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Tavarin Games
เข้าร่วมเมื่อ 12 มี.ค. 2010
I play games, 3d print, paint minis, and design games.
Littlevale Dev Log 7 - NPCs, NPC AI, and Decorations
Littlevale is back with some more development. In this dev log I talk about adding in new NPCs and expanding the town, changes to the NPC AI and their decision making, as well as some new items in paintings and flowers.
0:00 - Intro
0:10 - NPC Pixel Art
1:05 - Expanded Town
2:15 - NPC Location Choices
6:05 - Visiting Guests
7:40 - Other NPC Changes
10:30 - Decorations
12:00 - Outro
0:00 - Intro
0:10 - NPC Pixel Art
1:05 - Expanded Town
2:15 - NPC Location Choices
6:05 - Visiting Guests
7:40 - Other NPC Changes
10:30 - Decorations
12:00 - Outro
มุมมอง: 89
วีดีโอ
Dungeon Maker Release Trailer
มุมมอง 248ปีที่แล้ว
Dungeon Maker is out of Early Access on Steam: store.steampowered.com/app/1851790/Dungeon_Maker/
Dungeon Maker Update 23 - Map Features, and Data Syncing
มุมมอง 81ปีที่แล้ว
In this update to Dungeon Maker I've made it so lights can be set to off on maps in the save file, added new items, fixed rolled dice, cleaned up the battle tracker, and made some quality of life improvements. Dungeon Maker on Steam: store.steampowered.com/app/18... Patreon: www.patreon.com/tavaringames 0:00 - Intro 0:45 - Toggled Lights 1:35 - New Items 2:50 - Light Syncing 3:05 - Hover Over I...
Dungeon Maker Update 22 - Campaign Map Overhaul, Hidden Doors, New Items
มุมมอง 62ปีที่แล้ว
In this update to Dungeon maker I've overhauled the campaign map maker, added hidden doors, fixed a few bugs, and added some new items. Dungeon Maker on Steam: store.steampowered.com/app/1851790/Dungeon_Maker/ Patreon: www.patreon.com/tavaringames 0:00 - Intro 0:20 - Coastline Generator 2:20 - New Campaign Art 5:05 - Hidden Doors 6:40 - Bug Fixes 8:40 - New Items 10:15 - Outro
Dungeon Maker Update 21 - Animated Dice, Fire, Items, and Bugs
มุมมอง 42ปีที่แล้ว
In this update of Dungeon Maker I talk about the animated dice system, tile fires the DM can set, new items, and bug fixes. Dungeon Maker on Steam: store.steampowered.com/app/1851790/Dungeon_Maker/ Patreon: www.patreon.com/tavaringames 0:00 - Intro 0:30 - Animated Dice 2:35 - Fires 3:55 - Bug Fixes 8:20 - New Items 9:50 - Outro
Dungeon Maker Update 20 - Steam Workshop, Fonts, and Bug Fixes
มุมมอง 43ปีที่แล้ว
In this update I discuss integrating the Steam Workshop, fixing some bugs, and a handful of other new features. Get Dungeon Maker on Steam: store.steampowered.com/app/1851790/Dungeon_Maker/ Patreon: www.patreon.com/tavaringames 0:00 - Intro 0:20 - Duration Spell Bug 1:10 - Enemy Health Bug 1:40 - Falling 2:32 - Character Blood 3:20 - New Items 4:50 - Rename Bug Fix 5:30 - Optional Font 6:20 - W...
Dungeon Maker 19 - Hit Dice, Character Sheets, and Range
มุมมอง 39ปีที่แล้ว
In this update to Dungeon Maker I go over changes made to the multiplayer portion of the game, with hit dice support, an updated character sheet and editing ability, range indicators for actions, and some bug fixes as always. Get Dungeon Maker on Steam: store.steampowered.com/app/1851790/Dungeon_Maker/ Patreon: www.patreon.com/tavaringames 0:00 - Intro 0:40 - Action Ranges 2:15 - Hit Dice 3:45 ...
