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DarkWing
Romania
เข้าร่วมเมื่อ 12 พ.ย. 2017
Welcome to DarkWing Studio! We're Paul and Tudor, passionate game developers on a mission to create immersive gaming experiences. From crafting innovative games to sharing insightful tutorials, we invite you to join us on our journey. Explore our projects and tutorials for an inside look into the world of game development. Let's build something extraordinary together!
Unity | How to melee attack
#prototype #ai #gamedev #attack
🎮 In this video, we'll show how to make your player deal damage to enemies using a melee weapon
#unity #tutorial #prototype #unitytutorial #gamedev #gamedevelopment #ai #navmesh #melee
Socials:
Instagram: / darkwing.studio
TikTok: / darkwingstudio
Patreon: / darkwingstudio
Check out our little horror game:
Itch.io: heatdev.itch.io/whispers-from...
0:00 Intro
0:11 Attack Animation Setup
0:50 Player Attack Script
1:30 Damage System
3:20 Animation Events
4:30 Outro
Subscribe, like, and hit that notification bell to stay in the loop on more game dev tutorials!
🎮 In this video, we'll show how to make your player deal damage to enemies using a melee weapon
#unity #tutorial #prototype #unitytutorial #gamedev #gamedevelopment #ai #navmesh #melee
Socials:
Instagram: / darkwing.studio
TikTok: / darkwingstudio
Patreon: / darkwingstudio
Check out our little horror game:
Itch.io: heatdev.itch.io/whispers-from...
0:00 Intro
0:11 Attack Animation Setup
0:50 Player Attack Script
1:30 Damage System
3:20 Animation Events
4:30 Outro
Subscribe, like, and hit that notification bell to stay in the loop on more game dev tutorials!
มุมมอง: 493
วีดีโอ
Unity | Spawn enemies like a pro (Object Pooling)
มุมมอง 8048 หลายเดือนก่อน
🎮 In this video, we'll show you how to handle enemy spawning like a pro! #unity #tutorial #prototype #unitytutorial #gamedev #gamedevelopment #ai #events #unitytips #spawn Socials: Instagram: darkwing.studio TikTok: www.tiktok.com/@darkwingstudio Patreon: patreon.com/DarkWingStudio Check out our little horror game: Itch.io: heatdev.itch.io/whispers-from-the-past 0:00 Intro 1:12 S...
Unity | How to make enemies run away from you
มุมมอง 6498 หลายเดือนก่อน
🎮 In this video, we'll show you how to make enemies be afraid and run away from you! #unity #tutorial #prototype #unitytutorial #gamedev #gamedevelopment #ai #events #unitytips Socials: Instagram: darkwing.studio TikTok: www.tiktok.com/@darkwingstudio Patreon: patreon.com/DarkWingStudio Check out our little horror game: Itch.io: heatdev.itch.io/whispers-from-the-past 0:00 Intro 0...
Simple Unity Events
มุมมอง 2049 หลายเดือนก่อน
🎮 In this video, we'll walk you through the Unity Events! #unity #tutorial #prototype #unitytutorial #gamedev #gamedevelopment #ai #events Socials: Instagram: darkwing.studio TikTok: www.tiktok.com/@darkwingstudio Patreon: patreon.com/DarkWingStudio Check out our little horror game: Itch.io: heatdev.itch.io/whispers-from-the-past 0:00 Intro 0:14 Base Setup 2:00 Implementation 4:0...
Unity | How to create a POWEFUL AI System (Advanced) 2024
มุมมอง 7349 หลายเดือนก่อน
🎮 In this video, we'll walk you through the step-by-step process of creating a Powerful AI System using Scriptable Objects in Unity. #unity #tutorial #prototype #unitytutorial #gamedev #gamedevelopment #ai #state Socials: Instagram: darkwing.studio TikTok: www.tiktok.com/@darkwingstudio Patreon: patreon.com/DarkWingStudio Check out our little horror game: Itch.io: heatdev.itch.io...
We made a speed-running game where every planet has its own gravity
มุมมอง 1.1K10 หลายเดือนก่อน
🎮 In this video, we'll present to you our game made for the SpeedJam, and the improvements made after the gamejam. Race To Pluto is a 2D Platformer where you have to go through every planet to arrive to Pluto. Every planet has it's own gravity. #unity #gamejam #indie #unitytips #unitytutorial #gamedev #gamedevelopment #indiegame dev Check out our game: Race To Pluto: darkwingstudio.itch.io/race...
