![TomaszKaczor](/img/default-banner.jpg)
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TomaszKaczor
เข้าร่วมเมื่อ 13 ม.ค. 2014
Autokreacja
Film by Ewa Sztefka to music by Tomasz Kaczor. Album "Three Stories in C Minor" now available on streaming platforms.
Ewa Szetfka:
EwaSztefka
www.buymeacoffee.com/ewasztefka
www.behance.net/ewasztefka
ewa.sztefka
Tomasz Kaczor:
tomasz-kaczor.pl
tomaszka_sounds
www.linkedin.com/in/tomasz-kaczor-6723aa1b5/
open.spotify.com/album/0Py4rsujIsUCM5JhjsJgxV?si=g6KbkBNBQ1afWREGT8SyeQ
Performace: Robert Morawski
Recording : Studio Sound and Wave
Ewa Szetfka:
EwaSztefka
www.buymeacoffee.com/ewasztefka
www.behance.net/ewasztefka
ewa.sztefka
Tomasz Kaczor:
tomasz-kaczor.pl
tomaszka_sounds
www.linkedin.com/in/tomasz-kaczor-6723aa1b5/
open.spotify.com/album/0Py4rsujIsUCM5JhjsJgxV?si=g6KbkBNBQ1afWREGT8SyeQ
Performace: Robert Morawski
Recording : Studio Sound and Wave
มุมมอง: 233
วีดีโอ
Interactive Music Production | Ableton & Wwise
มุมมอง 1.2K3 ปีที่แล้ว
tomasz-kaczor.pl tomaszka_sounds kaczor.tomasz94@gmail.com
Ain't Much of a Livin' Boy | Western Game Soundtrack
มุมมอง 2573 ปีที่แล้ว
tomasz-kaczor.pl tomaszka_sounds kaczor.tomasz94@gmail.com Soundtrack for my graduation project - Western 3D map in Unity where I designed a complete soundscape, effects, etc. I also created an interactive music layer and "Ain't Much of a Livin' Boy" is an arranged version of that. Hope you enjoy it, feel free to like, subscribe and comment. Cheers!
Weapon System for Games in 5 minutes | Sound Design in Wwise
มุมมอง 11K3 ปีที่แล้ว
tomasz-kaczor.pl tomaszka_sounds kaczor.tomasz94@gmail.com Short preview of my weapon system I created in Audiokinetic Wwise. Honestly, I had a blast doing it, hope you'll enjoy it the way I did. Feel free to leave some feedback. Cheers! [ open for work :) ]
Unity & Wwise Project Tour - GameAudioReel
มุมมอง 5913 ปีที่แล้ว
tomasz-kaczor.pl tomaszka_sounds kaczor.tomasz94@gmail.com I was trying to make this vid as short as possible with pure info. Unity 3D map for 8$, few nights spent on looking for C# scripts, projects synchro, recordings, Wwise implementation, music composition, and 2 months later - here we are! Most of the sounds were recorded by me, some of them are from libraries, although all ...
Three Stories in C Minor EP Teaser
มุมมอง 1133 ปีที่แล้ว
Three Stories in C Minor EP contains my three compositions for grand piano. Release: spring 2021 on Spotify and TH-cam. Pianist - Robert Morawski Video - Fovimo Studio - Damian Turek Sound - Sound And Wave Studio - Kuba Krukowski Music - Tomasz Kaczor FOVIMOStudio SoundAndWave tomasz-kaczor.pl
"FireSpell" Sound Design Producer Competition
มุมมอง 2873 ปีที่แล้ว
My entry for Metapop and Marshall McGee competiton. Special thanks to @_artwerkz for amzaing Vfx, and Marshall McGee himself th-cam.com/users/MarshallMcGeeabout _artwerkz
RESONANCE: "Black&White" |Sound Design| |Rework|
มุมมอง 1373 ปีที่แล้ว
My custom sound design for one of the pieces from "Resonance". Please visit me on my pages: tomasz-kaczor.pl/#home tomaszka_sounds
"But First - Coffee" - what can you hear in Nighthawks by E. Hopper?
มุมมอง 733 ปีที่แล้ว
Short sound story inspired by Hopper's masterpiece. All of the sounds were recorded and processed at my home studio. Enjoy! tomaszka_sounds
Global Crescendo: 2. Questions
มุมมอง 2394 ปีที่แล้ว
Part two of "Global Crescendo" series. Pictures and sounds were collected at the Polish seaside during summer 2020. No more words needed. Watch and think if you can relate to my thoughts. All of that dedicated to our biggest problems: climate change, social and geopolitical situations that await us in nearby future. If we want the change, let's start with ourselves. Film, sound and original sco...
Global Crescendo: 1. Opening
มุมมอง 2254 ปีที่แล้ว
First part of "Global Crescendo" series. Small music forms & environment sounds spiced with videos. All of that dedicated to our biggest problem - climate change. We can make a change by helping these organizations: www.wwf.pl/srodowisko/klimat wasteaid.org Music, Sound, Editing by Tomasz Kaczor With special help of photographer - Szymon Korzonek Follow me on IG: tomaszka_sounds
WITCHER 3 Wild Hunt | Sound Design & Music |GAME TRAILER| |REDESIGN|
มุมมอง 5184 ปีที่แล้ว
My version of this epic game trailer. ALL of the sound effects and foley were crafted by myself in home studio, no libraries. For music, I used Logic instruments and East West library. Had a blast working on this one, hope you guys like it. Feel free to like, subscribe, and leave some feedback! Vocals - Izabela Kubrak Bruxa - Marta Wnukiewicz Geralt ( and creepy voices) - Tomasz Kaczor instagra...