Dungeon maker 18 - Map Blueprints and Animated Spells
มุมมอง 392 ปีที่แล้ว
In this update to Dungeon Maker I discuss Map Blueprints and animated spells. Purchase on Steam: store.steampowered.com/app/1851790/Dungeon_Maker/ Patreon: www.patreon.com/tavaringames 0:00 - Intro 0:20 - Map Blueprints 4:00 - Animated Spells 6:35 - Outro
Let's Play MtG Arena - Going Wide in White
มุมมอง 172 ปีที่แล้ว
Since I've started playing Arena again this month I figured I might as well make a video about my standard deck Go Wide. Music from bensound.com 0:00 - Intro 1:02 - Game 1 6:36 - Game 2 14:30 - Game 3 20:14 - Game 4
3D Printed Commander Deck Box for Magic the Gathering
มุมมอง 9K2 ปีที่แล้ว
In this video I go over designing, printing, and painting a deck box for my Edgar Markov commander deck. Thingiverse Files: www.thingiverse.com/thing:5518299 Patreon: www.patreon.com/tavaringames 0:00 - Intro 0:58 - Box Modelling 2:45 - Box Symbol 4:50 - 3D Printing 6:40 - Assembly and Cleanup 9:50 - Painting 11:14 - Finished Product
Dungeon Maker 17 - More Art, Light, Saves, and AC
มุมมอง 2402 ปีที่แล้ว
In this once again long delayed video I discuss the updates and changes made through version 0.8.1 of Dungeon Maker. Purchase on Steam: store.steampowered.com/app/1851790/Dungeon_Maker/ Patreon: www.patreon.com/tavaringames 0:00 - Intro 0:20 - Dragon Art 0:40 - Changeable AC 1:35 - Advantage on Save Rolls 4:30 - Action Scroll Bars 6:45 - Toggle-able Lights 10:50 - Briefing Screen 13:13 - Outro
Dungeon Maker 16 - Artwork, Bug Fixes, and Map Features
มุมมอง 442 ปีที่แล้ว
In this long delayed dev log for dungeon maker I discuss the change and updates that I added heading into version 0.7.6 on Steam. Dungeon maker on Steam: store.steampowered.com/app/1851790/Dungeon_Maker/ Patreon: www.patreon.com/tavaringames 0:00 - Intro 0:30 - Artwork 1:30 - Map Bug Fixes 4:13 - Encounter Map Links 4:55 - Spell Fixes 6:50 - Campaign Map Colours 7:45 - Forest Generator 9:00 - T...
Making a Hex Based Strategy Map Generator in Unity - Tutorial 9 - User Interface and Resources
มุมมอง 9052 ปีที่แล้ว
In this tutorial I cover creating a user interface for editing map parameters, as well as creating a pathfinding preview for units, and finally cover adding resources to hexes. Patreon: www.patreon.com/tavaringames 0:00 - Intro 0:35 - UI Elements 5:35 - UI code 15:05 - Map Presets 21:33 - Spawning Units 26:32 - Path Spline 29:35 - Path Preview Code 41:45 - Generating Resources 53:05 - Outro
Making a Hex Based Strategy Map Generator in Unity - Tutorial 8 - A* Pathfinding Part 2
มุมมอง 3472 ปีที่แล้ว
In this episode I cover modifying the A* pathfinding script from the previous video to allow for units to pathfind across the edge of the map, as well as to compensate for camera movement. Patreon: www.patreon.com/tavaringames 0:00 - Intro 1:00 - Unit Highlight 3:37 - Path Wrapping 4:00 - Correction 4:10 - Wrapping Cont. 6:15 - Distance Corrections 7:50 - Node Locations 9:45 - Unit Offset 16:45...
Making a Hex Based Strategy Map Generator in Unity - Tutorial 7 - A* Pathfinding Part 1
มุมมอง 9292 ปีที่แล้ว
In this admittedly long video I cover setting up a grid of path nodes, and writing an A* pathfinding script for them, as well as how to make a unit and set up basic controls for that unit. Code Monkey Tutorial on A* pathfinding: th-cam.com/video/alU04hvz6L4/w-d-xo.html Patreon: www.patreon.com/tavaringames 0:00 - Intro 1:40 - Path Nodes 4:50 - Path Grid 11:20 - Drawing the Grid 14:05 - Calling ...