Unity | What are scriptable objects and how to use them? - 2023
มุมมอง 29410 หลายเดือนก่อน
🎮 In this video, we'll walk you through all you need to know about Scriptable Objects in Unity. #unity #tutorial #scriptableobjects #unitytips #unitytutorial #gamedev #gamedevelopment #ai #navmesh Socials: Instagram: darkwing.studio TikTok: www.tiktok.com/@darkwingstudio Patreon: patreon.com/DarkWingStudio Check out our little horror game: Itch.io: heatdev.itch.io/whispers-from-t...
Unity | 10 Tips and Tricks you need to know
มุมมอง 24111 หลายเดือนก่อน
🎮 In this video, we'll present to you 10 Unity tips and tricks that you may not already know. #unity #tutorial #unitytutorial #gamedev #gamedevelopment #tips #unitytips #tipsandtricks Socials: Instagram: darkwing.studio TikTok: www.tiktok.com/@darkwingstudio Patreon: patreon.com/DarkWingStudio Check out our little horror game: Itch.io: heatdev.itch.io/whispers-from-the-past 0:00 ...
Unity | How to make a simple AI Navigation System - 2023
มุมมอง 19K11 หลายเดือนก่อน
🎮 In this video, we'll walk you through the step-by-step process of creating a simple AI Navigation System using NavMesh in Unity. #unity #tutorial #prototype #unitytutorial #gamedev #gamedevelopment #ai #navmesh NavMesh Components GitHub : github.com/Unity-Technologies/NavMeshComponents Agent Link Mover Script : github.com/Unity-Technologies/NavMeshComponents/blob/master/Assets/Examples/Script...
Unity | How to make a simple prototype map
มุมมอง 96011 หลายเดือนก่อน
🎮 In this video, we'll walk you through the step-by-step process of creating a simple prototype map in Unity. #unity #tutorial #prototype #unitytutorial #gamedev #gamedevelopment Socials: Instagram: darkwing.studio TikTok: www.tiktok.com/@darkwingstudio Patreon: patreon.com/DarkWingStudio Check out our little horror game: Itch.io: heatdev.itch.io/whispers-from-the-past Subscribe,...
I Participated in the Game Dev Rocket Game Jam
มุมมอง 232ปีที่แล้ว
A short video that shows the project that I made for the Game Dev Rocket Game Jam, the first game jam that I took part in. I really enjoyed the process of creating this and I hope you like what me and my friend Paul have created. Whispers from the past : heatdev.itch.io/whispers-from-the-past My itch.io profile : heatdev.itch.io/ Paul itch.io profile : mololo.itch.io/
I've been looking for a simple explanation like this for weeks. Thank you. This was perfect
If you are having problems with the script's parabola options appearing, simply change the method variables from public to [SerializeField]
Changed my life
where tf u get the ai nav
The best❤
thank youuuu <3
thanks very useful
Круто бро, i like it) твой акцент тебя выдал😅, а црок крутецкий❤👍💯
You were almost right, but I am from Romania actually :D
Please make a 3D school navigation system
Please elaborate
PLEASE MAKE SURE YOUR GIZMOS ARE ON!!!! If when baking your nav mesh the blue overlay doesn't show up, that's likely why
Thank you for the video. I spent hours learning this. No channel has explained it as simply as you. Thank you so much I really appreciate it. greetings from Türkiye🤗
Thank you very much, glad it helped you!!
v helpful - thank you! :)
blue area is not showing plz help
Hmm, make sure that you have set the area to walkable in the NavMeshSurface component and also check out the object collection to see if it takes everything you want into consideration.
turn on the gizmos & show nav mesh.
Awesome and simple video 😊 I would just try to do this more slowly and perhaps explain what and why you are doing what you are doing. Its not so easy to keep track for new game devs still learning
I will take this into consideration, thank you for the feedback!
how do i make them run for longer? mine just stop after a while
Make sure that the surface that your characters are moving on is baked properly and they have enough space to go further
@@DarkWing.Studio ah it's like a big maze with loads of curves that make sense why it wouldn't work
@@k4x1rda41 yeah so maybe make sure that the agent is not too wide and it can fit through every space
cool but what about dynamic obstacles that are moving? how can you bake the surface then dynamically all the time the object moves
You can use the Carve option in the NavMesh Obstacle Component
I do not know how to deal tdamage betwenn 2 entitites when I use this navmesh, any idea? my entity use tod have childs inside the parents, and only the parents have the navemshh and the colliders.