EVE: Valkyrie VR Sound FX REdesign | Game Trailer | #sounddesign
มุมมอง 2024 ปีที่แล้ว
Game Trailer crafted with my own sounds with a tiny bit of Soundly and Soniss Libraries. To make those sounds I sampled my motorcycle, some metal garage stuff, vacuum cleaner (of course), an old PC, and toy cars. Enjoy and feel free to leave some feedback!
#westworldscoringcompetition2020 Score by Tomasz Kaczor | HBO| SPITFIRE AUDIO|
มุมมอง 2544 ปีที่แล้ว
Here's my entry for the contest. Big thanks to Hbo and Spitfire Audio for sharing this scene, had a great time composing this one. Please like, and leave some feedback in the comments. Appreciate it!
Bardzo piękny, twórczy i ciekawy film! Nakładanie ,,masek'' przez doświadczenia, jakie zdobywamy, bardzo pasuje do tematu. Wykonanie i muzyka - poruszające, nadają fascynujące tempo, ale ze smaczkiem, sprawiającym, że obserwator nie może się oderwać, zupełnie jak w hipnozie. Pozdrawiam ;)
i want ask you how i can add Opus on convert ?
Man this channel is a goldmine! Sad it didn't take off :/
great job ! thanks for the video
Amazing man
gun sound is shit
Hi. Can I ask you for some advice on how to make a gunshot?thank you
🥺
love the sounds man, keep it up!
so cool videos, man! thanks fot that. i'm so sorry you got so litte views. hope to see you again, bro!
Awesome all around, thanks for sharing this :)
Great walkthrough! Awesome work on the sound design!
Awesome video. Thanks for sharing your creation process. Appreciate it!
Love this! I'm actually trying to replicate something similiar to what you have here to teach myself how to use Wwise and i was wondering how you created the full auto mode? I'm trying to create the full auto using the same single shot samples instead of creating a full auto sample that I then loop infinetly , but i cant seem to figure out how i change the 'rate of fire' so to speak with these single shots samples. Is this common practice? IF it is, how would i go about lining up the tails to be in time with the looping single shots aswell? Thanks! :)
Was in same boat>> Go to seq container> line up 3 shots that play continuous>> Set Transitions>>> Trigger Rate set to about 0.25
freakin amazin
"... Don't hesitate, call me!..." hahaha I feel you
Would you be able to do a tutorial on sound levels and balencing? I find that i have a lot of sounds playing at once in game and it seems to cut out since all the sound accumulate to make a +0db sound occurrence, causing sounds to cut out.
Hey mate, this is awesome!!! Love the creativity, the fact you record a lot of your own stuff, and the approach in Wwise. One thing I'd mention is that although the shell paths work great in Wwise (like in their tutorials), in-game obviously the shells can (should) be actual animated objects with positions so should sound where they are - which can also be on the left if you fire and then turn around quickly! But yeah, awesome!!! p.s. I see they did call you and you now have a job as a sound designer, congrats!!! Unbelievable you didn't have one already when you made this video. Keep up the good work! You've got an instant subscriber here ;)
Thanks!! I really appreciate it. Yes, I did find the job, or to be more specific - it found me ( through this video btw). That is probably a reason why I wasn't much into making more vids for the channel, but I would like to come back with something interesting to cover :) Yes, you are absolutely right about the bullets. In a serious project it would be a completely separate system for this kind of sounds. Same story with the tails and ambiences. These days guns are mostly delivered without any tail since they are defined by the in game mechanics depending on specific location - usually prepared by the devs in the studio.
As an ableton user since 2005, I just couldn’t imagine jumping ship all over exporting times. Then again, I’m fairly new to this interactive game music process, so perhaps I would learn to grow a disliking to it too. Given I don’t have experience with Reaper (and I’m sure it does have much faster options) my first thought was: why not use specific bus routing to export respective parts? I suppose I’m not understanding fully, and it would likely render the same time staking result. Anyway, nice video. I’ve been exploring creating music in an interactive manner for some time, and Ableton was likely my first choice.
Hope you get the position soon enough bro! :) Great video!
Amazing soundtrack💪
So great!love it!
Man the guitar intro is beautiful.
Komentarz dla zasięgu :D Dobra robota :)
Hey man, great video, just wondering what gunshot library you used?
If this dude can't find a job then I think I better start getting ready for McDonald's
Hahaha, good news, he actually did find some, so there is a hope :D
Dzięki za materiał Tomasz. Jako osoba próbująca się nieco wkręcić w amatorskie tworzenie muzyki do gier, jest to zdecydowanie zachęcające, by zacząć ogarniać wWise i nieco przearanżować swoje podejście do Abletona :)
Cieszę się, że mogło się przydać :)
Mega robota
Dzięki!
Great job, Tomasz! This is AWESOME!
Thanks Guys! What's awesome is your software tho :)
Duma mnie rozpiera <3
Fajny poradnik 😬
Good job man
Very cool!
Good job!
Badass Sound in my Beyerdynamics! Game is going to another level. Great Job mate keep doing it because its great