Making a Hex Based Strategy Map Generator in Unity - Tutorial 6 - Continents and Islands
มุมมอง 4442 ปีที่แล้ว
Making a Hex Based Strategy Map Generator in Unity - Tutorial 6 - Continents and Islands
Making a Hex Based Strategy Map Generator in Unity - Tutorial 5 - Terrain Part 2
มุมมอง 5072 ปีที่แล้ว
Making a Hex Based Strategy Map Generator in Unity - Tutorial 5 - Terrain Part 2
Making a Hex Based Strategy Map Generator in Unity - Tutorial 4 - Terrain Part 1
มุมมอง 1K2 ปีที่แล้ว
Making a Hex Based Strategy Map Generator in Unity - Tutorial 4 - Terrain Part 1
Making a Hex Based Strategy Map Generator in Unity - Tutorial 3 - Map Wrapping
มุมมอง 7362 ปีที่แล้ว
Making a Hex Based Strategy Map Generator in Unity - Tutorial 3 - Map Wrapping
Making a Hex Based Strategy Map Generator in Unity - Tutorial 2 - Camera Controls
มุมมอง 9142 ปีที่แล้ว
Making a Hex Based Strategy Map Generator in Unity - Tutorial 2 - Camera Controls
Making a Hex Based Strategy Map Generator in Unity - Tutorial 1 - Generating Land
มุมมอง 4.7K2 ปีที่แล้ว
Making a Hex Based Strategy Map Generator in Unity - Tutorial 1 - Generating Land
Dungeon Maker 15 - Bug Fixes, New Items, and New Features
มุมมอง 332 ปีที่แล้ว
Dungeon Maker 15 - Bug Fixes, New Items, and New Features
Dungeon Maker 13 - Duration Spells, Battle Tracker Update, and Bug Fixes
มุมมอง 322 ปีที่แล้ว
Dungeon Maker 13 - Duration Spells, Battle Tracker Update, and Bug Fixes
Dungeon Maker 12 - Asset Editor, Coastline Cleanup, and UI Changes
มุมมอง 662 ปีที่แล้ว
Dungeon Maker 12 - Asset Editor, Coastline Cleanup, and UI Changes
Dungeon Maker 11 - New Art, Eraser Modes, Map Tools
มุมมอง 322 ปีที่แล้ว
Dungeon Maker 11 - New Art, Eraser Modes, Map Tools
Dungeon Maker 10 - Multiplayer Lighting, Enemy Adder, Action Maker, and New Items
มุมมอง 212 ปีที่แล้ว
Dungeon Maker 10 - Multiplayer Lighting, Enemy Adder, Action Maker, and New Items
Dungeon Maker 9 - Steam Multiplayer, Battle Tracker, and Lights
มุมมอง 482 ปีที่แล้ว
Dungeon Maker 9 - Steam Multiplayer, Battle Tracker, and Lights
Dungeon Maker 8 - Steam Release, and Random Map Generators
มุมมอง 1642 ปีที่แล้ว
Dungeon Maker 8 - Steam Release, and Random Map Generators
Dungeon Maker - Multiplayer Hosting Tutorial Early Access
มุมมอง 1202 ปีที่แล้ว
Dungeon Maker - Multiplayer Hosting Tutorial Early Access
Can someone, explain me or link me a video with a tutorial of: How to hide items? Not doors , items for traps
That isn't a feature of the program, it would have to be added into a future update. Also Steam Discussions are where I keep an eye out for feature requests and bug reports, so it would be a good place to post in the future.
Your box is awesome, thanks from the present future. Just finished a print yesterday, and the hinge works flawlessly compared to the other split-box styles that dont separate smoothly. Only thing I'm gonna add is some chamfer to the edges so nobody pokes an eye out 👌
Glad you like it. I kept the edges sharp because I wanted the boxes to stack together perfectly flat on the shelf, but a chamfer will certainly make them more comfortable and safe for handling.
how is the durability like?
Oh no, what's this?! A 3d printer entering my shopping cart?! Great video, very interesting and fun to watch.
A year later, how are these holding up?
A couple had the resin crack, usually from an accidental drop, but most are doing fine.
ChatGPT told me that you have the best tutorial hahaha
A monoW commander player after my own heart. I salute you!
looks good... but i find it kinda wierd you went with a resin print and not a FDM print... designed my own deckbox that i printed on my prusha with a hole in the front so you couuld see the commander trough it and holes for small magnets...
I don't own an FDM printer.
Sanding right in the house is pretty badass!
This looks great, where would I be able to download it?
Hi! I love your videos and am using them to teach myself Unity! I had one quick question about a bug I am facing, something I probably missed. How do you get the wrapping to remain around the origin? It seems necessary for later videos that iterate through the hexes for the biome generation, but I can't figure it out. Thanks!
Thanks. The wrapping actually doesn't stay around the origin. Instead the path finding in later videos has a line of code to calculate how far from the origin the tile is and factors that into the calculation. That way you don;t need the tiles to remain in the same place.
I just got the same printer and this video was excellent for helping me understand the process because I've never tried it before. Thanks
sorry, what program did you use to create the model?
AutoDesk Fusion 360.