Are you referring to damage when the entities collide?
@@DarkWing.Studio yes for any reason when I use navemesh I can not get collisions ...
@@AstralNostalgia make sure that both objects have a collider and at least one of the entities must have a rigidbody component. If you want to use the OnTriggerEnter function, make sure that at least one of the objects have the collider set to Is Trigger.
best tutorial ive seen on ai nav in unity, well done sir 🙏
Thank you so much, I am glad you found this helpful!
thnkuu awesome
Thanks so much!
Your video quality is excellent and your explanations are as well
Thank you so much! I really appreciate it😁
😎
Nice explanation. I have never used unity but I have tons of experience with UE. This is super clear and a good intro
Thank you! I am glad this video was helpful😁
turn this into a series. more videos means more traffic, means more awareness of your excellent work.
Thank you very much, I was also thinking to make more AI related video so I might just turn this into a series. Thanks for the feedback!
Please make a tutorial on how to set the run to stop animation. There is no video on this topic on entire TH-cam.
What do you mean with the run to stop animation more exactly?
You explain very well, no need to watch another video
Thanks so much, glad I could help you!
This is great. I've been using unity for 7 years or so and I've never touched AI or nav meshes. Can't wait to get started.
Thank you! I am glad you enjoyed this, wish you the best of luck in building the best AI Systems out there🔥 AI and Navmeshes are pretty awesome!
Dropped a fat like, great video! Would love to see a similar video where the scripts are on a different object (for example an ememy triggering something on the player).
Thank you very much, we will keep the idea in mind and try to make it soon enough!
very underrated!
Thank you so much!
Really great job. Clear, and powerful. You also introduced navmesh offlinks, which is something I’m trying to code to my ai characters (jump). All in all, keep these coming. Wishing you all the best. Liked and subd
Thank you so much, I really appreciate it!
Bro those are some very helpful tips
Thank you, I'm glad you liked it!
Awesome. I would like to know a little more on how to implement Nav paths, that represent AI Agents using going up and down lifts/elevators. I guess the Links method would work. But I would have to intercept the Agent, entering into the lift, stop the Agent, Animate the Lift an Agent as lift Manoeuvre, then enbable the Nav Agent again.
Maybe you could try using a coroutine so while the lift interaction is happening the agent would be stopped and it will be enabled again once the coroutine is finished
i use a Rigidbody as well as an agent, and i handle switching from different "states", one where the navmesh agent and it's appropriate operations run, and then another one where i focus on applying physics and where the agent is off. i think it's a really good learning opportunity to be able to be flexible on how the ai character is handled or behaves. you could factorize and modularize the code so different agents could interact with different objects that the navmesh does not handle, such as lifts and other gameobject behavior you design. wishing you the best!
*promo sm* 👀
That GetComponent dictionary is genius man
Hi, can you make this as an Asset on Unity Asset store? Small request ... since I'm a big fan of the game Heroes of Might & Magic, can you show how to program an AI in tactical battle system (with melee, range weapons and magic attacks)? Thank you.
We are considering posting it on the asset store soon!
@@DarkWing.Studio Thank you, appreciated. Make a noise when you do this. I follow regulary the new assets on the store, but just in case :)
Is this a part 1 for it or that's the "powerful ai system creation"?
We have not planned to do this a series, we wanted to showcase the foundation for starting a complex AI System
Gonna love it
That’s awesome!!
Thank you!
Interesting game! Heads up, mic audio needs to be a bit higher than the music audio.
Thank you for the feedback!
Awesomeeee
Awesomeeee
What do you think about the final game?
It's amazing!
Very useful! Thank you
Nice and simple + informative. Good work!
Thank you very much!
Nicely quick compact and still extensive! Very well done - thanks for this! Perfect for my next prototype :D
Thank you so much! I am glad it helped you
Thank you!!!
No problem, hope it was helpful!
It’s so interesting to see the process behind the game. Thank you so much for sharing this. It’s really nice. I’ll subscribe, im interested in future development videos!
Thank you very much, I m really glad you enjoyed, we are currently working on a full game version so there s more to come, thank you again