Kurt B
Kurt B
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Kinetic Rush | 3D Community Challenge | Deliver Hope
My submission for the August 2024 3D Community Challenge: Kinetic Rush. Inspired by the Halo Reach Deliver Hope live-action commercial. This project was a fun way to get a stronger understanding of the animation workflow within UE5 utilizing the sequencer. All rigging was done within Maya using Advanced Skeleton. Advanced Skeleton has a convenient function to be able to export a bone structure to match the UE5 mannequin which allowed for a quick Control Rig setup.
Song: Dreaming
Music composed and recorded by Oak Studios.
มุมมอง: 1 529

วีดีโอ

Modeling & Texturing a Book Efficiently
มุมมอง 1234 หลายเดือนก่อน
This is a quick video to go over a technique on modeling and texturing a closed book and being able to UV it efficiently to allow for repetition. This thought process can be applied to all sorts of different kinds of assets to better utilize UVs and texturing.
Creating A Demo Reel With Premiere Pro
มุมมอง 4987 หลายเดือนก่อน
In this video, I will go through a full process of pulling content into Premiere, go over a handful of simple editing techniques, and export the video. This video is targeted towards building demo reels. As an artist, making a demo reel for yourself is one of the most important pieces of content you can make to help showcase your work.
Creating a Turntable
มุมมอง 2448 หลายเดือนก่อน
a short tutorial on creating and rendering a turntable for your 3D assets using Maya and Arnold which is great for presenting portfolio work.
Low Poly Phone Remodeling From High Poly
มุมมอง 526ปีที่แล้ว
Join this video as I dive into low poly phone remodeling. The is the first phase in being able to bake high poly detail into a low poly model. View this video that features tips within Substance Painter to bake this detail from the high to low model: th-cam.com/video/qMrOwYHxSeM/w-d-xo.html
Matching a Camera Perspective With an Image Plane
มุมมอง 611ปีที่แล้ว
This video features a few quick tips to manually positioning a camera image plane and matching the perspective to a bedroom. For a more precise method, an fSpy tutorial can be found here: th-cam.com/video/DOETNKpM2Ls/w-d-xo.html
Creating Image Planes
มุมมอง 1.5Kปีที่แล้ว
In this Maya tutorial, you will learn how to create and utilize image planes to enhance your 3D modeling workflow. Image planes are powerful tools that allow you to import visual references or backgrounds into your scenes, providing valuable guidance as you work on your 3D projects.
Three-Point Lighting in Maya Arnold
มุมมอง 10Kปีที่แล้ว
Join me in this Maya Arnold tutorial as we delve into the art of three-point lighting utilizing key, fill, and rim lights to enhance your 3D scenes. In addition, we'll explore additional techniques such as setting up a cyc wall and utilizing aim constraints to precisely position the lights.
Modular Building | Demo and Workflow
มุมมอง 3.3Kปีที่แล้ว
Join us for a demo and workflow tutorial on blocking out a modular building in Maya. Although demonstrated in Maya, the techniques showcased can be applied to any 3D software. Learn how to efficiently assemble modular building elements, plan layouts, and create a flexible structure. Enhance your architectural and modeling skills with this versatile approach to modular building block out.
Utilizing Seamless Textures in a 3D Scene
มุมมอง 539ปีที่แล้ว
Discover the power of utilizing seamless textures in this short and informative video. Learn how this efficient workflow can help you quickly cover your scene files with texture by incorporating seamless textures, straight and clean UVs, and the place2dTexture node. While this video does use Arnold and Maya, this process applies to any 3D package.
Modular Modeling | Assembly Tips & Tricks
มุมมอง 13Kปีที่แล้ว
In this tutorial, I'll share valuable tips and tricks for modeling and assembling a building using modular assets. While I am utilizing Maya for this tutorial, these methods can be done with any 3D software. I'll point out a handful of tips such as maintaining pivots to ensure proper alignment and proportions. Additionally, I'll demonstrate the assembly process that went into this building.
Mastering Maya: Replace Objects Tool
มุมมอง 2.2Kปีที่แล้ว
Discover how to streamline your workflow in Maya with the Replace Objects tool. In this tutorial, you'll learn how to use this powerful feature to quickly swap out objects in your scene, saving you valuable time and effort.
Creating an Accurate Camera in Maya with fSpy
มุมมอง 12Kปีที่แล้ว
In this tutorial, you'll learn how to create an accurate camera in Maya using fSpy. fSpy is an open source software for still image camera matching made by Stuffmatic, which allows you to match the camera position, field of view, and focal length of a photograph to use in your 3D scene. In this guide, I'll cover a few basic tips to use fSpy effectively. If you don't already have fSpy installed,...
UVing for Beginners.. And Possibly Professionals.. Because Why Not
มุมมอง 6Kปีที่แล้ว
If you're new to 3D modeling, UV mapping can seem like a daunting task. But don't worry, with this Maya UV mapping tutorial, I'll show you how to unwrap like a pro. In this step-by-step guide, I'll cover the basics of UV mapping, including different projection techniques and editing UVs. Whether you're a beginner or a professional, this Maya UV tutorial is perfect for anyone who wants to improv...
Maya nCloth: A Comprehensive Introduction
มุมมอง 3.8Kปีที่แล้ว
Maya's nCloth simulation system is a powerful tool that allows you to create realistic cloth simulations for your 3D models. In this introduction to nCloth, we'll cover everything you need to know to get started with this dynamic system. In this step-by-step guide, we'll cover the basics of nCloth, including setting up cloth objects and applying nCloth properties. We'll also explore some advanc...
Baking in Substance Painter | Tips and ID Mask Techniques
มุมมอง 2.2Kปีที่แล้ว
Baking in Substance Painter | Tips and ID Mask Techniques
Python Script for Camera Animation Baking: Simplify Your Workflow
มุมมอง 639ปีที่แล้ว
Python Script for Camera Animation Baking: Simplify Your Workflow
2023 Kurt Bernardin Demo Reel
มุมมอง 287ปีที่แล้ว
2023 Kurt Bernardin Demo Reel
Mastering Masking in Substance Painter | Essential Techniques and Tips
มุมมอง 1.7Kปีที่แล้ว
Mastering Masking in Substance Painter | Essential Techniques and Tips
Python Script | Material Generator
มุมมอง 249ปีที่แล้ว
Python Script | Material Generator
Arnold Physical Sky: Lighting Techniques for Realistic Environments
มุมมอง 1.5Kปีที่แล้ว
Arnold Physical Sky: Lighting Techniques for Realistic Environments
Curve Creation and Editing in Maya: Essential Tools and Techniques
มุมมอง 904ปีที่แล้ว
Curve Creation and Editing in Maya: Essential Tools and Techniques
Arnold's Standard Surface Shader with PBR Textures
มุมมอง 1.7Kปีที่แล้ว
Arnold's Standard Surface Shader with PBR Textures
Booleans in Maya: An Introduction to Boolean Operations
มุมมอง 364ปีที่แล้ว
Booleans in Maya: An Introduction to Boolean Operations
Beveling in Maya: An Introduction to the Bevel Tool
มุมมอง 1.3Kปีที่แล้ว
Beveling in Maya: An Introduction to the Bevel Tool
Maya UV Mapping Tutorial: How to Layout Your UVs Quickly
มุมมอง 20Kปีที่แล้ว
Maya UV Mapping Tutorial: How to Layout Your UVs Quickly
Maya Modeling Tutorial: How to Create a Realistic Spiral Cord with the Wire Deformer
มุมมอง 6Kปีที่แล้ว
Maya Modeling Tutorial: How to Create a Realistic Spiral Cord with the Wire Deformer
Endless Engines | 3D Community Challenge
มุมมอง 17Kปีที่แล้ว
Endless Engines | 3D Community Challenge
Moving Meditations | 3D Community Challenge
มุมมอง 2.3K2 ปีที่แล้ว
Moving Meditations | 3D Community Challenge
Moving Forward | Daily Art Series
มุมมอง 1962 ปีที่แล้ว
Moving Forward | Daily Art Series

