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HeyItsJammers
เข้าร่วมเมื่อ 29 มิ.ย. 2016
Hey! It's me! Jammers!
I'm an aspiring content creator who loves to dance, and create art!
Come hang out with me!
I'm an aspiring content creator who loves to dance, and create art!
Come hang out with me!
Darktide Has A Noob Problem
Fatshark just recently added a new End-Game mode! Sadly, they also just let all the new players into it!
It has been difficult to find competent teams lately, because I'm too busy having to teach new players. I think it's for the best if fatshark works on new tutorials or an entire social based update.
It has been difficult to find competent teams lately, because I'm too busy having to teach new players. I think it's for the best if fatshark works on new tutorials or an entire social based update.
มุมมอง: 11 394
วีดีโอ
Darktide Moments to Live For
มุมมอง 5Kหลายเดือนก่อน
This game is way more fun when you stop tryharding
Chipi Chipi! Chapa Chapa! | Cute VR Red Panda Dance Video |
มุมมอง 207ปีที่แล้ว
Chipi Chipi Chapa Chapa!!!! This song is stuck in my head xc My socials: linktr.ee/jamjamthepanda
Lovely Anniversary! | VRChat Red Panda Dance |
มุมมอง 383ปีที่แล้ว
It's almost been a full year since I've started posting on Twitter and embraced the real me! You guys have given me so much love and support, and I appreciate you guys so much!! Let's have plenty of more fun! Mwah Mwah Mwah!! More silly vibes from your favorite Red Panda x3 Song Used: th-cam.com/video/Z8v-jBVc9pk/w-d-xo.htmlsi=mwTytZogbBgUtahv Socials: linktr.ee/jamjamthepanda
Sonic - Who's The Boss? | VRChat - JamJamDaPanda |
มุมมอง 514ปีที่แล้ว
Time for some more dancing and being goofy to Sonic music! Head over to check my socials for all the stuff I do! linktr.ee/jamjamthepanda Song used in the video: "Hard Boiled Heavies Mischief Scene "Who's The Boss?" - Sonic Mania" th-cam.com/video/eSoKq PGZg/w-d-xo.html
Cute Red Panda Girl Do A Funny Dance x3
มุมมอง 527ปีที่แล้ว
It True She do be dancing Links: linktr.ee/jamjamthepanda
The Discord Boys Getting Weird At 5AM
มุมมอง 2.2K2 ปีที่แล้ว
Part 3 of the boys watching tiktoks and doing dumb shit These clips been collecting dust, so decided to use them finally Here's the links if interested: linktr.ee/jamjamthepanda
Discord At Midnight Be Popping FR
มุมมอง 2K2 ปีที่แล้ว
The homies be watching more videos again. Might be funny, i don't know. Links: linktr.ee/jamjamthepanda
Discord at 8am With No Sleep Kinda Funny
มุมมอง 4782 ปีที่แล้ว
Aint none of us slept yet and it's 8am. Some funny shit happens, I think. This video is meant just for the friend group, if it goes public: ayo wassup, hope it's funny
Really Easy Outfit Swaps! [ VRChat Avatar Tutorial ]
มุมมอง 41K2 ปีที่แล้ว
Have you ever wanted to take an outfit from another model and put it on another one?! Do you also know absolutely nothing about Blender? Well here's your super easy, beginner friendly tutorial on how to do an outfit swap in Blender in no time at all! The base used in this tutorial is a model named "Auri" created by Nibby! You can buy the Auri here at Nibby's site! nibby.dev/auri If you are havi...
Tekker's Post Birthday Gambling Addiction
มุมมอง 1213 ปีที่แล้ว
Tekker's Post Birthday Gambling Addiction
Just got you in my recommended. I think this will be fun.
I think the problem is not noobs enterning havoc but how the game teaches bad habits at lower difficulties. On even heresy u can get away with just spamming ur gun and clicking m1 near a horde most of the time. Havoc is a completely different game, where u dodge, block and push more than anything else and even one hit can be your end, where ammo is scarce and the number of specials is insane.