Very Very impressive!!!! ☆☆☆☆☆
How do you add rivers to it?
I think the printing issues you are getting are from the way you are positioning the box to print. I guess you might have figured it out. It might create a suction effect like putting a glass upside down into water. Maybe that is stretching and ripping the bottom layers. The issue dissapears ones you are over the angled part. Not sure if useful, but i wanted to share my thoughts.
It happens to me with every print on the Saturn, regardless of the shape or contact area.
@@TavarinProductions interesting. Have you tried different bottom layer exposure times?
@@pysokon7714 Yeah, tried a few different times, and it has a small effect, but even below the recommended base curing times for resins I still get a flair at the bottom of my prints.
if you could do some sort of catch mechanism so it stayed shut even if turned upside down, and lined the inside with something soft that would honestly be a very decent deck box.
The friction honestly seems to do most the work for latching closed no problem. I do like the idea of lining this with some felt or so though o.0 great ideas
Hi! One question, I have problems with the code, unit doesn't find a correct path and move the map sais "No tile found". I follow your code step by step and can't find the problem, can you share your code to check and find the error? Thanks
Amazing box , im going to try printing it!
Being able to quickly move to different levels is pretty cool
Thanks, was definitely a feature I needed to have.
really nice work
Excellent tutorial. I am surprised that your channel doesn't have more subscribers. +1 from me in an effort to address that.
This series is absolutely priceless for a noob like myself. Fast and super easy to follow. I do have a somewhat serious question though... is it possible to save a favorite layout and load the same map? or have a few saved layouts to represent different worlds? I'm surprised my code works as often as i broke it to modify it for what i need but thats well over my expertise at this time
Yes, you can save the maps. I haven't made a tutorial on making a save file yet, but you should be able to find one to create a writeable save file. Once you have that to create the save data you can go through each tile in the grid and write into the save lists the tile state (type, resources, tress, hills, units, etc...). The loading it is reading the data and applying the variables back into each blank hex.
Using individual tiles is not the way to do this, civ uses normal terrain, tiles like your approach would be slow.
Although I do agree that using individual tiles is more computationally expensive than a terrain map, they really don't add a huge amount as even my old underpowered surface is able to run the program fine.
To cure to the build plate the first few layers have increased exposure times. Then it slowly decreases the exposure time to the standard exposure time. This will make the top thicker. How did you print this without worrying about suction and the print sticking to the FEP? Did you have a drain hole I didn't see?
I never had the thicker layers with my Mars printer at the base, even with the higher exposure times, and with the Saturn it goes well beyond the bottom high exposure layers, it's almost an inch into the piece that is wider. And no holes, it sticks to the plate much better than the film, so it stays on the baseplate just fine. I've printed 12 of these right on the baseplate and none of them detached.
Thks, 4 ur work
bro tutorial so fast i can barely keep up yo
It wasn't meant to be a tutorial, just a video to show something I made.
Nice
Did you have to use supports for this print?
No, I just printed all the pieces flat on the base plate.
promosm
Thks a lot.
Great tutorial. You deserve more views! keep up the awesome work!
Really good tutorial, very interesting. I look forward to the next one!
Subbed
Link is broken😢
Thank you for letting me know, I've fixed the link.
I want you to play this video at anything less than fullscreen and try to read anything. Do you think your users are fullscreen sycophants with their eyes glued to tiny code on a white backdrop? Or do you think you'd get ratio'd and get no views for your hard work? You've ignored every possible rule for production. Your audience's eyes and ears are routinely offended. Zoom the content, plan your audio instead of saying "Uh" 14% of the total time, like, give a damn about it.
Yes, watch full screen, like just about every other coding tutorial out there.
Can you improve the caracter sheet? Pls More open for config or something.
It is something on my to do list, though could you be more specific what you mean by more open to config? Or other specific changes you think would make it better? Ideally I would like it to work similar to DnD Beyond at some point, but that is a lot of work to get done.
Hi, I was wondering what can be done to make the map slightly Isometric. Like in Battle Brothers. The tiles tend to look 3d if it is done right. Do you know how that can be done ?
If you tilt the camera a bit, then rotate any unit and building sprites to be in plane with the camera it will look isometric.
Nice print and great video! I'm looking into getting into personal 3d printing for myself (inspired by deck boxes just like yours)
Is there still no STL available for this file?
I completely forgot about this. I've uploaded it as a remix to Thingiverse: www.thingiverse.com/thing:5580663
@@TavarinProductions Thank you! I have been looking for a counter I could print off for D&D, but all the ones I have found before your video either only have 2 dials (not great when characters can easily have more than 100 HP), or these weird rubber-band assemblies that are not great.
