonsAndDiving 3 ปีที่แล้ว

    This is going to come in extremely handy. My plan is to use this with invisible walls to create boundaries for where I don't want players to enter (jump off map, into water, etc). Thanks again!

    • @DungeonsAndDiving
      @DungeonsAndDiving 3 ปีที่แล้ว

      Just a follow up.... made a simple flat mesh (very tall and narrow) for use as my invisible wall and added a "set visibility" node in the blueprint right after the "set forward access". It's working perfectly. When placing these down, I'm going to set the visibility to on (promoting to variable to make it easier) simply because I don't want to struggle ensuring it's placed right in the game. Thanks again for the AWESOME tips here.

  • @ShortsFromRussia596
    @ShortsFromRussia596 3 ปีที่แล้ว

    thanks,helpd me a lot

  • @officialrhythmicthoughts
    @officialrhythmicthoughts 3 ปีที่แล้ว

    This will be really helpful, thank you!

  • @MrRoomper
    @MrRoomper 3 ปีที่แล้ว

    Thank you so much. Finally I've done what I was trying to achieve.

  • @attharvwaghmare8166
    @attharvwaghmare8166 3 ปีที่แล้ว

    And Also Thanks For Such A Nice Tutorial :)

  • @attharvwaghmare8166
    @attharvwaghmare8166 3 ปีที่แล้ว

    Nausea! LOL

  • @metafoyfoy6194
    @metafoyfoy6194 3 ปีที่แล้ว

    thank you .. :-)

  • @lenstobrush7266
    @lenstobrush7266 3 ปีที่แล้ว

    This may as well have been in a foreign language, where... how did you learn all this? Hopefully I can just copy it, but thanks anyhow.

  • @3DWithLairdWT
    @3DWithLairdWT 3 ปีที่แล้ว

    When I follow is smushed up real small along the X axis. Thoughts? I've triple checked that I followed exactly, and that the mesh length is correct

  • @DeathDealer-DD
    @DeathDealer-DD 3 ปีที่แล้ว

    thank you for the easy explenation, but dont you think this spline tool should be a default already set within unreal, just drag and drop the element to the viewport and add the mesh, call it a spacing tool for exemple like in 3ds max, it would be easier then going through all the nodes since not everybody will be famiuliar with it...

  • @flooblybub
    @flooblybub 4 ปีที่แล้ว

    Nice one mate thanks

  • @philip9611
    @philip9611 4 ปีที่แล้ว

    You’re a hero for this!

    • @CGINerd
      @CGINerd 4 ปีที่แล้ว

      That is awesome to hear! Thanks!

  • @slackamacgaming6721
    @slackamacgaming6721 4 ปีที่แล้ว

    4:16...not what I'm here for, but good to know...I was setting this up in level BPs