The noobs want to power level yet fail to realize you REALLY can't do that unless they're WITH people they trust to carry them. Since even with A GOOD SQUAD a sweep can turn into a wipe in an instant. They SHOULD just enjoy playing the lower levels and having fun learning their kit and what they want to do as their character.
I have to say that someone that is fairly new, even agree with you. I’m grinding the game to learn, have fun and improve my zealot character. I love the game and the zealot class. Sad part is that other new players are even struggling with some of the basics on malice-difficulty. Higher difficulty is more fun, sure. But not for you or your team if you don’t even know the most basic things in the game 🤷🏻♂️
IMO, this game sits comfortably for me at Heresy difficulty and below. Decent enough challenge to keep me entertained and not bored. But not too crazy to where I feel overwhelmed or can't run it solo with randoms. Every now and then, I will try the higher difficulties to test my gamesense and skills. But never for more than 1-2 times before going back to where I feel comfortable.
Trust me, I have 100s of hours on the game, and most of those are probably on heresy or malic because I just enjoy playing the game lol I wish more players would realize that it's okay to just play casually. I get made fun of all the time for it, but I just genuinely enjoy the game and want to relax
I have like 1.520k hours and play darktide since the close beta before release the problems i mostly i run into with new player when playing auric missions is not taging elites and speciales and walking blind in an daemonhost and pyskers constant exploding and not understand how to proper dodge and not using their class abilty for the enitre match and stealing ammo while they are at 87% of their ammo while the rest of the team need it also and using medicae on the worst moments like when they lose an super tiny bit of their health while its better to us it in an crital moment and not fully understanding how to block proper and shooting busters in my face when it is in melee range
This is where the old hands need to reach out a form bonds with new players. I’ve just hit level 30 and no one wants to TEACH they run through the map and expect me to have the experience of a havoc player. Us new players are willing to learn if you are willing to teach.
I’ve been playing about a month. This is the most in depth and comprehensive melee based fighter I’ve ever played. Everyday I learn something crazy new. Pushes, slides, dodges, button layouts,controller sensitivity, inputs, aim assist settings, weapon combos and crowd control moves. It’s not just a hack/slash super shooter. It’s border line calculus/chess on steroids. Plus coherency is huge.
@ All of that is true but without someone teaching new players how damnation and havoc works. You cannot improve your skills and the copout statement of get good means nothing if you won’t teach people about the skulls and other hidden secrets.
The fact the Psykhanium contains about 7 minutes of training and none of it so much as touches things like swing patterns or wtf the 4 stims do is embarrassing. How hard would it be to put in an endless horde in a narrow hallway to get the noobs to stop panicking in game? If players need to go to youtube to find out what a dump stat is you have failed to make an adequate tutorial. I've watched level 30 players that are oblivious to what the weapon activation button is. That's at least partially the game designs fault.
spot on! it's not a dig their just not ready
Toxic Darktide players make me laugh. They take this shitty game way to seriously berating lower ranked players over arbitrary things. I’ve witnessed these young 20 year old kids throw temper tantrums on missions as low as Uprising. Love the game, but god awful community with a superiority complex can lead to very unpleasant experiences for some of our newer players. I don’t mind carrying my team it’s not that big of a damn deal kid.
Loved this, gimme more
As a 3K hours playing Vermintide 2 on PS, I was very surprised too see that people almost never tag enemies in Darktide. More experienced players allways tagged enemies in Vermintide. You did it almost automaticly.