ความคิดเห็น

  • @QCode11
    @QCode11 22 ชั่วโมงที่ผ่านมา

    Love your tuts easy to understand!!

  • @QCode11
    @QCode11 22 ชั่วโมงที่ผ่านมา

    Very informative for a good start!! Thank you!!

  • @vineelkonda8576
    @vineelkonda8576 3 วันที่ผ่านมา

    thanks

  • @benmcconnel8255
    @benmcconnel8255 11 วันที่ผ่านมา

    forgive me it works - thank you :)

  • @benmcconnel8255
    @benmcconnel8255 11 วันที่ผ่านมา

    Can't seem to get to work on Maya 2025.3, do we know if this version is compatible? Thanks

  • @ashshelby3585
    @ashshelby3585 12 วันที่ผ่านมา

    i'm waiting for upcoming tutorials

  • @MOHSEMBAHRAMI-ts3nj
    @MOHSEMBAHRAMI-ts3nj 15 วันที่ผ่านมา

    Nice , thank you❤❤

  • @hoshie1328
    @hoshie1328 25 วันที่ผ่านมา

    Super helpful for my project!! So thorough and clear :)

  • @gloriarincon8465
    @gloriarincon8465 หลายเดือนก่อน

    Sweet! Thank you

  • @btafbm
    @btafbm หลายเดือนก่อน

    Should I light animation like this as well or is this more for still images like you did?

  • @Gaming_Art_Studios
    @Gaming_Art_Studios หลายเดือนก่อน

    Good job, thank you.👍

  • @narqiez4669
    @narqiez4669 หลายเดือนก่อน

    Duuude the thumbnail 😂😂😂😂

    • @KurtBernardin
      @KurtBernardin หลายเดือนก่อน

      Thank you for acknowledging this 🤣🤣

  • @jannekeboomkamp
    @jannekeboomkamp หลายเดือนก่อน

    Thankyou!

  • @MOHSEMBAHRAMI-ts3nj
    @MOHSEMBAHRAMI-ts3nj หลายเดือนก่อน

    Very nice 👌, thanks

  • @RichellyItalo
    @RichellyItalo หลายเดือนก่อน

    And about export...we have to export one single file with all modules or one by one in separated files?

  • @vinnyclifton7006
    @vinnyclifton7006 2 หลายเดือนก่อน

    Had issues with my image, perhaps because it is portrait (Taller than wide). fSpy outputted a focal length of 22.25, however it did not look correct. Turning it down in Maya to 14.85 gave the correct result. This so happened to be 2/3 of fSpy's value which was the device aspect ratio for my image (980x1470 => 0.667). So perhaps fSpy doesn't factor this in where it should.

    • @KurtBernardin
      @KurtBernardin 2 หลายเดือนก่อน

      I've noticed some issues with portrait images, but I believe that may be due to my Maya script and not fSpy. It's something I've been meaning to look into further but have not had the time unfortunately.

    • @vinnyclifton7006
      @vinnyclifton7006 2 หลายเดือนก่อน

      @@KurtBernardin The incorrect focal length value is visible in fSpy before I've even used the script. No worries, at least a note is here for those curious