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Rebound Studios
เข้าร่วมเมื่อ 14 ธ.ค. 2014
I redesigned the ENTIRE camera system | Devlog 09
In this devlog for my HD2D Action/Adventure game, I explore why the camera wasn't great when I launched the demo and what it took to refuse compromises and do it "the right way."
Wishlist it and play the demo here: store.steampowered.com/app/2470910/Evie_The_Echo_Condition/
Get in touch here: www.rebound-studios.net/
Wishlist it and play the demo here: store.steampowered.com/app/2470910/Evie_The_Echo_Condition/
Get in touch here: www.rebound-studios.net/
มุมมอง: 3 770
วีดีโอ
Building a demo can be a good thing, actually | Devlog 07
มุมมอง 3.5K4 หลายเดือนก่อน
Crafting a Demo for your game may seem like it detracts from the ultimate goal of releasing the final product, however there are a lot of reasons to actually look forward not just to releasing but BUILDING the Demo! Wishlist it here: store.steampowered.com/app/2470910/Evie_The_Echo_Condition/ Check out my facebook here: reboundstudios/ Get in touch here: www.rebound-studios.net/
2 Decades of Pro Game Development - Stories & What I Did Wrong (& Right) | Devlog 06
มุมมอง 3.7K5 หลายเดือนก่อน
Diving deep into the early days of my career as a professional game developer, I share a lot of stories from my past and how those experiences helped shape my approach to indie development. Hopefully this information is helpful, or at least interesting to you as well. Wishlist it here: store.steampowered.com/app/2470910/Evie/ Check out my facebook here: reboundstudios/ Get in touch...
Setting yourself up for success as a small or solo team | Devlog 05
มุมมอง 18K6 หลายเดือนก่อน
Game development doesn't have to be as hard as some people make it out to be! I talk about some common challenges game developers have to overcome and how to set yourself up for success with some high-level guidance around game vision, pillars, and scope management. Playstation Blogpost: blog.playstation.com/2018/12/05/how-santa-monica-studios-nailed-exploration-in-god-of-war/ Wishlist it here:...
Emotional Connection Through Gameplay Mechanics | Devlog 04
มุมมอง 2.6K7 หลายเดือนก่อน
I share a bit about a Dungeon where you have to rely on your companion in order to progress and how your journey together helps build an emotional bond that's entirely done through gameplay. Wishlist it here: store.steampowered.com/app/2470910/Evie/ Check out my facebook here: reboundstudios Get in touch here: www.rebound-studios.com
Developing Simple Enemy Behaviors | Devlog 03
มุมมอง 6K9 หลายเดือนก่อน
I go into great detail analyzing enemy behavior from two very different games from completely different eras and how that translates nicely into not just the game I'm developing, but any action based game. I show a little bit behind the scenes for the AI was developed within Unity as well. Wishlist it here: store.steampowered.com/app/2470910/Evie/ Check out my facebook here: reboun...
Telling a Story On a Budget | Devlog 02
มุมมอง 4.9K10 หลายเดือนก่อน
Translating my life experiences into an Action RPG with no dialogue has taken a while, but the emotional investment of this effort keeps me motivated. I also explain why I decided to settle on Unity after diving into Unreal for a few months. Wishlist it here: store.steampowered.com/app/2470910/Evie/ Check out my facebook here: reboundstudios Get in touch here: www.rebound-studios.com
This is Evie | Devlog 01
มุมมอง 37K11 หลายเดือนก่อน
This is Evie. I've been developing this game for quite a few years now and I'd like to share a little bit of the journey that's gotten me to this point. What started off with a more traditional pixel art style from a top down perspective, eventually shifted into an HD2D action adventure game. Wishlist it here: store.steampowered.com/app/2470910/Evie/ Check out my facebook here: reb...