I'm definitely new at the game so I've been sticking to the lower levels trying to figure out the ins and outs of the veteran class. He seems to be really good at taking out the higher tier enemies so that's what I've been focusing on with my skill tree and stuff. Also boltgun goes chug chug chug and activates my neurons
havent won even a regular heresy in days because everyone is so terrible at the game right now
Completely agree. I would, however, reword one of you earliest points in the video a bit better so that it makes a bit more sense and focuses on what is really important. I think you let this slip through because, like you say in the video, it was a bit of an unscripted rant. The main thing here isn't for how long players have played the game like you emphasize early on. It's more about the commitment to learning the game as you say by the end of the video. A player can have played the game since launch for two years now and still not be at the level where he can safely play havoc or auric level, whereas other players can have played for far less longer and still be able to play at the higher levels because they committed to actually learning the game. I use myself as an example, I bought the game on steam last october and in just over a month I had put in 200 hours into it and felt really comfortable playing difficulty 5 and auric missions. I would say that as far as system mechanics and game knowledge goes it takes about 100 to 150 hours to completely learn the game if you really focus. By this I mean learning everything the game has to offer: map layouts, boss spawns, enemy patterns, enemy weaknesses, specialist enemies, class strengths and weaknesses, weapon tech and so on. That is the knowledge ceiling: you see something and you know what to do. Hardly something you need two years to learn like you mention early in the video; which is why I would reword it. Anything beyond that point is mechanical execution: being able to execute on your knowledge. You know that if you hear a hound's sound effect from behind you, it means you have to dodge to the side. If you have the reflexes to do it.
5:20 - kudos for that 6:42 - A.S.S. title means nothing due to how it could be easy obtained by alt+f4 at a critical moment and the game did not punish such behavior (since recent patches). p.s. sorry for my bad english...
Tbh while I'm not a new player, I'm not even close to being good enough to play auric maelstrom and tbh I doubt I ever will reach that skill level, even if I put in a second helping of 500 hours. But FS made the havoc introduction a mission and I have that "finish all missions to get rid of all notifications" OCD, so I ended up slogging through a few AM missions until I got lucky enough to have a team (or really single team member if I'm being honest) that was good enough to carry me to the end. I hated doing it, the teams I was in that ended up in a loss hated it, and I'm pretty sure the legend who carried me hated it, so thank Him on Terra's left nut that I never have to play at that level of difficulty again. But I'm definitely not alone in having that problem. I honestly think one of the best solutions is to just not have any sort of notification or quest to do auric maelstrom or havoc or anything that requires a full team of skilled players to all be properly coordinated and work together to clear. Or, make it sort of a secret unlock mission where it'll only pop up once you say, successfully clear regular maelstrom and/or auric level missions a certain number of times. Then FS could have it be a "good news reject, your unusually high rate of survival has caught the eye of the commissar" sorta deal, and then go from there. No mission pop-up means players won't feel like they HAVE to take that step up. Instead they can just play at whatever difficulty they like, and only if they ramp it up to harder and harder levels and clear them enough to show that they're ready will the game tell you that you're ready for the hardest stuff.
Its the same every time on every game (wow, space marine2, Helldivers2, etc...) People just want to skip to the "end game" or the content that is pushed forward like Havoc 40 etc... They want the easy road, even if that includes tagging on a difficulty much higher than they normaly would do because "hey more XP, you might get carry..." or even some thinking they actually have the "skill and knowledge" to do so (delusional + entitled people). The same kind of person who would pay for easy rush/access/boost. The "I don't have time to play" mentality "but I have time to waste your time in Havoc" :D I think this comes from how common folks consume video games nowdays more than anything. Sure we don't all do that but the tendency is hard to ignore. But on the all, we should just enjoy the fact that more and more people are interested by Darktide :D For the Emperor !!!!
Good video. I been playing since the game came out and I don't even feel like I'm capable of these higher level missions. I'm a L30 Veteran with a decent build & good gear. The team comp stuff is SO important. Thanks for saying all this.
Negative experiences with new players in Deep Rock Galactic's highest difficulty, Hazard 5, ultimately led me to stop playing last year. Right before I stopped playing DRG I was either playing on Haz5 on my own but modded to 4 player scaling, or playing Haz4 with pubs. Haz5 with pubs was too frustrating because I was doing too much carrying and teaching to have time for experimentation and self-improvement, it actually became easier for me to go it alone (no friendly fire to worry about and all the resupplies to myself) but that got dull quickly because DRG isn't meant to be played alone. The only way I could find other players my own level without going up to unofficial difficulties was to drop down to Haz4 where the other vets had already retreated to, to get away from the noobs! The one time I tried putting 'rank 100+ players preferred' in my server description new players joined anyway and I tried to carry them anyway and we even got as far as the actual bossfight (Industrial Sabotage mission type) before one of the players said he had no idea what to do at this stage, he called me the asshole for being frustrated with him! The other players thought my request for prepared players was a joke!
who are you to tell any body what they can and can't do. they paid the same money for the game as you did. So get the stick out of your ass.
