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Logan R
เข้าร่วมเมื่อ 1 ก.ย. 2015
Adios people
Space Engineers 2 Glitch: Gravity Generators and Moving Ships
Vote To Fix The Bug Here: support.keenswh.com/spaceengineers2/pc/topic/46189-gravity-generators-reset-airborne-player-velocity-within-moving-ships
While the blocks behave correctly, if you have a gravity generator present on your ship in Space Engineers 2 you get flung in the opposite direction your ship moves. Its as if i was accelerating forward making me appear to accelerate backward relative to the inside of the ship, but this is not the case as all thrusters are powered off and the ship is moving at a constant velocity as hinted by the blocks behaving like they are in zero G. The second i disabled the gravity generator my character now carried relative velocity to the ship as it should and i was no longer flung back.
When you have an active gravity generator but are not airborne or not actively standing on the ship, the game will try to make your player's velocity 0 and you will not travel with your ship.
While the blocks behave correctly, if you have a gravity generator present on your ship in Space Engineers 2 you get flung in the opposite direction your ship moves. Its as if i was accelerating forward making me appear to accelerate backward relative to the inside of the ship, but this is not the case as all thrusters are powered off and the ship is moving at a constant velocity as hinted by the blocks behaving like they are in zero G. The second i disabled the gravity generator my character now carried relative velocity to the ship as it should and i was no longer flung back.
When you have an active gravity generator but are not airborne or not actively standing on the ship, the game will try to make your player's velocity 0 and you will not travel with your ship.
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Artificial Gravity In Space Engineers 2 Again
มุมมอง 25116 ชั่วโมงที่ผ่านมา
Artificial Gravity In Space Engineers 2 Again
Messing around with physics and artificial gravity in Space Engineers 2
มุมมอง 2.2Kวันที่ผ่านมา
0:00 Centrifuge 2:36 Grabbing Blue Mining Ship 4:30 Centrifuge But With a Ship Inside 8:00 Inertia Gravity
Is it just me or do objects resting on the centrifuge's surface seem a little more jittery than in SE1? Toying with centrifuges was one of my favorite things to do in SE1
@jarredeagley1748 Yeah, I see what you mean. That's either the physics acting weird, or its because the ring is not a perfect circle, the coriolis effect is pushing the blocks into the side of the ring?
I've had other times that have been smoother in se2 tho.
@LoganR-e9s might also be your spinrate I suppose. A bigger ring spinning more slowly might give mote stable behavior
@jarredeagley1748 Yeah it's probably spinning way to fast. Unfortunately, there is no way to precisely control the spin rate.
Amazing lhysics engine
This is no time for caution
How big can you make this in SE2? Could you make slices of a colony and then connect? What's the max size you can make?
Im not quite sure what you are asking but there is a default PCU limit like in Space Engineers 1 that kinda serves as a size limit. But you can easily change it to 99999999999 in the files (which is what i did), so Space Engineers 2 basically has no size limit other than your computer's preformance. The default PCU limit is still big enough for any humungous ship you want to create, but if you have more than one ship in a world the PCU will quickly add up so i would increase the limit and let your computers performance decide the limit.
Vote To Fix The Bug Here: support.keenswh.com/spaceengineers2/pc/topic/46189-gravity-generators-reset-airborne-player-velocity-within-moving-ships
th-cam.com/video/nk-LB3VEL7Q/w-d-xo.html I remade this video, but with blocks in the ring instead to show that there is a force other than magnetic boots pressing objects against the ring. The parts where i split parts off of the yellow and blue ships in the ring are particularly interesting.
The sideways motion is caused by an extreme Coriolis effect similar to what we have here on Earth, it is explained very well in this video: th-cam.com/users/shortspZEHCl0r-jI
Mag boots though...
Look at when he jumps though...
The mag boots keep my perspective correct, but when I jump or place blocks they fall to the floor both in the ring and the thruster gravity.
@@LoganR-e9s ok that I hadn't noticed. Thought there was some jetpacking going on.
@@LoganR-e9s nah, it was mag boots the entire time. mag boots held you down, and when you jumped, the structure rotated into you, which your mag boots caught. at 1:22 - 1:24 , you jumped and the structure came to you because of the shape. at 1:24 , you walked forward and jumped, which sent you away from the structure, and made you float upwards hate the bust your bubble, but youre not telling it as it is
@@PVPnb th-cam.com/video/nk-LB3VEL7Q/w-d-xo.html I remade this video, but with blocks in the ring instead to show that there is a force other than magnetic boots pressing objects against the ring. The parts where i split parts off of the yellow and blue ships in the ring are particularly interesting.
This is cool!! Se2 is gonna be great, I got another 5000 hours for it
Looks like I'm going to have to build the Endurance from Interstellar
Thx. this got me smiling. looks super cool