Was doing this and my custom hex tiles aren't layering correctly, ui element bobs and weaves through em and if i dont set scale down for the hex prefab itself they just stack on top of each other. Why so do you think this is?
The stacking is likely due to the coordinate system not matching the size of the hexes you made. The hexes need to have a width of 1 unit, so either they are more than 1 unit, or your sprite size is wider than than the pixels per unit value. If UI elements are getting under the hexes then the UI order in layer is too low. Set the UI order to something really high and make sure the UI z coordinate is 0, and they should layer properly.
@@TavarinProductions that actually makes loads of sense, still getting my feet wet after doing some mobile apps years ago. Truly appreciate the response.
Curious, came from your first video and got the basic framework working along with your phenomenal tutorial, how would I go about reverse engineering this a bit to create a map system that plots random bases say for a game of war: fire age type game? Something with coordinate tile bases and running everything a bit smoother with a mesh to keep the tiles from running as individual game objects. Might find the answers a little deeper in the tutorial but I'd like to talk to you a bit more if possible, not sure if you have the time but I would appreciate it.
I cover random resource generation in a later tutorial, you could adapt that for base generation as well. And I don;t cover making the system a mesh. I keep the tiles as separate objects to allow for the map to wrap around, as well as allow for individual tiles to be modified by units or resources.
@@TavarinProductions really appreciate the tips and guidance. Any chance you would be available for some paid work to help me out with this? You're leagues ahead of me on my journey haha. A twitter or something perhaps to chat a little more?
@@BroDojoSensei Not sure I'm that far ahead, I'm still pretty novice myself.
you could maybe fill the symbol with epoxy to avoid sanding it
I'm only sanding the box because my printer is creating a wider base with visible layer lines. If you have your printer settings tuned correctly you shouldn't need to sand this print at all.
Serendipity at it's finest. Finally start getting back into DnD & find this. Had to purchase this immediately when I realized Mr. Brian is making games now. Heck of a lot of work put into all of this. Looking forward to seeing this develop & grow!
Thanks for the support, let me know anything you would like to see added or fixed. And long time no see.
@@TavarinProductions Much obliged!
Been looking for a tutorial like this! Subbed!
Can i use this in unity 3d to make like a civ 6 game, will it work
Yeah, it should work fine for 3D games, you just need to make each tile and unit a 3D object, and otherwise instantiate it the same as these tutorials. If you set up each objects pivot point correctly you probably won't even need to alter the z-axis positioning.
Great video, it would be really helpful if you could do a tutorial on how to blend the textures of the tiles smoothly like in civ 6, I've been searching everywhere and couldn't find the tutorial so maybe you can help. any help would be appreciated
I have only done for square 2D tiles, haven't tried to get it working for hexes yet. Your best bet is creating images for each side to blend between each tile type, and attaching them as 6 child objects of each hex, then raytracing the 6 sides around the hex after map generation, and setting the appropriate sprite to each side. I do plan on getting to that myself at some point, but it's a bit down my project list, so it will be a while before I get a tutorial on that made.
@@TavarinProductions tx, i will try that maybe
P𝐫O𝕞O𝓢m ❣️
Hello! I have a question. I never played DnD before, but I really like Dungeon maker. I want to eventually play with some friends, but using more simplified DND rules. Is it possible to remove and/or disable some of the skill checks and dice so only players can see a 6 sided die, and maybe 3 or 4 skill checks as opposed to have all of them available on their screen at all times? Could this be applied to character sheets too?
Heyo, glad you like the program. Right now there isn't a way to simplify the interface. If you want to use a simpler rule set I would say just use the manual dice at the top left of the game screen, and use those rolls, which will display in the right side messages, to determine your outcomes. That way you can ignore most of the options on the left.
@@TavarinProductions thanks for replying. One suggestion, make community able to create and upload their own assets. You can lift some of the pressure to add to the game and let people take care of that. It's a win, win. I know there's a feature to edit current ones, but being able to add your own could make the effort very well worth it.
@@Rstory100 Due to the way the game assets are shared over the network I'm unable to have players make their own. It takes a decent bit of work on the backend to add in an asset, so the only real way to allow custom assets in the game is reskinning an existing asset. Fortunately you can make the asset look like whatever you want, so if you have a chair you'll never use you can make it a dragon statue, or anything really.
Crazy! 🔥🔥🍻
Thanks!