Found the bad player who is mad for getting called out Delete the game and play something more akin to your skills :)
Its not noobs, i got rejected (ironically by rejects) for trying to join a havoc 3 mission as my ogryn bully build multiple times full level and build perfectly crafted to take the brunt of the darktide, hurts
This is 100% Fat Shark's fault for allowing low level players to join Havocs in the first place. New players don't know any better.
Damn bro, didn’t have to make a whole video calling me out. 😢
1-25 on havoc is meant for players who are still learning and are only doing normal missions and regular maelstroms.
Absoltely true. I even got flamed by new players in auric ms for telling them its a team game. I think the biggest problem is that there is nearly no skill check to join higher difficulties
Protect lil uns, teach them the way, love me Emprah, simple as.
Hell na I only do level three not enough people who know how to play there at all let alone in the higher levels.
I just got the game recently, but I’m already frustrated at other new players somehow not grasping coherency. Like it’s gonna take me a while to get down all the melee stuff, abilities, builds, and whatever. But how hard is it to just *stay with the team* ?
As someone who bought the game ages ago but was only able to start playing a month ago, I tried slow, only uprising and sedition and only a couple of malice until I was about lvl 20, I'm now lvl 30 on two of my four operatives and I have yet to play damnation, I prefer to know for sure that I can hold my own in heresy wuthout being carried before I even attempt damnation or the Auric missions. Oh and I read about Rolling Steel being a time limit before hand so went in prepared, told the other players it was my first time, and we smashed it, only time I remember failing it is one time where no other player thought it was a good idea to eliminate the trapper that had netted me, so they all got netted one by one.
They can't jump into a Havoc game straight away, because completing a Maelstrom mission is a prerequisite, thank f*ck...
This is true as a new player I got told to kill myself for jumping into a havoc 40 after hitting level 30
I don't understand why the hell you even made this video the point of a noob is to fail over and over until they get a grasp of what they're dealing with if they rage quit good for them I don't give a shit but the whole point of becoming Zero to hero involves failure, and if you happen to come across a noob who has no idea what they're doing either avoid it or try to tolerate it I really don't mind when the entire team loses because one guy decided to do whatever he wanted, if anything this should encourage you to help them and if they don't accept the help well then let them fail
I’m not ready for malice and I have had this game a long time 🤣. Do you recommend a good guide to play better?
I like what you say in this video, but have you tried logging onto discord and finding people of higher skill?
I was considering picking up Dark Tide, not knowing much about it. I think I will just stick with Space Marine 2.
I agree with you. I only put in a little over 150 hours into the game but i know i am still far away from the higher difficulties. I play on malice most of the time and even then my team survives maybe 60% of the missions so we are far away from heresy.
It's not that deep
It's wild when a lvl 35 unranked ogryn joins a lvl 30+ havoc mission
When it's been like this since beta, it's not a player issue mostly, it's a game design issue... not all try hard games have this problem, it's this one in particular, so that tells you Fat Shark shares the blame. It's a 50/50 between game design and new players thinking it's L4D or VT2. The game requires a particularly twitchy hyper-active nano-second spazz of a player at high levels, so yeah it's mostly a game design SYMPTOM more like. You don't see this issue in VT2 or any other similar game, regardless of difficulty. It's this game, always, you are the 400th person I have/had this discussion with btw. The resources incentive is also part of the problem. I am not saying you're wrong, I am saying it's also the design, for example; when you amalgam any skill tree, you have a few seconds to get any meaningful boost to anything and that's with scaling and situational, unlike other games who are more generous, I've seen so many only use half their skill tree cuz the way they play only activates half of their nodes. I can keep going.. but I hope you get what am saying.
You right. That been my biggest concern coming into the game is when there is no team synergy. I noticed when I get team players we handle the game okay and work through the objectives. The moment people go rogue its lights out even on malice
yeah man these new console players fucking SUCK at this game, i cant run regular damnations without running a stealth zealot SOLELY to revive teammates... its embarassing
I'm not the best player, but good lord. Last night, I looked in social to see the team makeup. There were levels 12 and 20 in AC maelstrom. After 40 minutes, 19 deaths, the match was completed. I went off after the new players said GG." Not really, GG. Next time, train on Damnation and not waste other's time of carrying you." To build up my own muscle memory, I've been practicing on AC maelstrom to get better at working with random teammates on Havoc.
So I am one of those you are talking to here. I am currently stuck at Havoc 20, and I went back to learn and get good, especially regarding environmental hazards and melee etc. How is your character 129? A lot is not being explained in-game. Also, it would be good to not reach level 30 so fast, and for there to be a distinction between level 30 vets and new level 30 people from ps5 like myself. Not really my problem that I am already on level 30 and still have things to learn... In general, the new player experience does not seem that fleshed out. Without TH-cam I would not have figured out half of the things in-game... and this in itself does not help, as it pushes new players to experiment where we might not should be. Lastly, I find there is a lack of communication, I rarely hear people talk and give shout outs.
The reason it shows my level that high is because I have a mod that shows every's total level. I dont know why the game just stops showing you at 30. I think all of my characters (4) are at 100 now, or close to it. So if you're on playstation, I dont think you can show it like I do. And yeah, I agree that people need to do more callouts in the voice chat. I dont do it either but Im getting better at it. Im hoping to maybe start doing my own little tutorials for peeps, because the game is terrible at telling you what to do
@@HeyItsJammers yeah some new guides would be great, something about the difficulty scaling for instance... Thanks for the info, cheers!
I’m pretty new. Level 13. I just play random right now.
Ive said it before: auric damnation and heresy should be lvl 30 only. Its not that hard to reach lvl 30, but it still gives enough time for you to learn the ropes to be sufficient enough to enter that lvl of difficulty. Also: let it be a caveat for you to unlock having something to play for by reaching max level.
Na it is their fault. Don't go into extremely high level content without knowing what you're getting into or at least giving a warning to the team. This is a problem in Vermintide right now. I was doing Cata and I've gotten a bunch of people who are max level on hero but don't even know the names of other heros. People should work their way up. I didn't even touch Legend in V2 for ages until I could solo the level under it. And I suspect that difficulties are unlocked imediately incase you're a good enough player for it and you want to level up quickly.
The last new player I had a problem with in DRG... In the server description I had specifically asked for players to be prepared because Industrial Sabotage missions require specialised loadouts and strategies. This player knew before he even joined that I wasn't in a carrying mood, but the thing is I'd have sent him tutorials and answered his questions he'd just asked in the lobby when there was plenty of time. Instead he waits until we're about to wake up the raid boss at the end of the mission, that's when he says he has no idea what he's doing, when there is not sufficient time to explain how the boss works. He called me the asshole for being frustrated with him for expecting me to carry him.
I am new to the game and at 3 tier difficulty, the number of peoples running around and rushing forward is insane.
I was expecting this to be about the basic difficulties, but yeah. Me and my friend haven’t even touched Havoc because we still struggle with Malice a decent amount. The skill gap in this game is high, and we are still learning all the classes
Idk, dude. Shatfark clearly takes game design queues from the World of Warcraft devs, who also make insanely unfun, gay systems meant to maximize frustration. They even added in Havoc, which is a carbon copy of a system that they also have. Sure, it's noobs, maybe its the console players, maybe its shatfark's fault entirely, but all i can say is, just find a funner game. Me and my squad just play Helldivers 2 because even though its less difficult (super helldive can be trivial depending on what you choose), at least Arrowhead is trying to make the game fun rather than making a Tecent owned pile of shit Chinese gutter oil ahh game.